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I’m prepping for the final and had a question about Soul Lash. My PCs are always running Death Ward. The Soul Lash description says “dark” energy and “destructive” energies. These are more flavor than mechanics. But it seems “logical” that it would be negative energy swirling about. Is it just straight damage? ![]()
Thadyne wrote:
They were aware of kidnapping and time element. And the AP being on rails. You've offered up a good solution. I could also amp it up to make it unwinnable and let them go out as martyrs.....muhaha ![]()
I know this is an old AP but I was hoping to get some thoughts on my current campaign. My group out smarted themselves. They researched Renchurch’s location and then in meta, decided they had that much time to craft and purchase, even teleported Absalom to make sure the it Emser they wanted could be secured. The plan of course to make up for the down time by then teleporting to Renchurch. This of course failed because of the teleport traps. Now they are behind schedule. Much has been made throughout the campaign that the campaign is both on rails and on a timer. That time is of the essence in stopping The Whispering Way. The biggest goal in playing is for everyone to have fun and they have developed clever ways to make up for a lack a downtime and meager treasure. They have also turned themselves into a juggernaut that only gets challenged during encounters if they get sloppy. So do I each them a lesson about meta and have the Whispering way succeed because of the extra time they gave them? Do I wave it off and proceed? Or do I proceed with a higher level of lethality because they allowed a lesser version of the Tryant be created? I’ve played with the idea of them reaching Grey Friar to find him scrying the scene atop the Gallowspire, to witness the transformation and A) it’s failure thus concluding the AP with a bittersweet conclusion or B) succeeding and ushering in a 1,000 years of suffering across the land. ![]()
h4ppy wrote:
How about at the Goblin Fortress? Are you adding an additional 2 for more nasty? That's the way we went. ![]()
I was torn as well which is why I posted. After I posted I noticed solo players using 4 heroes. So basically their game play is more rewarding than us playing one each. I'm backing out the character add-on and then we'll play 2 heroes each. This will improve our loot opportunities AND make it easier to win. Now that certainly seems counter to the spirit of the game doesn't it. kysmartman wrote:
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I am using the Character add on deck. So if in an alternate universe where I don't have acquisition disorder I'd have never bought them and ADDED them, then my game experience would be better. May be instead of setting up the four other players I'll just back out all the character add-on deck. Flat the Impaler wrote:
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Forgive if there's another thread on this. After playing 2 heroes at home through up to Skinsaw, I got to play at a Con with 6 players. I figured this would allow me to see if I had bad assumptions or misinterpretted something (I did but I contributed to others understanding as well) Anyway as we were reviewing the 6 hero decks it became immediately obvious to me that having only 2 hero decks set up in my home game was causing the lack luster boon selection during our play. As I've said we're up to Skinsaw and my Valeros deck is hardly different from its initial setup. So I set up 4 other heroes and then parked them in the box to improve my chances.I used Seoni and Ezren to help my friend's Kyra find better divine and I used Merisiel and Harsk to move out some of tiny blades! Anyone else do this? ![]()
Was I the only one to choke on paying more for the shipping than the comic? I'll support the local comic bokstore at the risk of missing the exclusive covers (and yes I know if I get all 5 the shipping cost would be more reasonable and yes if i had another subscription they'd all come together but I'm not a collector and the monthly onslaught of supplements is more than I chose to keep up with!) ![]()
This is the first time I’ve had to GM for a PC running a Summoner. The PC was felled in battle (-2HP) and I told him his Eidolon was banished per APG page 55 last sentence of first paragraph, right hand column. No argument there but we’re unsure of when the Eidolon could be re-summoned. If the Eidolon had died it would be 24 hours but there's no mention of a "cool down" for the it being banished by spell or Summoner death. Assuming the battle is over, and the party is willing to wait for the revived Summoner to perform his minute long ritual can the Eidolon return? ![]()
DM Wellard wrote: Number of Buildings per city is limited by Kingdom Size as well..apart from the one house per turn you can automatically build One of my snooping players read this and wanted to know why they weren't getting their "automatic" house every month. (reading auotmatic to mean free) More precise language would be: "The first house you build during any Improvement Phase
Tsk tsk players stay out! ![]()
I see there was some problems with the auto-populate for the GM and issues with entering it. Has that been corrected? I planned a session a month ago and couldn't report it because it said the GM didn't exist when I entered my number. So I assumed I wasn't in the system yet. A month later it still doesn't work so I checked the message board to find others had the problem back in May. Interestingly when I typed a bumber 6,000 less than my number it did not report that the GM didn't exist (paraphrasing error). What am I doing wrong? I have a session number (now canceled in fustration).
Someone suggested to someone else delete it and start over?? ![]()
Newbie question. We've been playing PFRPG for 4 months now after a long (2e) break from gaming. When I came back 4e was launching and after comparing I chose PFRPG. I've been using the Pathfinder Wiki to add crunch but now I'm sort of in a bind. I've two new players to the Kingmaker series that chose to be Numerian Barbarians with a back story of fleeing from the Technica League. I've a couple players short this week so I wanted to do a flashback session that involved their flight but other than an unlnked refernce to Gearsman in tyhe Wiki I can't seem to find anything on them. Can anyone help me out with a source book that would have them? I understand that the campaign setting predates the PFRPG launch and I've held off on purchasing the setting in OGL as I understand that a PFRPG version will be out eventually. Can someone point me to some OGL stat info that I could convert? I could wing this but I don't want to clash with other source material if I can help it. thanks! ![]()
This is a way old thread but if someone sees this could they tell be where in the rules book it says you can't move-attack-move assuming the moves don't exceed total movement? This comes up when one of my players can't reach the lead enemy, typically a spellcaster, and they want to whack a henchman on the way to the main guy rather than move only. They are willing to accept the AoO of course. Thanks! ![]()
Cosmo wrote:
Thanks! I'm most anxious to read this and hope to get a local group going. After a 2 decade hiatus from gaming, I've found the Pathfinder product line to most closely capture what I fondley remmber about those late night gaming sessions! ![]()
I placed an order back on 3/17. below is a copy of the email sent. I assumed that it menat the core book was shipping but the AP wasn't available to ship. I thought I remembered a 3/31/10 release date for that so I waited until today.I logged and I don't see a PDF and my subscription shows #32 with a shipping fee. From everything I can see, I didn't get shipped or charged for #31. But I'll get #32. I've read other customer comments and it seems that some rec'd theirs near my order date and others rec'd theirs toady. Should I cancel my subscripton and try again? If the others got theirs back on 3/17 why should I have to pay handling twice when it could have come with the core book? Thanks,
"The order contains the following items: 1 x Pathfinder Adventure Path Ongoing Subscription @ 30% off cover price1 x Pathfinder Roleplaying Game Core Rulebook (OGL) Hardcover @ 49.99 = $49.99 Subtotal (2 Items): $49.99Shipping & Handling: $9.25Shipping & Handling Discount: - $0.64-----------------------------------Order Total: $58.60"
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