Angvar Thestlecrit

Tyren Lourofesh's page

278 posts. Alias of TheDez.


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Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

Would y'all like me to simply condense my attacks down to however many my BaB would have, with their damage etc. simply spread across however many attacks?
I imagine it would be an even spread.
So if I have 18 attacks, and BaB gives me 3, 6 attacks would equal 1 roll. Or maybe just rebuild so I can put more 'Cone' type effects, rather than having tons of individual attacks?

EDIT: Also, I am concealed in mist. And SADIE would be happy to push back anything entering into the grease pit--I.E., they'd lose 10ft. of movement, roll to slip, then get pushed back however much she can push them back.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

Tyren
Tyren began playing once again; mist enshrouded him, and the Shroomamoths found themselves lurching clumsily. For his allies, the sound sent blood pounding through their veins; the rapid-paced, higher notes combined to form a battle anthem that provided both clarity and the will to succeed. For Rokan especially, it seemed to hone his psionic senses to a level that approached prescience.

+8 to everything Bardic Inspiration to everyone, +16 to Rokan

With his allies suitably bolstered, Tyren now focused on tying up the opposing forces. Assuming that the first few battle lines would fall quickly, Tyren instead targeted the third line of Myceloids, juggling his cackling artillery pieces. Unlike his previous shots, however, the bullets with an glinted iridescent light.

2 Acts worth of barrages.That'll total to 32 rounds going downfield, each one to a different Myceloid. Attack Bonus for this fight will be: 14+5(Knowledge Devotion)+8(Bardic Music)+2(Cae)-2(Barrage)-4(Dual Wielding)-4(Double Barrel)-8(estimating 4 range increments out, for a total of 300 ft.)=11. Damage will be +13. Poison will be Gelidburn Oil, DC: 26 1d3 fire/cold, stagger. Poison only procs on a 1, but in a case of 32 attacks...That's likely.
Myceloid 1 Attack: 1d20 + 11 ⇒ (7) + 11 = 18
Myceloid 1 Damage: 1d20 + 13 ⇒ (8) + 13 = 21
Myceloid 1 Save: 1d20 + 25 ⇒ (16) + 25 = 41
Myceloid 2 Attack: 1d20 + 11 ⇒ (5) + 11 = 16
Myceloid 2 Damage: 1d20 + 13 ⇒ (6) + 13 = 19
Myceloid 2 Save: 1d20 + 25 ⇒ (8) + 25 = 33
Myceloid 3 Attack: 1d20 + 11 ⇒ (17) + 11 = 28
Myceloid 3 Damage: 1d20 + 13 ⇒ (18) + 13 = 31
Myceloid 3 Save: 1d20 + 25 ⇒ (11) + 25 = 36
Myceloid 4 Attack: 1d20 + 11 ⇒ (20) + 11 = 31
Myceloid 4 Damage: 1d20 + 13 ⇒ (15) + 13 = 28
Myceloid 4 Save: 1d20 + 25 ⇒ (19) + 25 = 44
Myceloid 5 Attack: 1d20 + 11 ⇒ (18) + 11 = 29
Myceloid 5 Damage: 1d20 + 13 ⇒ (14) + 13 = 27
Myceloid 5 Save: 1d20 + 25 ⇒ (17) + 25 = 42
Myceloid 6 Attack: 1d20 + 11 ⇒ (5) + 11 = 16
Myceloid 6 Damage: 1d20 + 13 ⇒ (11) + 13 = 24
Myceloid 6 Save: 1d20 + 25 ⇒ (5) + 25 = 30
Myceloid 7 Attack: 1d20 + 11 ⇒ (7) + 11 = 18
Myceloid 7 Damage: 1d20 + 13 ⇒ (13) + 13 = 26
Myceloid 7 Save: 1d20 + 25 ⇒ (18) + 25 = 43
Myceloid 8 Attack: 1d20 + 11 ⇒ (6) + 11 = 17
Myceloid 8 Damage: 1d20 + 13 ⇒ (9) + 13 = 22
Myceloid 8 Save: 1d20 + 25 ⇒ (7) + 25 = 32
Myceloid 9 Attack: 1d20 + 11 ⇒ (17) + 11 = 28
Myceloid 9 Damage: 1d20 + 13 ⇒ (19) + 13 = 32
Myceloid 9 Save: 1d20 + 25 ⇒ (9) + 25 = 34
Myceloid 10 Attack: 1d20 + 11 ⇒ (5) + 11 = 16
Myceloid 10 Damage: 1d20 + 13 ⇒ (2) + 13 = 15
Myceloid 10 Save: 1d20 + 25 ⇒ (1) + 25 = 26
Myceloid 10 Poison Damage: 1d3 ⇒ 1
Myceloid 11 Attack: 1d20 + 11 ⇒ (19) + 11 = 30
Myceloid 11 Damage: 1d20 + 13 ⇒ (7) + 13 = 20
Myceloid 11 Save: 1d20 + 25 ⇒ (19) + 25 = 44
Myceloid 12 Attack: 1d20 + 11 ⇒ (20) + 11 = 31
Myceloid 12 Damage: 1d20 + 13 ⇒ (9) + 13 = 22
Myceloid 12 Save: 1d20 + 25 ⇒ (3) + 25 = 28
Myceloid 13 Attack: 1d20 + 11 ⇒ (15) + 11 = 26
Myceloid 13 Damage: 1d20 + 13 ⇒ (17) + 13 = 30
Myceloid 13 Save: 1d20 + 25 ⇒ (13) + 25 = 38
Myceloid 14 Attack: 1d20 + 11 ⇒ (19) + 11 = 30
Myceloid 14 Damage: 1d20 + 13 ⇒ (19) + 13 = 32
Myceloid 14 Save: 1d20 + 25 ⇒ (15) + 25 = 40
Myceloid 15 Attack: 1d20 + 11 ⇒ (19) + 11 = 30
Myceloid 15 Damage: 1d20 + 13 ⇒ (6) + 13 = 19
Myceloid 15 Save: 1d20 + 25 ⇒ (19) + 25 = 44
Myceloid 16 Attack: 1d20 + 11 ⇒ (15) + 11 = 26
Myceloid 16 Damage: 1d20 + 13 ⇒ (11) + 13 = 24
Myceloid 16 Save: 1d20 + 25 ⇒ (8) + 25 = 33
Myceloid 17 Attack: 1d20 + 11 ⇒ (16) + 11 = 27
Myceloid 17 Damage: 1d20 + 13 ⇒ (15) + 13 = 28
Myceloid 17 Save: 1d20 + 25 ⇒ (13) + 25 = 38
Myceloid 18 Attack: 1d20 + 11 ⇒ (1) + 11 = 12
Myceloid 18 Damage: 1d20 + 13 ⇒ (9) + 13 = 22
Myceloid 18 Save: 1d20 + 25 ⇒ (7) + 25 = 32
Myceloid 19 Attack: 1d20 + 11 ⇒ (9) + 11 = 20
Myceloid 19 Damage: 1d20 + 13 ⇒ (10) + 13 = 23
Myceloid 19 Save: 1d20 + 25 ⇒ (14) + 25 = 39
Myceloid 20 Attack: 1d20 + 11 ⇒ (19) + 11 = 30
Myceloid 20 Damage: 1d20 + 13 ⇒ (18) + 13 = 31
Myceloid 20 Save: 1d20 + 25 ⇒ (13) + 25 = 38
Myceloid 21 Attack: 1d20 + 11 ⇒ (1) + 11 = 12
Myceloid 21 Damage: 1d20 + 13 ⇒ (8) + 13 = 21
Myceloid 21 Save: 1d20 + 25 ⇒ (15) + 25 = 40
Myceloid 22 Attack: 1d20 + 11 ⇒ (7) + 11 = 18
Myceloid 22 Damage: 1d20 + 13 ⇒ (13) + 13 = 26
Myceloid 22 Save: 1d20 + 25 ⇒ (18) + 25 = 43
Myceloid 23 Attack: 1d20 + 11 ⇒ (12) + 11 = 23
Myceloid 23 Damage: 1d20 + 13 ⇒ (3) + 13 = 16
Myceloid 23 Save: 1d20 + 25 ⇒ (10) + 25 = 35
Myceloid 24 Attack: 1d20 + 11 ⇒ (2) + 11 = 13
Myceloid 24 Damage: 1d20 + 13 ⇒ (19) + 13 = 32
Myceloid 24 Save: 1d20 + 25 ⇒ (9) + 25 = 34
Myceloid 25 Attack: 1d20 + 11 ⇒ (7) + 11 = 18
Myceloid 25 Damage: 1d20 + 13 ⇒ (10) + 13 = 23
Myceloid 25 Save: 1d20 + 25 ⇒ (19) + 25 = 44
Myceloid 26 Attack: 1d20 + 11 ⇒ (20) + 11 = 31
Myceloid 26 Damage: 1d20 + 13 ⇒ (18) + 13 = 31
Myceloid 26 Save: 1d20 + 25 ⇒ (6) + 25 = 31
Myceloid 27 Attack: 1d20 + 11 ⇒ (7) + 11 = 18
Myceloid 27 Damage: 1d20 + 13 ⇒ (9) + 13 = 22
Myceloid 27 Save: 1d20 + 25 ⇒ (1) + 25 = 26
Myceloid 27 Poison Damage: 1d3 ⇒ 3
Myceloid 28 Attack: 1d20 + 11 ⇒ (6) + 11 = 17
Myceloid 28 Damage: 1d20 + 13 ⇒ (15) + 13 = 28
Myceloid 28 Save: 1d20 + 25 ⇒ (14) + 25 = 39
Myceloid 29 Attack: 1d20 + 11 ⇒ (13) + 11 = 24
Myceloid 29 Damage: 1d20 + 13 ⇒ (18) + 13 = 31
Myceloid 29 Save: 1d20 + 25 ⇒ (15) + 25 = 40
Myceloid 30 Attack: 1d20 + 11 ⇒ (4) + 11 = 15
Myceloid 30 Damage: 1d20 + 13 ⇒ (12) + 13 = 25
Myceloid 30 Save: 1d20 + 25 ⇒ (17) + 25 = 42
Myceloid 31 Attack: 1d20 + 11 ⇒ (9) + 11 = 20
Myceloid 31 Damage: 1d20 + 13 ⇒ (10) + 13 = 23
Myceloid 31 Save: 1d20 + 25 ⇒ (18) + 25 = 43
Myceloid 31 Attack: 1d20 + 11 ⇒ (15) + 11 = 26
Myceloid 31 Damage: 1d20 + 13 ⇒ (2) + 13 = 15
Myceloid 31 Save: 1d20 + 25 ⇒ (7) + 25 = 32


