Shield

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Yo mr. Meteor, how about we leave the pillow talk for later and go straight to crashing outrunners partay?


Pretty sure that was the balcony doors?


I'm gonna be utterly unhelpful and answer: whichever you prefer. though here's my thoughts on the options you've presented

1) is clearly the least stressful option for you. It's gonna break some hearts, but i think most people are clear on that being a possibility when they start writing in a recruitment threat. That being said i feel relatively confident that i would be safe should it come to this, so i can't comment too much on this.

2) would probably be a bit stressed, atleast during startup until the plot gets going and the characters get to know each other. I think it's a good idea to have one of them run a module (for the sake of your sanity - can't have you start tasting colours, and rambling about geometric shapes from beyond the stars). Though you risk having the people who end in the prewritten adventure feel like they weren't "good enough for the real story", not sure how you solve that diplomatically.

I think in the end it primarily comes down to how many campaigns you feel you can manage


I much prefer having the characters know each other before campaign start, at least making sure each of us have already interacted with one of the heroes. Cause the whole: you meet in a tavern schtick tend to just give an awkward beginning of story. Figure that the discussion board would be an obvious place for people to discuss back an forth how we knew each other. Alternatively Sobran could also just roll a few dices and go: Warden knows Anthem, who knows Dr. Fate, Who knows Joe Dough and so on, til everyone knew 2 of the other characters.

also, i think this is the final Warden built, so long as you guys are satisfied with it:

Warden V. something-or-other:

Warden
PL8

Abilities
Strength 3, Stamina 1, Agility 2, Dexterity 2, Fighting 1, Intellect 4, Awareness 2, Presence 1

Powers
Smiling Julie (Shotgun):
None-Lethal Shotgun: Blast 6 [Easily removable (-2/5)]
Alt: Dragonfire Slug: Blast 4 [Area: Cone (+1), Alternate effect; Easily removable (-2/5)]
Alt: Electric Bolas Slug: Dazzle 6 [Dazed → Stunned → Incapacitated; Alternate effect,; Easily removable (-2/5)]
Alt: Smoke Grenade Slug: Concealment 3 [Area: Cloud (+1), Attack (+1), Alternate Effect; Easily removable (-2/5)]
Combat attachment: Damage 5 [Strength based (0); Easily removable (-2/5)]
(14 points)
Warden Suit:
Armor: Protection 8 [Subtle (+1); Removable (-1/5)], Hydraulics: Enhanced Strength 3 [Subtle (+1); Removable (-1/5)], Rebreather: Immunity 2 [Suffocation; Removable (-1/5)]
(23 points)
Warden Helmet:
HUD: Senses 6 [Darkvision (2), Direction sense (1), Distance sense (1), Extended (vision – 1), Time sense (1), ; Removable (-1/5)]
(0 points)
Technical mind:
Razor sharp mind: Quickness 9 [Limited to mental (-1)], Quick learner: Enhanced Intellect 4 [Permanent (0)], Intuitive grasp of technology: Enhanced Advantages 1 [Skill mastery (technology)]
(14 points)
General Gear:
Blunted explosives: Damage 10 [Area: Burst (+1); Limited: objects (-1) Removable (-2/5)]
(6 points)

Equipment
Motorcycle
Motorcycle Speed: Speed 6 [200 km/h (120 mph)], Motorcycle Strength: Feature 3, Motorcycle Toughness: Feature 10, Motorcycle Defense: Feature 12, Motorcycle Alarm: Feature 1, Motorcycle Computer/Navsystem/Communications: Feature 1 [Additional feature (x 2)], Motorcycle Remote Control: Feature 1, Motorcycle Hidden Compartment: Feature 1, Motorcycle Afterburners: Speed 2 [(800km/h – 500 mph); Noticeable (-1), Activation (-1)]Hideout
HQ workshop/Garage: Feature 1, HQ Infirmary/Living space: Feature 1, HQ secret/Size: Feature 1 [Disguised as worn down garage – size: medium], HQ Comunication: Feature 1Suit integrated gear
Flashlight: Feature 1, Fire extinguisher: Feature 1, Rope: Feature 1
Standard Equipment
Smartphone (2 ep), Revolver (dmg 4) (8 ep), Restraints (1 ep), Multi Tool (1 ep), Revolver (dmg 4) (1 ep), Videocamera (in smartphone) (2 ep), Medkit (1 ep), Audiorecorder (in smartphone) (1 ep), Rusty nail slugs (1 ep), Zippo (1 ep)

Advantages
Diehard 1, Inventor 1, Languages 2 [Danish, German], Equipment 12, Beginner's Luck, Eidetic Memory 1, Skill Mastery 1 [Technology]

Skills
Acrobatics 4 (+6), Athletics 4 (+7), Close Combat: Firearms 3 (+4), Deception 2 (+3), Expertise: Welding 2 (+6), Insight 4 (+6), Intimidation (+1), Investigation 4 (+8), Perception 4 (+6), Persuasion 2 (+3), Ranged Combat: Rifles 5 (+7), Ranged Combat: Pistols 2 (+4), Stealth (+2), Technology 8 (+12), Treatment 3 (+7), Vehicles 5 (+7)

Offense
Initiative +2
Shotgun blast +7, Damage 8, Can also be used to dazzle
Dragonfire slug +7, Damage 6
Riflebutt +4, Damage 8
Revolver +4, Damage 4

Defense
Dodge 6, Parry 5
Toughness 9 (Def Roll 0), Fortitude 5, Will 6

Power Points
Abilities 18 + Powers 57 + Advantages 18 + Skills 26 + Defenses 16 = Total 135

Complications
Motivation: Responsibility
Enemy (Outrunner)


Warden v 0.3 is now finished, removed most offensive advantages (didn't feel like they fit the character anyways). Pumped defenses up to respectable levels (he's no hulk, but he isn't glass anymore either). Spent the leftover points on a bit of gear (notably explosives that can only damage objects - if you will allow it?).

Character sheet can be found

here:
Warden
PL8

Abilities
Strength 3, Stamina 1, Agility 2, Dexterity 2, Fighting 1, Intellect 4, Awareness 2, Presence 1

Powers
Smiling Julie (Shotgun):
None-Lethal Shotgun: Blast 6 [Easily removable (-2/5)]
Alt: Dragonfire Slug: Blast 4 [Area: Cone (+1), Alternate effect; Easily removable (-2/5)]
Alt: Electric Bolas Slug: Dazzle 6 [Dazed → Stunned → Incapacitated; Alternate effect,; Easily removable (-2/5)]
Alt: Smoke Grenade Slug: Concealment 3 [Area: Cloud (+1), Attack (+1), Alternate Effect; Easily removable (-2/5)]
Combat attachment: Damage 5 [Strength based (0); Easily removable (-2/5)]
(14 points)
Warden Suit:
Armor: Protection 8 [Subtle (+1); Removable (-1/5)], Hydraulics: Enhanced Strength 3 [Subtle (+1); Removable (-1/5)], Rebreather: Immunity 2 [Suffocation; Removable (-1/5)]
(23 points)
Warden Helmet:
HUD: Senses 6 [Darkvision (2), Direction sense (1), Distance sense (1), Extended (vision – 1), Time sense (1), ; Removable (-1/5)]
(0 points)
Technical mind:
Razor sharp mind: Quickness 9 [Limited to mental (-1)], Quick learner: Enhanced Intellect 4 [Permanent (0)], Intuitive grasp of technology: Enhanced Advantages 1 [Skill mastery (technology)]
(14 points)
General Gear:
Blunted explosives: Damage 10 [Area: Burst (+1); Limited: objects (-1) Removable (-2/5)]
(6 points)

Equipment
Motorcycle
Motorcycle Speed: Speed 6 [200 km/h (120 mph)], Motorcycle Strength: Feature 3, Motorcycle Toughness: Feature 10, Motorcycle Defense: Feature 12, Motorcycle Alarm: Feature 1, Motorcycle Computer/Navsystem/Communications: Feature 1 [Additional feature (x 2)], Motorcycle Remote Control: Feature 1, Motorcycle Hidden Compartment: Feature 1, Motorcycle Afterburners: Speed 2 [(800km/h – 500 mph); Noticeable (-1), Activation (-1)]Hideout
HQ workshop/Garage: Feature 1, HQ Infirmary/Living space: Feature 1, HQ secret/Size: Feature 1 [Disguised as worn down garage – size: medium], HQ Comunication: Feature 1Suit integrated gear
Flashlight: Feature 1, Fire extinguisher: Feature 1, Rope: Feature 1
Standard Equipment
Smartphone (2 ep), Revolver (dmg 4) (8 ep), Restraints (1 ep), Multi Tool (1 ep), Revolver (dmg 4) (1 ep), Videocamera (in smartphone) (2 ep), Medkit (1 ep), Audiorecorder (in smartphone) (1 ep), Rusty nail slugs (1 ep), Zippo (1 ep)

Advantages
Diehard 1, Inventor 1, Languages 2 [Danish, German], Equipment 12, Beginner's Luck, Eidetic Memory 1, Skill Mastery 1 [Technology]

