Adivion Adrissant

Trogustiano Jeggare's page

21 posts. Alias of Havocprince.


Race

Human

Classes/Levels

Summoner 1 (Master Summoner)

Gender

Male

Size

5'7"

Age

28

Alignment

LE

Deity

Asmodeus (Openly) Abadar (Secretly)

Strength 8
Dexterity 12
Constitution 12
Intelligence 16
Wisdom 8
Charisma 18

About Trogustiano Jeggare

Init +1; Senses Perception -1
- - - - -
DEFENSE
- - - - -
AC , touch , flat-footed
hp 9/9
Fort +1, Ref +1, Will +1
- - - - -
OFFENSE
- - - - -
Speed 30 ft

Melee

Ranged

Combat Options
- - - - -
STATISTICS
- - - - -
Base Attack Bonus +0; CMB -1; CMD 10

Feats
Spell Focus(Conjuration), Skill Focus (Knowledge History)

Skills
Diplomacy [CHA] 1 rank +11
Knowledge (Arcana)[INT] 1 rank +7
Knowledge (History)[INT] 1 rank +10
Knowledge (Religion)[INT] 1 rank +7
Spellcraft [INT] 1 rank +7

Background Skills
Knowledge (Geography)[INT] 1 rank +7
Knowledge (Nobility) [INT] 1 rank +7

Traits
World Traveler (Diplomacy)
Boarded in Cheliax

Racial
Silver Tongued: Human are often adept at subtle manipulation and putting even sworn foes at ease. Humans with this trait gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature’s attitude, they can shift up to three steps up rather than just two. This racial trait replaces skilled.

+1 Feat

Class
Starting at 1st level, a master summoner can cast summon monster I as a spell-like ability a number of times per day equal to 5 + his Charisma modifier. The summoner can use this ability when his eidolon is summoned. Only one summon monster spell may be in effect while the eidolon is summoned. If the summoner’s eidolon is not summoned, the number of creatures that can be summoned with this ability is only limited by its uses per day. This ability otherwise functions as the summoner’s normal summon monster I ability. Other than these restrictions, there is no limit to how many summon monster or gate spells the summoner can have active at one time.

9/day

Eidolon, Lifelink

Spells 1st 2/day
0th Detect Magic, Light, Mending, Message
1st Identify, Unseen Servant

Languages
Common, Infernal, Halfling, Polyglot

Equipment
Weapons

Armor

Wealth

Carrying Capacity
Light:
Medium:
Heavy:
Current Load:

Rilanna:
Ancestor eidolon shaped like a the halfling friend who died for befriending him.

Init +2; Senses Perception +3
- - - - -
DEFENSE
- - - - -
AC 15, touch 13, flat-footed 13
hp 7/7
Fort +3, Ref +2, Will +2
- - - - -
OFFENSE
- - - - -
Speed 20 ft

Melee

Ranged

Combat Options
- - - - -
STATISTICS
- - - - -
Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 13
Base Attack Bonus +1; CMB +2; CMD 14

Racial
Small
Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb checks.
Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.
Keen Senses: Halflings receive a +2 racial bonus on Perception checks.
Feats
Skill Focus (Cook)
Skills
Profession (Cook) 1 rank +12
Profession (Seamstress) 1 rank +1
Perception 1 rank +3
Climb 1 rank +5
Evolutions
Skilled(Profession:Cook)

15 Things:
Signet Ring
Jeweled Locket with cameo of mother (50Gp)
Bloodstone ring (50gp)
Old braided bracelet (Last gift given by deceased friend.)
Masterwork Backpack
Waterskin
Money Pouch
Soap in waterproof packaging
Charcoal sticks
Dagger
Large Chest
Stiletto Boots
Holy Text of Asmodeus
Holy Text of Abadar
Silver Holy Symbol of Abadar

5 min:
1) I'd like 5 points that capture the concept and story of the character. More are welcome, but no less than five.

Noble Fop. Chelexian. Secret adherent of Abadar. Sheltered. Greedy. Coward.

2) Two goals that you'd like the character to accomplish in-game.

Grow to be less greedy and cowardly and become a strong man in control of his life.
Build a legacy.

3) Two secrets, one the PC keeps to himself, and one kept from the PC. I'll come up with a third that both the character and player aren't aware of, in hopes of shocking surprises within the storytelling.

He hides his religious inclination and his serious side, being the image of a good chelexian citizen has been all that has kept him alive.

He does not know that he was the product of an affair his mother has kept hidden all this time.

4) 3-5 people that are tied to your PC by blood, love, rivalry, honor, etc. I'd like at least one enemy in a set of three or four, with no more than two for a set of five. PLEASE consider the players reference guide for ideas.

His sister owns a merchant's guild out of Korvosa, they are on lukewarm terms as she thinks he is a useless fop. Isabella

His widowed mother back in Cheliax, treated him like dirt as he reminds her of the one thing she could not truly possess. Eliana.

A spurned lover and aspiring cleric of Callista who has vowed revenge. Roderick Maris

The house slip, and secretly his only real friend whipped to death in front of him. Kithlee.

5) Three key memories that define your character as the person they are at the time of submission.

His memory of his mother's abuses heaped upon him.

The death of the only person who was ever kind to him.

6) Finally, I'd like you to include with your submission a fear or paranoia that causes your character to shiver, cower, or panic.

Deathly afraid of being alone, especially in silence.


Interaction:
A cool breeze on a late night, the slow rock of the ship has yet again pulled Gus above deck to empty his stomach over the side of the ship. Strangely, on this occasion, he has attracted the attention of a passenger rarely seen above deck herself. In one of the few acts of care she has shown so far, Aerys stops to pat the poor man on the back.

"Whatever you are drinking, it seems to not agree with you."

Gus replies weakly. "I don't drink."

The idea takes the half-elf by surprise. "Never seen a pampered noble that doesn't down his share of the good stuff. Can't handle it?"

Gus, happy to have the company and worried that she might leave him to his solitude tries heroically to hold back the nausea threatening to end this conversation short. "I don't like how it makes the words stop." He glances out to sea. "Words are all we have some days, why would I want to destroy the grandeur of the moon rising on the horizon or the usefulness of knowing how to chart by the stars, or how beautiful a lover's eyes are in the light of that moon and those stars. I could not imagine why I would want to reduce my memory of those things. It would hurt me too much."

A wrinkled brow, a moments thought, and the two would spend some time discussing words that night.