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|
Hamza Mīnakshi wrote:
Tyren Lourofesh wrote:
[ooc]You are indeed correct, Hamza has initiative here--Which is impressive, since I built SADIE with getting everyone first in mind!--
To be fair, Hamza rolled a 16 to Sadie's 15. We have identical initiative modifiers. However, Hamza always has mythic Improved Initiative, so I could have spent a mythic power point to treat his Init as a 20. Just wasn't necessary as this fight isn't that serious.

Hey, when I mean impressive I'm being honest--My support pets are just that, support pets. I'm impressed on anyone finding the room in their build for initiative.

Then again, maybe that comes with the territory of builds that aren't super-convoluted.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

You are indeed correct, Hamza has initiative here--Which is impressive, since I built SADIE with getting everyone first in mind!--But as to whether or not your assassins can go at the same time, actually depends on whether or not they're next to SADIE. If they are, then yes. If not, less so.
Anyway, they just need to be packed within 60 ft. of SADIE. If they are, then she can share either Paired Opportunist or Broken Wing Gambit. Paired Opportunist would allow anyone threatening the same area to proc the same AoOs, while Broken Wing Gambit would allow for everyone to proc AoOs off of enemies attacking them.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

Okay, I'd like to throw out that SADIE can share her Team Initiative Teamwork feat. It allows anyone who possesses it(which is everyone) to go before or after anyone else who possesses it.
initiative: 1d20 + 42 ⇒ (15) + 42 = 57


Still interested--Everything should be functional.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

Do we need a new initiative roll for that? If so, now'd be a good time for me to mention SADIE can pretty trivially share her initiative with everyone.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|
Sebecloki wrote:
Tyren Lourofesh wrote:
Tyren nodded at both arguments; they were certainly both sound. "Truth be told, I haven't met any of these Serpent Singers save for Amunet-Ra, so I can't say I know how fanciful they're prone to be. I can say, however, that those Droids are likely to vaporize those five hundred Myceloids rather quickly. We're probably going to look very, very appealing in a few moments."
The droids aren't about to vaporize the myceloids. They're moving down the hall, and the horde isn't opposing them. They're headed to try to excavate the creature in the pit at the end of the hall, and remove it to another location.

