![]()
![]()
Alchemist/1; AC: 17; HP: 4/7; F: +3, R: +6, W: +1; Init: +4; Perc: +5
![]() Knowledge(history): 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25 Tuneya tries to recall what she can about why the chamber would be made, then relates it to the others before turning to leave. She then nods to Harmose as they go to leave. "I do need more time to study them. I want to make certain we have every bit of historical information we can get from them before we give them to an archive or historian. That way, there's multiple copies of the information for others to peruse in case something happens. It also may reveal fascinating information for us." Outside She waits until Harmose is done, then touches the tomb. "Thank you, gods of this land, for letting us tread upon your grounds." She then grins to Harmose. "I'm surprised you do not wish to discuss with her immediately. I cannot promise we will be done by dinner time; these things sometimes take awhile. But, perhaps, Aleris can come with? Three eyes are better than two, and you two can take time to discuss during the research if we end up running late." But, she can see that he will not, since plans are made, and winks at the pair while grinning. She can't help it; they remind her so much of her and Izola back when they were first dating! With Harmose Tuneya nods. "First, I want to talk to the priests of Pharasma about that god. They may know something, and it would save us a trip. After that, I want to try to translate these texts. We can also research pulleys, if those will help, and I want to research that insect we ran into while we were down there. And the animated statues..." She hrms. "The list is rather long... Pharasma and pulleys first, then translation. Anything further can wait. I don't want to spend too much time doing research when you have a busy night ahead..." ![]()
Alchemist/1; AC: 17; HP: 4/7; F: +3, R: +6, W: +1; Init: +4; Perc: +5
![]() Perception: 1d20 + 5 ⇒ (20) + 5 = 25 Tuneya wakes up and groans, reaching up to rub her head. It was the feeling of energy and health flowing into her that brought her back. She then sits up and rubs her head more. "Okay, that was worse than the time Izola responded to me having a hangover from drinking all of her wine by playing a drum for two hours." She looks to Aleris and smiles. "Thank you! And, I think I'll keep this incident from my letter... Izola would lecture me for hours if I told her I got taken down by a bug." She then stands, blinks, and nods. "Right! Traps!" She then begins to search the room for traps, trying her very best to find any. Just in case any are about to be triggered. She looks to Turel and Camus. "Are both of you okay?" ![]()
Alchemist/1; AC: 17; HP: 4/7; F: +3, R: +6, W: +1; Init: +4; Perc: +5
![]() Melee Attack: 1d20 + 1 ⇒ (9) + 1 = 10 Tuneya steps over to help Turel, swinging at the bug... and promptly missing. She curses a bit under her breath, since she's much more capable with her bombs but doesn't want to risk hurting Turel. ![]()
Alchemist/1; AC: 17; HP: 4/7; F: +3, R: +6, W: +1; Init: +4; Perc: +5
![]() Melee Attack: 1d20 + 1 ⇒ (18) + 1 = 19
Tuneya swings again at the bug, while raising an eyebrow as she does so. "You know, for a bomb expert, I spend a lot of time swinging a pointy ball on a stick," Tuneya jokes. ![]()
Alchemist/1; AC: 17; HP: 4/7; F: +3, R: +6, W: +1; Init: +4; Perc: +5
![]() Melee Attack: 1d20 + 1 ⇒ (14) + 1 = 15
Tuneya has no clue what the insects are, but she sees them going after Camus and Turel. So, without hesitation, she steps up and swings her morningstar at the nearest one. Hoping, at least, that these won't be so capable of shrugging off blows. ![]()
Alchemist/1; AC: 17; HP: 4/7; F: +3, R: +6, W: +1; Init: +4; Perc: +5
