Half-Orc

Tsin Tao's page

327 posts. Organized Play character for xurumanga.


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Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

Tsin simply nods his agreement.

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

I will lead you to them

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

King Merlokrep, before we go down I'd like to ensure the kids are safe and explain what's going on.
I just need a few minutes to talk to them, to ensure they get home safe. Escorted by Truescales, of course.

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

Tsin is just kinda looking at Duncan and Loki, still a bit in awe that we're considering this, but not seeing any real alternative...

He says to the message spell...

Are we really considering this? Not that I have a better suggestion, but we're running on fumes here. We can't continue to fight in this condition...

Then out loud...

King Merlokrep, if we do this for you we will need some rest.
We are tired and injured and won't be able to help much in this condition.
I would help you, if you let us get the children to safety first and get some rest.
And I would ask for nothing else in return.

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

I thought Merlokrep wiser than to gamble the future of his clan based on his assessment of my battle tactics...

And as you most certainly know, we have come to rescue the children, and have only killed those who tried to kill us.

But it is the king's decision.
What would you have from us then?

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

I am not rich by any means, and I doubt my personal possessions interest you.
But I can offer you my honor.
If you let us and the kids go, I will personally ensure the town's rescue party never leaves and they know nothing about your kingdom here.
I'm sure that's more valuable to you and your clan than any trinkets I may be carrying.
You have my word of honor!

I'm lying about the existence of a rescue party (but not about about the rest, Tsin actually means to keep his mouth shut if we leave) so I'll roll bluff...

Bluff: 1d20 + 8 ⇒ (17) + 8 = 25

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

Tsin steps back 5' to the SW and keeps a ready action to attack if any of the foes move to attack.

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

I forgot the sneak attack damage...

sneak damage: 2d6 ⇒ (2, 4) = 6

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

Train takes his shot, hoping his skill doesn't fall him now that it counts.
The caster is a wildcard so it seems to be the priority. Train emerges from concealment and ounces in the wretched kobold caster.

attack: 1d20 + 4 ⇒ (17) + 4 = 21

damage: 1d6 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

Tsin speaks to the message spell The big bosses are coming to the elevator room through the North tunnel. Will need help fast guys!

He does this as he sidesteps to the left, to get out of sight, then uses the vanishing trick.

Finally ready action to backstab the first kobold (boss) that comes into view.

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

Tsin bravely moves to the entrance of the North tunnel, wielding his short sword.

Go up Saktar, I'll do my best to hold them off here.
Once you're up there cast some more ropes down so we can all climb in a hurry.
Also, if you have any magic left that could help... I don't like our odds much right now.

Ready action to attack any kobolds that come through the tunnel.

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

Since there is no immediate danger, Tsin goes ahead with his plan and keeps moving to the elevator room.
Double move should be enough to get me to the entrance.

Once I get there, I hide and check the room for enemies. I also want to assess the state of the elevator to think about how to get back up there.

If I see any foes before I get to the room I hide behind a rock and want to change my action.

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

Tsin says to the message spell:
I'm going to scout ahead to the next room (the one with number 22 and all the rock formations) and then make it to the elevator room.
Unless you hear from me, you guys keep coming. The rock room might be a place where we could hold them if we must.

Tsin runs to the rock room (double move, not 4x like I had posted). If he spots any foes along the way, he wants to quickly hide behind cover of one of the rocks and hide. Otherwise, he hides as far into the room as he can.

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

Tsin retreats to the SE tunnel to check if it's still empty.
If I see any kobolds or other threads coming that way I want to stop and react, depending on the threat.

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

I back away to the tunnel entrance but I don't want to enter the main room just yet. I stay just South of Saktar.
It seems these kobolds are holding off their attack at their master's command, but if they change their minds I don't want them to be able to storm the room and surround us.

So I back away, keeping an eye on them. If they don't follow I draw my bow and shoot at the corpse-like kobold, hoping to disrupt whatever spell he's casting:

Att/Dmg: 1d20 + 7 ⇒ (3) + 7 = 101d6 + 3 ⇒ (5) + 3 = 8

I also cast a glance at the SE tunnel, is it still empty?