Huh. Well, Tyren never really double-checked, so I suppose if I made that mistake in judgement, he likely would too.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

Tyren nodded at both arguments; they were certainly both sound. "Truth be told, I haven't met any of these Serpent Singers save for Amunet-Ra, so I can't say I know how fanciful they're prone to be. I can say, however, that those Droids are likely to vaporize those five hundred Myceloids rather quickly. We're probably going to look very, very appealing in a few moments."


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|
Slavathras of the Deadlands wrote:
Rokan the Ascetic wrote:

Rokan hears Tyren's idea and snaps to attention at the possibility that it expedites their exit from this place.

Bard, if you think you can convince him to turn his myceloids against the defiler, that's all the less energy we may spend on this endeavor of dubious benefit.

"That's assuming, of course, my ascetical friend, that the fungus men will prevail in a conflict between them and the mechanical servants of the Inimitable One."

"Nevertheless, it may be worth the attempt. Shall we proceed?"

Tyren smiled, "Ah, yes. That's right; we ought to offer them salvation while we're at it. But yes, I very well might be able to convince their necromancer; after all, I have what he wants."


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

Tyren shook his head, "That would be the wraith. If I'm understanding the explanation properly, the wraith's dominance over the Myceloids is the sole fault of their necromancer. He was likely blindly searching for further knowledge on mastering the Grey...Not something one does lightly.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

Tyren listened to the exchange and weighed the options carefully. Altogether, Tyren liked the odds against a Myceloid necromancer. Tyren himself was something of a master of the dead, and with the Droids eliminating the Myceloid threat, they were the only true threat left. "I'd say we extend an olive branch to this wraith-caller. Perhaps I can show him a better way."


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

And for the final layer of defense, grease and a copious number of AoOs to get through. If those assassins lined up with SADIE, she could switch her Tactician ability to grant them all Paired Opportunist, which would mean that each would be proccing an AoO when SADIE does.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|
Sebecloki wrote:
Tyren Lourofesh wrote:

I'll probably play more into my role of numbers equalizer.

So, since we're ECL 16-ish, I imagine no epic feats?

It looks to me like you have to have ranks higher than 20 in a skill for most and maybe all epic feats. Your rank can't be higher than your level, if I understand the rules correctly, so I think you'd be limited to 16 ranks unless there's some work around I'm not aware of.

I think this material would also be more appropriate for the part of the campaign where we will go to the Inner Planes and visit the Great Dismal Delve of the Dao and the City of Brass.

There're a few work-arounds, but I'm not really invested enough in using epic feats to use 'em.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

I'll probably play more into my role of numbers equalizer.

So, since we're ECL 16-ish, I imagine no epic feats?


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

Yeah, I figured. I doubted Tyren, in the heat of battle, would have taken note of the blast doors though, so I just play it as though he didn't realize.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

Tyren raises an eyebrow as he watches the Droids fly over a seemingly ordinary hole in the ground, before seeming to parse that there were, in fact, no Stoneburner assets in the hole. A rather safe assumption to come to, but their decision to turn toward the Myceloid horde was of especial note. Tyren smiled. He looked over to his allies, "My companions, I believe this battle will be largely won by simply preventing them from approaching." He gestured toward the droids, "As they shall be our engines of destruction."

Though he had no intention of stopping there; he had a variety of herbicides, he simply needed to select which ones to apply. Well, there's about 500 Myceloids. A large quantity of those berserker type myceloids. If I push myself to the limit, I can poison perhaps, oh...One twentieth of those? Tyren scrutinized the corridor, Yes..I think that'll be adequate. Those columns would be rather limiting for maneuvers.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

Hmm. If they were planning on enslaving them, that's an important detail. It means that life is a commodity. Any life that's considered Stoneburner-aligned, then, would be an asset. It means that the Droids need to figure out some way of securing those life-forms for transportation and prevent them from escaping.

The important detail is if the amount of life-forms belonging to Stoneburners is considered greater in value than the factory. If not, then they'd still probably value the factory more.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

Tyren, with the myceloids that had been intending to spore him knocked higher into the air before being incinerated, was free to turn his attention to their most pressing threat--The sounds emanating from the reinforcements. It promised to be another massive fight, and quite frankly he didn't have a lot he could do to stop them. What he could do was get in range and use a little bit of Grey Magic...

...So, nearing toward where the reinforcements were expected to come from, he drew from the Land of the Dead, and infused the ground with maleficent spirits, whose uncountable masses made it difficult to find purchase upon the ground.

Tyren's casting Grease where we're expecting the enemies to come from.

SADIE, turning her attention from the apprentices who had now fallen, turns her scanners toward the opening. She speaks a few brief words with Tyren, who directs her as to the estimated location of the Grease, and she takes her place standing before it, acting as a gatekeeper to the room.
SADIE is going to go ahead and move in front of the Grease, set up a Patrol area, and then move the Tactics area to border the Grease.

Finally, Captain Le-Xan jumped onto the highest, furthest rock he could get purchase upon, so that he could have clear vision of the battlefield when the swarms came in.
Le-Xan's just picking the highest spot available. He'll be doing another full-action Dragoon Leap to get there.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

In answer to the in-game question, I imagine they'd just start seizing any stoneburner/voidcorp technology that's of significant value. They'd *probably*, if I were a Droid, start by disassembling the most dangerous components first, but I dunno if that's Void-Corp logic. They might not fire unless they are fired upon.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

Suggestion
Basically, if they're actually executing the suggestion, then they'll do so either until they're done or until the duration runs out.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

SADIE AoOs
Sadie only has one AoO left, so she'll take her standard action attack. Same math as before.

