Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)
Tsin is just kinda looking at Duncan and Loki, still a bit in awe that we're considering this, but not seeing any real alternative... He says to the message spell... Are we really considering this? Not that I have a better suggestion, but we're running on fumes here. We can't continue to fight in this condition... Then out loud... King Merlokrep, if we do this for you we will need some rest.
Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)
I thought Merlokrep wiser than to gamble the future of his clan based on his assessment of my battle tactics... And as you most certainly know, we have come to rescue the children, and have only killed those who tried to kill us. But it is the king's decision.
Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)
I am not rich by any means, and I doubt my personal possessions interest you.
I'm lying about the existence of a rescue party (but not about about the rest, Tsin actually means to keep his mouth shut if we leave) so I'll roll bluff... Bluff: 1d20 + 8 ⇒ (17) + 8 = 25
Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)
Train takes his shot, hoping his skill doesn't fall him now that it counts.
attack: 1d20 + 4 ⇒ (17) + 4 = 21 damage: 1d6 + 2 ⇒ (1) + 2 = 3
Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)
Tsin speaks to the message spell The big bosses are coming to the elevator room through the North tunnel. Will need help fast guys! He does this as he sidesteps to the left, to get out of sight, then uses the vanishing trick. Finally ready action to backstab the first kobold (boss) that comes into view.
Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)
Tsin bravely moves to the entrance of the North tunnel, wielding his short sword. Go up Saktar, I'll do my best to hold them off here.
Ready action to attack any kobolds that come through the tunnel.
Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)
Since there is no immediate danger, Tsin goes ahead with his plan and keeps moving to the elevator room.
Once I get there, I hide and check the room for enemies. I also want to assess the state of the elevator to think about how to get back up there. If I see any foes before I get to the room I hide behind a rock and want to change my action.
Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)
Tsin says to the message spell:
Tsin runs to the rock room (double move, not 4x like I had posted). If he spots any foes along the way, he wants to quickly hide behind cover of one of the rocks and hide. Otherwise, he hides as far into the room as he can.
Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)
I back away to the tunnel entrance but I don't want to enter the main room just yet. I stay just South of Saktar.
So I back away, keeping an eye on them. If they don't follow I draw my bow and shoot at the corpse-like kobold, hoping to disrupt whatever spell he's casting: Att/Dmg: 1d20 + 7 ⇒ (3) + 7 = 101d6 + 3 ⇒ (5) + 3 = 8 I also cast a glance at the SE tunnel, is it still empty?
Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)
Tsin moves to Saktar's side to give some support, then fires an arrow at the first kobold in sight: Att/Dmg: 1d20 + 7 ⇒ (19) + 7 = 261d6 + 3 ⇒ (2) + 3 = 5 I believe that's my whole round, right?
Looks like SE is our best option guys, let's fall back
Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)
As this seems to be a somewhat defensible position, especially with Duncan by his side, Tsin decides to hold it until Loki comes through. Tsin strikes the kobold that just hit Saktar. Revenge!!!! Att/Dmg: 1d20 + 4 ⇒ (7) + 4 = 111d6 + 2 ⇒ (2) + 2 = 4
Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)
Tsin switches weapons, trading the bow for the more maneuverable short sword. Then he makes a shish-kebab out of the next kobold in the tunnel. Attack/Damage: 1d20 + 4 ⇒ (6) + 4 = 101d6 + 2 ⇒ (6) + 2 = 8 Stand back fiends! Or you WILL die today!! Intimidate: 1d20 + 2 ⇒ (4) + 2 = 6 Then in a much lower tone, to the message spell... Saktar! Loki! Let's move, we gotta go South...
Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)
Since Loki slices the kobold in half, Tsin takes this opportunity to move further back and try to keep the whole tunnel clear. So I move all the way E, and at the intersection marked with a D on the map, I "plug" the Northern tunnel so they can't trap us in.
Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)
Tsin attacks again and moves 5' to the E. Att/Dmg: 1d20 + 4 ⇒ (9) + 4 = 131d6 + 2 ⇒ (6) + 2 = 8 Come on guys, we need to fall back. It's not just kobolds, it's dozens of them!
Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)
Tsin runs down do the square SE of Loki's position, to completely block the entrance to the Eastern tunnel, while drawing his shortsword. Then he saves a ready action to attack the first kobold that gets through Loki.
Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)
If I fall back and stay behind Loki, do I block the E tunnel? If so, I don't stop there and move a bit into the E tunnel (half move) and save a ready action to fire on the first kobold I see. If I don't block, I stay there at the intersection and fire at a Kobold in the northern room.
Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)
Tsin takes a deep breath and takes a step forward, besides Loki, hands raised in the air... We are not invaders, we are rescuers!!
I believe this is a diplomacy attempt, maybe with some Intimidation thrown in. I roll with only Charisma bonus for either, so here goes... This thing I'm trying to do: 1d20 + 2 ⇒ (6) + 2 = 8
Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)
Damn guys, we'll wake the dead at this rate.
Tsin packs up his bow and moves to turn right, past the mushrooms.
If they start shrieking again I move back.
Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)
Tsin stays focused on the kobold rider.
Stealth: 1d20 + 9 ⇒ (18) + 9 = 27 Att/Dmg: 1d20 + 7 ⇒ (9) + 7 = 161d6 + 3 ⇒ (4) + 3 = 7 I don't think I have enough move to do it this round, but my goal is to end up S of Duncan, so that I can get a clear shot at the rider.
Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)
Tsin goes back behind the rocks and comes out on the other side (South of the rocks) stealthily, to shoot again. Yeah, this battle ends now!! is what he would have shouted if he wasn't trying to be stealthy, so instead he just thinks it. Stealth: 1d20 + 9 ⇒ (17) + 9 = 26 Att/Dmg: 1d20 + 7 ⇒ (4) + 7 = 111d6 + 3 ⇒ (1) + 3 = 4 Sneak dmg: 2d6 ⇒ (2, 2) = 4
Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)
Message spell:
I keep moving forward extra carefully until I can see the kobolds.
Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)
Is this the same cavern Tsin saw earlier? The one with the giant bat? Tsin looks for signs of recent passage on the N and S passageways, and takes the one that looks like it's been traveled most recently. Then he announces that choice to the message spell and tells the rest of the party to move to the intersection. By the way, did my search of the corpses in the previous room produce any treasure?
Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)
Well, I want to search the corpses and this room while I think about the way to go. I start by listening and looking down the tunnel the kobolds came through, to check if there are others coming. I think we shouldn't rush this one. Let's take some time to think this through.
I'll check the room. Then I move to the tunnel to the side, check the ground for footprints, listen, check for traps, etc. Finally, the doorway to the west. Same drill, listen, check for prints, traps, secret doors, etc.
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