![]() Initiative: 1d20 + 4 ⇒ (14) + 4 = 18
We need a perception monkey. Tuneya just doesn't see the ambush coming. She's also a bit distracted by the statues. And by humming the song she has in her head. She's at a particularly scandalous part, too. ![]()
Alchemist/1; AC: 17; HP: 4/7; F: +3, R: +6, W: +1; Init: +4; Perc: +5
![]() Perception: 1d20 + 5 ⇒ (20) + 5 = 25
Tuneya continues to hum the song once the mirror is covered, even as she moves forward begin appraising the statues. She is certain she has at least some idea of what they're worth... She smiles her thanks to those that offered aid, then looks to the mirror. "Even if it is dangerous, leaving it here is worse than taking it with us. There's no guarantee that it will be left here. Someone could break in and steal it. Taking it with us, we can at least exercise some control over who gets it." She then nods to the suggestion of the smaller room. "That would be better. That way, we eliminate any surprises." Once decided, she begins to slowly move into the next room, checking everywhere for traps. ![]()
Alchemist/1; AC: 17; HP: 4/7; F: +3, R: +6, W: +1; Init: +4; Perc: +5
![]() Tuneya sits in darkness and softly, quietly hums to herself. Those who know the song would recognize it as a very bawdy tale involving a sylph. Naturally, if anyone were to look, Tuneya would seem to not realize what she's humming. ![]()
Alchemist/1; AC: 17; HP: 4/7; F: +3, R: +6, W: +1; Init: +4; Perc: +5
![]() Tuneya looks at the mirror, pondering, and sighs in relief as they talk about covering it. Then, she nods at the mention of darkness. "Not to mention there might be other things within the room. The mirror itself, however, strikes me as something we need time to study." She nods to Aleris and Regina revealing they can see in the dark. "Do either of you know how to search for traps?" At the revelation that Aleris and Regina are not entirely human, Tuneya has no reaction; she just honestly doesn't care if their ancestry is a bit mixed. But, then, her own isn't exactly pure. "Also, if there is anything that strikes in darkness, we will need to be wary of it." ![]()
Alchemist/1; AC: 17; HP: 4/7; F: +3, R: +6, W: +1; Init: +4; Perc: +5
![]() Untrained Knowledge(religion): 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9 Tuneya shakes her head. The statue does seem oddly familiar, but she's completely befuddled about it. "Not a clue. I think I've seen it before, but I'm not recalling anything." She nods to the magic detection. "It may have been deliberate. This jackal-god needs researched. There may be something important about Ancient Osirion we're missing." ![]()
Alchemist/1; AC: 17; HP: 4/7; F: +3, R: +6, W: +1; Init: +4; Perc: +5
![]() Perception: 1d20 + 5 ⇒ (18) + 5 = 23 As Turel starts to move, Tuneya puts her hand up. "Wait. There could be traps as well." She begins to move forward with him, looking as much as possible for traps or other creatures as she moves. ![]()
Alchemist/1; AC: 17; HP: 4/7; F: +3, R: +6, W: +1; Init: +4; Perc: +5
![]() Sense Motive: 1d20 + 2 ⇒ (17) + 2 = 19 Tuneya sighs, then puts the scrolls back in the chest for now. "I don't want to risk these getting damaged. The historical value is just too much to risk." She then stands and turns, spotting Aleris's look as she does. She smiles to herself, then walks over to the sylph to whisper something to her. To Aleris:
"In time, he will learn to watch the skies for signs of when the breeze softly caressing intends a pleasant day and when it may herald a storm to come." From the way she speaks, it seems like most of her sentence is taken from a quote. Though, not a quote taken from any public text. "If I were going to flirt with either of you, it wouldn't be him. He's handsome, but handsome is not my choice of weather."
