Shasthaak

Tusk Two-Blade's page

495 posts. Organized Play character for miteke.


Full Name

Tusk Two-Blade (141936-18 core)

Race

| Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2

Classes/Levels

| Active Conditions:

Gender

N/G Male Half-orc Fighter/4 | HP: 40/40 | AC Norm/Tch/FF: 20/14/16 20/14/16 | CMD: 21 | F/R/W: +8/+6/+3 | Init: +4 | Speed 20 ft

Size

Medium

Age

Young

Special Abilities

Darkvision

Alignment

N/G

Deity

Sarenrae

Languages

Common, Orc

Occupation

Soldier

Homepage URL

Google docs for Tusk

Strength 16
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 10
Charisma 8

About Tusk Two-Blade

Resource Tracking:

***********************************
***********************************
Loot Held:
Wand of CLW uses:
Expendable uses:

***********************************
***********************************


Tusk is a competitive sort, particularly when it comes to dwarves, always trying to prove his prowess and verbally keeps count of his kills. Has a distrust and dislike (and ignorance) for magics that are not of the healing, armor, or weapon variety. Also dislikes gambling. He likes shiny trinkets, compliments on his prowess, and his name which, he likes to point out, is because of his teeth. He gets bored with inactivity rather quickly and will make things happen if things slow down. He eat's like a goblin with an iron constitution when it comes to food - either that or his taste buds are all dead. He is a bit terse and irascible, though usually not offensively so. Prefers to take the middle watch.

Main Stats:

Tusk two-blade (141936-18) N/G Male Half-Orc Fighter/4
Silver Crusade

Str 16, +2 {10[race] +5[7 points spent] +1[level 4]}
Dex 18, +4 {12[race] +6[10 points spent]}
Con 14, +2 {10[race] +4[5 points spent]}
Int 10, +0 {10[race] +0[0 points spent]}
Wis 10, +0 {10[race] +0[0 points spent]}
Cha 8, -1 {10[race] -2[-2 points spent]}

HP 40 {+28[2d10] +8[con] +4[favored class]}
Init +3 {+4[dex]}
Senses 60' darkvision
Speed 20 ft.
Base Attack +4
Languages Common, Orc

Defense:

CMD 21 {10 +4[BAB] +3[str] +4[dex]}
AC normal 30, touch 14, flat-footed 16 {10 +4[dex] +6[breast plate armor]}
Fort +8 {+2[con] +4[fighter] +1[resilient] +1[cloak]}
Ref +6 {+4[dex] +1[fighter] +1[cloak]}
Will +3 {+0[wis] +1[fighter] +1[ind faith] +1[cloak] (+1)[bravery/fear]}

Offense:

CMB +7 {+4[BAB] +3[str]}

Normal Attacks
+7/1d8+11 Orc double axe, Power Attack, 2 handed [crit 20/x3; S)
{+4[BAB] +3[str] +1[weapon focus] +1[mwork] -2[power attack]/1d8 +3[str] +2[weapon specialization] +6[power attack]}

  • [dice=To hit Orc double axe]1d20+7[/dice]
  • [dice=Damage, adamantine]1d8+11[/dice]; +1 if first hit from whetstone

    Two-Weapon Attacks
    +5/1d8+9 Orc double axe [crit 20/x3; S) {+4[BAB] +3[str] +1[weapon focus] +1[masterwork] -2[pwa] -2[twa]/1d8 +3[str] +2[weapon specialization] +4[pwa]}
    +5/1d8+9 2nd Orc double axe attack [crit 20/x3; S) {+4[BAB] +3[str] +1[weapon focus] +1[masterwork] -2[pwa] -2[twa]/1d8 +3[str+dbl slc] +2[weapon specialization] +4[pwa]}

  • [dice=To hit Orc double axe]1d20+5[/dice]
  • [dice=Damage, adamantine]1d8+9[/dice]; +1 if first hit from whetstone
  • [dice=To hit Orc double axe]1d20+5[/dice]
  • [dice=Damage, cold Iron]1d8+9[/dice]; +1 if first hit from whetstone

    Ranged
    +9/1d8+2 Composite Longbow, +2 [rng: 110 ft;crit 20/x3; P] {+4[BAB] +4[dex] +1[masterwork]/1d8 +3[str] -1[no adaptation]}

  • [dice=To hit bow]1d20+9[/dice]
  • [dice=Damage]1d8+2[/dice]

  • Skills:

