Goblin

Tuirk Ra's page

54 posts. Organized Play character for DoubleGold.


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Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

Get up and fire at red hit: 1d20 + 5 ⇒ (6) + 5 = 11 dmg: 1d6 ⇒ 2 this is a readied action.

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

Spend a 2nd Rp to get up with 1 Hp, pick up my gun and stand up, pretty sure I don’t get a shot this turn.

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

Spends 1 Rp to stabilize

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

Rifle shot at the red creature hit: 1d20 + 5 ⇒ (14) + 5 = 19dmg: 1d6 ⇒ 6

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

Examines the buildings profession architect: 1d20 + 8 ⇒ (15) + 8 = 23 if not allowed my engineering is +6. That is for the dc 15 engineering checks for the spoilers: 2d20 ⇒ (10, 5) = 15 +6 to each roll. So 16 and 11

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

engineering: 1d20 + 6 ⇒ (19) + 6 = 25

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

Shoot robot with hunting rifle hit: 1d20 + 5 ⇒ (18) + 5 = 23 dmg: 1d6 ⇒ 4

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

Tuirk will stealth by on obstacle 4 stealth: 1d20 + 10 ⇒ (15) + 10 = 25

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

Obstacle 2 acrobatics: 1d20 + 8 ⇒ (4) + 8 = 12 at least the attack missed me.

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

Truik will shut down the damage solar harvester engineering: 1d20 + 6 ⇒ (2) + 6 = 8
And collect volatile starcells engineering: 1d20 + 6 ⇒ (7) + 6 = 13 1 out of 2 ain't bad, allies can pick up where I failed.

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

Can’t see map, hopefully I’m not in melee. Fire hunting rifle at closest target hit: 1d20 + 5 ⇒ (5) + 5 = 10 dmg: 1d6 ⇒ 1

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

Waits for the more diplomatic to answer.

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

survival: 1d20 + 2 ⇒ (18) + 2 = 20
engineering: 1d20 + 6 ⇒ (14) + 6 = 20 But I can't hack into that computer
perception: 1d20 ⇒ 12

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

fort: 1d20 + 4 ⇒ (6) + 4 = 10 barely, shoot red
hit: 1d20 + 5 ⇒ (20) + 5 = 25 dmg: 1d8 ⇒ 2 piercing crit dmg: 1d8 ⇒ 2

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

5 foot step if need be, can’t view map. Shoot nearest enemy with hunting rifle hit: 1d20 + 5 ⇒ (14) + 5 = 19 dmg: 1d8 ⇒ 4

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

didn’t know I didn’t do that. Can someone place me near the majority of the party in the back, on phone, can’t

Acquisitives

1 person marked this as a favorite.
M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

Tuirk is surprised at his knowledge but he didn’t grow up with his own kind so he believed he was rare.

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

Tuirk tries not to laugh when he cause Siliur Vinclad a rare breed. Goblins are the rarest of them all.

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

diplomacy: 1d20 - 1 ⇒ (9) - 1 = 8 gather info

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

Dotting in

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

Dotting in.

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

Mine is correct.

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

profession architect: 1d20 + 9 ⇒ (18) + 9 = 27

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

Attack Omen with survival knife hit: 1d20 + 5 ⇒ (13) + 5 = 18 vs kac dmg: 1d4 + 1 ⇒ (3) + 1 = 4 slashing

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

Move south to fire at blue hit: 1d20 + 5 ⇒ (17) + 5 = 22 vs kac dmg: 1d8 ⇒ 3

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

Moves forward and fires his rifle at blue hit: 1d20 + 5 ⇒ (12) + 5 = 17 vs kac dmg: 1d8 ⇒ 8 piercing.

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

engineering: 1d20 + 6 ⇒ (19) + 6 = 25 as Tuirk messes with the wires.

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

Tuirk fires back at red hit: 1d20 + 5 ⇒ (14) + 5 = 19 vs kac dmg: 1d8 ⇒ 6

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

Tuirk was hit in the leg is seems, so he is going to move and shoot at red hit: 1d20 + 5 ⇒ (2) + 5 = 7 dmg: 1d8 ⇒ 7 piercing.

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

Turik fires at purple again hit: 1d20 + 5 ⇒ (9) + 5 = 14 vs kac dmg: 1d8 ⇒ 8 piercing.

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

Moves out so he can see purple and fires his rifle hit: 1d20 + 5 ⇒ (16) + 5 = 21 vs kac dmg: 1d8 ⇒ 6 piercing

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

Has none of the skills trained and his profession is architect. I can't get above a 10 with untrained skills, so here goes diplomacy.
diplomacy: 1d20 - 1 ⇒ (14) - 1 = 13
The society has come to give the people what they want.

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

Tuirk will try to influence Whalloss diplomacy: 1d20 ⇒ 20
Then try to prevent disaster acrobatics: 1d20 + 8 ⇒ (11) + 8 = 19
Yeah, it was working double shifts 2 days straight without warning because of calloffs and whatnot, I could've said no, but the overtime was great. And I realized I didn't log into Paizo for that 2 days or rather forgot.

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

Worked back to back without warning, so couldn't even post I was away.
Will try to get a reading on Jelethal for round 2 sense motive: 1d20 ⇒ 7

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

fort: 1d20 + 4 ⇒ (2) + 4 = 6

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

Tuirk approaches Odesse Nis So tell me about your first days as an Archaelogist sense motive: 1d20 ⇒ 15 Is this like the Pathfinder 1e/2e skill challenges where you can roll diplomacy for any npc. But other skills work like physical science for specific NPCs and you can roll sense motive to figure out which skills to us. If so I'm rolling sense to figure out which skill to use.

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

Putting my rolls in spoilers so it don't affect the decision others take based upon my rolls alone.

rolls:
perception: 1d20 ⇒ 6 cause I plan to do this.
engineering: 1d20 + 6 ⇒ (14) + 6 = 20 in case the majority vote with Jeletal, but if it is an individual thing, take my perception.

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

Tuirk is a bit of a gambler, so he would suggest putting them all in the central room, up against the walls in a circular or square like motion. And the most prized possession in the direct center of the room. Attract a lot of attention at the risk of it all being stolen.

Acquisitives

1 person marked this as a favorite.
M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

I'm Tuirk and nice museum.

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

Tuirk enjoys the scene. too bad there is no appraise skill in Starfinder, Tuirk would try to find out the value of each item

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

Dot
On rpg chronicles, you have is listed as 5-01, Year of Redemptions Rise.

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

Dot

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

Chronicle looks good.

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

Tuirk will 5 foot step out of the way and shoot at yellow hit: 1d20 + 5 ⇒ (16) + 5 = 21 vs kac dmg: 1d8 ⇒ 3 piercing.

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

There is one next to him, but he will fire his hunting rifle bullet at red hit: 1d20 + 5 ⇒ (1) + 5 = 6 vs kac dmg: 1d8 ⇒ 4 piercing

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

Noise, what noise, I'll prove you're all crazy by walking in
and he does so.

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

Moves carefully to the next set of doors.

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

Will open the doors as soon as his teammates are done with the computers.

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

Tuirk scratches his head. I don't get it, what changes did you make? I honestly did not see the city before, I'm not from around here, so I honestly don't know what changes you made.

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

Tuirk moves back up with the party. Rifle in hand, waiting at the doors.

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