Attack 1: 1d20 + 32 ⇒ (11) + 32 = 43
Damage 1: 1d20 + 23 ⇒ (4) + 23 = 27
Maneuver 1: 1d20 + 32 ⇒ (17) + 32 = 49
Attack 2: 1d20 + 32 ⇒ (9) + 32 = 41
Damage 2: 1d20 + 23 ⇒ (15) + 23 = 38
Maneuver 2: 1d20 + 32 ⇒ (16) + 32 = 48
Attack 3: 1d20 + 32 ⇒ (13) + 32 = 45
Damage 3: 1d20 + 23 ⇒ (9) + 23 = 32
Maneuver 3: 1d20 + 32 ⇒ (3) + 32 = 35

So, unless SADIE is targeting the Mummy's Flat-Footed AC, all three strikes miss. However, if SADIE IS targetting flat-footed, then that's 87 damage and SADIE repositions the Mummy 45 feet away from its' objective.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

Sure thing. Where'd that stat block go...

Droid 1: 1d20 + 11 ⇒ (2) + 11 = 13
Droid 2: 1d20 + 11 ⇒ (4) + 11 = 15

EDIT: I believe that would be both Droids Suggested! As a reminder, the suggestion in question is that they should be complying with the previously mentioned Asset Liquidation for Stoneburners.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

Since Tyren and them are on the same initiative count, I'm not terribly worried which goes first. Just don't forget to roll the Will Saves for Suggestion on the two droids.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

Tyren's poisoned with spores. Got 8 turns left before they take effect.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

Hey, I'm dumb. Only 4 myceloids over Rokan were knocked upward.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

I'd like to clarify real quick that the 28 Myceloids I knocked higher into the air were the ten over Tyren, the ten over Jimbli, and 8 of the ones over Rokan.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

Hamza is correct! SADIE is going to AoO the Mummies as well. And while she's at it, why not some of the nearby Myceloids.
SADIE
Knowing, as she did, that the Assassins likely had the mummies well under hand, SADIE turned her attention toward the Myceloids instead, stabbing twenty-four of them within the area and forcing them further into the air.

SADIE'S AoOs:

So, SADIE has a total of eight AoOs. Combining those AoOs with Monk Weapon Proficiency(Applicable via Spear Dancing Style) and Brawler's Flurry(See above), as well as Seize the Opportunity, SADIE has a total of three attacks per AoO.
Utilizing her Deadly Herdsman ability, she's going to go ahead and push every Myceloid she can as far as she can using the Reposition Maneuver.

Attack Bonus: 6(BaB)+8(Strength)+1(Misc.)-2(Flurry)+4(Paired Opportunist)+5(Knowledge Devotion)+2(Cae)+8(Tyren) = 32
Damage Bonus: 8+5+2+8 = 23
CMB: Same as Attack Bonus
AoO 1
Attack 1
Attack: 1d20 + 32 ⇒ (18) + 32 = 50
Damage: 1d10 + 23 ⇒ (3) + 23 = 26
Maneuver: 1d20 + 32 ⇒ (20) + 32 = 52
Attack 2
Attack: 1d20 + 32 ⇒ (20) + 32 = 52
Damage: 1d10 + 23 ⇒ (10) + 23 = 33
Maneuver: 1d20 + 32 ⇒ (19) + 32 = 51
Attack 3
Attack: 1d20 + 32 ⇒ (15) + 32 = 47
Damage: 1d10 + 23 ⇒ (2) + 23 = 25
Maneuver: 1d20 + 32 ⇒ (10) + 32 = 42
AoO 2
Attack 4
Attack: 1d20 + 32 ⇒ (8) + 32 = 40
Damage: 1d10 + 23 ⇒ (6) + 23 = 29
Maneuver: 1d20 + 32 ⇒ (2) + 32 = 34
Attack 5
Attack: 1d20 + 32 ⇒ (18) + 32 = 50
Damage: 1d10 + 23 ⇒ (1) + 23 = 24
Maneuver: 1d20 + 32 ⇒ (2) + 32 = 34
Attack 6
Attack: 1d20 + 32 ⇒ (17) + 32 = 49
Damage: 1d10 + 23 ⇒ (2) + 23 = 25
Maneuver: 1d20 + 32 ⇒ (18) + 32 = 50
AoO 3
Attack 7
Attack: 1d20 + 32 ⇒ (14) + 32 = 46
Damage: 1d10 + 23 ⇒ (2) + 23 = 25
Maneuver: 1d20 + 32 ⇒ (12) + 32 = 44
Attack 8
Attack: 1d20 + 32 ⇒ (13) + 32 = 45
Damage: 1d10 + 23 ⇒ (9) + 23 = 32
Maneuver: 1d20 + 32 ⇒ (1) + 32 = 33
Attack 9
Attack: 1d20 + 32 ⇒ (20) + 32 = 52
Damage: 1d10 + 23 ⇒ (2) + 23 = 25
Maneuver: 1d20 + 32 ⇒ (20) + 32 = 52
AoO 4
Attack 10
Attack: 1d20 + 32 ⇒ (9) + 32 = 41
Damage: 1d10 + 23 ⇒ (9) + 23 = 32
Maneuver: 1d20 + 32 ⇒ (9) + 32 = 41
Attack 11
Attack: 1d20 + 32 ⇒ (3) + 32 = 35
Damage: 1d10 + 23 ⇒ (7) + 23 = 30
Maneuver: 1d20 + 32 ⇒ (19) + 32 = 51
Attack 12
Attack: 1d20 + 32 ⇒ (11) + 32 = 43
Damage: 1d10 + 23 ⇒ (10) + 23 = 33
Maneuver: 1d20 + 32 ⇒ (6) + 32 = 38
AoO 5
Attack 13
Attack: 1d20 + 32 ⇒ (20) + 32 = 52
Damage: 1d10 + 23 ⇒ (6) + 23 = 29
Maneuver: 1d20 + 32 ⇒ (19) + 32 = 51
Attack 14
Attack: 1d20 + 32 ⇒ (5) + 32 = 37
Damage: 1d10 + 23 ⇒ (5) + 23 = 28
Maneuver: 1d20 + 32 ⇒ (12) + 32 = 44
Attack 15
Attack: 1d20 + 32 ⇒ (2) + 32 = 34
Damage: 1d10 + 23 ⇒ (10) + 23 = 33
Maneuver: 1d20 + 32 ⇒ (18) + 32 = 50
AoO 6
Attack 16
Attack: 1d20 + 32 ⇒ (13) + 32 = 45
Damage: 1d10 + 23 ⇒ (10) + 23 = 33
Maneuver: 1d20 + 32 ⇒ (9) + 32 = 41
Attack 17
Attack: 1d20 + 32 ⇒ (15) + 32 = 47
Damage: 1d10 + 23 ⇒ (5) + 23 = 28
Maneuver: 1d20 + 32 ⇒ (12) + 32 = 44
Attack 18
Attack: 1d20 + 32 ⇒ (4) + 32 = 36
Damage: 1d10 + 23 ⇒ (9) + 23 = 32
Maneuver: 1d20 + 32 ⇒ (11) + 32 = 43
AoO 7
Attack 19
Attack: 1d20 + 32 ⇒ (13) + 32 = 45
Damage: 1d10 + 23 ⇒ (5) + 23 = 28
Maneuver: 1d20 + 32 ⇒ (2) + 32 = 34
Attack 20
Attack: 1d20 + 32 ⇒ (8) + 32 = 40
Damage: 1d10 + 23 ⇒ (10) + 23 = 33
Maneuver: 1d20 + 32 ⇒ (19) + 32 = 51
Attack 21
Attack: 1d20 + 32 ⇒ (16) + 32 = 48
Damage: 1d10 + 23 ⇒ (5) + 23 = 28
Maneuver: 1d20 + 32 ⇒ (11) + 32 = 43
AoO 8
Attack 22
Attack: 1d20 + 32 ⇒ (18) + 32 = 50
Damage: 1d10 + 23 ⇒ (5) + 23 = 28
Maneuver: 1d20 + 32 ⇒ (1) + 32 = 33
Attack 23
Attack: 1d20 + 32 ⇒ (17) + 32 = 49
Damage: 1d10 + 23 ⇒ (5) + 23 = 28
Maneuver: 1d20 + 32 ⇒ (18) + 32 = 50
Attack 24
Attack: 1d20 + 32 ⇒ (10) + 32 = 42
Damage: 1d10 + 23 ⇒ (3) + 23 = 26
Maneuver: 1d20 + 32 ⇒ (4) + 32 = 36


