Jozan

Treygan Gorski's page

340 posts. Alias of Xzaral.


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{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

Thanks all! I'm really, really sorry for having to drop. I don't like quitting things, which honestly is just as much part of the problem. I've taken on a few too many things at work, and the last couple have suffered for it. Plus I've been doing prep work for the gastric bypass surgery, and the lifestyle changes I'm trying to implement haven't been helping the whole thing. I hope this AP goes well for the rest of you though! I really like the group for it!! Good luck and have fun!!!


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

Just a heads up I'm back from my work trip. It's too late for me to get a post in tonight, but at least wanted to mention I'm catching up on my games. I'll try to get caught up tomorrow.


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

As an FYI, I'll be gone next week on a trip for work. Experience has taught me I won't have the time to post on this trip, so please bot me as necessary. As an RP thing, if we encounter any of those birds, Treygan will try to deal subdual damage to one to take it alive for questioning.


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

Treygan moves along with the others sword at the ready, "If we encounter these bird men, it may be best to try to take one alive. They might be able to tell us more about what's going on here."


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

"Well, Miss Oxcutter, it seems one of the divine ladies our group follows was kind enough to provide us the wisdom to find you. This is not the first time we've heard of these birdmen. Perhaps you can tell us more of them? How do they fight, with weapons, spells, or beaks? Did they seem open to be reasoned with or did they descend upon you? Did there seem to be a leader among them?"


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

No blood to wipe away, Treygan sheathes his blade and moves towards the prisoner while the others look for the keys. "The ogre's fortune then, that he was only locked out here with us where you couldn't get to him. The name's Treygan Gorski from Sandpoint in Varisia. While my friends find the keys to get you out of there, perhaps you can tell us who you are and how you ended up caged here in the first place?"

Will check for evil auras while talking. Also what does she look like?

Diplomacy: 1d20 + 12 ⇒ (18) + 12 = 30


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

Stats:

HP 36/36
AC 16 T8 FF14 CMD 17
F/R/W 9/4/7
Smite Evil 2/2
Lay on Hands 7/7
-> 2d6 for LOH, 2d6 for Channel
Spells
1st - Bless Weapon
Effects
Inspire Courage

Surprise Round

Treygan moves forward to engage the ogre with Sir Gavin, drawing his own blade as he moves. "She sounded ready to finish the ogre for us.
Not fair to hog all the fun."
He narrows his gaze a moment as he moves in.

Move action, drawing sword as going in. Swift to determine if evil.

Round 1

Now in position, Treygan swings wide with his weapon.

Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 2d4 + 10 ⇒ (3, 3) + 10 = 16


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

Computer is fixed. I'll be catching up over the course of this week to get caught back up. Apologies for the delays.


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

So this morning my computer decided to go all screwy on me. I didn't have time to troubleshoot so I'll be looking at it tonight. I'm hoping it's something minor but wanted to give a heads up if I don't post that's why.


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

Round 2

Stats:

HP 36/36
AC 16 T8 FF14 CMD 17
F/R/W 9/4/7
Smite Evil 2/2
Lay on Hands 7/7
-> 2d6 for LOH, 2d6 for Channel
Spells
1st - Bless Weapon
Effects
Inspire Courage

Treygan keeps up his attack on the creature.

Attack: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Damage: 2d4 + 10 + 1 ⇒ (2, 1) + 10 + 1 = 14

Attack CC: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Damage CD: 2d4 + 10 + 1 ⇒ (2, 3) + 10 + 1 = 16


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

Round 3

Stats:

HP 36/36
AC 16 T8 FF14 CMD 17
F/R/W 9/4/7
Smite Evil 2/2
Lay on Hands 7/7
-> 2d6 for LOH, 2d6 for Channel
Spells
1st - Bless Weapon
Effects
Inspire Courage

Treygan brings his blade about for another attempt at the creature.

Attack: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Damage: 2d4 + 10 + 1 ⇒ (1, 4) + 10 + 1 = 16


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

Round 2

Stats:

HP 36/36
AC 16 T8 FF14 CMD 17
F/R/W 9/4/7
Smite Evil 2/2
Lay on Hands 7/7
-> 2d6 for LOH, 2d6 for Channel
Spells
1st - Bless Weapon
Effects
Inspire Courage

The creature close to the ground now, Treygan drops the bow and pulls out his falchion as he moves to engage in melee.

