Skeleton

Undead Minion's page

37 posts. Alias of PatheticWretch.


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Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0

Yes, skeleton minion destroyed.


Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0

The minion Vorsirion summoned, though battered, remains on its feet, clawing mindlessly at its fellow.

claw1: 1d20 + 2 ⇒ (3) + 2 = 51d4 + 2 ⇒ (1) + 2 = 3 I think DR is keeping the minion up...let me know if that was bludgeoning damage instead of slashing, which I think it was. If it bludgeoning, the skeleton is down.
claw2: 1d20 + 2 ⇒ (11) + 2 = 131d4 + 2 ⇒ (4) + 2 = 6


Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0

The skeletal minion, meanwhile, counterattacks its fellows after taking a big hit from a sword. continuing with green

Looks like with DR 5/bludgeon I'm still up after taking the 8 dmg (3 after DR) from the sword.

claw1: 1d20 + 2 ⇒ (16) + 2 = 181d4 + 2 ⇒ (2) + 2 = 4
claw2: 1d20 + 2 ⇒ (3) + 2 = 51d4 + 2 ⇒ (2) + 2 = 4


Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0

The undead servant that joined the adventurers mindlessly attacks its former fellows, lashing out with its bony hands.

claw1: 1d20 + 2 ⇒ (16) + 2 = 181d4 + 2 ⇒ (1) + 2 = 3 Targeting green, claws deal S/B dmg.
claw2: 1d20 + 2 ⇒ (13) + 2 = 151d4 + 2 ⇒ (3) + 2 = 5


Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0

The undead creature continues its mindless assault on its fellow, swinging its morningstar powerfully.

morningstar atk, flank: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 151d8 + 3 ⇒ (4) + 3 = 7


Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0

Upon receiving Necress' mental command, the undead creature moves forward to engage the enemy.

morningstar atk: 1d20 + 6 ⇒ (8) + 6 = 141d8 + 3 ⇒ (1) + 3 = 4 vs flat-footed AC


Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0

The undead creature the priestess once commanded again slices at her with its scimitar.

"Unnnnn..."

scimitar atk: 1d20 + 6 ⇒ (18) + 6 = 241d8 + 3 ⇒ (2) + 3 = 5
CRIT?: 1d20 + 6 ⇒ (9) + 6 = 151d8 + 3 ⇒ (1) + 3 = 4


Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0

The undead creature continues its efforts to slam the woman in the corner.

morningstar atk: 1d20 + 6 ⇒ (9) + 6 = 151d8 + 3 ⇒ (6) + 3 = 9


Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0

Necress directs the undead minion to attack the woman. It swings hits morning star hard in her direction.

morningstar: 1d20 + 6 ⇒ (9) + 6 = 151d8 + 3 ⇒ (6) + 3 = 9


Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0

Necress' minion continues to hammer away at its fellow undead, but its blow lands on a nearby column instead of the enemy.

morning star: 1d20 + 6 ⇒ (5) + 6 = 111d8 + 3 ⇒ (6) + 3 = 9


Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0

The furry zombie continues attacking the creature in front of it, relentlessly striking with its morning star.

morning star: 1d20 + 6 ⇒ (15) + 6 = 211d8 + 3 ⇒ (8) + 3 = 11


Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0

The zombie follows her orders without question, shambling into the fray and attacking the nearest undead creature with its morningstar.

"Unnnn..."

partial charge, morning star: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 211d8 + 3 ⇒ (5) + 3 = 8


Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0

Upon Necress' mental command, the undead creature switches targets, again slaming into its fellow undead.

slam atk: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 181d6 + 3 ⇒ (5) + 3 = 8


Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0

Yeah, that was super fun. Thanks!


Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0

Skeletons attacking their boss from left to right. Last one only gets 1 attack, first two are flanking.

The skeletons assault the one who was moments ago their master.

claw1: 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 101d4 + 2 ⇒ (1) + 2 = 3
claw2: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 61d4 + 2 ⇒ (3) + 2 = 5

claw1: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 211d4 + 2 ⇒ (2) + 2 = 4
claw2: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 161d4 + 2 ⇒ (3) + 2 = 5

claw1: 1d20 + 2 ⇒ (3) + 2 = 51d4 + 2 ⇒ (2) + 2 = 4


Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0

While the third turns on its companion. attacks last red skeleton

claw1: 1d20 + 2 ⇒ (8) + 2 = 101d4 + 2 ⇒ (3) + 2 = 5
claw1: 1d20 + 2 ⇒ (16) + 2 = 181d4 + 2 ⇒ (4) + 2 = 6


Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0

As does the second.

claw1: 1d20 + 2 ⇒ (15) + 2 = 171d4 + 2 ⇒ (1) + 2 = 3


Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0

Just using a standard skeleton for the minions, and having all 3 attack the closest target if that works.