She winks. Then, she turns to the rest. "Can we stop by that tapestry so I can make a copy of it? And then we can search for more traps and creatures that should have prepared their anuses." ![]()
Alchemist/1; AC: 17; HP: 4/7; F: +3, R: +6, W: +1; Init: +4; Perc: +5
![]() Harmose Al-Nefer wrote: Harmose raises an eyebrow. "I've always heard that getting a lady to the finish was quite challenging. Perhaps old Akhentepi wasn't up to the task?" Tuneya grins wickedly. "That would explain what the oil is for." ![]()
Alchemist/1; AC: 17; HP: 4/7; F: +3, R: +6, W: +1; Init: +4; Perc: +5
![]() Perception: 1d20 + 5 ⇒ (5) + 5 = 10
Tuneya immediately begins to look around the room for traps and takes twenty if possible. She doesn't quite trust that there isn't one. Doesn't quite. She might be a wee bit paranoid. Just a touch. After that, she glances around. She then nods to Harmose. "We won't make a profit immediately on the chariot, but I suspect the goodwill we will generate will pay off in the long run." "The weapons look interesting. If one of these isn't valuable, is it okay if I send it as a souvenir to Izola? I don't want to risk sending something fragile, but at the same time I don't want to just send nothing." The oil makes her blink. "How many uses for oil did they have? I swear, it seems like we discover a new one every year." The papers make her squeal for joy, and she handles each scroll carefully. It doesn't matter to her that some of these are tax records as she begins to carefully read them; what does matter is that they're from Ancient Osirion, and that each record tells her something more about the life of the man whom the tomb is for. She stops at one point as she reads about the mistress. "Huh. It seems he found love sometime after his wife died. Good for him. But, why wasn't the mistress's portion finished?" She continues to read to find out. She completely manages to not notice the dancing, just due to how enthralled she is by what they found in the room. Right now, there's a fifty-fifty chance she'd notice if she were on fire. ![]()
Alchemist/1; AC: 17; HP: 4/7; F: +3, R: +6, W: +1; Init: +4; Perc: +5
![]() Attack of Opportunity: 1d20 + 1 ⇒ (18) + 1 = 19
Tuneya doesn't even hesitate; as soon as the animated creature starts to rise, she starts swinging, bringing her morningstar down at it as many times as she can to break it. "Didn't you hear Camus, little construct? He said to prepare your anus! And you're! Not! Prepared!" ![]()
Alchemist/1; AC: 17; HP: 4/7; F: +3, R: +6, W: +1; Init: +4; Perc: +5
![]() Melee attack: 1d20 + 1 ⇒ (18) + 1 = 19
Assuming Camus has not killed it and she doesn't hit him like she did in an alternative timeline, Tuneya swings her morningstar right at the doll, cursing it in Ancient Osirioni as she swings the spiked head right at it. "This is for making us have to fight, you son of a rapid jackal's rancid droppings!" Assuming she doesn't hit Camus. She's definitely trying not to! ![]()
Alchemist/1; AC: 17; HP: 4/7; F: +3, R: +6, W: +1; Init: +4; Perc: +5
![]() Rewinding! Tuneya opens her mouth in surprise as soon as she sees the dolls, then steels herself and reaches to pull out a bomb as she sees the fighting break out. She tries to aim to where she won't hit Camus or Turel, but can't see a way to do that and slips the bomb back in its pouch. Then she pulls out her morningstar and begins to move forward, risking drawing an attack as she closes to next to Camus. I think that's two move actions. ![]()
Alchemist/1; AC: 17; HP: 4/7; F: +3, R: +6, W: +1; Init: +4; Perc: +5
![]() That one definitely goes in the heavy oops department. Tuneya winces as she sees the fire engulf Camus. That was not expected. "Aleris, can you heal him again if he wins or I drag him back here? It'll be my fault if he falls, and I don't want him to die because of my mistake." ![]()
Alchemist/1; AC: 17; HP: 4/7; F: +3, R: +6, W: +1; Init: +4; Perc: +5
![]() Pre-fight At feeling how heavy they are, Tuneya instead leaves the books behind. For now. Round 1
Tuneya opens her mouth in surprise as soon as she sees the dolls, then steels herself and reaches to pull out a bomb as she sees the fighting break out. She tries to aim to where she won't hit Camus or Turel, but knows they might get singed anyway. Cursing very vividly in every language she knows, she mixes the bomb. "Incoming explosives! Fire in front!" And then she lets the bomb fly, aiming right for the center of a group of the dolls. "Try to get them to bunch up with you two to the side! I can drop an explosive right in the middle of them." ![]()
Alchemist/1; AC: 17; HP: 4/7; F: +3, R: +6, W: +1; Init: +4; Perc: +5