Free action to drop bow, move to move to the monster (drawing falchion as moving), standard to attack.

Attack: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Damage: 2d4 + 10 + 1 ⇒ (4, 4) + 10 + 1 = 19


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

Surprise Round

Stats:

HP 36/36
AC 16 T8 FF14 CMD 17
F/R/W 9/4/7
Smite Evil 2/2
Lay on Hands 7/7
-> 2d6 for LOH, 2d6 for Channel
Spells
1st - Bless Weapon
Effects

Treygan focuses his sight upon the creature, attempting to discern it's nature.

Use my surprise standard down to a move to use Detect Evil on it for the full version. If it's evil, Treygan will let everyone know.

Round 1

Treygan moves forward, pulling out his bow as he goes and unleashes an arrow at the creature. "Does anyone know what this thing is?"

Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 ⇒ 1


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

Treygan's eyes narrow at the mention of Pazuzu. "Be careful, you two. If evil has claimed this castle, we must do what is necessary to liberate it, and to help Ameiko. It also makes me far more on edge about what's happening to her. Don't take any unecessary risks either." Treygan recalls his soldier training and the embarassment at being told similar words.


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

The only sheet I use for Treygan is under his profile. Do you want me to transfer it to a form fillable PDF and email it, or is that fine?


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

I'm normally pretty easy going on loot as well, so I'm not too concerned either. The magic weapon issue is one consideration, but I don't think we're too bad off on that at present. If evil, I can get through DR with Smite and Bless Weapon. And depending on what type of Maguc Corvus is, could get through with Arcane Pool. Not the best options, but we do have options available. Also as best as I can tell, we did give Ameiko the Whispering Shrike (someone correct me if I'm wrong on that), so we could always come back to the caravan and ask to borrow it if we need to.


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

The night before

Treygan finds Shalelu before they head into the castle. "Shalelu, this whole thing with Ameiko falling unconscious and the visions, I'm not sure what to think about it. Hopefully we'll find out what the connection is between them and the castle when we go in tomorrow. I know you'll keep everyone here safe."

GM:

Diplomacy: 1d20 + 11 ⇒ (5) + 11 = 16

Roll for relationship. If it could be the 3rd level one, I'd prefer that. If not, please add 1 to the roll.

The next day

"Not certain what they mean, Jean." Treygan examines the pictures, seeing if he's seen anything like them.

Knowlege: 1d20 + 4 ⇒ (8) + 4 = 12 Religion or Nobility only


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

To add to the wealth info I have 1,025gp in gear and 307 in gold atm.


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

LEVEL UP Up up!!!

Level Paladin 3 -> 4
Hit Points 28 -> 36
BAB 3 -> 4
Base Fort Save 3 -> 4[/dice]
Base Will Save 3 -> 4[/dice]
Charisma 16 -> 17

Skills
Diplomacy 3 -> 4
Acrobatics 2 -> 3
Spellcraft 0 -> 1
Ride 2 -> 3

Paladin Abilities
Channel Positive Energy
Smite Evil 1 -> 2
Spells
Lay On Hands 6 -> 7


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

"That's a good idea, Jean. From the sounds of things we may have our work cut out for us. I'd rather talk than fight given the choice, but ogres aren't exactly known for giving people a chance. Perhaps if we go along those ruined buildings, we can use those to block sight from the castle if there are sentries to make it to the passage (On the map, using N to get to S2)."


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

Trusting in Sir Gavin to keep him and Jean out of trouble, Treygan stayed behind to listen to Spivey with the others. "While on the subject of these birdmen, have you heard of them being able to, I dunno, curse anyone or enter dreams? Anything like that? And um, just to make certain, can these birdmen fly?"

diplomacy: 1d20 + 11 ⇒ (2) + 11 = 13


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

"Mukluk, we may not share goddesses, but I'm still joyed to see you so fervent in your worship friend. A welcome sight indeed. Enjoy your prayers."

Treygan turns and takes a look around the cemetery while the others pray.


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

"From the sound of the town, it's deserted. So yea, this Spivey is probably our best chance to find help for Ameiko. And I've got to say Mukluk, I like your enthusiasm. But remember we're here for a reason now. Let's see if we can find some help first, then we can all explore together." Treygan keeps his sword strapped to his back, wanting to make sure to put a good impression forward.