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

Tyren shook his head; to let a Defiler go is a crime he'd rather not commit. He realized fully that the path of magic was perilous no matter what, but a Defiler of ancient power? Whilst he still held the droids within his grasp? Tyren sighed, but did not yet release the music holding the droids captive; should the negotiations not go in their favor, after all, he could always simply resume tempting them to turn traitor.

"I suppose the harm of his continued existence is somewhat lesser than the delay we'd suffer while I attempted to summon a guide who could bring us out of the Grey. Not to mention the travesty of actually traversing to such a destination. Though that does beg the question: How, pray tell, does this Wraith plan to send us to the Grey without the aid of his magic?"


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

Truth be told, this strikes me as almost exactly how one should expect a larger D&D session to go. Even in live sessions, once you hit around 6 people, a full session becomes half an encounter. Oftentimes, you'd have something like 3 encounters between any significant plot-point. If you have a story consisting of 'party gets together, party takes job from employer, party discovers nefarious plot, party thwarts plot, party goes back to employer' that's a total of 5 plot points, with 3 encounters between, for 15 encounters, or 30 sessions, taking a total of 150 hours over the course of half a year.

And that's assuming every session happens as planned.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

TYREN
Tyren glances around himself for but a moment, then sniffs in irritation. That proves to be the wrong move, as the spore-cloud leaves him coughing...Not a good sign, but irrelevant. I can always concoct an antidote from their corpses later. Right now, what mattered were the two droids before him. So, he began to speak to them melodically once more, as their lack of action bespoke of their failure to acknowledge what he said.

"Void-Corporation has mandated 100% compliance from all personnel in regards to the Asset Liquidation Protocol. Please begin Asset Liquidation of our former allies immediately."

Tyren's doing another DC:22 Fascinate on both the Droids. I'd roll for nonlethal damage, but since I'm healing every turn, it's basically irrelevant. This'll be two Acts.

Finally, he gave a better look at the sandstorm. It looked as though fighting the apprentices was going to be a difficult prospect, unless they could negate the less-than-ideal visibility that the sandstorm provided. With a wave of his hand, he drew forth light from the Grey and threw it into the sandstorm. A burst emanated and flickering patterns took from from within, outlining the Mummies.

Tyren's going to use his Faerie Fire SLA. Since it's a five-foot radius burst, and Amunet-Ra's already gathered all the apprentices into a nice 5-foot circle around herself before she moved, Tyren's going to center the burst on the spot where Amunet-Ra used to be. That should catch all the mummies in one burst, negating their concealment handily.

SADIE

SADIE walked toward the edge of the sandstorm and pointed into it. In her rasping metallic voice, she called out "I will begin maintaining a perimeter around this area. Any who would like to assist, please enter into a line formation with me."

SADIE is going to move her Deadly Herdsman Tactics area to be centered on her. She's going to move 30 ft. toward the edge of the Sandstorm, and then she's going to set up another 60ft. Threat Area. That'll be her 3 acts.

Captain Le-Xan
Sensing a golden opportunity to assist his fellows in combating the dreaded forces before them, Captain Le-Xan looks up toward Cae, gets low to the ground, and jumps, 'landing' in the air beside him. As impossible as it seems, Le-Xan seems to find purchase on the air below him and looks down below, eyes scanning the sand below him.

Le-Xan's going to execute a Dragoon's Leap, which basically is a full-round action to do an Acrobatics Check, where each 1 point of DC is 10 feet. He can guarantee a 63 on these checks. That'll be 3 acts. He'll use 1 mythic power to give himself an extra act, which he'll expend throwing up a Patrol around himself, giving himself another 15 feet with which to Aid Another.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

Sorry, guys, my B--Lemme get that post up.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

I'll let you have the floor, then--Amunet's best in Amunet's hands, after all


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

I can. I'll post at around 12 PM tomorrow, unless Amunet gives us a better time-frame.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

It's a Will check, DC 22. No biggies; you've got about 84 actions to read through a turn, it's easy to miss a few.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

And I'm going to assume I didn't hit on the right wording with the Bardic Suggestion?