![]() Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Tuneya smiles to Regina in thanks, then nods to Harmose. She also takes the time to make a copy, for her own personal notes, before wrapping the the gold books in her scarf and adding them to her pack. She makes certain everyone can see her doing it... an old habit from her student days. After all, it's easier to keep track of who has a relic if everyone knows who grabbed it. She stands, then reaches over to pat Camus. "Assume it will break until proven otherwise in the future. That way, when you find out it's sturdy, you know it can hold your weight!" She then grins. "And the stuff you know is sturdy is more fun to play with." She then nods to Harmose. "I like that idea. And it will keep any complaints to a minimum and let the priests of Pharasma know that we are willing to make amends. Which, in turn, means they won't deny us access to further tombs." She then stands to follow Turel and Camus into the next hallway, where she finds herself distracted by the masks. "These are lovely! This is why I got into archaeology. All of the incredibly lovely things the ancients produced, all of the knowledge and stories about people's lives... So much you can find out about the ancient world. So many people whose stories were lost to time that we can recover. So many lovely items that can be brought into the sun again." Abadar and Pharasma... Makes sense. In fact, she's so distracted she isn't even paying much attention to what else might be in this room and barely is paying any attention to what's in the next one. ![]()
Alchemist/1; AC: 17; HP: 4/7; F: +3, R: +6, W: +1; Init: +4; Perc: +5
![]() Linguistics: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8 Tuneya just stares at Camus for a moment, then facepalms and mutters something under her breath in Ancient Osiriani. Anyone else who understands the language and is close by can hear it is the phrase, "May the fates save him from himself" repeated over and over again. Finally, she stops and stands aside as he deals with the chest, making certain to keep an eye on him to see if he's alright. Just in case. Once it's open, she shoots Aleris a thankful look and then bends down to begin carefully examining the books, not wanting to damage them at all. She also makes an effort to translate if it's in code, though is currently heavily distracted by trying not to snicker at her thought that Camus may come up with another, warmer place to store a beetle that he may be interested in. "Careful, Regina. He might enjoy that." She then looks up from the books. "Camus, thank you for handling the traps. Turel and Aleris, thank you for your aid to us both. Harmose, thank you for your help as well. And, Regina, thank you for keeping an eye out for unpleasant ambushers." She then nods to Harmose. "I think so. I may need to take these with us and examine them in detail in a safer environment. If these are what I think they are, the local archives deserve copies of these." She looks back at them, then reads aloud what she has read or, if it is in code, deciphered (or informed of her lack of deciphering them). ![]()
Alchemist/1; AC: 17; HP: 4/7; F: +3, R: +6, W: +1; Init: +4; Perc: +5
![]() Before Camus takes a magic chariot ride
She checks the chariot as best as she can and tries to recall what she can, though she is somewhat distracted by worrying about Harmose's condition. He seems very much upset, but she doesn't want to say anything until they're at a safe spot. She merely smiles to herself, then turns to look at the chest, just in time for Camus to decide it's time to be General Pain. After Camus takes a magic chariot ride Tuneya just stands there, twitching. She can hear the mutagen screaming at her, saying, "Take me! Take me! Unleash me! Go nuts on him! Make him into a replacement wheel!" Tuneya closed her eyes for just one moment, her hands curling into fists as she muttered a prayer to Pharasma under her breath. I will not kill him... I will not kill him... I will not gut him with one of his rips and leave his severed head mounted on a pike outside the entrance as a warning... I will not kill him... "Camus, do you remember the three laws we were told to obey? And may I ask what the f^%$ you were thinking when you broke one of them?" ![]()
Alchemist/1; AC: 17; HP: 4/7; F: +3, R: +6, W: +1; Init: +4; Perc: +5
![]() Knowledge(history): 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Past Tuneya hrms as she examines the tapestry. Family died due to a calamity? That explains the small tomb. No one else to bury with him at the end of his life. She tries to recall what she has heard about events of the period and what calamities may have fallen, then frowns. She then nods her thanks to Regina before looking at the notes Harmose shows her. "Yes, these are accurate." She looks back to the tapestry. "Before we leave, I want to make a copy of this as well. But, first, we should check the north and south chambers. Make certain we're not about to get ambushed." As they head north, she searches the room as carefully as she can for traps taking 20 if possible. She particularly looks warily at the chest and makes a second effort to search it, just in case it too is trapped. ![]()
