Goblin with Beehive

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James Jacobs wrote:
Trezomnar wrote:

Clarifying question:

The 4 activities per party, is that number there because the assumed party size is 4 players? I have a party with some npcs as well and I've been thinking the npcs would be able to do activities as well.

In other words, 6 characters in camp=6 actions; or is it intended to be a hard cap at 4?

It's a 4 activity limit because we assume 4 players per game, and limiting it prevents a larger group's camping activities from taking up too much time in the game overall.

Feel free to expand that in your game if you wish, but keep in mind that the options might begin to feel repetitive or limited or even too powerful if you do so.

Makes sense. I think I'll stick with the 4 then. I don't want to make the game too repetitive or easy. Thanks for the quick response!


Clarifying question:

The 4 activities per party, is that number there because the assumed party size is 4 players? I have a party with some npcs as well and I've been thinking the npcs would be able to do activities as well.

In other words, 6 characters in camp=6 actions; or is it intended to be a hard cap at 4?


I would agree with you, Deanoth. I love the PFB line and it certainly kicks DDM in the teeth.

I'm not expecting perfect paints and such...but I would like there to not be random runs of paint on a fig or a face to be totally jacked up. I mean, part of the reason I buy the plastics is because I don't have the time nor the patience to paint my own. That aside, I really like the set; I would just like to see boxes containing what they should and the designs to be appropriate (in reference to the orc issue). I normally fix my breaks with a bit of glue and don't mind doing so...but given that I'm spending a few hundred dollars for a case, I don't expect that I should have to fix very many nor should any be missing from the case count.


For as much as I love the figs, even I have to admit that there are a few where the paints are lackluster. Not to mention, the orc archers all have the strings on the wrong side of the arm (which is fixable...but annoying none-the-less), I had a few figs come broken (again, fixable...but still), and I had a fig that came only as a base. It had no figure attached to the base at all. It was a kobold chieftain, so not that big of a deal...but that sort of thing shouldn't happen.

On the bright side, I did pull a full set and we were able to put the pieces to use Saturday night during a fight.


I haven't yet received my LoG figs, but overall I've been content with the previous sets. Every now and then I see a face that is just wonky but overall I think they've been fine. I will agree that Shattered Star had some incredible minis but so did the other sets (RotRL was fantastic, I feel).


Pelloth wrote:
Many illusion spells make you save "if interacted with", what exactly constitutes interaction?

In our group, it varies from spell to spell. Visible illusions need to be physically interacted with but audible illusions need only be heard. Visible trumps audible (meaning an illusion of a hydra that is making sounds needs to be "touched" before the save takes place...simply hearing the roar doesn't constitute a save).


Does the picture of the Balor in the gallery look like he's smiling to anyone else? I just see a super-happy demon.


Just for kicks, when my players want to have a value assigned to attractiveness, we use the equation of (Charisma+Constitution)/2. Apply the resulting number to the same scale the attributes are based on (10 being average) and you have a number that we've had no problems with.

That being said, yeah..you could always just say "He's extremely attractive" or "She looks like an angel" and be done with it.


This is fantastic stuff guys. Keep 'em coming.


Neo2151 wrote:

Those are probably fairly accurate numbers, but the issue becomes... an issue... because the system is designed to be much more deadly than a typical d20 game.

The rolling for HP stops at level 10, and after that, even the more combat-oriented classes only add 3hp/level.
Death from Massive Damage rolls are done at 20 damage instead of 50.
There are combat maneuvers that cause insta-dead (a decapitation maneuver stick most dominantly in my memory.)

Sorry I wasn't more clear on that in my first post. =?

I ran a campaign for my group in the Conan system and we had a blast of it. You're right in that it gets easier and easier to hit but you need to remember that Conan D20 also has a lot of DR built into it (unless I'm mis-remembering). When you don't have the help of a lot of magic to boost your damage, a team of guards in full plate can be a very scary thing for your players; not to mention the maneuvers previously mentioned. ;)


Wolfsnap wrote:

Bah. The Dragon knew the rogue was there. Reminds of the World's Largest Dungeon podcast - the high level thief found a sleeping dragon on a huge pile of treasure - she positioned herself, and did a CDG where she rolled max damage from the sneak attack. Dragon was so powerful it only needed to roll a 15 in order to survive the attack, but it failed by 1.

Then the illusory sleeping dragon disappeared, and the REAL dragon, who had been invisible in a nearby alcove and watching the proceedings with much amusement, flew into the cavern and sent the party fleeing for their lives. :P

That's hilarious.


Sarrion wrote:

Once you sneak attack the opponent with the first attack they are no longer flat-footed. Also you would lose all stealth after the first attack unless you are under the effect of greater invis.

Nevermind that dragons have blindsense out to 60 feet so the rogue couldn't catch the dragon off guard while within melee range. Hell the dragon would get an attack of opportunity on the rogue as he moved through the threaten square to get into position for an attack.

Great point, I'd completely forgotten about blindsense and I don't remember it coming up that night at all...


Matt Beatty wrote:

Nope. Dragon needs to be helpless. Here is why - Coup De Grace is a full round action. It is not a quick thing. The dragon is aware but just has not seen the rogue. The minute you put knife to flesh, the dragon is going to see him and then good by rogue.

By the way. How does one sneak up on a dragon with out some kind of spell on them? The damn things have low light and darkvision. Must have been a very cluttered layer.

Thirdly, the dead guard was a mook with 1 HP.

I'm sure you'd be right about the mook guard...so touchè on that.

In sneaking up on the dragon, I think the rogue rolled a 19 or 20, he's got enchantments for stealth enhancement and we're level 13 plus coming up behind the dragon. Our party rogue can't do much but slink and steal but man is he good at those two things.


Caineach wrote:
Gagoogaly wrote:

This kind of situation is what the assassin's Death Attack is used for.

If you give this ability to all players what good is the assassin class?

What good is the assassin class now?

Here here.


wraithstrike wrote:
Trezomnar wrote:
Caineach wrote:
Its very dumb, and a big issue of mine with the system, but no, he is not helpless.
I'll play by the rules and support my GM in his decisions...but I'd have to say that there should be an amendment to the rules for this. It seems silly to me that you can't coup de grace someone/thing that is completely unaware of the attack and isn't even on guard.

If you or the GM has a super sneaky character it can make for some unsatisfying boss fight if the boss dies, and having someone systematically take the entire party out would not be fun either, and really what logical reason would there be not to do so if the NPC can do it.

Kill player 1
Hide
Kill player 2
rinse...repeat

Point taken, but I still think there should be some rule for this. Maybe an accompanying stealth check with penalties during the coup de grace round...

After all, if the GM wanted the party dead, he could certainly accomplish it without the need of a stealthy assassin; or if he wanted the epic boss fight, he could just say that the perception check was made by the victim.


Caineach wrote:
Its very dumb, and a big issue of mine with the system, but no, he is not helpless.

I'll play by the rules and support my GM in his decisions...but I'd have to say that there should be an amendment to the rules for this. It seems silly to me that you can't coup de grace someone/thing that is completely unaware of the attack and isn't even on guard.


Question for you guys,

We were playing a game in which the party rogue happened upon a resting dragon (the dragon was awake in his den and just laying there...bored or daydreaming or whatever). The rogue made an insanely high stealth check and the dragon didn't know he was there.

Our party has a means of telepathically communicating so the rogue relayed to us what he'd found and the party fighter suggested doing a coup de grace on the dragon. The GM said "You can't coup de grace him, he's not helpless". I argued that the rogue could because the dragon was flat-footed and given the circumstance he was helpless (he had no idea the assailant was there and effectively was laying there with his neck on a chopping block).

So the question is, could the coup de grace happen or not? I picture this as a similar scenario in which someone sneaks up behind a guard and slits his throat while the guard is not at alarm.