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![]() I'd like to see that the SKILL trait in feats has a different color than the other traits - for example blue instead of red. That would make them stand out more, for example in lists of Archetype feats, where it is very easy to overlook that one of the feats is a Skill feat, and not a regular Archetype feat. ![]()
![]() Right now there will be an influx of new players, many of which coming from 5e. There is of course a FAQ/Errata page with "/faq" in the URL, but it is really just an Errata page, with only a select few (recently added) clarifications. I'm guessing that you guys have answered a lot of questions on these forums, and that some may have boilerplate responses you can copy/paste when replying to questions. (I know I have when answering Gloomhaven questions - on my phone I have 10-15 commonly used snippets that I copy/paste instead of typing in when I answer questions on Facebook.) So - I'm wondering if we fans perhaps could help Paizo compile a list of FAQ entries to help new users - especially rules 5e players often get wrong. Even if they are clearly answered by looking in the rule book - if we have a good FAQ we can help ease new players into the world of PF2 and help them have a better experience for it. And of course the FAQ should be filled with keyword links to Archives of Nethys - it is awesome that we have such a resource for Pathfinder. :) This could for example be:
We should also specifically add answers with special cases for those fiddly situations - like how Cloud Jump, Sudden Leap and similar feats work with both vertical and horizontal jumps - it is not at all clear from the rules how that work. Sure - the community may have found the correct answers, but it would require fiddly searching to locate the correct answer. Things like that should be in the FAQ. We should also add FAQ sections for the Beginner Box. The Beginner Box may be the entry point for many, many players, and many aspects are not covered in the rules there at all.
There should be a list for the Beginner Box (and we'd probably need blessing from Paizo to do that, as the list would contain contents from the adventure) with instructions for how to adjust the various encounters for parties of for example 2, 3, and 5 players.
Beginner Box wrote: Before starting, get the giant rat pawns from the box. You’ll need one giant rat for each player. ...And so I expected the remaining encounters to also tell you how to adjust them - but there is (as far as I can see) no other information in the box what so ever as for how to scale the encounters. There should also be mentioned that you could scale the difficulty up or down depending on how well the players are doing and how experienced they are. This scaling information should very much be in the FAQ for the Beginner Box!So - what do you think? Wouldn't it be a good idea to expand the FAQ?
And remember - if the question is asked a lot on the forums, it deserves to be in the FAQ, even if the answer is right there in the rules if you know where to look. ![]()
![]() But animal familiars and companions do have the Animal trait. Well - if you have an updated rule book. My own rule book PDF says:
CRB page 217, Familiars wrote: You choose a Tiny animal as your familiar, such as a bat, cat, raven, or snake. Some familiars are different, usually described in the ability that granted you a familiar; for example, a druid’s leshy familiar is a Tiny plant instead of having the animal trait. So - for example a Leshy familiar is a Plant and by implication have the Plant trait, while Tiny Animal familiars are animals and thus have the Animal trait. This should have been more explicit in the rule book, but it is quite clear from the context that they are animals and have the animal trait (unless they're something else and have a different trait).This also goes for animal companions:
3rd printing errata wrote: Page 214, 217: Animal companions don't technically ever say they are animals, even though some later companions that aren't animals mention they have the "dragon trait instead of the animal trait" for instance. Therefore, change to say "Your animal companion has the animal and minion traits."
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![]() My take:
AoN wrote:
If I as a normal human tried to walk through a corridor about 1.5 feet (or 45cm) wide, it would be narrower than the width of my shoulders (let's call my shoulders two feet wide). I could easily walk down the corridor, but maybe not at full speed, since I would have to walk a bit sideways. In other words - difficult terrain; half speed. A corridor that is tall enough, but just a bit narrow - that's merely difficult terrain. (In a previous job there was an gap between two pillars less than a foot wide, that I regularly used as a shortcut, even though I'm 6" tall.) Trolls can move sideways too!Now if I instead as a normal human tried to get through a tunnel that was only 1.5 feet wide and 1.5 feet tall, then I would have to squeeze. Or for that matter a tunnel 2 feet wide and 2 feet tall. That would be bothersome, and I'd probably have to roll for Acrobatics in a squeeze check. There's quite a bit of difference between an opening (or hallway) that is small, vs one that is merely narrow. As a biped I can easily get through tall but narrow corridor, while I would move very slowly through a corridor that was wide, but low. So - I would definitely rule that a Troll could walk down a 5ft wide (but tall) corridor just fine - that it was merely difficult terrain.
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![]() Just like the base Strike action says to target a creature and not a square - but you can still specifically target a square with a Strike.
CRB, p 471 wrote: You attack with a weapon you’re wielding or with an unarmed attack, targeting one creature within your reach (for a melee attack) or within range (for a ranged attack). Such attacks and flat checks should be rolled by the GM anyway - who could be content with rolling a check or two if there are doubts if there are unnoticed/undetected enemies. If there was only one potential creature that could have been in the targeted area, the GM could roll a single extra roll - and maybe the creature was in the targeted area, and maybe it wasn't. I think it would be quite reasonable to allow a barbarian (or fighter, mauler etc. with similar abilities) to attack with a whirlwind attack even if there are no visible targets - to do a large swipe in the underbrush, trying to hit hidden goblins or similar, or for example to try to hit an invisible creature. Just like you (by the book) can use several Strikes to attack several squares, hoping to hit enemies. ![]()
![]() If you felt with your hands for a completely clear glass wall you knew was there you'd in real life be able to feel exactly where it was with your hands (touch should IMHO be considered a precise sense with range touch) and strike it quite well with a hammer, even if it was completely clear and "invisible". I'd say that you could "observe" it with the precise sense "touch".
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