Alchemist/1; AC: 17; HP: 4/7; F: +3, R: +6, W: +1; Init: +4; Perc: +5
![]() Linguistics: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
Tuneya reaches over to pat Camus, smiling. She was very glad he spotted the trap and disarmed it! I was just trying to get him away from Harmose and Aleris before they killed him. I'm glad I did! She moves into the next room, carefully looking around for traps [ooc]and taking 20 on this if possible[/ooce], and nods to herself once she has identified any. She then glances to the tapestry, distracted by it for the moment, and quickly tries to translate it. "I would suggest the north chamber as well. Isolated like it is, it might hold valuables or artifacts worth our time. But, I bet it's heavily trapped..." And then, reminding herself there are traps, she looks back to any she has identified and informs the party of them. ![]()
Alchemist/1; AC: 17; HP: 4/7; F: +3, R: +6, W: +1; Init: +4; Perc: +5
![]() Tuneya tries her best not to react to the conversation behind her. The lovely thing about the magic in play was that it was perfectly helping her hear everything. Finally, seeing she has pulled against of Turel, she sighs and stops, then looks back. It didn't help that, being mere feet away, she could hear some of what they said. "Considering I married one of my teammates, I can honestly say I have no problems with you two hooking up. Grats, Harmose, she's beautiful. But can we please save this until we're not in the trap-filled tomb of doom and despair?" She then realizes exactly how she sounds and facepalms. "By the eternal blessings of Pharasma... I've turned into Master Turin. I can't believe I'm on this end of that conversation." She then looks to the three hanging back. "Okay, I'm being a bit of a hypocrite. Can we please secure the area first?"[/b] She then looks to Camus. "And can I get your help? If I were them, I would have trapped this hallway enough to make a master trapsmith weep with joy." She then shakes her head, smiling. [i]Izola is going to laugh herself catatonic when she reads about this. I'll write her a letter about it as soon as we're done. ![]()
Alchemist/1; AC: 17; HP: 4/7; F: +3, R: +6, W: +1; Init: +4; Perc: +5
![]() Between Aleris-Harmose-Regina, Aleris-Harmose-Turel, and potentially Aleris-Tuneya-Izola... we're kinda verging on a three-dimensional construct :P Tuneya nods her appreciation, and makes certain to keep slow enough Turel can check in front of her easily. ![]()
Alchemist/1; AC: 17; HP: 4/7; F: +3, R: +6, W: +1; Init: +4; Perc: +5
![]() Paranoid Perception: 1d20 + 5 ⇒ (8) + 5 = 13 Tuneya nods to Harmose. Right now, she is not paying attention to the body behind her. As she moves by it, she steps whispers beneath her breath by it; anyone who is close can hear it is a silent prayer to Pharasma for the departed. And then, she moves on, her eyes focused straight ahead. She moves slowly, carefully looking for traps, though anyone who looks at her can tell that she is a bit distraught and seems to have been since moving past the dead body. "I believe this is telling his life story. It would make sense. A place of his final resting that celebrates his life and accomplishments. It is a marvel to behold. I am just sorry they needed to protect it as they did. If such a need had never existed, who knows how much more beautiful they could have made places." She nods to Aleris. "I'm glad to help! And when we get back, if I have all of my bombs left I can demonstrate the traditional Osirion stuff-blowing-up dance!" She smiles at her joke, not even hiding that she made it up on the spot. Is it just me, or are the paranoid perception rolls just not cutting it? :P ![]()
Alchemist/1; AC: 17; HP: 4/7; F: +3, R: +6, W: +1; Init: +4; Perc: +5
![]() Paranoid Perception: 1d20 + 5 ⇒ (9) + 5 = 14 Tuneya hrms to herself. Let's see... Entrance is a pit, only door from here leads deeper into the tomb, one dead guy... who apparently died from falling and betrayal... She promptly begins to search the room again for traps, paying particular attention to the doors. "Well, now I'm not the only one carrying highly-volatile liquids!" She grins, just a bit. Even more as she imagines some unfortunate critter getting a nasty surprise if it thinks to keep a distance from Camus... Tuneya might have a slight sadistic streak. Sign in to create or edit a product review. |