Knowledge (Religion): 1d20 + 4 ⇒ (7) + 4 = 11


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

"No idea what that means either." Treygan tries hard to keep a smile on his face, but finds it difficult. Ameiko brought this caravan together, the heart of this journey in a way.

At Sir Gavin's mention of a small team, "A good idea, if we can go and get help quickly. Though dividing ourselves would lead us at risk for attack."


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

Unskilled in most healing arts, Treygan only has his divine gift to rely upon. Nevertheless, he lays a hand upon Ameiko and channels it into her.

Lay on Hands, mercy is to remove sickened: 1d6 ⇒ 6

Regardless of the effect, he moves over to Sandru and whispers quietly to him, "How far away would be the nearest city that would probably have a healer? Either by horseback or caravan."


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}
GM Beazy wrote:
Meanwhile, back at the caravan, Sandru returns from his voyage into Roderic's. He nods to Sir Gavin and Treygan and gives each a hefty pat on the shoulder. "Business was certainly good today, gentlemen." He says to them both as he stops aside them. Almost noting a look of worry on Treygan's face, he addresses again. "My good man, I couldn't help but notice your apprehension earlier. If it's about the goods, they're only illicit in certain circles - none of which I believe you belong to. In addition, to assuage all worries, rest assured the gold earned from the sale of the goods, whether illicit to your circle or not, will only be used to further our cause. I do hope you understand I never meant to offend you or present you with any sort of moral quandary."

Treygan stays with the caravan along with Sir Gavin and Mukluk, preferring it to the stories he had heard. He takes an opportunity to talk to both of them, and anyone else who stayed behind. When Sandru comes back and reassures him, he feels the relief leave his shoulders, not even realizing he had been holding the tension in. "Thank you, Sandru. I will admit I had been feeling conflicted, not even certain fully why. I'm glad for the reassurances. Need a hand getting anything ready? A little hard work would definitely be thing thing for right now."


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

Treygan moves up near Jean, chuckling at his antics. "I've got to say I'm pretty impressed. I'd love to give it a try if I wasn't wearing so much metal. I'd love to see you do those same flips on a ship." Chuckling a bit more, he takes a (slightly) more serious expression.

"Of course this isn't a ship you're on. Every time you leap from one to the other, who do you think feels it?" Treygan's eyes move from Jean to the horses pulling the wagons. "Every impact they can feel, the tug of the wagon as you swing. Sure it's not much, but they already volunteer to carry our load for us, why make it harder for them? And it'd be even worse if you fall. It's a scary thing, a horse bolting in fright. Those hooves they have can be painful, even deadly when you consider the horses weight. Wouldn't want to see you, or anyone, get hurt. So perhaps you can show me a few of those tricks tonight. I can take this armor off then and try them out too. Maybe you can tell me about some other things you've learned at sea?"


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

Having enjoyed the time spent in Galduria, Treygan nevertheless is glad to be on the road again. Having a clear destination always suited him, a clear goal to work towards. Being in town was a nice change of pace, a time to recuperate, to explore and prepare. But back on the road gave him a sense of drive that was hard to match.


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

After the wagon is setup, Treygan walks around for a moment stretching. "So our first major town since leaving Sandpoint. I know I'm interested in taking a look around during our stay here. What say we figure out shifts on keeping an eye on things here?"

Do we know how long we plan to stay in town? Not certain how key our stay here, so do we need to come up with a detailed schedule of who's where when, or just kinda free RP and assume someone's back at the caravan?


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

Stats:

HP 28/28
AC 16 T8 FF14 CMD 16
F/R/W 8/4/6
Smite Evil 1/1
Lay on Hands 6/6
Effects

Treygan moves around and attempts to find a spot to aid against the other creature.

Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 2d4 + 7 ⇒ (3, 2) + 7 = 12


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

Round 1

Stats:

HP 28/28
AC 16 T8 FF14 CMD 16
F/R/W 8/4/6
Smite Evil 1/1
Lay on Hands 6/6
Effects

"We can handle this one!" Instincitively reaching for the large weapon on his back, Treygan moves towards the indicated creature, bringing the weapon down upon it.

