I need some feedback on this. I really like the Swashbuckler from Complete Warrior, and the archetype system in Pathfinder makes it really easy to port it over.
Here's what I have, but I want some feedback.
Weapon and Armor Proficiency
A swashbuckler is not proficient with medium armor, heavy armor or shields.
Skills
A swashbuckler gains 4 skill points + a number of skill points equal to her Intelligence modifier at each level, instead of the normal 2 skill points + Intelligence modifier at each level. Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (Local) (Int), Knowledge (Nobility) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Swim (Str) are class skills for a swashbuckler.
Weapon Finesse: A swashbuckler gains Weapon Finesse as a bonus feat at 1st level even if she does not qualify for the feat. If the Swashbuckler already has Weapon Finesse, she may choose another feat she meets the prerequisites for.
This ability replaces the 1st level bonus feat.
Flowing Grace (Ex): A swashbuckler gains a +1 competence bonus on Reflex saves. This bonuses increase by 1 for every four levels after 2nd (to a maximum of +5 at 18th level). A swashbuckler loses this bonus when wearing medium or heavy armor or when carrying a medium or heavy load.
This ability replaces bravery.
Swashbuckler Tricks: At 2nd level, a swashbuckler may choose a rogue talent in place of a fighter bonus feat.
Dodge Bonus (Ex): At 3rd level, a swashbuckler gains a +1 Dodge bonus to AC. This bonus increases by +1 for every four levels beyond 3rd (to a maximum of +5 at 19th level).
A swashbuckler loses this bonus when wearing medium or heavy armor or when carrying a medium or heavy load.
This ability replaces armor training 1, 2, 4, and Armor Mastery.
Insightful Strike (Ex): At 5th level, the swashbuckler gains the ability to strike precisely with a light weapon, as well as any other weapon that can be used with Weapon Finesse, such as a rapier, whip, or spiked chain, gaining a +1 bonus on attack and damage rolls. This bonus increases by +1 for every four levels beyond 5th (to a maximum of +4 at 17th level).
A swashbuckler cannot use this ability when wearing medium or heavy armor or when carrying a medium or heavy load.
This ability replaces weapon training 1, 2, 3, and 4.
Advanced Tricks: At 10th level, and every two levels thereafter, a swashbuckler can choose a advanced rogue talent in place of a fighter bonus feat.
Lucky (Ex): Many swashbucklers live by the credo “Better lucky than good.” Once per day, a swashbuckler of 11th level or higher may reroll any failed attack roll, skill check, ability check, or saving throw. The character must take the result of the reroll, even if it’s worse than the original roll.
This ability replaces armor training 3.