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

We're in it now, there's nothing to do but push forward, Tsin thinks, and with a shrug strikes at the wounded kobold in front of him.

Att/Dmg: 1d20 + 4 ⇒ (7) + 4 = 111d6 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

Tsin steps forward and attacks the kobold in front:

Att/Dmg: 1d20 + 4 ⇒ (12) + 4 = 161d6 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

Replacement for previous post

Tsin moves ahead of Saktar while drawing his short sword, to provide some meager melee support.

He then stands ready to attack the first kobold that comes near.

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

Tsin moves to Saktar's side to give some support, then fires an arrow at the first kobold in sight:

Att/Dmg: 1d20 + 7 ⇒ (19) + 7 = 261d6 + 3 ⇒ (2) + 3 = 5

I believe that's my whole round, right?
Can we see how many kobolds there are down this tunnel?

Looks like SE is our best option guys, let's fall back

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

Tsin moves South while drawing his bow, then fires an arrow at the first kobold in line.

Att/Dmg: 1d20 + 7 ⇒ (3) + 7 = 101d6 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

As this seems to be a somewhat defensible position, especially with Duncan by his side, Tsin decides to hold it until Loki comes through.

Tsin strikes the kobold that just hit Saktar. Revenge!!!!

Att/Dmg: 1d20 + 4 ⇒ (7) + 4 = 111d6 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

Tsin switches weapons, trading the bow for the more maneuverable short sword. Then he makes a shish-kebab out of the next kobold in the tunnel.

Attack/Damage: 1d20 + 4 ⇒ (6) + 4 = 101d6 + 2 ⇒ (6) + 2 = 8

Stand back fiends! Or you WILL die today!!

Intimidate: 1d20 + 2 ⇒ (4) + 2 = 6

Then in a much lower tone, to the message spell...

Saktar! Loki! Let's move, we gotta go South...

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

An arrow flies down the N corridor, aimed at the closest kobold...

Atk/Dmg: 1d20 + 7 ⇒ (17) + 7 = 241d6 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

Since Loki slices the kobold in half, Tsin takes this opportunity to move further back and try to keep the whole tunnel clear.

So I move all the way E, and at the intersection marked with a D on the map, I "plug" the Northern tunnel so they can't trap us in.

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

Tsin attacks again and moves 5' to the E.

Att/Dmg: 1d20 + 4 ⇒ (9) + 4 = 131d6 + 2 ⇒ (6) + 2 = 8

Come on guys, we need to fall back. It's not just kobolds, it's dozens of them!
We need to find a place we can defend.

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

Actually, Tsin attacks the kobold to his left instead of saving a ready action.

Att/dmg: 1d20 + 4 ⇒ (10) + 4 = 141d6 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

Tsin runs down do the square SE of Loki's position, to completely block the entrance to the Eastern tunnel, while drawing his shortsword.

Then he saves a ready action to attack the first kobold that gets through Loki.

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

If I fall back and stay behind Loki, do I block the E tunnel?

If so, I don't stop there and move a bit into the E tunnel (half move) and save a ready action to fire on the first kobold I see.

If I don't block, I stay there at the intersection and fire at a Kobold in the northern room.
Att/Dmg: 1d20 + 7 ⇒ (8) + 7 = 151d6 + 3 ⇒ (5) + 3 = 8

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

EDIT on previous post:

I say the same thing but wait for Loki's action before I act.

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

Guys, hate to be the one to say this, but... time to run!!

Tsin starts running down the East tunnel, looking back to see if anyone needs help.

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

Tsin takes a deep breath and takes a step forward, besides Loki, hands raised in the air...

We are not invaders, we are rescuers!!
Release your prisoners to us. Your tribe doesn't need to suffer more because of this!

I believe this is a diplomacy attempt, maybe with some Intimidation thrown in. I roll with only Charisma bonus for either, so here goes...

This thing I'm trying to do: 1d20 + 2 ⇒ (6) + 2 = 8

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

Damn guys, we'll wake the dead at this rate.
Let's just move on, yes?