Move and draw weapon, Standard to attack.

Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 2d4 + 7 ⇒ (2, 3) + 7 = 12


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

Actually, that's not a bad idea. Treygan would also like to purchase a horse.


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}
Mukluk Muletender wrote:
I thought we were already at the tavern. ;)

That's what happens when I post when I should be sleeping :P

Tregyan leaves early, hoping to spend some part of the evening with his parents before leaving. He stops by Rhobart's sharing a drink with him and a few quick stories of the past before wishing him well. He does the same with his parents, embracing them both and displaying with pride the sword presented by Hemlock. Heading to bed, he barely sleeps, eager for tomorrow.

In the morning, he heads to the Rusty Dragon to meet with the others. "A fine day to travel."


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

Enjoying the evening, Treygan looks on feeling glad as Corvus receives the weapon from Sheriff Hemlock. She had proved herself as much as everyone and deserved the recognition.

When he then turns to Treygan, he's more than a little shocked at what was happening. He listen's to the words, not quite believing, until he's offered the sword.

Sheriff Belor Hemlock wrote:


"If you so swear, Captain?"

"So I swear." He says the words, not just in response but knowing the weight they carry. Taking the blade he stands as everyone comes back into focus. "Thank you for this honor, Sheriff. It means more than I can express."

Treygan eagerly joins back into the conversation, coming up to drink with them. "This is a good evening for all. Childhood friends having grown together, friends forged in defense of home and of honor, friends about to set foot on a new journey. Let's enjoy this evening, because tomorrow brings preparation for our adventure. To friends!"


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

As some of the others agree, Treygan pauses a moment to consider the offer. This was the moment he had been waiting for. A chance to see more of the world beyond Sandpoint. Sure, he'd been to the cathedral where he was trained, but that wasn't the same, not as this. His hand brushes the pouch at his side for a moment, and he smiles, having decided. "Sounds like it'll be adventure. You can count me in as well."

Just want to get this next part out of the way so I can level.

Sometime tonight:

During the evening, Treygan finds a moment to speak with Shalelu away from the others. "I got you something in town today." Treygan pulls the compass out of his pouch and passes it over to her. "I figured, back when you saved me, you kind of helped put me on the path I'm on now. If you weren't there, I probably wouldn't be here now. I'll still be trying to catch up to you, but I hope if you ever need help, you'll look to me as well. Just wanted to make sure you knew that before we set off."

Diplomacy: 1d20 + 10 ⇒ (4) + 10 = 14


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

Ready


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

Posting now to make it easier to level.

LEVEL UP Up up!!!

Level Paladin 2 -> 3
Hit Points 20 -> 28
BAB 2 -> 3
Refelx 0 -> 1

Skills
So I just found out I'm a dirty rotten cheater. I should only hvae 8 skill points and for some reason have 10 spent. Just want to apologize for that now.
Diplomacy 2 -> 3
Knowledge (Nobility 0 -> 1

Feats
Extra Lay on Hands

Paladin Abilities
Aura of Courage
Divine Health
Mercy (Sickened)


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

Treygan first heads home to let his parents know of the group's success in Brinestump Marsh. Bathing and changing into normal clothing, he meets up with the others near the Sandpoint Cathedral.

Traveling from shop to shop, he keeps an eye out for something. Finally, he finds the perfect gift. A small compass, functional but with a certain charm. Paying the shopkeep, Treygan pockets the compass for later this evening.

Buying a MW Tool (Compass).


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

Awesome, level up!!

Quick question. I planned to pick up a gift for Shalelu while shopping to give to her at the meeting tonight. Is it okay if I hold off leveling until then?


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

Jean's the only one who hasn't spoken up yet. I went ahead and divided everything on the sheet, if he has any concerns I'm sure we can work it out.

I sold the Cold Iron Wakizashi, so everyone gets another 31 GP added in. Let me know if anyone sees any errors.

EDIT: Oh, I also added an NPC tab. Since the consensus seemed to be giving the Whispering Shrike to Ameiko, that's where I put it. It does indeed make sense.


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

I'd be willing to throw in on one.

GM Beazy wrote:
In addition, as a matter of openness, if we continue far enough in the AP, you will become proficient with Eastern weapons.

