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Gisher wrote:
To be fair, the Newtonian perspective is very unintuitive. It seems that Chuck Mount is arguing for the Aristotelian worldview which held sway for about two millennia. Newton's laws weren't obvious to Aristotle or to any of the many geniuses who lived between his time and Newton's. One of the most difficult parts of teaching physics is convincing students that their intuitions about how the world works are largely wrong.

And then we get to do it all over again when they hit relativity and quantum mechanics and we have to explain that their now-trained intuition (which matches classical mechanics) is only accurate at low speeds and large scales.


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Mangenorn wrote:
He's not going to do that because he's passing himself off as a god, so won't serve another, but, with another level, and enough villainy in service to a demon lord, he could, by RAW, become a Balor with 20 levels of Wizard, which sounds a bit gamebreaking.

Also needlessly complex, since 20th level wizards can just choose to be immortal anyway.


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I'd leave, because fumble rules are a hard no for me.


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"Look guys, this is a good solution, but I'd really prefer not to run a mass combat. Please come up with a plan that involves me running stuff for your characters instead."

No need to come up with cruel ways to sabotage their plans, just talk to them like adults.

Race

Human Evoker 16 ~ AC 21 (t 11, ff 20) | F+10, R+9, W+14 (+2 vs. mind affecting) | Init +8 | Per +21 |

Classes/Levels

Versatile Evocation 10/13 | Elemental Manipulation 16/16 | HP 81/130

Gender

Professor of Thassilonian Arcane Studies

Strength 10
Dexterity 12
Constitution 14
Intelligence 31
Wisdom 12
Charisma 8

About Marten Daseto

Human LG (recently LN) Evoker (Admixture) Wizard
Favored Class: Wizard
Initiative: 8 = 1 (Dex) + 2 (Trait) + 4 (Feat) + 1 (magic item)

DEFENSE
AC: 17 = 10 + 3 (shield) + 3 (deflection) + 1 (Dex), touch 11, flat-footed 16
HP: 130 = 16d6 + 2 per lvl (Con) + 1 per level (feat) + 16 (favored class bonus)

Fort: 10 = 5 (Wiz16) + 2 (Con) + 3 (magic items)
Ref: 9 = 5 (Wiz16) + 1 (Dex) + 3 (magic items)
Will: 14 = 10 (Wiz16) + 1 (Wis) + 3 (magic items)
+2 vs. mind-affecting spells, spell-like abilities , and supernatural abilities

CMD: 18 = 10 + 7 (BAB) + 1 (Dex)
Concentration: 32 = 16 (Wiz16) + 10 (Int) + 4 (Feat) + 2 (Trait)

OFFENSE
Speed: 30
BAB: 7/2
CMB: 7 = 7 (BAB)

SPELLS
Spells prepared per day:
0 (4; DC = 19/21): Detect Magic, Light, Mage Hand, Message
1st (4+3+1[x2]; DC = 20/22): Detect Secret Doors, Floating Disk, Grease, Grease, Mage Armor*, Magic Missile*, Magic Missile*, Magic Missile*
2nd (4+3+1; DC = 21/23): Bear's Endurance, False Life, Glitterdust*, Locate Object, Scorching Ray*, Scorching Ray, Scorching Ray*, Detect Thoughts*
3rd (4+2+1; DC = 22/24): Dispel Magic, Displacement, Fly*, Halt Undead*, Lightning Bolt*, Lightning Bolt, Slow*
4th (4+2+1; DC = 23/25): Dimension Door*, Reduce Person (Mass), Resilient Sphere*, Stoneskin, Telekinetic Charge*, Telekinetic Charge*, Telekinetic Charge
5th (3+2+1; DC = 24/26): Icy Prison*, Life Bubble, Life Bubble*, Lightning Arc*, Overland Flight*, Wall of Stone
6th (3+2+1; DC = 25/27): Chain Lightning*, Contingency*, Disintegrate, Disintegrate*, Greater Dispel Magic, Sirocco*
7th (3+1+1; DC = 26/28): Grasping Hand, Mage's Magnificent Mansion, Mage's Sword*, Reverse Gravity*, Greater Teleport
8th (2+1+1; DC = 27/29): Maze, Moment of Prescience, Sunburst*, Stormbolts*
9th 0+1+1

Marten's Library (including Spellbook)

ABILITIES
Arcane Bond - Ioun stone (Arcane Discovery: Ioun Bond)

Arcane School
Evocation (Admixture) (opposition: Illusion and Enchantment)
- Intense Spells + 1/2 level to evocation spell damage
- Versatile Evocation: 3 + Int modifier
- Elemental Manipulation: 1 round per level per day

Permanent: see invisibility

Contingency: Every morning, Marten will take the time to cast contingency on himself, with the qualifier being resilient sphere will be cast on himself whenever he says the word "Otiluke."

