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Tush Piack's page

102 posts. Alias of CariMac.


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AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

Hey guys I really don't want to do this. I have to cut some games. I've gotten a lot busier with life lately, and I can't keep up with it all. It's causing stress that I don't want to deal with.

I wish you the best gaming, and loads of fun. You have been an awesome group.

@GM: When you get the chance can you mark me as inactive? Thanks so much.


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

Tush gives him a wave to indicate he should head in first. "We'll make sure you get a good introduction."


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AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

"He's a bit crazy you know. He might try to take Aurelain's head off to get his treasure. Maybe we should go talk to the boss first."


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

"Good luck to you." she gives Krink a kiss on the cheek before she follows her fellows off into the city.

"Aurelain have you tried taking that thing off? It just snapped to your neck in a really weird way."


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

"We'll keep your secret." Tush helps him along as they head back into town.

"The gold will make everyone happy. That's what we are out here for. To make money for jobs we've been sent on."


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

Tush gives Swen a glare when she mentions money, "Come back with us. We might find work for you with the Shields. Who knows we might need a good bartender and innkeeper. He might be able to help with you problem."

"We need to tell someone about the hobgoblins anyway. You were a witness."


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

Congratulations.


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

Tush steps away and gives Ramona the notes. "I know he's being blackmailed. See."

Sleight of Hand Untrained: 1d20 ⇒ 20


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

"We saved some things." She hands him the contents of the box. Maybe this will help."[/b]

She waits for a couple of seconds. "Speaking of help? Do you need some?" she points to the sketch books.


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

She slams the sketch books closed. "He's being blackmailed. His father is being held by someone. We have to help him." She tucks the letters and the books away.

She goes running over when she hears Krinks cry out. "Are you all right? I was so worried about you. You looked horrible."


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

Tush will spellcraft the potions to see what they are. She also peeks at the sketch books.

Spellcraft: 1d20 + 4 ⇒ (20) + 4 = 24


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

"Potions! Hopefully there are healing potions in the box." she rushes to the fire to try to find a way to get to the box.

She tries to jump into the fire trying to get the box.

Acrobatics: 1d20 + 3 ⇒ (13) + 3 = 16


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

Tush looks torn. "Do you think he'll be ok while we take care of the hobgoblins?" She asks the dwarf.


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

Tush closes her eyes. She makes her way into the barn, and lets out a small shriek as she sees Krink lying hurt. "Somebody heal him. Please." she looks to her companions for help.

Not orcs? Hobgoblins?" Tush looks confused.


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

Tush puts a move on. "We have to find out what happened. She rushes toward the smoke.


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

"I like rings." Tush waves her hands which are covered with cheap rings.

"We taking him back to the Shields correct? We have to trust him sometime."


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

Tush continues to Cast Detect Magic as she moves to the west, and looks for fresh turned earth.

Perception: 1d20 + 6 ⇒ (11) + 6 = 17


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

"Probably. He seems to be interested in money and saving his skin more than hurting us more. He's clearly a hired guy, and not some crazy cultist. I've run into those before. They can't be trusted."


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

Done


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

Tush also heads out to look for the buried chest. Just in case there are magical items, she casts Detect Magic as she moves.

Perception: 1d20 + 6 ⇒ (6) + 6 = 12


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

Take care of yourself. I know you've been through a lot over the last year or so. We'll be here when you are ready, and have time.


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

Tush perks up when she hears about a gnomes place. "We should be able to find the wizard no problem. I've got an in with the owner."


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

Tush looks through the bodies while the other's start to question the wizard.


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

"Hey I left mine alive. The rest of you are very effective." she looks at the carnage on the battlefield with awe.


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

Tush moves up and casts Color Spray on the elven looking fellow.

DC 14 Will save or horrible stuff happens.

The Bad Stuff:
A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its HD.

2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)

3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.

5 or more HD: The creature is stunned for 1 round.

Sightless creatures are not affected by color spray.