So I read pretty fast. Sometimes too fast. Missed that part above when I wrote the above post. Probably better to keep the cold iron wakizashi then. And still of the opinion someone should hold onto the whispering shrike.


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

Here's a sale list, if everyone's okay with it. If so, I'll update the spreadsheet.

Converting all units to GP

Gold: 450
Silver: 380
Goblin Reward: 1050
Fine Jewelry: 560
SUBTOTAL: 2440

Ring of Climbing: 2500
Wand of Identify: 285
Animal Bane Arrows: 830
SUBTOTAL: 3615
Halved: 1807.5

Currencies 2440
Sellables: 1807.5
SUBTOTAL: 4247.5
Divide by six: 707 each with 5.5 in Party Treasure.

We would end up with 707 GP each and putting 5.5 GP back into party treasure.

~~~~~~~~~~~~~~~~~~~

Regarding other items. Just throwing this out there to begin discussion, definitely not set in stone yet.

The Chain Shirts to Corvus and Jean (both melee). I saw you wanted one too Mukluk, but you said you weren't frontline so probably better for them. Actually not sure what class you are tbh, lol.

We have 7 CLW potions, 2 CMW, and 2 scrolls. Since Gyorgy is the only one who can use them right now, I'd say give him both scrolls. Corvus, Mukluk, Sir Gavin and Treygan took the first four we found. I'd say Sir Gavin and Corvus for the two CMW potions, 2 CLW to Sir Gavin and Jean, 1 each to Corvus, Mukluk and Treygan

Scroll of Water Walk to Gyorgy, only one who can use it.

Potions of Lesser Restoration I'm kinda unsure one who best. Probably Mukluk for one, Sir Gavin, and Jean?

The Cold Iron Wakizashi, I'm torn. It's a 70 GP item, and exotic. I'd probably say sale myself unless someone plans to pick up a feat for it.

Whispering Shrike. It's an heirloom and given to us. Out of all of us, I'd say Corvus. RP wise it should probably go to someone with a good connection to Ameiko. Of course, that's open to debate.

The longbow, me, Gavin and Corvus are the only ones proficient I believe. Any preferences on it?


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}
Shalelu wrote:
"Don't let it go to your head, Gorski. I'm still better."

"Maybe for now, but I'll catch up to you." Treygan can't help but smile as Ameiko begins to usher people out, happy for the recognition from his former rescuer.

Turning to the others, "Well, I for one like the idea of washing off two days worth of swamp. Why don't we meet in the area west of the Cathedral in, oh, an hour and we can see about finding a few shops. I'm certain Corvus and I can think of a few."


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

For the relationship rules, it looks like we're supposed to know one category of gift or insult for our Trait NPC. I linked the relevant text from the guide below. I plan to pursue a friendly one with Shalelu.

Jade Regent Player's Guide, page 14 wrote:
You’ll need to learn what most of these are by observing the NPC in play, but the GM will inform youof one gift or insult category for the NPC associated with your Campaign Trait once the campaign begins.

~~~~~~~~~~~

As far as Caravan rules. From what I've heard, they aren't balanced well at higher levels. This is hearsay though, and to be honest I'm a fan of sub systems. So my vote would be to try them out.

If you'd like us to keep track of them, GM Beazy, I could easily add a tab to the loot spreadsheet I made to keep track of it (assuming we use the spreadsheet for loot too, otherwise I could just make a caravan one). It's up to you of course.


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

There are indeed two, one from Tsutamu's chest and one from the goblin village. I have no desire for one myself, so it's up to the others on that topic.

I'm loathe to sell the whispering shrike. I'm not sure if any of us are even proficient in it (since we don't know what kind of blade it is), but it is currently the only magical weapon in the party at the moment. But I'll abide by the group's decision on that.

EDIT: Rereading GM Beazy's last post I now believe we do know what it is and it's a wakizashi.


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

Loot Spreadsheet Link

I went through the thread and tried to compile a list of loot. I think I hit everything. I put it in a spreadsheet. The format I used is what I've used in other games where I track loot. Basically in Column A I list where we found it, with a note with details. Column C is current party loot. As items are divvied up or sold, they get removed from there. Columns E, G, I, K, M, O are us with the next columns for GP value. When gold is divided I list it in Column R and S.

This also gives benefit to GM/DMs as they can look to see if one person is lagging behind in the loot category.

