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Organized Play Member. 4 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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Sczarni

The Arrow of Death is still an arrow correct? In which case it is still ammunition. If the arrow of death were to hit/kill 1 creature it will be destroyed and/or rendered useless (so there are non currently in existence). You then use Arrow Eruption to duplicate the exact arrow you used to kill someone last round and launch it at a different target. There by giving you 2 Arrows of Death back to back.

I'm just wondering if I am following that line of thinking correctly or if I missed something that would make this not true.

Sczarni

But since its ammunition, doesn't it get destroyed when it hits?

Ammunition wrote:
Ammunition: Projectile weapons use ammunition: arrows (for bows), bolts (for crossbows), darts (for blowguns), or sling bullets (for slings and halfling sling staves). When using a bow, a character can draw ammunition as a free action; crossbows and slings require an action for reloading (as noted in their descriptions). Generally speaking, ammunition that hits its target is destroyed or rendered useless, while ammunition that misses has a 50% chance of being destroyed or lost.

Sczarni

Quick question...... would Arrow Eruption work with a the AA Death Arrow?

Sczarni

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Going along with what others have been saying. Rooms with themes? Each gives the bbeg an extra power and if u destroy the power source the bbeg gets weaker. The players have to get some info beforehand or while in the maze from another team about this effect. Then they have to figure out what the totem to destroy in each room is biased off of context clues of what the room is and the possible power being granted. the more they find on the way the easier the bbeg will be. Have some traps so they can't just go destroying everything in the room.

edit* kinda ninjaed. didn't refresh after leaving the computer open for a while before posting.