About Traveller submissionNAME : If you have a picture, make a URL link out of the name
STATS STR 09 (+1)
SKILLS
PAST MISTAKES: Rival: Told a valuable secret to a trusted contact and they betrayed him. Enemy: Foiled a crime in the navy and the resulting criminal escaped. Equipment:
Gel suit
Term History:
Term 1: Imperial Navy
Career Qualification: Int 5+ Roll: 2d6 + 1 ⇒ (1, 4) + 1 = 6 Success CAREER PROGRESS - Line/Crew
Survival: INT 5+
Event: 2d6 ⇒ (3, 1) = 4
Advancement: EDU 7+
Training focus - Personal Development
Promotion Skill - Personal Development
Commission: SOC 8+
Bonus Skill - Melee (Blade) 1
Term 2: Imperial Navy
Survival: INT 5+
Event: 2d6 ⇒ (2, 5) = 7 Life Event
Advancement: EDU 7+
Bonus Skill - Leadership 1 Promotion Skill - Line/Crew
Term 3: Imperial Navy
Survival: INT 5+
Event: 2d6 ⇒ (1, 3) = 4
Advancement: EDU 7+
Bonus Skill - None Promotion Skill - Personal Development
Term 4: Imperial Navy
Survival: INT 5+
Event: 2d6 ⇒ (2, 1) = 3
Advancement: EDU 7+
Bonus Skill - Tactics (Naval) Promotion Skill - Officer Skills
Term 5: Imperial Navy
Survival: INT 5+
Event: 2d6 ⇒ (3, 6) = 9
Advancement: EDU 7+
Bonus Skill - +1 Social Promotion Skill - Advanced Education
Term 6: Darrian Scholar Career Qualification: Int 5+
CAREER PROGRESS - Physician
Survival: EDU 5+
Event: 2d6 ⇒ (6, 4) = 10
Advancement: SOC 7+
Bonus Skill - Computer 1 Term 7: Special Arm
Survival: INT 6+
Event: 2d6 ⇒ (4, 2) = 6
Education 8+: 2d6 + 2 ⇒ (5, 2) + 2 = 9 Choose one skill : Computers, Engineering (Any), Science (Any), Sensors
Advancement, Edu 8+: 2d6 + 2 ⇒ (1, 2) + 2 = 5 No Term 8: Nobility
Training focus - Service Skills
Survival: SOC 7+
Mishap: 2d6 ⇒ (6, 4) = 10
You don’t gain the benefit roll for this term due to not being able to survive the intricacies of court.
Background:
Term 1
This is my first 4 yearly report. We all write one in case we die, so they can be sent back to our families. I was promoted to a spacehand after my first year of training. For the next year I worked hard fixing up engines with my mechanical Skill. Then I was given a special job as scribe for the Admiral. I was ecstatic. Here was my chance to prove myself before the highest in the navy. I rarely saw him, however my work came directly from him. When my 2 years as a scribe were over I was commissioned to the rank of ensign (the lowest rank of the officers). I was taught how to use blades. Term 2 This is my second 4 yearly report. I havaen’t yet seen warfare, but I have seen survivors of it. Mildly injured at best, horrifically mauled at worst. I was promoted again to sublieutenant, and I got a bigger room now I can keep my desk and computer out instead of folded away somewhere. I also got gifted somewhere around 20, 000 credits. Don’t ask me why, I don’t know. I spent a lot of time in the firing ranges practising for war. It has only been luck that has kept me out of it, and I need to be as prepared as I can. Term 3 This is my third 4 yearly report. I still havaen’t gone on to the front lines. I was promoted again this time to lieutenant. I was given another special assignment, i can’t talk about it (i’m not allowed). Suffice to say that it was difficult. I’m progressing along well, my strength has increased a huge amount. I’m spending less time in the ranges now and more time in the library pouring over books about naval tactics. Term 4 This is my fourth 4 yearly report. I went on to the front lines for the first time. I was lucky that I wasn’t shot as i ordered my troops. 5 men died as i watched. My practise in the firing range was paying off, however and i managed to kill every pirate that killed a man. I got promoted yet again. I joined a gambling circle I havaen’t yet lost money, only gained. Term 5
Personality Spoiler, paragraph describing the character's outlook on life, personality, etc. Connections Connections you might have to other players or other player's allies/contacts/etc. Only do if picked, and after being picked, no more than two connections. Baymax in progress:
Size: 3 Slots : Based on size (10)
Orientation: Tall (Humanoid) Frame Options:
Head: Unit : 1
Manipulators: Arms - Robotic arms consist of a series of segments ending with mechanical hands. (2)
Transportation: Fixed Wing - Wings, Set: Wings are in fact a stabilisation device. The throttle itself is provided by a jet located somewhere in the back of the robot. This is an incredibly quick class of transportation but also the least manoeuvrable. Changing direction by 45 degrees requires a significant action during which the robot performs an arc at least as wide as its current speed. It is impossible to hover or to move below minimum speed; attempting either results in falling 50 metres every combat round. Wings are limbs, and slots indicate how many slots they add to the robot. TL 9 All
* Does not count toward robot weight when calculating transportation load
If the wings can’t lift: Miniaturization/Optimization - An equipment system can be modified to take up less space in the robot. Such equipment takes up 25% less slots, 25% less mass, and costs 50% more. Super miniaturized/optimized equipment takes up even less space, taking up 50% of the slots as normal, and half the mass, but costs 100% more. This is primarily used for Anti-Grav, but can be applied to any other equipment transportation method, indicating smaller but more powerful electric engines, gears made from light stronger materials, and other optimizations to free up room in the robot.
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