If you guys like it, let me know and I'll work to keep it updated!


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

Treygan listens as György speaks, smiling at his words. He can't help but give Shalelu a nudge when detailing the encounter with the Soggy River Monster. As the story comes to an end, he applauds. "A wonderful recounting György. You truly have a gift for words."

Treygan turns back to Shalelu, "A different outcome from when we first met, though truth be told we did little against the goblins. The fate they suffered they brought upon themselves this time. Not necessarily what I would have chosen, but at least Sand Point should be safe for a time from any more goblin attacks."

Treygan pauses as though there's more he wants to say, but holds off, waiting instead to see how Ameiko responds to their discovery.


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

Treygan returns Shalelu's smile, "The licktoads hvae been dealt with, though they brought their end upon themselves from the looks of things."

Treygan waits for Sir Gavin to finish. "It looks like the goblins had gotten the fireworks from that chest inside Tsutamu's cave. His, um, men attacked the goblins before we even arrived. After we found them, we came back and it looks like Tsutamu's last action was to send his men back to the goblins to wipe them out. Only four of them were left, and they agreed to leave Sand Point alone."


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

Treygan turns to Mukluk, "I don't personally like it either. The goblins have done some terrible things to Sand Point over the years. But this time, they paid greatly for their actions. I hope that those four will learn from our kindness, but at least by themselves they won't be able to do much harm. And they seemed sincere when departing. For now, let's make sure there's nothing else dangerous in this village, and collect the ears. Plus it would probably be best if we bury both the goblins and the skeletons."

Treygan gets to assisting in the work. "Oh, and remember if you see the body of the chief, we still need his head to turn in for proof of his death to Hemlock."


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

As the goblins turn to leave, Treygan stands and watches, amazed at handling the goblins without bloodshed.

Sense Motive: 1d20 + 4 ⇒ (9) + 4 = 13

Full Name

Grillan "Rill" Avaruvex

Race

Draconic Scion

Classes/Levels

Ph: 000()()()() M: 0000 S:0000 Fate Points: 3

Gender

Male

Age

Slightly over 200, doesn't look a day over 30

Special Abilities

Pyschometry, Hoard Sense, various others

Location

York, England

Languages

English, German, Others too be determined

Occupation

Antiquarian, Appraiser, and occasional thief

About Grillan Avaruvex

Name: Grillan "Rill" Avaruvex
High Concept: Headstrong Draconic Acquisitions Specialist
Trouble: Hoarding Instinct

Phase 1: Background:

Grillan Avaruvex comes from a family partly-human individuals who are descended from an ancient dragon that goes by Avaruvex (full name unknown, for sensible reasons). The family traces their lineage back to late Early Dynastic Period of Mesopotamia, when a dragon was supposedly charmed by a priestess and rewarded her and lineage with long life and power, in exchange for "a Living Hoard." Despite the length of their ancestry, the family remains only of modest size, about 50 or 60 members in all, due to the difficulties of conceiving and bearing not-quite human children, and the occasional incident that results in members of the family dying. Most of the family serves Avaruvex faithfully, living among and caring for the dragon's hoards around the world, which are often disguised as museums or private collections of Objects of value.
Grillan himself was born sometime around the beginning of the 19th century, and always possessed something of a rebellious attitude. The family made good use of that for many years as he grew into adulthood, putting him out into the world to specialize in 'acquisitions' of new pieces for Avaruvex's hoard. Grillan was competent enough at the tasks he was set to, but only did them because they allowed him a certain degree of personal freedom that most of his family had never experienced. For the most part Grillan has always regarded the majority of his family as too content to be pets of their forebear, while his family regards him as an eccentric who will come around to being sensible one of these days.
Aspect: Disinterested Heir

Phase 2: Rising Conflict:

The biggest exception to these attitudes were Grillan's relationship with the dragon itself. The two never quite saw eye to eye, with the dragon regarding Rill's defiant attitude and occasional acquisition of objects that he kept for himself as amusing and a show of strength, but certainly nothing to be concerned about... after all, Rill wasn't, and would never be, able to stand on an equal footing with it, given how thin his blood was. Rill, for his part, always felt patronized and hated every minute of that feeling, but more over he resented many of the things that were asked of him, in the objects he was sent to acquire. The fundamental disconnect was in the family's belief that the objects were more important than any human consideration.
The matter reached a head during the early period of World War 2, when Rill was told that the family planned to use the Nazi looting as cover for their own. Rill acceded at the beginning, but as he learnt what the Nazi's were doing, he came to believe that exploiting it was too monstrous to be allowed to stand. Avaruvex listened to his requests that they pitch in on the Allies side of the matter, and eventually grew tired of hearing them, finally saying he did not want to hear about the matter again, because what did mere humans matter, except for the lasting things they could produce?