Tsin packs up his bow and moves to turn right, past the mushrooms.
As he approaches, he keeps an eye on the things, ready to dodge if they try to attack.

If they start shrieking again I move back.

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

Tsin goes back 15' and shoots one of the mushrooms.

Attack/Dmg: 1d20 + 7 ⇒ (9) + 7 = 161d6 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

Actually it may be better to go right.
The alarm has already sounded, so let's head towards what they're trying to protect.
Hopefully it's the remaining prisoners.

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

It all looks the same to me guys. Let's head left.

I wait a few seconds for any disagreement then head left :)

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

I look for tracks and check for sounds at the intersection.

If nothing, I say we go left.

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

Tsin stays focused on the kobold rider.
He moves stealthily SE and attacks:

Stealth: 1d20 + 9 ⇒ (18) + 9 = 27

Att/Dmg: 1d20 + 7 ⇒ (9) + 7 = 161d6 + 3 ⇒ (4) + 3 = 7

I don't think I have enough move to do it this round, but my goal is to end up S of Duncan, so that I can get a clear shot at the rider.

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

G$*$@#n it, die already!!

Tsin shoots at the rider again and moves back into cover afterwards.

Att/Dmg: 1d20 + 7 ⇒ (10) + 7 = 171d6 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

Tsin goes back behind the rocks and comes out on the other side (South of the rocks) stealthily, to shoot again.

Yeah, this battle ends now!! is what he would have shouted if he wasn't trying to be stealthy, so instead he just thinks it.

Stealth: 1d20 + 9 ⇒ (17) + 9 = 26

Att/Dmg: 1d20 + 7 ⇒ (4) + 7 = 111d6 + 3 ⇒ (1) + 3 = 4

Sneak dmg: 2d6 ⇒ (2, 2) = 4

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

I sneak from behind the rock and fire a shot at the kobold, you know, to kill it...

Stealth: 1d20 + 9 ⇒ (11) + 9 = 20

Att/Dmg: 1d20 + 7 ⇒ (13) + 7 = 201d6 + 3 ⇒ (6) + 3 = 9

Sneak dmg: 2d6 ⇒ (5, 4) = 9

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

I try to get rid of the slime!

Strength (DC15): 1d20 + 2 ⇒ (14) + 2 = 16

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

I keep moving/wobbling towards the group as fast as I can, in retreat mode.

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

Fortitude: 1d20 + 4 ⇒ (8) + 4 = 12

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

I whisper to the message spell
F$&*in kobolds slimed me! There's one kobold and two slurks at least.
I'm moving back, you guys come forward.

Then I move back as far as I can (withdraw).

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

I whisper really quietly:
Can't talk now

Then I move forward again, doubly careful. Same plan as before.

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

No, I stop and stay silent for a while, hidden.
If I hear or see anyone coming my way, I start moving back slowly.

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

Message spell:
Guys, I'm closing in on some kobolds just a short walk in the Northern tunnel after the intersection.
Wait at the intersection until I scout this out.

I keep moving forward extra carefully until I can see the kobolds.
I move slower to enhance stealth and check for traps on the way.

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

Survival: 1d20 ⇒ 14

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

Is this the same cavern Tsin saw earlier? The one with the giant bat?

Tsin looks for signs of recent passage on the N and S passageways, and takes the one that looks like it's been traveled most recently.

Then he announces that choice to the message spell and tells the rest of the party to move to the intersection.

By the way, did my search of the corpses in the previous room produce any treasure?

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

Well, I want to search the corpses and this room while I think about the way to go.

I start by listening and looking down the tunnel the kobolds came through, to check if there are others coming.

I think we shouldn't rush this one. Let's take some time to think this through.
Can someone check the corpses for valuables or info?
Someone should keep watch on this tunnel in case the boss comes back with more friends. Duncan?

I'll check the room.

Then I move to the tunnel to the side, check the ground for footprints, listen, check for traps, etc.

Finally, the doorway to the west. Same drill, listen, check for prints, traps, secret doors, etc.

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