Hey all,
I am GMing a game, and for the first time (in all the adventures I've ever ran) someone wants to do some crafting.
Here is his request:
HEALING BELT
Body Slot: Waist
Caster Level: 3rd
Aura: Faint; (DC 16) conjuration
Activation: command
While wearing a healing belt, you gain a
+2 competence bonus on Heal checks.
This is a continuous effect and requires
no activation.
In addition, the belt has 3 charges,
which are renewed each day at dawn.
Spending 1 or more charges allows you to
channel positive energy and heal damage
with a touch.
Using
1 charge: Heals 2d8 points of damage.
2 charges: Heals 3d8 points of damage.
3 charges: Heals 4d8 points of damage.
Prerequisites: Craft Wondrous Item, cure
moderate wounds.
I just want to double check my calculations for this because he is insisting that its only going to cost 500GP
Here is my calculation:
For the +2 to healing 2*2x100=400GP
For the healing charges I am calculating this as 2 uses per day as the max heal is 4D8 so its 2 for SL x 3 for CL x 1,800 / (5/2) = 4,320GP
so 4,320GP + 400GP for the skill bonus = 4,720GP / 2 for crafting = 2,360GP total cost to create.
Does that look correct to you?
Thanks for looking!