Rill was incensed. The attitude had always been there, but to hear it stated explicitly drove him to rage. He decided that he would force Avaruvex to do the right thing, and began deliberately leaking the locations of parts of the dragon's hoard to the Nazi's. Once he had been stolen from, Rill reasoned, the dragon would turn its rage on the thieves.

He was right, but there were unintended consequences. In the fighting, Avaruvex was wounded, nearly unto death, and Rill was close enough that some of the dragon's splashed into his mouth. He swallowed before he even realized what it was, and it changed him, awakening the draconic portion of his nature that had been mostly dormant due to the distance of his ancestry before now. Rill got Avaruvex to safety, but his new found nature made things difficult... Avaruvex was insistant that Rill needed to stay near, so that he could understand the draconic urges he would experience, while Rill stubbornly insisted he could make his own way, just as he always had (an insistence born of a newly found instinct that made him believe Avaruvex would dominate or kill him if he stayed close). Ultimately Rill won the arguement, because Avaruvex was too wounded to stop him leaving. The family, acting on Avaruvex's instructions, continues to try and pull him back into the fold.

Aspect: My Own Man

The Story - A Dish Served En Flambe:

Life as a psuedo-dragon on your own isn't easy. Grillan hadn't expected it to be, of course, but he hadn't been prepared for it to be quite so troublesome. No sooner did he strike out on his own than he ran into difficulties with other supernaturals... beings which thought of him as a pawn to be moved about. His first major encounter with the supernatural, without any backup, was with a warlock who sought to Grillan's own (albeit small) hoard as a link for a ritual which would have allowed him to dominate the dragon, in the early 1960s. The ritual worked, to a limited degree; it didn't allow the sorcerer to dominate Grillan's acts directly, but it did let him compel Grillan into committing a few thefts for his benefit, and interfering in the Wardens attempt to hunt down the sorcerer.

Unfortunately for the warlock, Grillan didn't enjoy being bound to another's will, and was aware of what had been done. He spent what time he was able to studying how he'd been bound, and carefully fraying the bindings, often needing to enlist help from others in what he was doing. Finally, with the Wardens closing in again, the wizard tried to compel Grillan to die fighting them, but the Grillan had bound his mind tightly in spells that shattered the delicate control the warlock had been exercising when this happened... but also left him unconscious.

He showed up at the warlock's trial, and insisted on challenging the warlock under the accords with the Wardens standing as the neutral part officiating, under the argument that he had been the one wronged, and so it was his right to insist on satisfaction by his own hand. The warlock died in his breath shortly thereafter, as Grillan proved remarkably resistant to the powers the other tried to bring to bear.

The Aspect: No Power But Mine

Stranger in a Strange Land:

Guest Starring: Jericho Korban
Having relocated himself and his Hoard to England, Grillan stumbled across a ferromancer lost in the NeverNever while exploring the new environs and making sure there were no major threats to his hoard likely to come through in it's new vicinity. After a short converstion, he came to the realization that he might need the Ferromancer's abilities in the future, and (slightly pleased to be tweaking the White Council's nose by helping him evade capture), Grillan offered the man directions to a passage that might let him back into the world in the nearby city.
Aspect: I've Been Here Before

Nocking Point:

Guest Starring: Kenneth Evander Finley
During one of his stints as a restoration specialist, Grillan was approached by a man to reconstruct some old stonework. The job paid well enough, but the patterns that Grillan ended up remaking left him with an unpleasant vibe.

Concerned, Grillan set about tracking the man down, and quickly discovered the man was a cult leader, and the symbols he had been recreating were only small parts of designs on a sacrificial altar. His path crossed with a young man named Kenneth, who was looking for a missing girl named Sloane. Worried that Kenneth might barge in and cause the cultists to use the altar precipitously and let their sponsor into the world (because Kenneth seemed a bit rash), Grillan presents himself as a concerned shaman who has figured out what the cult is attempting and wants to stop it.