    Skill Ranks 8 {(2[fighter] +0[int]) * 4[fighter level]}

    Acrobatics +3 {+1[ranks] +4[dex] -2[ACP]}
    Appraise +0 {+0[ranks] +0[int]}
    Bluff -1 {+0[ranks] -1[cha]}
    Climb +5 {+1[ranks] +3[str] +3[class] -2[ACP]}
    Craft +0 {+0[ranks] +0[int] +3[class]}
    Diplomacy -1 {+0[ranks] -1[cha]}
    Disable Device N/A {+0[ranks] +4[dex] -2[ACP]}
    Disguise -1 {+0[ranks] -1[cha]}
    Escape Artist +3 {+1[ranks] +4[dex] -2[ACP]}
    Fly +2 {+0[ranks] +4[dex] -2[ACP]}
    Handle Animal N/A {+0[ranks] -1[cha] +3[class]}
    Heal +0 {+0[ranks] +0[wis]}
    Intimidate +5 {+1[ranks] -1[cha] +3[class] +2[half orc]}
    Knowledge
    - arcana N/A {+0[ranks] +0[int]}
    - dungeoneering N/A {+0[ranks] +0[int] +3[class]}
    - engineering N/A {+0[ranks] +0[int] +3[class]}
    - geography N/A {+0[ranks] +0[int]}
    - history N/A {+0[ranks] +0[int]}
    - local N/A {+0[ranks] +0[int]}
    - nature N/A {+0[ranks] +0[int]}
    - nobility N/A {+0[ranks] +0[int]}
    - planes N/A {+0[ranks] +0[int]}
    - religion N/A {+0[ranks] +0[int]}
    Linguistics N/A {+0[ranks] +0[int] - lng}
    Perception +1 {+1[ranks] +0[wis]}
    Profession
    - Soldier +4 {+1[ranks] +0[wis] +3[class]}
    Ride +6 {+1[ranks] +4[dex] +3[class] -2[ACP]}
    Sense Motive +0 {+0[ranks] +0[wis]}
    Sleight of Hand N/A {+0[ranks] +4[dex] -2[ACP]}
    Spellcraft N/A {+0[ranks] +0[int]}
    Stealth +2 {+0[ranks] +4[dex] -2[ACP]}
    Survival +0 {+0[ranks] +0[wis] +3[class]}
    Swim +5 {+1[ranks] +3[str] +3[class] -2[ACP]}
    Use Magic Device N/A {+0[ranks] -1[cha]}

    Notes:

  • Gear:

    Explorer's Outfit
    Orc Double Axe, cold iron masterwork / adamantine
    Composite Longbow, +1, +2 str (mighty)
    39 Arrows, Cold Iron
    3 +1 Fey Bane Arrows
    Breastplate, Masterwork
    Belt Pouch
    Backpack
    Whetstone
    Cloak of Resistance, +1
    Wand of CLW (42 ch)
    Antitoxin
    Holy Water
    Potion of CLW
    Oil of Bless Weapon
    Oil of Magic Weapon
    4 Alchemist Fire
    4 Acid Flask
    Climber's Kit
    Bedroll
    2 Hunk of Cheese
    4 Loaf of Bread
    Applejack, Gallon
    5 Trail Rations
    Pathfinder notebook and pencil
    3,053.06 gp

  • All expendables are well labelled in big letters.

  • Traits:

    Race Specials
  • +2 to One Ability Score: Half-orc characters get a +2 bonus to one ability score (dex) of their choice at creation to represent their varied nature.
  • Medium: Half-orcs are Medium creatures and have no bonuses or penalties due to their size.
  • Normal Speed: Half-orcs have a base speed of 30 feet.
  • Darkvision: Half-orcs can see in the dark up to 60 feet.
  • Intimidating: Half-orcs receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.
  • Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
  • Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
  • Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word "orc" in its name as a martial weapon.
  • Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin.

    Starting Traits

  • Indomitable Faith (faith ) +1 Will ST
  • Resilient (combat)) +1 fort save

  • Class Abilities:

    Class Abilities
    2) Bravery +1
    3) Armor Training 1 (-1 ACP, +1 dex lid)
    4) Replace Feat (none)
    5) Weapon Training 1
    6) Bravery +2
    7) Armor Training 2 (-2 ACP, +2 dex lid)
    8) Replace Feat
    9) Weapon Training 2
    10) Bravery +3
    11) Armor Training 3 (-3 ACP, +3 dex lid)
    12) Replace Feat

    Feats:

    Feats
  • 1) Two-Weapon Fighting
  • 1F) Power Attack
  • 2F) Double Slice
  • 3) Weapon Focus (Orc Double Axe)
  • 4F) Weapon Specialization (Orc Double Axe)

  • 5) Combat Reflexes
  • 6F) Improved Two-Weapon Fighting
  • 7) Bodyguard
  • 8F) Improved Critical?
  • 9) Two-Weapon Defense
  • 10F)
  • 11) Greater Two-Weapon Fighting (needs 19 dex)
  • 12F)

  • Chronicles And Boons:

  • Chronicle 1: The Confirmation
  • Chronicle 2: Heroes for Highdelve
  • Chronicle 3: The Shattered Shield
  • Chronicle 4: The Godsmouth Heracy
  • Chronicle 5: Fangwood Keep
  • Chronicle 6: The Beggar's Pearl
  • - Hero of the Five Kings: +2[dirc] cha checks with dwarves of Five Rings
    Keep