In the event that I got close enough, the DC for them to resist is 22. If they succeed, that's fine--I can keep trying.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

Tyren

EDIT: Fortitude Save for Radiation, using the Morale bonus effect of SADIE'S strategy to give himself the +16 for this: 1d20 + 35 ⇒ (10) + 35 = 45

Save 1: 1d20 + 27 ⇒ (14) + 27 = 41
Save 2: 1d20 + 27 ⇒ (6) + 27 = 33
Save 3: 1d20 + 27 ⇒ (1) + 27 = 28
Save 4: 1d20 + 27 ⇒ (20) + 27 = 47
Save 5: 1d20 + 27 ⇒ (13) + 27 = 40
Save 6: 1d20 + 27 ⇒ (7) + 27 = 34
Save 7: 1d20 + 27 ⇒ (8) + 27 = 35

SADIE

Fortitude Save for Radiation: 1d20 + 31 ⇒ (12) + 31 = 43

Save 1: 1d20 + 31 ⇒ (18) + 31 = 49
Save 2: 1d20 + 31 ⇒ (12) + 31 = 43
Save 3: 1d20 + 31 ⇒ (20) + 31 = 51
Save 4: 1d20 + 31 ⇒ (9) + 31 = 40
Save 5: 1d20 + 31 ⇒ (6) + 31 = 37
Save 6: 1d20 + 31 ⇒ (20) + 31 = 51
Save 7: 1d20 + 31 ⇒ (10) + 31 = 41

Le-Xan

Save 1: 1d20 + 32 ⇒ (10) + 32 = 42
Save 2: 1d20 + 32 ⇒ (10) + 32 = 42
Save 3: 1d20 + 32 ⇒ (16) + 32 = 48
Save 4: 1d20 + 32 ⇒ (13) + 32 = 45
Save 5: 1d20 + 32 ⇒ (10) + 32 = 42
Save 6: 1d20 + 32 ⇒ (5) + 32 = 37
Save 7: 1d20 + 32 ⇒ (16) + 32 = 48

Do the Mushroom Peeps elicit AoOs from SADIE, since she's got a 60-ft. Reach? EDIT: Tyren's auto-failed a save. Keep in mind that the onset is in 1 minute, and the Geas effect only comes into play if he takes 7 wisdom damage from the effect.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

--And I imagine we have to make 6 of these saves, as well?


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

I assume the dessication aura has a save?


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

Just a reminder here--One of the acts I had Amunet-Ra take was to move 90 ft. toward the group.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

Tyren

Tyren hovered up toward the two Droids, maintaining eye-level distance from them. He idly plucked the strings of the lute before him and carried the melodies of his forlorn song even as he looked the droids over. After a good few minutes of pondering, he finally spoke...

Move action, 45 feet closer to the Droids(1 Act)

"The Galactic Quarterly Report has confirmed that Stoneburner presence is on the decline. It's time for us to begin the Merger."

Bardic Suggestion, 2 acts:
Bardic Suggestion takes a standard action and has a DC: 22 Save. It only effects 1 target at a time--hence the two actions--But I can use it so long as the two Droids remain Fascinated.

Damage from Words of Creation 1: 1d6 - 5 ⇒ (6) - 5 = 1
Damage from Words of Creation 2: 1d6 - 5 ⇒ (1) - 5 = -4

Le-Xan
With the majority of the threats taken care of, and with the appentices tied up by Amunet-Ra and the others, Captain Le-Xan spread out his hands. The skulls within his hands seemed to cackle as he threw them into the air. Before they'd reached the apex of their ascent, Le-Xan's hand darted to the hilt of his Katana, and six lightning-fast slashes were delivered. Each was a meticulous movement, involving a draw, release, and re-sheathing.
1 Act to maintain the Command Zone

Firing a barrage of bullets toward the Turrets:
So, number of bullets first:
1(standard action) + 1(dual wielding) + 2(Barrage, blowing Combat Focus) = 4x2(Double Barrel) = 8
Attack bonus: 22 - 2(Dual wielding) - 4(Barrage) - 4(Dual Barrel) = 12 + 8(Bardic Inspire) + 2(Cae) = 20, targeting touch.
Damage: 1d6(Constructs are immune to precision damage)

Each shot is aimed at a different turret.
Shot 1: 1d20 + 20 ⇒ (16) + 20 = 36
Damage 1: 1d6 + 2 ⇒ (3) + 2 = 5
Shot 2: 1d20 + 20 ⇒ (17) + 20 = 37
Damage 2: 1d6 + 2 ⇒ (3) + 2 = 5
Shot 3: 1d20 + 20 ⇒ (14) + 20 = 34
Damage 3: 1d6 + 2 ⇒ (4) + 2 = 6
Shot 4: 1d20 + 20 ⇒ (16) + 20 = 36
Damage 4: 1d6 + 2 ⇒ (3) + 2 = 5
Shot 5: 1d20 + 20 ⇒ (4) + 20 = 24
Damage 5: 1d6 + 2 ⇒ (2) + 2 = 4
Shot 6: 1d20 + 20 ⇒ (17) + 20 = 37
Damage 6: 1d6 + 2 ⇒ (3) + 2 = 5
Shot 7: 1d20 + 20 ⇒ (19) + 20 = 39
Damage 7: 1d6 + 2 ⇒ (2) + 2 = 4
Shot 8: 1d20 + 20 ⇒ (3) + 20 = 23
Damage 8: 1d6 + 2 ⇒ (2) + 2 = 4


Maintaining Guardian Patrol(1 act)
Burning Mythic Power to maintain the Command Zone(1 act)

SADIE

SADIE moves over to the apprentices, taking a spot next to Amunet-Ra, and prepares to strike at any Apprentice who dares to stand or cast around her.

Moving 30 ft. toward Amunet-Ra(1 act)
Setting up a Patrol again(1 act)
Continuing Command Zone(1 act)


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|
Sebecloki wrote:
Tyren Lourofesh wrote:

Botting for Amunet Ra

With the surrounding Myceloids dispatched, Amunet-Ra turned her attention toward the rest of the battle. The Assassin, it appears, had disappeared with the droid, the Assassins had eliminated one of the apprentices, and the Bard had tied up the remaining Droids. With just the apprentices left to pose a real threat to the party, and so far as Amunet-Ra was aware, only Cae had eyes keen enough to spot them unaided. It would be her job to position the apprentices for the others to strike.

She lowered her body closer toward the ground, using the terrain to cover her advance, as she approached others and pulled out her Shuriken.
Spending one act to move 90 feet, back into the middle of the party.
Burning a mythic point for another act, activate Flurry of Stars, granting two additional attacks with Shuriken at -2 to every attack made.