He provides Kenneth with talismans which will offer a fighting chance against the cultists, in exchange for the agreement that the altar will be unmade after the girl is rescued.

Aspect: Let Cooler Heads Prevail

Supernatural Powers and Stunts
Basic (-3 Refresh Total)
-1 Linguist (Mortal Stunt: He's lived longer than most people could ever hope to, and that means he's had more time to master languages)
-0 Wizard's Constitution (Always active: He isn't fully human, and lives longer and recovers better, regardless of whether he has access to his Hoard or not)
-1 Pyschometry (Usable at will: Grillan makes use of this to determine if an object is suitable for his hoard, and what sort of powers it can be used to contain.)
-1 Supernatural Sense: Hoard Awareness (A mystical sense that allows Grillan to know when his hoard is being disturbed, and track missing pieces nearly anywhere)

With His Hoard (-2 Refresh Total)
+1 Human Form (The abilities listed here are only accessible to Grillan when he is in close physical proximity to at least part of his hoard. Since it is possible that some of his hoard could be carried with him, I don't think it qualifies as a rare or involuntary change)
-3 Thaumaturgy Crafting Frequency Specalization (By channeling power from objects of significance that are part of his Hoard, Grillan can accomplish feats that are best described with this power. The fact that he is using something which is fundamentally a part of himself gives the talismans he makes and occasional rents a bit of extra staying power, but not much)

When His Hoard Is Violated (-2 Refresh Total)
+2 Human Form (The abilities listed here are only accessible to Grillan when his hoard has been violated, which I think should be rare enough that that it qualifies for the rare or involuntary bonus to the ability)
-0 Human Guise (Many of these powers make Grillan more than human, but he can usually maintain a human appearance unless actively using the powers, or confronted by the violator of the hoard)
-1 Wings
-2 Fire Breath Weapon
-1 Supernatural Toughness combined with

The Catch:
being the objects of his hoard itself. The Draconic side of his nature heals and protects him, making him able to ignore virtually any source of injury, but any object in his hoard can bypass the protection, because the dragon won't risk damaging that which is its in protecting itself. As such virtually anyone could gain access to the catch (by violating the sanctity of his hoard), but it would require special research materials (I'm assuming accurate resources on fighting Dragons are not common) to know about. Supernatural toughness would be -4, the catch is worth +3, ending up with the whole thing being at -1.

Adjusted Refresh 1

Skills
Superb (+5) Resources
Great (+4) Lore, Discipline
Good (+3) Scholarship, Conviction
Fair (+2) Burglary, Stealth, Contacts,
Average (+1) Rapport, Weapons, Athletics, Alertness, Endurance

Foci and Enchanted Items
Arachne's Shuttle (Focus) A bronze shuttle decorated with embossed spiders that Grillan stole from a Greek archeological site early in his career for Avaruvex. It wasn't on the list of things he'd been supposesed to acquire, but he took it anyway, and has put it to use ever since establishing his own hoard. It provides a +1 bonus to complexity when creating wards with thaumaturgy.

1 Arcane Sanctum of Good Quality (workshop from resources).
4 Talisman Slots (unused, functionally potion slots, gained by trading in 1 foci for 2 enchanted items, and then both enchanted items for potions)

Stress Tracks
Physical ()()(X)()()()()
Mental ()()()()
Social ()()()()

Consequences
Mild (Any): Bruised Rib (Physical) (Magically Healed)
Moderate (Any): Sprained My Good Arm (Physical) (Magically Healed)
Severe (Any):
Extreme (Any):

Defined Hoard Contents:

Because I usually just pull these out of thin air when it seems appropriate, I thought I'd make a reference listing to make use of down the road.
  • Arachne's Shuttle: A bronze shuttle decorated with embossed spiders that Grillan stole from a Greek archeological site early in his career for Avaruvex. It wasn't on the list of things he'd been supposesed to acquire, but he took it anyway, and has put it to use ever since establishing his own hoard. Grillan is currently using this as a focus object for his thaumaturgy wards.
  • Snuff Box:
  • Monocle:
  • Dragonscale Cuff-links: