Devis

Trellon Falorin's page

Organized Play Member. 37 posts (39 including aliases). No reviews. No lists. 1 wishlist. 2 Organized Play characters. 1 alias.


Scarab Sages

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Cori Marie wrote:
Because this is the 1E version, and not the 2E version?

I know which version it is, and the 1E Crit Hit Deck is listed as on back order which is why I asked why the 1E Crit Fumble Deck isn’t listed as on back order.

Cori Marie wrote:
If you're actually wanting the 1E deck, it's not likely to ever come back in stock. If you're looking for the 2E version it's Here

I have no interest in PF2.

Scarab Sages

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Why is the Crit Hit Deck on backorder, but the Fumble Deck isn't?
I need to replace my deck that walked off sometime last year, and my only option is paying over $80 so long as these are no longer in print.

Scarab Sages

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I JUST got all the datafiles for Hero Lab for Pathfinder.

The reason I have liked Pathfinder was because there wouldn’t be editions.

I am not happy.

Scarab Sages

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This may well be the final version.

Bellicose (Fighter Archetype)

Some that take up arms like to prove their skill by using only the fastest of weapons and lightest armor. They shun heavier armor and use weaponry that is nimble and quick. They also tend to proclaim their ability with great bravado and bluster.

Weapon and Armor Proficiency
A bellicose is not proficient with medium armor, heavy armor or shields.

Skills
A bellicose gains 4 skill points + a number of skill points equal to his Intelligence modifier at each level, instead of the normal 2 skill points + Intelligence modifier at each level. Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Swim (Str) are class skills for a bellicose.

Weapon Finesse: A bellicose gains Weapon Finesse as a bonus feat at 1st level even if he does not qualify for the feat. If the bellicose already has Weapon Finesse, he may choose another feat he meets the prerequisites for.
This ability replaces the 1st level bonus feat.

Evasive (Ex): At 3rd level, a bellicose gains a +1 Dodge bonus to AC. This bonus increases by +1 for every four levels beyond 3rd (to a maximum of +5 at 19th level).
A bellicose loses this bonus when wearing medium or heavy armor or when carrying a medium or heavy load.
This ability replaces armor training 1, 2, and 4.

Panache (Ex): At 5th level, the bellicose gains the ability to strike precisely with a light weapon, as well as any other weapon that can be used with Weapon Finesse, such as a rapier, whip, or spiked chain, gaining a +1 bonus on attack and damage rolls. This bonus increases by +1 for every four levels beyond 5th (to a maximum of +4 at 17th level).
This bonus to any combat maneuver checks made with the weapons from this group as well as the bellicose's Combat Maneuver Defense when defending against disarm and sunder attempts made against weapons from this group.
A bellicose cannot use this ability when wearing medium or heavy armor or when carrying a medium or heavy load.
This ability replaces weapon training 1.

Bellicose Trick: At 7th level, a bellicose may choose one rogue talent.
This ability replaces weapon training 2.

Acrobatic Charge (Ex): At 9th level, a bellicose gains the ability to charge in situations where others cannot. He may charge over difficult terrain that normally slows movement. Depending on the circumstance, he may still need to make appropriate checks to successfully move over the terrain.
If the bellicose already has this ability from another class, he gains a +2 bonus on any checks to successfully move over the terrain.
This ability replaces Weapon Training 3.

Bravado (Ex): The bellicose lives to fight and has great confidence in their ability. Once per day, a bellicose of 11th level or higher may reroll any failed attack roll, skill check, ability check, or saving throw. The character must take the result of the reroll, even if it’s worse than the original roll.
This ability replaces armor training 3.

Advanced Bellicose Trick: At 15th level, a bellicose can choose one advanced rogue talent or a second rogue talent.
This ability replaces weapon training 4.

Scarab Sages

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Kalraan wrote:

Hello All,

I'm a GM and I'm running Legacy of Fire. We have a fairly haphazard group of heroes, but one is a Ranger with a fairly nasty build. Here are his stats:

Will +3

With that Will save, any sort of class that does Enchantment spells or Telepathy psionics will ruin the rest of the party's day. A couple of charm person spells (in case that Hero Point gets used to deal with the first one) and a request "to deal with your friends because they are causing my employers absolute fits. Could you have them all tied up for me tomorrow morning, please?"

Also, if he's wasting gnolls, who's to say some of them don't get wise and pledge themselves to some group or individual that's more powerful for protection.

Finally, anything players can do, NPCs can too. Maybe he gets a rep being such a good archer that he has other archers gunning for him. In the case of gnoll archers, his first warning shot will be the one that hits him when he least expects it.