Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2
"Commander, I have mechanical training, with specialization in demolitions like this," Janitor speaks up, sliding his knife back into its sheath. "I can ride out on my own or with Arana, assist the other team with setting up the ordinance, and meet you back at the rendezvous point. If that's acceptable, of course." The trooper seems to be barely waiting for Zaleos's go, already tensed to head out.
Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2
I think the general consensus is that going with the ambush is likely the better option. Spending the Destiny Point could potentially lead to less conflict... but we still face the trouble of having relatively low Computer Use in the party. Whereas you, Darius, happen to be quite adept at stealth, as well as combat.
Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2
Figured we should move to Discussion to figure out how we want to do this. The first option seems like a bad call--while most of us are at least decent at Stealth, I see a distinct lack of Deception and Streetwise in our group, so we probably don't want to make anyone roll those. Option 2 is a good possibility: as I said most of us are good at Stealth, and Karval and I both have a good Melee skill (Karval is overall better, I believe). Alternatively, if we're willing to risk it, Darius has the best Stealth skill in the party and a strong Ranged (light) skill, so he could go for that again. Option 3 doesn't seem like a great plan, especially if we don't have a jammer, since I think the highest roll in the group is 1d8+2d12. These are just my thoughts, but it seems to me that we'd be best off having someone attempt to sneak up and take the Rebels out from behind.
Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2
Surveying the area, Janitor slips into some thoughts of the last time he was here, and only notices the Rebels sweeping the area after it's too late to stop them. He grabs his pistol and dashes over to Zaleos. "Commander, a Rebel patrol sweeping the area has moved to the turret officer Kyton was moving to. Should we intercept and provide assistance?" It's clear from the clone's tone and body language that he wants to move to assist the other team.
Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2
Janitor also hunkers down in a good spot, trying to keep an eye on everything at once, and still grumbling about the fact he should have brought his carbine. He keeps his blaster pistol in hand and has shifted his knives to be easily drawn if needed. Perception: 2d8 ⇒ (5, 7) = 12
Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2
Janitor nods and begins checking his weapons. "Roger that, Commander." The trooper immediately begins searching for a good spot to perform overwatch. Wish I'd brought my carbine.
Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2
Janitor pauses as the group rendezvous with old allies to survey the city and mentally go over the route they just took. We've done well so far. Darius is a good kid, knows his way around the shadows. Hope we finish soon. Then he's drawn out of his thoughts by Karval's voice, and he turns to face the others. "Agreed," Janitor says, shifting the pack he's carrying to draw attention to it. "I've still got the ordinance we were given for the mission, so it shouldn't be too problematic to rig it up and blow the guns." He blinks, seeing Zaleos holding Yallie's hand, then realizes they're talking to other operatives, possibly superiors, who might not even know Janitor well, if at all. "By the way, Trooper A-Three-Three-Seven reporting, Codename 'Janitor.' Will the end of the op be a joint effort, or am I safe in assuming you have your own objectives to take care of?"
Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2
Janitor takes in his surroundings and tries to gauge where the group is in the city. "I've been here before... during the Clone Wars. Came to deal with some Separatists, didn't stay long because they had a good hold..." He shields his eyes with a hand and peers off down a street. "So if we're here, then..." Streetwise: 2d8 + 2d6 ⇒ (4, 6) + (5, 5) = 20 2 Successes, 5 Advantages
The trooper shakes his head. "No, it's been too long, and we didn't move around the entire city here." He shrugs and exhales. I will use my Advantages to give Karval and Darius boosts; hopefully they'll succeed.
Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2
Coordination: 3d8 + 1d6 ⇒ (2, 7, 5) + (6) = 20 2 Successes, 3 Advantages
Janitor quickly begins to lose control of the speeder after shooting out from the shuttle's small bay, desperately trying to dodge buildings and trees. He's piloting equipment based on vehicles he worked with years before, and without time to reacquaint himself, the trooper quickly finds himself headed for a tree. He has just enough time to shout "Bail!" before launching himself from the bike, but he still slams into the tree chest-first, and the wind knocks out of him as he lands heavily on the ground. After a few moments, he gives a groan and pushes himself to his feet, a hand on his ribs to make sure they aren't broken. Wheezing air in and out of his lungs, he catches sight of Zaleos and Arana and gives a wave before glancing around his own wreckage. "Karval? Darius? You okay, brothers?"
Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2
Janitor also mounts a speeder bike and goes over the controls briefly in his head. Accelerator, brake thrusters, drift control, front blaster cannons... Hope I remember how to use this thing. He motions for one of the others to ride behind him and, when the hatch opens, he kicks off from the ground and powers it on. Planetary Piloting: 3d8 ⇒ (7, 8, 8) = 23 Success, 5 Advantages
Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2
Janitor nods. "I'd rather not leave anyone onboard and chance getting shot down. If we can set it to autopilot, have it hover, that'd be best. Frankly, I don't trust the rebs not to shoot down a ship over civilians."
Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2
"Getting the shuttle to continue toward another 'target' while we move separately sounds great," Janitor comments. "Question is if we can get it to work, where to send it, and how we get off without things getting suspicious. I'm guessing at least one of us will have to jump, even if we do a temporary landing."
Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2
Janitor glances to the others as they share congratulations. We just did our jobs, like we're supposed to. Why are we-- He then nods to himself. Right. Not with brothers anymore. A moment too late, he gives a grin to the others. As Zaleos and Karval discuss plans to bring down the defenses, Janitor clears his throat loudly. "We were given explosives for this purpose," Janitor comments, patting the pack that's carrying said devices. "Probably our best option."
Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2
After helping to get the ship off the ground, Janitor moves to take over the hardware, manipulating systems to get the craft into prime condition and keep everything running smoothly. Mechanics: 1d8 + 2d12 ⇒ (4) + (4, 11) = 19 4 Successes, 2 Advantages
"Bumpy's right, commander. She's still not in perfect condition yet..." The trooper continues to work, muttering to himself and the ship as he does so.
Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2
Janitor lays down fire around his fellow Mandalorean, blaster bolts flying in at those untouched by the gladiator's flashing blade. Attack: 3d12 + 1d8 + 1d6 ⇒ (12, 3, 2) + (3) + (5) = 25
With GM Approval, I'd like to use my Triumph to "do something vital to the scenario" and get the ship ready to move right away. If that's allowed, Janitor offers the advice below--if not, I'll just activate a Crit on the minions. Either way, I'm then spending 2 maneuvers to run to the ship, taking 2 Strain to do so. After blasting more of the Rebels into oblivion, the trooper rushes onto the shuttle behind the others, and glances around. "Running diagnostics to get ready--takes too long. I learned a backdoor you can use to get by it, should still work, you just hit those--" The veteran walks the others through the much quicker process to get the ship up and running immediately as he keeps an eye on proceedings outside.
Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2
Janitor assesses the situation for a moment. The dockworkers may have sided with the rebels, but in the end, they're more like civilians. As far as he can tell they're unarmed, and they haven't made any attacks against the group beyond doing their jobs. But they're with the enemy, and they're an active detriment to the cause of the Empire. The cause of justice, law, order. The one group that might bring some level of peace to a war-torn Galaxy. Sacrifices have to be made, sometimes. Attack with True Aim: 4d12 ⇒ (4, 10, 12, 8) = 34
The trooper acts with cool precision and efficiency, firing a pair of shots at the dockhands left standing after Arana's grenade. The first of the workers is caught at the base of the neck, and he gives a cry as he falls. The second turns and catches the second bolt of energy in the temple, and he too crumples to the ground. Janitor lowers his pistol after a moment and begins moving to the shuttle, Arana's call shaking him from his brief reverie. Taking 2 Strain for the second maneuver.
Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2
Seeing Darius aim for the sergeant's head, Janitor whips out his blaster pistol and begins shooting at the Rebel infantry near the group, aiming his shots steadily. (That is, using my True Aim talent and attacking Rebel Infantry Group A) Blaster Pistol Attack: 4d12 + 1d6 ⇒ (9, 1, 11, 9) + (2) = 32
Critical: 1d100 + 20 ⇒ (73) + 20 = 93
The trooper unleashes several bolts of energy that blast into the soldiers, catching them in shoulders and guts, making it difficult for them to act. This on top of 10 Damage.
Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2
I was about to post my actions when I realized I should check on a couple things. Firstly, I'm guessing my talent that adds to Critical Injury results will only ever apply when I deal a critical hit, which is triggered by getting a number of Advantages on my roll determined by my weapon. However, I have another talent that lets me "use a maneuver to gain the benefits of aiming and upgrade the combat check by 1." I know how aiming works since you put it in the campaign info tab, but what would the upgrade do?
Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2
As Zaleos draws his blaster, Janitor slips his own out of its holster and points it at the nearest rebel. Cool: 1d8 + 1d12 ⇒ (6) + (5) = 11
Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2
Personally I'm unsure of what to do. Janitor isn't much help until he's actually in a fight, and his personality isn't the leading type who's going to try and fast-talk past these guys or anything.
Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2
Much as I'd love to try and steal the Millenium Falcon, it seems like a very--VERY--risky idea. Not to mention I feel like Han Solo's the kind of guy who'd booby trap it.
Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2
Janitor quickly surveys the ships before them. Feeling Karval's nudge, he glances to the other Mandalorean and follows his gaze to one of the Lambdas. The trooper gives a small nod and whispers to Zaleos. "Commander, one of the Lambda shuttles would be best, I think."
Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2
Janitor shrugs at Darius's suggestion. "Good thinking, kid, but that'll definitely draw attention and alert the rebs. Plus, the more operable this station is by the time we claim it, the better. I'd rather not go blowing up anything that doesn't need it." The trooper then nods at Zaleos's idea. "Good thinking, commander. We'll run interference." However that works. Basically Janitor's less going to cause a distraction and more going to keep an eye out for any rebels looking suspiciously at the group--Zaleos specifically. Perception, perhaps?
Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2
Janitor grins and gives a mock salute. "Yes, ma'am." He stands by as Arana starts disabling the door, frowning as she struggles with it. "Here, you mind if I help?" He gingerly reaches over and takes the tools. "Some of these things are a real pain in the--well, I'm sure you know how it is." He gives her another small grin as he gets to work. Mechanics: 2d12 + 1d8 + 1d6 ⇒ (4, 8) + (3) + (4) = 19 5 Successes, 2 Advantages
"...And that should do it." The trooper leans back and gives a look at the console, then looks to Darius. "Hey, you see that the controls here are a little screwy, right? Looks like somebody came in here and jury-rigged it together at some point. Keep an eye out." Spending my Advantage to give Darius a Boost to his check.
Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2
Janitor frowns at the suggestion of using the bombers, thinking it very risky, but he raises an eyebrow at Arana's suggestion. "Interesting. Simple, effective, not messy. Leaves them for the taking, as well. Commander, I'm inclined to go with Arana's plan," he muses, turning to Zaleos. "As for the tool, I know something about mechanics, if that's what you've got in mind."
Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2
Not wanting to arouse any more suspicion, Janitor simply walks around the base, trying to recall everything he knows about this kind of setup. Time to take a risk. Knowledge Education: 3d8 ⇒ (3, 6, 5) = 14 1 Success, 2 Advantages
Unfortunately, his mind is distracted and he can't summon any useful information whatsoever.
Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2
Zaleos, I think you have 1 Failure and 1 Threat, not 9 Failures. Otherwise we're in some deep trouble... Janitor lets the others do the talking. He simply lets the guards do their job, and hopes they don't recognize his face. [i]Acting like you have something to hide is the best way to stand out. Look like you belong somewhere, and people will assume you will.[/ooc] Cool: 1d8 + 2d12 + 2d6 ⇒ (8) + (8, 9) + (6, 6) = 37
Shanosuke, I see under the Campaign Info that you can trade 2 Advantages for "a Boost die to ANY allied character's next skill check, even the active character." Does that mean I could use 2 of my 5 leftover Advantages to get a couple boost dice on this roll? Otherwise, does anybody wanna use some advantages to help me out?
Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2
Yep, sounds fine to me. Not quite sure what I'd roll for this if anything, though. Janitor nods and glances to Zaleos for confirmation of the plan. "Right. Now, let's see if we're looking ship-shape..." The trooper begins to go over each person in turn, checking that everything's secured properly, any labels or tags are in the right place, and otherwise ensuring they all look the part. He does a brief demonstration of how to hold a helmet properly when awaiting the call to the front lines, and double-checks their weapons and gear to make sure it doesn't look too outlandish. "Of course, these are the Rebs we're talking about, so a few minor discrepancies shouldn't matter too much. They're nowhere near as organized as the Empire."
Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2
Janitor springs forward and launches a powerful haymaker at the nearest pilot. Manuever to move to engaged range, followed by an action to attack. Attack: 1d8 + 2d12 + 1d6 ⇒ (3) + (3, 4) + (4) = 14 Success, Success, 2 Successes, Success+Advantage
His fist connects against the pilot's jaw with a crunch.
|