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I've seen various discussions on both the Paizo forums and reddit over time that demonstrate a pain point when it comes to the tuning of content that could be done after release (not counting rules compliance errata).
We know that PRINT is the elephant in the room of design considerations, and time and money are limited when it comes to what can be done to produce the best content around that elephant.
What if there was a digital fork of the game where balancing wasn't as set in stone or limited by trying to keep rulebook reprints down? What if there was an environment where it was easier to rapidly roll out buffs/nerfs/tweaks and fluidly roll them back as needed if they aren't working? What if it could support print content as that comes out, but could also support its own digital-only content that wouldn't fit nicely into the print model due to being to short/long or just a little too innovative/weird for a traditional book sale?
In balancing passes, flavor options could get playability buffs, and playability options could get flavor buffs, and variations of each could be explored in a more dynamic way to really pin down what works best.
I'm wondering if this is something Paizo could feasibly do or if it would be feasibility-limited to a community-produced " balance mod"?
How could/should something like this be done and what form might suit it best?