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Fabius Maximus wrote:

Applying CR to APL is an art, not a science. Various creatures with the same CR vary in power.

PB 15 is a bit on the weak side, though. Combined with that party composition, I'd suggest creating back-up characters

After some discussion and research, we're switching around our ability scores:

*Point Buy 20
*No ability score lower than 10 after racials
*No ability score at 20 after racials
*Mythic tiers granted at the GM's discretion, starting at level 3 at the absolute earliest

I'm expecting the Antipaladin to change class/race again as well; however, all this did was raise the Warpriest's Cha from 7 to 11.


Fabius Maximus wrote:

I currently run the dungeon for a party of three players, two of whom are not really min-maxers. They have reached dungeon level 7, using Point Buy 20.

First of all: it was my impression that the dungeon is pretty harsh. Several things on the first levels can kill a character pretty quickly (level 5 can be especially dicey) regardless of the number of characters in the party. I suggested to the players that they create back-up characters before we started.

That being said: I didn't change much regarding the challenges. While I managed to kill two characters already, one was due to a mistake of mine.

I recommend running the first, maybe even the second level without any adjustments and see how the party does.

As above, we were looking at running the Superdungeon as-is until level 3, and then take a rain check on how we are faring...

I have looked into the Gamemastery section of the CRB and it handily says that our APL should have one subtracted from it because we only have three PCs. Once we get to around 45k Superdungeon XP (level 6 for 3 players), our APL matches the APL of a four-player group better than half the time.

Our GM has said enforced 15-point buy, and was tentative about having PCs with over 20RP. We've agreed on our group: a LN Wyvaran Warpriest, a Human Antipaladin, and me, a Sylph Arcanist.


Hi all,

Our GM wants us to run the Superdungeon as a party of three, but we are worried about character and level progression.

We have been doing Rise of the Runelords as a party of three and have run into severe power issues at level 10. We seem to be lacking the challenge rating as a party, so we are looking into the mythic tiers to help us for the Superdungeon.

I would like to know if this would make the party completely overpowered? We are unsure how to bridge the obvious gap that has happened with RotR. Gaining additional XP from having one person less hasn't really helped.

Suggested adjustments below:

Level/Superdungeon CR/Party CR

01/02/01.5
02/04/03
03/08/06 (Mythic T01 would make the party CR 7.5)
04/12/09 (Mythic T02 would make the party CR 12)
05/16/12 (Mythic T02 would make the party CR 15)
06/20/15 (Mythic T03 would make the party CR 19.5)
..../..../....
+2/+8/+3 (Mythic T+1 to match/near-match Superdungeon CR)