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Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0
![]() The minion Vorsirion summoned, though battered, remains on its feet, clawing mindlessly at its fellow. claw1: 1d20 + 2 ⇒ (3) + 2 = 51d4 + 2 ⇒ (1) + 2 = 3 I think DR is keeping the minion up...let me know if that was bludgeoning damage instead of slashing, which I think it was. If it bludgeoning, the skeleton is down.
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Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0
![]() The skeletal minion, meanwhile, counterattacks its fellows after taking a big hit from a sword. continuing with green Looks like with DR 5/bludgeon I'm still up after taking the 8 dmg (3 after DR) from the sword. claw1: 1d20 + 2 ⇒ (16) + 2 = 181d4 + 2 ⇒ (2) + 2 = 4
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Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0
![]() The undead servant that joined the adventurers mindlessly attacks its former fellows, lashing out with its bony hands. claw1: 1d20 + 2 ⇒ (16) + 2 = 181d4 + 2 ⇒ (1) + 2 = 3 Targeting green, claws deal S/B dmg.
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Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0
![]() The undead creature continues its mindless assault on its fellow, swinging its morningstar powerfully. morningstar atk, flank: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 151d8 + 3 ⇒ (4) + 3 = 7 ![]()
Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0
![]() Upon receiving Necress' mental command, the undead creature moves forward to engage the enemy. morningstar atk: 1d20 + 6 ⇒ (8) + 6 = 141d8 + 3 ⇒ (1) + 3 = 4 vs flat-footed AC ![]()
Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0
![]() The undead creature the priestess once commanded again slices at her with its scimitar. "Unnnnn..." scimitar atk: 1d20 + 6 ⇒ (18) + 6 = 241d8 + 3 ⇒ (2) + 3 = 5
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Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0
![]() Necress' minion continues to hammer away at its fellow undead, but its blow lands on a nearby column instead of the enemy. morning star: 1d20 + 6 ⇒ (5) + 6 = 111d8 + 3 ⇒ (6) + 3 = 9 ![]()
Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0
![]() The furry zombie continues attacking the creature in front of it, relentlessly striking with its morning star. morning star: 1d20 + 6 ⇒ (15) + 6 = 211d8 + 3 ⇒ (8) + 3 = 11 ![]()
Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0
![]() The zombie follows her orders without question, shambling into the fray and attacking the nearest undead creature with its morningstar. "Unnnn..." partial charge, morning star: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 211d8 + 3 ⇒ (5) + 3 = 8 ![]()
Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0
![]() Skeletons attacking their boss from left to right. Last one only gets 1 attack, first two are flanking. The skeletons assault the one who was moments ago their master. claw1: 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 101d4 + 2 ⇒ (1) + 2 = 3
claw1: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 211d4 + 2 ⇒ (2) + 2 = 4
claw1: 1d20 + 2 ⇒ (3) + 2 = 51d4 + 2 ⇒ (2) + 2 = 4 ![]()
Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0
![]() Just using a standard skeleton for the minions, and having all 3 attack the closest target if that works. Necress motions for the skeletons to assist her, and they comply without thought. The first attacks the skeletal champion. claw1: 1d20 + 2 ⇒ (7) + 2 = 91d4 + 2 ⇒ (3) + 2 = 5
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Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0
![]() As does the southern skeleton. claw1: 1d20 + 2 ⇒ (8) + 2 = 101d6 + 2 ⇒ (6) + 2 = 8
Can't roll over a 10 with these guys! 3 rounds of whiffs! ![]()
Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0
![]() Once again, the northern skeleton seems confused by attacking other dead creatures, and flails wildly. claw1: 1d20 + 2 ⇒ (8) + 2 = 101d6 + 2 ⇒ (3) + 2 = 5
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Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0
![]() The skeleton to the south continues its claw assault, but doesn't manage to scrape its fellow undead. claw: 1d20 + 2 ⇒ (7) + 2 = 91d6 + 2 ⇒ (2) + 2 = 4
I'll leave the top open for PCs to get in there...the skeletons are more like meat shields than good combatants...you guys will do much better! ![]()
Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0
![]() The skeleton to the south also has problems connecting. claw1: 1d20 + 2 ⇒ (6) + 2 = 81d4 + 2 ⇒ (1) + 2 = 3 I guess this is vs. flat-footed...maybe the second one hits?
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Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0
![]() The northern skeleton moves to comply, but only manages to claw at the walls. claw1: 1d20 + 2 ⇒ (5) + 2 = 71d4 + 2 ⇒ (1) + 2 = 3
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Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0
![]() The undead servant continues its mindless clawing at the frog in front of it. claw1: 1d20 + 2 ⇒ (14) + 2 = 161d4 + 2 ⇒ (3) + 2 = 5
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Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0
![]() Necress orders the skeleton to attack the frogs. It does so mindlessly but ineffectually. claw 1: 1d20 + 2 ⇒ (8) + 2 = 101d4 + 2 ⇒ (4) + 2 = 6
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Skeleton | HP 5/5 | AC 16; Tch 12; FF 14 | F +0; R +2; W +2 | CMB+2; CMD 14 | Speed 30 ft | Init +6 | Scimitar:+0 (1d6) | Perc+0
![]() The zombies continue their brutal work. The zombie James slams the prone soldier in front of him. slam attack: 1d20 + 6 ⇒ (17) + 6 = 23 slam dmg: 1d6 + 4 ⇒ (2) + 4 = 6 vs. prone. |