Turgon |
Can you tell me what results you are expecting and what you are getting?
For reasons that seemed good at the time you can't change the die roll on a non-natural weapon. I'll may change that if I get back to the attacks editor.
Well, this may be a point of contention but the way I understand the rules, a combat-trained horse companion for the lvl 1 cavalier treats its hooves attacks as primary weapons like a Warhorse. Thus, it has:
1 primary attack bite +3 (1d4+3)
+
2 primary attacks hooves +3 (1d6+3)
Combat Manager treats hooves as secondary natural weapons because that's what a regular horse companion (such as a druid's) gets:
1 primary attack bite +3 (1d4+3)
+
2 secondary attacks hooves -2 (1d6-1)
Not a very important point, but my cavalier player likes me to automate the rolls for his horse...