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Tuke Aran's page
57 posts. Organized Play character for DoubleGold.
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Player Name: DoubleGold
Character Name: Tuke Aran (but he isn't up to level because he is level 2 as I'm applying credit to him, so I'm using the Pregen LIRIANNE the pregen level 4 gunslinger)
4) Character Class & Level: Level 4 pregen gunslinger
5) Faction: Silver Crusader
6) Regular or slow speed for chronicle: Regular
7) Perception and Initiative Bonus: 8 Perception lowlight and 5 init.
8) Character Ancestry?: Half-Elf.
9) Anything else I should know: If you try to place 2 creatures flanking the entrance, that would be too obvious. I'm almost expecting you to do what I did. But if you feel like doing that, go right ahead, you are the DM.
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
Oh thanks for reminding me, day job craft alchemy: 1d20 + 7 ⇒ (14) + 7 = 21
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
Kageryu Takeda wrote: I'll leave Tuke an open firing lane before taking Kageryu's action.
Tuke didn't take rapid reload pistols at level 1 and doesn't have alchemical cartridges.
Tuke drops gun, pulls out Greatsword while moving towards blue.
hit: 1d20 + 4 ⇒ (16) + 4 = 20 dmg: 2d6 + 4 ⇒ (3, 6) + 4 = 13
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
boon: 1d20 ⇒ 2 Please Paizo, let me roll. It isn't submitting my post.
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
Move forward to shoot red with pistol hit: 1d20 + 3 ⇒ (19) + 3 = 22 vs touch dmg: 1d8 ⇒ 2 piercing and blunt.
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
craft alchemy: 1d20 + 7 ⇒ (1) + 7 = 8
craft alchemy: 1d20 + 7 ⇒ (19) + 7 = 26 let's see how well he know art.
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
Um, Tempestastas, Longbow is crit times 3, not times 2, roll another d8 Longbow
Move while pulling out pistol. Fire at cyan strix hit: 1d20 + 3 ⇒ (8) + 3 = 11 vs touch dmg: 1d8 ⇒ 5
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
Good question, as a DM, I've looked at the wrong tier. Look at the bright side, we will all get out of tier gold, isn't that worth the risk?
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
Kageryu Takeda wrote: GM_Colin wrote: You can't really combine object interaction and movement, sorry. The move-and-draw rule is only for weapons and weapon-like objects (wand, rod) But Tuke could retrieve it and hand it to Kageryu? Tuke spends his turn doing this.
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
Tuke can't get in there. Move action, sheathe axe.
Move action, draw gun while moving closer.
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
Tusk moves towards the worm while pulling out his greatsword hit: 1d20 + 4 ⇒ (18) + 4 = 22 dmg: 2d6 + 4 ⇒ (2, 4) + 4 = 10
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
Tuke looks at Kageryu. What you think there is gold down there.
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
sense motive: 1d20 - 4 ⇒ (12) - 4 = 8
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Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
Okay, we'll avoid the loyalist.
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
Tuke doesn't want to skip anything, talking to the loyalist, might give us valuable information, even though talking isn't his thing.
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
aid diplomacy: 1d20 - 3 ⇒ (8) - 3 = 5 Hey listen to what he says. He has a 5 cha
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
perception: 1d20 + 2 ⇒ (2) + 2 = 4 Tuke will look around, but sees nothing.
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
Tuke is okay with any plan yins go with.
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
Tuke Aran the Android walks in, with an almost perfect smooth walk and an Android like voice. Please to meet you, how can I help today?
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
Player: DoubleGold
Character Name: Tuke Aran
Character Class and Level: Gunslinger 1
PFS #: 135676-16
Faction: Silver Crusader
Day Job craft alchemy: 1d20 + 8 ⇒ (13) + 8 = 21
Progression: Normal
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
Tuke needs healed stabilize: 1d20 - 1 ⇒ (19) - 1 = 18 or at least medicine to stabilize
Nevermind, he stabilized at 0
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
Swing again with greatsword hit: 1d20 + 4 ⇒ (5) + 4 = 9 dmg: 2d6 + 4 ⇒ (3, 3) + 4 = 10
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
That would provoke, but I can 5 foot step as my move which I will do to be one step closer to be on the other side of it
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
swing again with greatsword hit: 1d20 + 4 ⇒ (15) + 4 = 19 dmg: 2d6 + 4 ⇒ (3, 4) + 4 = 11 slashing.
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
Move closer while attacking with a greatsword hit: 1d20 + 4 ⇒ (1) + 4 = 5
dmg: 2d6 + 4 ⇒ (5, 6) + 4 = 15
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
move so the enemy is out of cover and fire it is still in melee and I don't have precise shot, hence the -4
hit: 1d20 + 3 - 4 ⇒ (8) + 3 - 4 = 7 vs touch dmg: 1d8 ⇒ 7
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
init: 1d20 + 4 ⇒ (11) + 4 = 15
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
Tuke will be in the back.
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
boon roll: 1d20 ⇒ 2
craft alchemy: 1d20 + 7 ⇒ (11) + 7 = 18
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
Moves closer to fire at red hit: 1d20 + 3 ⇒ (6) + 3 = 9 vs touch does not have precise shot dmg: 1d8 ⇒ 7 piercing and blunt
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
Tuke spends and action to reload. Then moves.
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
Tuke fires a shot at orange hit: 1d20 + 3 - 4 ⇒ (7) + 3 - 4 = 6 vs touch includes melee penalty since he doesn't have precise shot dmg: 1d8 ⇒ 1
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
Doublemoves again Yes, he did a lot of doublemoving this combat
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
Tuke doublemoves, he is slowly making his way back around.
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
Pull out gun and steps inside hut for cover. Unless we ain't on slide 1.
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
Will go on delay, looks like Torgen has a peaceful solution.
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
Tuke will buy 6 fried foods and give one to each person in the party, including himself. Just put it on my chronicle sheet I spent 6 silver on goods.
Tuke eats his fried food now.
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
Tuke looks interested. Richelle and Tolwin? Maybe I can help. If Tuke doesn't get the full story, he is fine with half the story with what he just heard.
Tuke will then go to the food stand. Hey, I would like to purchase some food, and I can promote it, but I need a favor. Like ah, a bargain on it. If no deal, okay, I'll pay the expensive price, I'm hungry. bluff: 1d20 - 3 ⇒ (12) - 3 = 9
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
Will go around asking about the statue, especially if there are other people near it. Nice statue, isn't it? How are you? diplomacy: 1d20 - 3 ⇒ (19) - 3 = 16
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
Torgen from Port Ice wrote: @ Tuke, you can do anything and it won't make me (as a player) mad. As long as it's in character, I'm good with anything (not blatant evil) . I'm all for story. Rolls are rolls, and you can't control dicebot-- so I'll never have issue there.
You have my permission to go to town and join the front seat. So, let's get some posts going and get this story on the road!
Thanks for clarifying.
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
Tuke will go to the 3. A large, gilt statue of a dragon and will also find out what is there. perception: 1d20 + 2 ⇒ (4) + 2 = 6
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
Me, I try not to make to many decisions, because I'm known to make a lot of wrong choices that can make the party mad. I only make a decision or ask a question of an NPC if I'm sure it is an action that won't make others mad. So I enjoy a back seat most of the time.
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
What should we do first? not very diplomatic, but it doesn't hurt to try
diplomacy gather info: 1d20 - 3 ⇒ (16) - 3 = 13
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
More like, why did I join the Pathfinder society? It's only the greatest organization in the world. It's like joining the army, fight for your country and find ways to better yourself.
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