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Complexity. I also play a lot of 5e, because it's popular around here, and the number of things that there aren't rules for really takes the "organized" out of organized play. Granularity. Again, contrasting with 5e where there are effectively only three bonus states (advantage/normal/disadvantage), having a system which allows for finer distinctions is refreshing. ![]()
Mangenorn wrote: He's not going to do that because he's passing himself off as a god, so won't serve another, but, with another level, and enough villainy in service to a demon lord, he could, by RAW, become a Balor with 20 levels of Wizard, which sounds a bit gamebreaking. Also needlessly complex, since 20th level wizards can just choose to be immortal anyway. ![]()
John Mechalas wrote: "Crafted" has a specific definition in the game, and for a club with a value of 0, it's a DC12 craft check (e.g., you have to pick the right tree branch, and trim it down to the right size and weight). But if it has a value of zero, that Craft check takes zero time, so it's still true that you can pick up any branch and have a club. ![]()
avr wrote: I think once the spell runs out any effects which aren't instantaneous will end. If you get the healing hex, damage will stay cured, if you damage someone with some other effect gained via paragon surge they'll stay damaged or dead, but even permanent effects like the scar hex will end. That seems odd. So a sorcerer using Paragon Surge to gain Permanency would have no long-term effects except being 2,500 to 25,000 gp poorer? |