Necress motions for the skeletons to assist her, and they comply without thought. The first attacks the skeletal champion.

claw1: 1d20 + 2 ⇒ (7) + 2 = 91d4 + 2 ⇒ (3) + 2 = 5
claw2: 1d20 + 2 ⇒ (1) + 2 = 31d4 + 2 ⇒ (3) + 2 = 5


Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0

As does the southern skeleton.

claw1: 1d20 + 2 ⇒ (8) + 2 = 101d6 + 2 ⇒ (6) + 2 = 8
claw2: 1d20 + 2 ⇒ (11) + 2 = 131d6 + 2 ⇒ (3) + 2 = 5

Can't roll over a 10 with these guys! 3 rounds of whiffs!


Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0

Once again, the northern skeleton seems confused by attacking other dead creatures, and flails wildly.

claw1: 1d20 + 2 ⇒ (8) + 2 = 101d6 + 2 ⇒ (3) + 2 = 5
claw2: 1d20 + 2 ⇒ (7) + 2 = 91d6 + 2 ⇒ (4) + 2 = 6


Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0

The skeleton to the south continues its claw assault, but doesn't manage to scrape its fellow undead.

claw: 1d20 + 2 ⇒ (7) + 2 = 91d6 + 2 ⇒ (2) + 2 = 4
claw: 1d20 + 2 ⇒ (9) + 2 = 111d6 + 2 ⇒ (6) + 2 = 8

I'll leave the top open for PCs to get in there...the skeletons are more like meat shields than good combatants...you guys will do much better!


Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0

While the southern one also struggles.

claw atk: 1d20 + 2 ⇒ (2) + 2 = 41d6 + 2 ⇒ (4) + 2 = 6
claw atk: 1d20 + 2 ⇒ (11) + 2 = 131d6 + 2 ⇒ (5) + 2 = 7


Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0

The northern skeleton flails uselessly.

claw atk: 1d20 + 2 ⇒ (2) + 2 = 41d6 + 2 ⇒ (4) + 2 = 6
claw atk: 1d20 + 2 ⇒ (3) + 2 = 51d6 + 2 ⇒ (5) + 2 = 7


Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0

The skeleton to the south also has problems connecting.

claw1: 1d20 + 2 ⇒ (6) + 2 = 81d4 + 2 ⇒ (1) + 2 = 3 I guess this is vs. flat-footed...maybe the second one hits?
claw2: 1d20 + 2 ⇒ (11) + 2 = 131d4 + 2 ⇒ (2) + 2 = 4


Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0

The northern skeleton moves to comply, but only manages to claw at the walls.

claw1: 1d20 + 2 ⇒ (5) + 2 = 71d4 + 2 ⇒ (1) + 2 = 3
claw2: 1d20 + 2 ⇒ (1) + 2 = 31d4 + 2 ⇒ (4) + 2 = 6


Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0

The undead servant continues its mindless clawing at the frog in front of it.

claw1: 1d20 + 2 ⇒ (14) + 2 = 161d4 + 2 ⇒ (3) + 2 = 5
claw2: 1d20 + 2 ⇒ (4) + 2 = 61d4 + 2 ⇒ (4) + 2 = 6


Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0

Necress orders the skeleton to attack the frogs. It does so mindlessly but ineffectually.

claw 1: 1d20 + 2 ⇒ (8) + 2 = 101d4 + 2 ⇒ (4) + 2 = 6
claw 2: 1d20 + 2 ⇒ (7) + 2 = 91d4 + 2 ⇒ (3) + 2 = 5


Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0

The zombie James moves forward and strikes it with both arms.

slam attack: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 201d6 + 4 ⇒ (3) + 4 = 7


Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0

The zombies continue their brutal work. The zombie James slams the prone soldier in front of him.

slam attack: 1d20 + 6 ⇒ (17) + 6 = 23 slam dmg: 1d6 + 4 ⇒ (2) + 4 = 6 vs. prone.


Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0

The zombies continue attacking the bandits without mercy.

javelin: 1d20 + 4 ⇒ (15) + 4 = 19 Attacking the prone bandit.
dmg: 1d6 + 4 ⇒ (1) + 4 = 5


Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0

The zombies comply and continue to pummel the icy creature, the first one striking hard.

slam attack: 1d20 + 4 ⇒ (16) + 4 = 20

slam dmg: 1d6 + 4 ⇒ (2) + 4 = 6


Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0

The other charges into the fray.

slam attack: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14 dmg: 1d6 + 4 ⇒ (6) + 4 = 10


Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0

slam attack: 1d20 + 4 ⇒ (20) + 4 = 24 dmg: 1d6 + 4 ⇒ (3) + 4 = 7
crit?: 1d20 + 4 ⇒ (3) + 4 = 7 dmg: 1d6 + 4 ⇒ (6) + 4 = 10


Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0

"Nuuuuhhn..."

slam attack w charge: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8

dmg: 1d6 + 4 ⇒ (3) + 4 = 7


Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0

But neither is able to hit the quick fey.

attack: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
dmg: 1d6 + 4 ⇒ (4) + 4 = 8


Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0

The taller of the two zombies lashes out with unnatural strength.

"Errr...nnng."

attack: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23 for dmg: 1d6 + 4 ⇒ (5) + 4 = 9


Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0

"Unnnnnnn..."