Skills
Acrobatics 4 (+6), Athletics 4 (+7), Close Combat: Firearms 3 (+4), Deception 2 (+3), Expertise: Welding 2 (+6), Insight 4 (+6), Intimidation (+1), Investigation 4 (+8), Perception 4 (+6), Persuasion 2 (+3), Ranged Combat: Rifles 5 (+7), Ranged Combat: Pistols 2 (+4), Stealth (+2), Technology 8 (+12), Treatment 3 (+7), Vehicles 5 (+7)

Offense
Initiative +2
Shotgun blast +7, Damage 8, Can also be used to dazzle
Dragonfire slug +7, Damage 6
Riflebutt +4, Damage 8
Revolver +4, Damage 4

Defense
Dodge 6, Parry 5
Toughness 9 (Def Roll 0), Fortitude 5, Will 6

Power Points
Abilities 18 + Powers 57 + Advantages 18 + Skills 26 + Defenses 16 = Total 135

Complications
Motivation: Responsibility
Enemy (Outrunner)


Sobran wrote:
Looking better. Dodge and Parry are still too low though, at 4 and 3. It doesn't look like those went up at all. Actually, I think they went down. Are there modifiers to those that aren't showing up in the actual Defense summary? I know that happened on someone else's sheet.

Don't think so no, just haven't thrown a lot of points into parry/dodge, i'm gonna try to scrounge up some extra points somewhere to pump them up to about 5. does that sound more realistic?

Sobran wrote:
The new power was cut off, so I can't see it. Sad. Is there any chance that form will let you do a "Print to PDF"? I could get a proper look at things that way. I'll look at the sheet tonight after work. Alternatively, you could email me the file. PM me if you want to go that route.

Well i can just send you the excel sheet, but now that Lou showed me how to get the output, i should be able to just do

This::
Warden

PL8

Abilities
Strength 3, Stamina 1, Agility 2, Dexterity 2, Fighting 1, Intellect 4, Awareness 2, Presence 0

Powers
Smiling Julie (Shotgun):
None-Lethal Shotgun: Blast 6 [Easily removable (-2/5)]
Alt: Dragonfire Slug: Blast 4 [Area: Cone (+1), Alternate effect; Easily removable (-2/5)]
Alt: Electric Bolas Slug: Dazzle 6 [Dazed → Stunned → Incapacitated; Alternate effect,; Easily removable (-2/5)]
Alt: Smoke Grenade Slug: Concealment 3 [Area: Cloud (+1), Attack (+1), Alternate Effect; Easily removable (-2/5)]
Combat attachment: Damage 5 [Easily removable (-2/5)]
(14 points)
Warden Suit:
Armor: Protection 6 [Subtle (+1); Removable (-1/5)], Hydraulics: Enhanced Strength 3 [Subtle (+1); Removable (-1/5)], Rebreather: Immunity 2 [Suffocation; Removable (-1/5)]
(20 points)
Warden Helmet:
Precise Attack: Enhanced Advantages 4 [Precise Attack; Removable (-1/5)], Ranged Attack: Enhanced Advantages 3 [Ranged Attack; Removable (-1/5)], Accurate Attack: Enhanced Advantages 1 [Accurate Attack; Removable (-1/5)], HUD: Senses 6 [Darkvision (2), Direction sense (1), Distance sense (1), Extended (vision – 1), Time sense (1), ; Removable (-1/5)], Commlink (radio): Communication 2 [Area (+1), Selective (+1); Removable (-1/5); Subtle (+1)]
(21 points)
Technical mind:
Superpowered brain: Enhanced Intellect 4 [Permanent (0)], Quick learner: Quickness 9 [Limited to understanding technology; Subtle (+1)], Intuitive grasp of technology: Enhanced Advantages 1 [Skill mastery (technology)]
(13 points)

Equipment
Motorcycle
Motorcycle Speed: Speed 6 [200 km/h (120 mph)], Motorcycle Strength: Feature 3, Motorcycle Toughness: Feature 10, Motorcycle Defense: Feature 12, Motorcycle Alarm: Feature 1, Motorcycle Computer/Navsystem/Communications: Feature 1 [Additional feature (x 2)], Motorcycle Remote Control: Feature 1, Motorcycle Hidden Compartment: Feature 1, Motorcycle Afterburners: Speed 2 [Stacks on top of normal speed (800km/h – 500 mph); Noticeable (-1), Activation (-1)]Hideout
HQ workshop/Garage: Feature 1, HQ medbay: 1
Standard Equipment
Smartphone (2 ep), Revolver (dmg 4) (8 ep), Restraints (1 ep), Multi Tool (1 ep), Revolver (dmg 4) (1 ep), Rope (1 ep), Toolkit (1 ep)