Once in position, Amunet-Ra threw out a fan of Shuriken. Laced with the blades were strings of Ki, tied to the ground around her. As a Shuriken neared one of the mummified Apprentices, the Ki would lash out, seeking to entangle itself within the body of the Apprentice before snapping them back toward Amunet-Ra herself.
** spoiler omitted **...

[ooc]The apprentices, i.e., the 'drought bringers', are on a floating platform that's 60-75ft. in the air. I can't tell if you took that into account with this action sequence. Also, getting within that range of them subjects Amunet to their desiccation aura.

Well, first I'd like to clarify a somewhat misleading piece of text on Amunet's character sheet.

Amunet-Ra has Limitless Range. The relevant text is the first part, which says *MULTIPLY* the range increments of all ranged and thrown weapons by a factor of 5. Shuriken have a Range of 10, so they start at range 50. I assumed that Amunet-Ra had Far Shot, but she doesn't, so I've only accounted for a range of 150 feet in the calculations.
So to answer your question: Yes and no. Yes, I've calculated for the range you might need. But no, I don't know if it was enough because I was playing it safe and giving myself 300 feet, but I miscalculated so I only have half that.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

Botting for Amunet Ra
With the surrounding Myceloids dispatched, Amunet-Ra turned her attention toward the rest of the battle. The Assassin, it appears, had disappeared with the droid, the Assassins had eliminated one of the apprentices, and the Bard had tied up the remaining Droids. With just the apprentices left to pose a real threat to the party, and so far as Amunet-Ra was aware, only Cae had eyes keen enough to spot them unaided. It would be her job to position the apprentices for the others to strike.

She lowered her body closer toward the ground, using the terrain to cover her advance, as she approached others and pulled out her Shuriken.
Spending one act to move 90 feet, back into the middle of the party.
Burning a mythic point for another act, activate Flurry of Stars, granting two additional attacks with Shuriken at -2 to every attack made.

Once in position, Amunet-Ra threw out a fan of Shuriken. Laced with the blades were strings of Ki, tied to the ground around her. As a Shuriken neared one of the mummified Apprentices, the Ki would lash out, seeking to entangle itself within the body of the Apprentice before snapping them back toward Amunet-Ra herself.

Full-Attack Flurry:

So, first: Number of attacks: 2 + 1(Flurry) +2(Flurry of Stars) +1(Mythic Rapid-shot, negating the Rapid-Shot Penalty)
Attack bonus: 32 -2(Flurry of Stars) = 30
CMB = 33
Damage: 1d8 + 38
Finally, each attack is going to be followed by a trip, per the Combat Master HOP feat. Each trip is going to be a Ki Throw, placing the Apprentice into one of Amunet-Ra's Threatened spaces if they fail.
Each attack is aimed at a different Apprentice.

Attack 1: 1d20 + 25 ⇒ (11) + 25 = 36
Trip # 1: 1d20 + 33 ⇒ (9) + 33 = 42
Damage 1: 1d8 + 38 ⇒ (2) + 38 = 40
Attack 2: 1d20 + 25 ⇒ (7) + 25 = 32
Trip # 2: 1d20 + 33 ⇒ (10) + 33 = 43
Damage 2: 1d8 + 38 ⇒ (6) + 38 = 44
Attack 3: 1d20 + 25 ⇒ (19) + 25 = 44
Trip # 3: 1d20 + 33 ⇒ (19) + 33 = 52
Damage 3: 1d8 + 38 ⇒ (1) + 38 = 39
Attack 4: 1d20 + 25 ⇒ (7) + 25 = 32
Trip # 4: 1d20 + 33 ⇒ (18) + 33 = 51
Damage 4: 1d8 + 38 ⇒ (6) + 38 = 44
Attack 5: 1d20 + 25 ⇒ (7) + 25 = 32
Trip # 5: 1d20 + 33 ⇒ (3) + 33 = 36
Damage 5: 1d8 + 38 ⇒ (4) + 38 = 42
Attack 6: 1d20 + 25 ⇒ (12) + 25 = 37
Trip # 6: 1d20 + 33 ⇒ (11) + 33 = 44
Damage 6: 1d8 + 38 ⇒ (5) + 38 = 43

"The Apprentices are on the ground around me!"


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

Alright, I'll give it my best shot. I'll have something up before 9.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

If nobody else wants to give it a shot, I can bot.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

As the Assassins nearest to him begin their assault, Le-Xan opens up a barrage of gunfire upon the apprentice they're attacking. He moves throughout the formation of assassins the entire time, changing the vector of attack in such a way that the gunfire is like a weaving serpent, closing the apprentice's movements in such a way as to prevent it from dodging.

Le-Xan's going to use the Assist ability of his Patrol Zone to move into reach of 12 of the assassins nearby. Each time, he's going to roll an attack to make an Aid another check, which thank to his Mythic Talents, he only needs to be within reach of the Assassin for. He'll give each of the 12 Assassins +7 to all their attacks against the Apprentice.

Aid Another Assassin 1, DC: 10: 1d20 + 32 ⇒ (19) + 32 = 51
Aid Another Assassin 2, DC: 10: 1d20 + 32 ⇒ (14) + 32 = 46
Aid Another Assassin 3, DC: 10: 1d20 + 32 ⇒ (1) + 32 = 33
Aid Another Assassin 4, DC: 10: 1d20 + 32 ⇒ (11) + 32 = 43
Aid Another Assassin 5, DC: 10: 1d20 + 32 ⇒ (15) + 32 = 47
Aid Another Assassin 6, DC: 10: 1d20 + 32 ⇒ (11) + 32 = 43
Aid Another Assassin 7, DC: 10: 1d20 + 32 ⇒ (9) + 32 = 41
Aid Another Assassin 8, DC: 10: 1d20 + 32 ⇒ (6) + 32 = 38
Aid Another Assassin 9, DC: 10: 1d20 + 32 ⇒ (18) + 32 = 50
Aid Another Assassin 10, DC: 10: 1d20 + 32 ⇒ (15) + 32 = 47
Aid Another Assassin 11, DC: 10: 1d20 + 32 ⇒ (1) + 32 = 33
Aid Another Assassin 12, DC: 10: 1d20 + 32 ⇒ (19) + 32 = 51


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

The massive soldier gave a metallic snort at the missile explosions, lowering her shield as the Reactive Artificial Ki depowered, a faint white shimmer as though an intense heat had washed over her fading away.
As it did so, Sadie focused on the remaining Myceloids who were limping away. Her spear flashed out, striking each of them once--And a few of them additional times. With each strike, SADIE twisted her weapon, attempting to drag them closer.

