Tusk is a competitive sort, particularly when it comes to dwarves, always trying to prove his prowess and verbally keeps count of his kills. Has a distrust and dislike (and ignorance) for magics that are not of the healing, armor, or weapon variety. Also dislikes gambling. He likes shiny trinkets, compliments on his prowess, and his name which, he likes to point out, is because of his teeth. He gets bored with inactivity rather quickly and will make things happen if things slow down. He eat's like a goblin with an iron constitution when it comes to food - either that or his taste buds are all dead. He is a bit terse and irascible, though usually not offensively so. Prefers to take the middle watch.
Main Stats:
Tusk two-blade (141936-18) N/G Male Half-Orc Fighter/4
Silver Crusade
Explorer's Outfit
Orc Double Axe, cold iron masterwork / adamantine
Composite Longbow, +1, +2 str (mighty)
39 Arrows, Cold Iron
3 +1 Fey Bane Arrows
Breastplate, Masterwork
Belt Pouch
Backpack
Whetstone
Cloak of Resistance, +1
Wand of CLW (42 ch)
Antitoxin
Holy Water
Potion of CLW
Oil of Bless Weapon
Oil of Magic Weapon
4 Alchemist Fire
4 Acid Flask
Climber's Kit
Bedroll
2 Hunk of Cheese
4 Loaf of Bread
Applejack, Gallon
5 Trail Rations
Pathfinder notebook and pencil
3,053.06 gp
All expendables are well labelled in big letters.
Traits:
Race Specials
+2 to One Ability Score: Half-orc characters get a +2 bonus to one ability score (dex) of their choice at creation to represent their varied nature.
Medium: Half-orcs are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Half-orcs have a base speed of 30 feet.
Darkvision: Half-orcs can see in the dark up to 60 feet.
Intimidating: Half-orcs receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word "orc" in its name as a martial weapon.
Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin.
Starting Traits
Indomitable Faith (faith ) +1 Will ST
Resilient (combat)) +1 fort save
Class Abilities:
Class Abilities
2) Bravery +1
3) Armor Training 1 (-1 ACP, +1 dex lid)
4) Replace Feat (none)
5) Weapon Training 1
6) Bravery +2
7) Armor Training 2 (-2 ACP, +2 dex lid)
8) Replace Feat
9) Weapon Training 2
10) Bravery +3
11) Armor Training 3 (-3 ACP, +3 dex lid)
12) Replace Feat