Durkon Thundershield

Twomugg Aleslosh's page

2 posts. Alias of Cloakofwinter.


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Gunslingers target touch AC, and people notoriously ban them because of this obvious power gap, if not because they break setting immersion.

Just because he can do good damage with his guns doesn't mean he's a good switch-hitter. Against enemies with stupid-high AC (which he probably doesn't have Weapon Finesse or equally-magical side weapons, meaning his to-hit bonus isn't anywhere near as high enough to reliably hit), or Damage Reduction, his side weapon would prove as ineffective as crying over spilled milk.

First, I think the combats you are relating are sounding like either a)your DM plays monsters like they are an opposing football team, lining up perfectly or b) you have no idea how to position your character.

Second, Gunslingers do have access to the Bolt Ace archetype which changes out the guns for crossbows and you can apply all of the archery feats.

I very rarely see a combat where we run face up against an equal line of monsters. We typically get scattered all over the battlefield and the archer is, bar none, one of the most critical components. Are you telling me that every monster you encounter is within move range of your fighters? No enemy takes an elevated position that your melee can't reach?

In my last campaign night, the party encountered 7 kobolds - 1 caster, three brutes and three snipers. The snipers ate the party, and pretty much the only way they got taken out in their 30-foot-high tree perches were the ranged combatants.

So, when you say ranged combat isn't feasible, I truly have no idea what you are talking about.

Goblin Squad Member

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DeciusBrutus wrote:


I never claimed to try to help you, to anybody. I also took exactly zero action to spread it. Thod spread that story, presumably based on your story to him, and Thod has caused this to spread further.

And to be clear, I left because I couldn't get anything more without attacking you, and I chose not to.

Excellent. I wanted that to be clear. I am glad to hear that you weren't telling an altered version of what happened.

[QUOTE ="DeciusBrutus"]
I didn't even think that you would consider fighting an option, considering your experience (specifically, that you were carrying lots of stuff when you decided to PvE). I stand behind what I actually said, which was "You didn't want to fight me."

Which is not what Blodwulf said he would say, which was "hey", but apparently that makes all the difference.

It seems like there was a characterization made that you were doing something "wrong," such as griefing or some sort of out of game-related issue. I want to make it clear that I had no problem with your in-game actions at all. Nor did I expect charity or kindness. I think you played your character the way you play your character. It's entirely possible that I didn't want to fight you, but I should note that going 1v1 against a player (even one with more PVP experience) is not the same as stumbling into an overpowering horde of critters.

Also, I also stand behind my characterization of Thod's actions as extortion (or, if you want to be a pedant, possibly blackmail). Across multiple...

It is possible to me that Thod was simply seeking restitution, which seems like a reasonable course of action if he felt that one of his band had been stolen from. His methods or words may have been misconstrued, but I think his heart was in the right place. Something gets taken, you want it back and rather than slaughtering that individual, you ask them for repayment. He wanted justice for one of his people. You don't feel you should pay anything, which is fine. But by not paying, you eliminate that as an end to the matter and thus Thod felt the bounty was a good idea. Certainly, this has gone far beyond anything any of us wanted.

I do think, in many ways, we are dealing with a mechanic that was not foreseen. You suffered no loss of reputation for outright stealing. But it's possible that this type of theft was meant to be more of a victimless crime by the developers. Perhaps they, too, feel that a corpse lying about is just a cache of stuff waiting to be taken. Had there been a game mechanic consequence, I think this whole experience might have been different. Or perhaps not. It's hard to say as we all play a game that's 25 percent completed. Also, I think we are dealing with a PVP ethos that's yet to really be attempted in a game and in many ways, that's exciting because all out PVP often leads to a horrible game.