Lizardfolk Sorcerer

Tsukai's page

149 posts. Organized Play character for copmc.


Full Name

Tsukai

Race

Nagaji

Classes/Levels

Ninja/1

Gender

Male

Size

Medium

Age

24

Special Abilities

Low light vision, Poison use, Resistant, Sneak Attack,

Alignment

Neutral Good

Deity

Apsu

Location

Absalom

Languages

Common, Draconic

Strength 15
Dexterity 16
Constitution 10
Intelligence 10
Wisdom 10
Charisma 16

About Tsukai

Tsukai, his birth name long since forgotten, was given his name by his master during his early years of training. More of a servant than a student, Tuskai’s talents were used to deliver his Master’s judgments. His name means “Messenger” and his Master’s message was always that of quick justice and most often death. Tsukai was taught obedience and he thought little of his actions other than to serve his master’s will. Over time, the reality set in that not everyone that was dispatched was of wicked heart. This weighed heavily on Tsukai but he was bound to serve his master. During a feud between clans, Tsukai’s master was slain and all servants under his control were set free. Tsukai heard tale of the Pathfinders and thought he would seek out membership and offer his skills in hope to redeem himself in the eyes of Apsu.

Tsukai
Male nagaji ninja 1 (Pathfinder RPG Advanced Race Guide 196, Pathfinder RPG Ultimate Combat 13)
NG Medium humanoid (reptilian)
Init +3; Senses low-light vision; Perception +4
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Defense
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AC 17(studded leather), touch 13, flat-footed 14 (+3 Dex, +1 natural, +3 armor)
hp 9 (1d8+1)
Fort +0, Ref +5, Will +0; +2 vs. mind-affecting effects and poison
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4+2/19-20) or
. . katana +2 (1d8+2/18-20) or
. . nunchaku +2 (1d6+2)
Ranged shortbow +3 (1d6/×3) or
. . shuriken +3 (1d2+2)
Special Attacks sneak attack +1d6
Spell-Like Abilities Hypnotic Gaze (CL 1st; concentration +4)

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Statistics
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Str 15, Dex 16, Con 10, Int 10, Wis 10, Cha 16
Base Atk +0; CMB +2; CMD 15
Feats Run
Traits acrobat, armor expert
Skills Acrobatics +8 (+12 to jump with a running start), Bluff +7, Climb +6 (4 instead of -5 penalty when using the Climb skill to attempt an accelerated climb), Diplomacy +7, Disguise +7, Escape Artist +7, Perception +4, Stealth +7
Languages Common, Draconic
SQ poison use, resistant
Other Gear studded leather, arrows (20), dagger, katana, nunchaku, shortbow, shuriken (5), backpack,
bandolier, blanket, candle (3), candle lamp, chalk, flint and steel, glass cutter, glue paper, grappling arrow,
silk rope (50 ft.), torch (3), trail rations (3), waterskin, 11 gp, 3 sp, 3 cp
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Special Abilities
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Acrobat When doing an accelerated climb, penalty is reduced to -2.
Armor Expert -1 Armor check penalty.
Hypnotic Gaze (DC 14) (Sp) Hypnotism on a single target using gaze, effect lasts a single round.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.