PERKS
- Professor of Thassilonian Arcane Studies at The Acadamae: 50% discount on borrowing spellbooks up to level 6 from the core rulebook and up to level 3 for most spells outside it.
- Can tag in a Nalfeshnee for one fight or for one short task

TRAITS
Reactionary, Desperate Focus

SKILLS
Fly 18 = 15 + 1 (Dex) + 3
Knowledge (arcana) 29 = 16 + 10 (Int) + 3
Knowledge (dungeoneering) 21 = 8 + 10 (Int) + 3
Knowledge (nature) 29 = 16 + 10 (Int) + 3
Knowledge (planes) 29 = 16 + 10 (Int) + 3
Knowledge (religion) 17 = 4 + 10 (Int) + 3
Perception 21 = 15 + 1 (Wis) + 4 (feat) + 1 (magic item)
Sense Motive 18 = 12 + 1 (Wis) + 4 (feat) + 1 (magic item)
Spellcraft 26 = 16 + 10 (Int) + 3

Background Skills:
Craft (paper) 16 = 3 + 10 (Int) + 3
Knowledge (history) 26 = 13 + 10 (Int) + 3
Knowledge (local) 32 = 6 + 10 (Int) + 3 + 13 (RoR)
Knowledge (nobility) 28 = 10 + 10 (Int) + 3 + 14* (HoVI)
Linguistics 21 = 8 + 10 (Int) + 3

Languages: Abyssal, Aquan, Auran, Celestial, Common, Cyclopian, Draconic, Dwarven, Elven, Giant, Gnomish, Halfling, Ignan, Infernal, Sylvan, Terran, Thassolonian, Varisian Sign Language

FEATS
Alertness, Improved Initiative, Scribe Scroll, Toughness, Combat Casting, Spell Focus (evocation), Spell Penetration, Greater Spell Focus (evocation), Greater Spell Penetration, Heighten Spell, Preferred Spell (cold ice strike)

Future feats to consider:
Defensive Combat Training, Spell Specialization (and Greater), Preferred Spell, Great Fortitude, Destructive Dispel; Metamagic and Arcane Discoveries, also, which can be used for bonus feats

EQUIPMENT
Weapons and armor: dagger (x2), mithral buckler +3
General: Outfit (scholar's), Blanket, Signal whistle, Hooded lantern, Book (journal), Charcoal (2 sticks), Ink, Inkpen, Scroll case, Backpack (common), Waterskin, Lyrie's spellbook, cultist's spellbook, Mammy Graul's spellbook, Mokmurian's spellbooks, Orkidon's spellbooks, diamond dust (1,000gp worth), Vraxeris's spellbooks
Magic items: Cloak of Resistance +3, Dweomer's Essence (x2), Ioun Stones (Dark Blue Rhomboid, cracked and Dusty Rose Prism, cracked), Orange Prism Ioun Stone (bonded item), potion of barkskin +3, potion of cure serious wounds (x1), Handy Haversack, Headband of Vast Intelligence +4, Mind Sentinel Medallion, Ring of feather falling, normal selective metamagic rod, Mirror of Guarding Reflections, Ring of Protection +3, Robe of Runes, Glove of Storing, Ring of Wizardry Type 1, Boots of Teleportation
Scrolls: Banishment, Bear's Endurance, Comprehend Languages (x2), Contact Other Plane, Floating Disk, Disintegrate, Dispel Magic (x2), Discern Location, Dispel Magic-Greater, Getaway, Globe of Invulnerability, Knock, Limited wish, Minor Image, Mage's Magnificent Mansion, Mount, Phantom Chariot, Protection from Energy, Read Magic (x2), Remove Curse, Rope Trick, Scrying, Sleep, Spider Climb, Stoneskin, Telepathic Link, Wall of Force, Whispering Wind
Wealth: 40 gp, 0 sp, 4 cp

BACKGROUND
Marten Daseto is a former resident of Sandpoint who left many years ago to study arcane magic. Aside from the occasional perfunctory letter, he has had little contact with his family or anyone in the town while gone. It was only the pleading of his older brother Mavin to come back to Sandpoint for the upcoming Swallowtail festival that guilted Marten to return.

He was late to the Swallowtail Festival, and so missed the goblin raid by days. Mavin, who resides in Sandpoint, was wounded during the raid and would have died had the town not rallied and swiftly ended the goblin threat, allowing the injured to be found and tended to. Marten realizes how close Mavvin came to death, and curses the intellectual distraction that delayed his arrival to be there for his brother.

He has spent the first week after returning spending time with his brother, renewing their relationship. This has served to increase Marten's guilt over not arriving in town on time, and he thanks anyone he encounters who is known to have defended the town when the goblins attacked. This level of humility is very difficult for Marten, but he seeks a sort of penance, so he continues.

Description:
His receding hairline belies the many years he's spent studying the arcane arts; he is thin and stands unnaturally rigid. He dresses in an impeccable all-black suit over a white shirt with lace at the collar and peeking out from the sleeves. He has polished, black boots that come up nearly to his knees. His clothes are always prestidigitationly immaculate. His expression and speech are unabashedly haughty, as if to make up for what he considers his low birth.

His facial hair is perfection.