Advantages
Quick Draw 1, Diehard 1, Inventor 1, Languages 2 [Danish, German], Equipment 10, Precise Attack 4, Ranged Attack 3, Eidetic Memory, Accurate Attack, Skill Mastery [Technology]

Skills
Acrobatics 4 (+6), Athletics 4 (+7), Close Combat: Firearms 3 (+4), Deception 2 (+2), Expertise: Welding 4 (+8), Insight 4 (+6), Intimidation (+0), Investigation 4 (+8), Perception 4 (+6), Persuasion 2 (+2), Ranged Combat: Rifles 3 (+8), Stealth (+2), Technology 8 (+12), Treatment 3 (+7), Vehicles 5 (+7)

Offense
Initiative +2
Shotgun blast +8, Damage 8, Can also be used to dazzle
Dragonfire slug +8, Damage 6
Riflebutt +4, Damage 5

Defense
Dodge 4, Parry 3
Toughness 7 (Def Roll 0), Fortitude 3, Will 6

Power Points
Abilities 16 + Powers 68 + Advantages 16 + Skills 25 + Defenses 10 = Total 135

Complications
Motivation: Responsibility
Enemy (Outrunner)

Sobran wrote:
Warden can now about Outrunner's weakness if you like. It makes no difference to me.

Then i kinda want to give him some rusty nail slugs. I'm thinking to fluff it as combined nullify and damage, with the nulify part having the flaw Limited (-2) due to it really only nullifying Outrunners powers, and resisted by fortitude. Then i'd make that part of the shotgun array. would that work for you?


Warden 2.0 electric boogaloo is now finished, all 135 points spend, added mental quickness, made intelligence enhanced, and upped defenses across the board. http://imgur.com/a/SgIYE

Still planning to switch around stats once everyone knows what they're playing, so he can better fit whatever niche we're missing.

ps. can someone show me how to make those spiffy spoiler character sheets?

pps. Sobran, does Warden know Outrunners weakness, cause in that case i need to move some points around to take advantage of that.


Got send home early due to fever induced dizziness and gutting knives being a horrible combo, so had time to check out hour reply

Sobran wrote:
Fair enough. Just be aware that it's more than a little. Defense-wise, he's a PL 5 in a PL 8 game. Your opponents will be punching down. To put it in perspective, an average equal-level opponent will hit you roughly 70% of the time. To successfully resist the average damage, you will need to roll an unmodified 19 on a d20. If you were to roll an 8, you would be instantly knocked out

Oh wow, i realized i was a bit below average in tankiness, just not that far below. Will definitely pjmp a few more poi ts into defense then

Also considering taking a few points out of the shotgun to afford some mobilith though that might just be something i'll get down the line


Sobran wrote:
At the very least, I feel like he should have a Senses power that lets him understand just about any technology by holding it in his hands and taking it apart. You might also consider a few ranks of Quickness that are Limited to only work with Inventor, to show how quickly he can assemble gadgets

That's a really good point, i just gave him 8 technology and call it a day, but he should definitely have some more innate abilities to back it up. Ill think of something after school today (4 houjr school day, who said culæinary school was hard?)

about defenses i sorta deliberately left them low cause i didn't feel like i could justify high defense in a paperthin suit with little in tve way of actual combat training


I know how you feel Lou, i have 11 PP left, and no idea what to use it on (I bought a 40 EP bike, just to throw away some PP), and i feel like i really should lower several of his stats, but i don't wanna have more points. I might just have to go to a bond wiki or something to get inspiration for gadgets.

Also, about backstory. The long version can be found here: https://docs.google.com/document/d/18M1VEn6lAIoebm0w6XMDOBSG5w92LNCt1tHFNqA aSas/edit?usp=sharing

The short version what i figure he's willing to say til the group gets on the "sharing personal phone numbers" stage, is that he's not an american citizen, and used to make gadgets for his nemesis (Outrunner) before becoming a hero.

ps. now accepting suggestion for gadgets, and or a way to stat demolition charges, preferably in such a way as to focus on it not being very useful in a combat situation.


Fingers crossed that i somehow figured out how to post here. I have no idea how to format things here, so you know, that's why my post looks like a trainwreck.

Okay, so my idea is, a gadgeteer hero with an innate understanding of technology, who is very much into following the letter as well as the spirit of the law. He calls himself Warden and has a grudge against a superpowered catburglar. I don't know if Sobran wants us to keep our backstories secrets, otherwise i would have posted it here.

When i say gadgeteer, he's really more of a guy with a heavily customized shotgun, and bunch of trick slug, and a scifi style visor. I have some points to spare and i'm planning to adapt both personality and stats based on what would fit best in the group.

oh right, character sheet can be found in picture form here: http://imgur.com/a/kO72E cause i don't know how to upload an excel sheet to the side