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

Who is up?


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

Tush moves closer right behind Amed, and readies a ray of Enfeeblement if an enemy comes within thirty five feet of her.

Readied Attack:
Ranged Touch: 1d20 + 4 ⇒ (2) + 4 = 6
Strength Damage: 1d6 + 1 ⇒ (4) + 1 = 5


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

Initiative: 1d20 + 4 ⇒ (18) + 4 = 22

Tush stays back with the rear guard of the group. She'll ready a Ray of Frost for when the action starts.

Ray: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d3 ⇒ 1


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

Did you get your super powers?


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

"Thanks for listening about the mine. If we'd found something in a place that wasn't part of our job. I'd say let's keep it all for ourselves. Let's head back. I want to see that cute bar owner before we get back to the city." She has a bright smile on her face.


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

Tush gives Amed a bright smile a hearing him call her cute.

Tush replies to Swen's suggestion, "We could, but we made a deal. I don't know how the bosses would feel about us going out on our own during a sanctioned mission for them. I doubt there would be enough silver to make up for the loss of income from our day job."


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

"It sounds like we've completed our mission. We found a magic necklace that really likes Aurelain, and some silver veins." Tush digs at the silver just to take back a sample as proof.


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

"I heard something last night. I sounded like there was as strange reverberation of the noise in the stone wall behind you. I wonder if it's hollow." she looks at the wall carefully.

Perception: 1d20 + 6 ⇒ (12) + 6 = 18


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

Tush looks disappointed that she won't get to flirt with the handsome gnome, but it does't talk long for her face to brighten. "Camping how fun."


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

Let's hurry. I don't want to be caught in the storm." Tush suggests to the group. I wouldn't mind saying hello again to that cute bar owner.


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

"Left it is. Let's see what we find." The gnome is enjoying being in the dark, but she's sure to light up Ramona's pistol grip.


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

"Let's go." Tush starts for the mine.


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

I’ll be away on and off for the next two weeks.

May 25-28 Paizocon
May 29-May 31 Regularly scheduled programming
June 1-June 5 on vacation.
It is incredibly unlikely that I’ll be able to post each day during the con and the vacation. Please don’t let me slow the games down, and feel free to bot me. I’ll check in as I can.


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

Tush follows Swen and waits to see what happens. "What do ya see?" she whispers.

Perception: 1d20 + 6 ⇒ (12) + 6 = 18


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

Tush climbs up, and then realizes that she can safely slide back down, and proceeds to do so at least three times grinning each time. She finally gets tired of the fun or someone else gets tired and hauls her out of the sarcophagus.

"What else is there to see around here? Do you think this is all of the treasure?"


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

"Knot the rope. That will make it easier to climb." Tush suggests.


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

"That seems to be it. I guess we head back. Exactly how do we get out of here?"


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

Tush looks up, and studies the necklace. "I guess so. We'll need to find an outfit to go with it. Something in velvet I think."


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

Tush cowers just a little waiting to see what happens.


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

Nope Tush doesn't, and if it's magical Mage Hand doesn't work.


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

Tush casts Detect Magic on the statue. "Let's see what we can learn. There has to me a good reason this thing is still here."


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6
Nicenzia Immortuos wrote:
"That was kinda fun, you alright Tush? I didn't land to hard on you?" Nicenzia says staggering up from the ground and walking towards Swen.

"Nah I'm quick at getting out of the way." she casts light again. "That was a fun ride. We should do it again."

Tush rushes up and gently slaps Nicenzia on the face. "Wake up, please wake up." She's looking around for an enemy approaching as well.


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

Tush looks at the sarcophagus, and looks at herself and back to the stone death trap, "Can I squeeze in with you Nicenzia? I don't think I'm tall enough to trigger the doors."


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

Tush waits to see if the last enemy falls.


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

Tush whips around and fires a sling bullet at the yellow tinged skeleton. She misses terribly.

Sling: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d3 ⇒ 2

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