SADIE's attacks:
So, it bears saying that SADIE is using Seize the Opportunity to get full attack actions for each of these enemies. Since she can triple her attacks, by using Spear Dancing Spiral to allow her spear to essentially count as a quarterstaff for the purposes of what feats abilities work with it(Of which she has Mythic Brawler's Fury and the Monk Weapon sphere ability), this effectively means her 6 attacks have increased to 18.

FURTHERMORE: Every time she successfully deals damage, she gets a free Reposition maneuver! AND, she gives each Myceloid a free +2 to hit her, but every time they attack her, they provoke an AoO from her allies!

10 Myceloids will get 1 attack, 4 will get 2. The bonuses will be:
Attack:
15(BaB + STR + Tree Chopping) + 8(Tyren) + 2(Cae) = 25
Damage:
8(STR) + 8(Tyren) + 2(Cae) = 18

Myceloid #1, Attack #1: 1d20 + 25 ⇒ (19) + 25 = 44
Damage: 1d20 + 18 ⇒ (1) + 18 = 19
Reposition: 1d20 + 25 ⇒ (5) + 25 = 30

Myceloid #1, Attack #2: 1d20 + 25 ⇒ (11) + 25 = 36
Damage: 1d20 + 18 ⇒ (1) + 18 = 19
Reposition: 1d20 + 25 ⇒ (14) + 25 = 39

Myceloid #2, Attack #1: 1d20 + 25 ⇒ (4) + 25 = 29
Damage: 1d20 + 18 ⇒ (18) + 18 = 36
Reposition: 1d20 + 25 ⇒ (9) + 25 = 34

Myceloid #2, Attack #2: 1d20 + 25 ⇒ (4) + 25 = 29
Damage: 1d20 + 18 ⇒ (20) + 18 = 38
Reposition: 1d20 + 25 ⇒ (16) + 25 = 41

Myceloid #3, Attack #1: 1d20 + 25 ⇒ (7) + 25 = 32
Damage: 1d20 + 18 ⇒ (2) + 18 = 20
Reposition: 1d20 + 25 ⇒ (4) + 25 = 29

Myceloid #3, Attack #2: 1d20 + 25 ⇒ (5) + 25 = 30
Damage: 1d20 + 18 ⇒ (4) + 18 = 22
Reposition: 1d20 + 25 ⇒ (13) + 25 = 38

Myceloid #4, Attack #1: 1d20 + 25 ⇒ (14) + 25 = 39
Damage: 1d20 + 18 ⇒ (14) + 18 = 32
Reposition: 1d20 + 25 ⇒ (9) + 25 = 34

Myceloid #4, Attack #2: 1d20 + 25 ⇒ (15) + 25 = 40
Damage: 1d20 + 18 ⇒ (9) + 18 = 27
Reposition: 1d20 + 25 ⇒ (17) + 25 = 42

Myceloid #5, Attack #1: 1d20 + 25 ⇒ (5) + 25 = 30
Damage: 1d20 + 18 ⇒ (13) + 18 = 31
Reposition: 1d20 + 25 ⇒ (5) + 25 = 30

Myceloid #6, Attack #1: 1d20 + 25 ⇒ (2) + 25 = 27
Damage: 1d20 + 18 ⇒ (17) + 18 = 35
Reposition: 1d20 + 25 ⇒ (9) + 25 = 34

Myceloid #7, Attack #1: 1d20 + 25 ⇒ (17) + 25 = 42
Damage: 1d20 + 18 ⇒ (12) + 18 = 30
Reposition: 1d20 + 25 ⇒ (20) + 25 = 45

Myceloid #8, Attack #1: 1d20 + 25 ⇒ (9) + 25 = 34
Damage: 1d20 + 18 ⇒ (13) + 18 = 31
Reposition: 1d20 + 25 ⇒ (13) + 25 = 38

Myceloid #9, Attack #1: 1d20 + 25 ⇒ (19) + 25 = 44
Damage: 1d20 + 18 ⇒ (13) + 18 = 31
Reposition: 1d20 + 25 ⇒ (18) + 25 = 43

Myceloid #10, Attack #1: 1d20 + 25 ⇒ (2) + 25 = 27
Damage: 1d20 + 18 ⇒ (19) + 18 = 37
Reposition: 1d20 + 25 ⇒ (7) + 25 = 32

Myceloid #11, Attack #1: 1d20 + 25 ⇒ (7) + 25 = 32
Damage: 1d20 + 18 ⇒ (3) + 18 = 21
Reposition: 1d20 + 25 ⇒ (18) + 25 = 43

Myceloid #12, Attack #1: 1d20 + 25 ⇒ (2) + 25 = 27
Damage: 1d20 + 18 ⇒ (9) + 18 = 27
Reposition: 1d20 + 25 ⇒ (4) + 25 = 29

Myceloid #13, Attack #1: 1d20 + 25 ⇒ (9) + 25 = 34
Damage: 1d20 + 18 ⇒ (16) + 18 = 34
Reposition: 1d20 + 25 ⇒ (17) + 25 = 42

Myceloid #14, Attack #1: 1d20 + 25 ⇒ (9) + 25 = 34
Damage: 1d20 + 18 ⇒ (19) + 18 = 37
Reposition: 1d20 + 25 ⇒ (2) + 25 = 27

Anyone who loses the reposition maneuver is going to be pulled as many feet closer to SADIE as they can be.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

My goodness! Well, I hope they like never escaping, because they're certainly not going to!


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

The radius should be 60ft.--A reach of 50 feet naturally, 10 feet with the Guardian package.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

The only reason I hesitate is because I want to be absolutely certain: Did the Myceloids happen to move into/out of 60 ft. of SADIE, the one next to Tyren? If so, then yes, I can definitely take some AoOs.

As for Le-Xan, if he has any AoOs left(I think he should still have 12, if the group of players given were the only ones impacted by the missile), I'm going to save them for providing additional saves and AC.

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