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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() 1. There are a lot more choices for each character and I have no idea what you are talking about. Many more small choices resulting in characters being different.
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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() BretI wrote:
Maybe remove it from all since everything is basically increased by that anyway just adding a layer of complexity for being complex. You get a +1 to attack and they get a +1 to ac because they leveled. Seems unnecessarily complex. You went up 1 level so you get an additional 1 on all your skills, so we are going to increase all the DCs by 1 to make them harder to reach. There is not any 1 right solution. I don’t think its terrible as is, but I’m not a big fan of having to track all the time with healing back up. Now all my encounters have to have time elements/effects built in to be viable toward increasing difficulty or outcomes. Before I could have a time element, but I do not feel like I had to have it. It at least cost something before whereas now its just free. Someone somewhere said: “Great now my fights have to be:”
I definitely get this feeling too as you can’t really have a: the party is tired and running out of resources because they are at full strength. Maybe they are running low on spells, but thats about the only limiting factor now. In the first scenario the group had to run back to town to heal up and take an entire night to partially heal up. That felt good to me as a GM. They are still battered and bruised unless they went and got some magical healing. It took a lot of time that was easy to track. 1 day... You want me to track minutes....ughhh. I like the idea of nonmagical healing, but why does magical healing have a huge cost and nonmagical is free. There should be some sort of resource drain that is easy to track. I’m fine with time, but how about hours or 4 hours blocks instead of 10 minutes. Make the time something significant. Making a choice of 4 hours seems like the PC’s might have to think about it. 10 minutes is like okay...oh, 10 more minutes okay....oh, 10 more minutes okay.... Okay...just going to be quiet now.. ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() Anguish wrote:
Statement without any support..... I would love to see the statement supported, but you through something and and are trying to see if it sticks... ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() I’m ready for a 2.0. I love 1st edition, but from the stuff I heard in the podcast it seems so much more immersive and I can only imagine where things can go. Unlocking actions seems brilliant. So much more flexibility on your turn to make decisions. I will continue to play 1st edition and then I will hold them up side by side and see which one is the victor when the time comes. Plenty of 1.0 stuff to play for the rest of my life, but I will most likely subscribe to collect all of second edition. ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() Patrick Shrewsbury wrote:
I like that you have taken 1 small description and made a conclusion from it about the entirety of the rule set.. Maybe wait til you’ve seen more rules before jumping to extreme conclusions. I see action economy getting easier to teach, but more complex in capability of choices. I see more crunch being introduced as Vic said above who said anything about ranks going away. So, another example of combining some skillls with other things(combat maneuvers) and increasing the complexity by adding additional skill levels(good, master, expert) to the skill system to determine quality while making stuff. I see more crunch, so far, but making unwieldy rules easier to understand while increasing options. ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() Edited wrong quote out. - In response to the comment of slow Initiative and people always being in stealth or looking for tracks. To me the gm should be looking at situational awareness. If you are on general travel a gm should ask why would you do this? But, if they are in a dungeon or have recently been attacked absolutely makes sense. Otherwise it is meta gaming. I think the mechanic is quite clever and gives more complexity and variation and choices to the game. ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() I’m quite excited to see what they bring to the table. The podcast was great. Many of the changes are quite flavorful and love the concepts presented. What concepts? Having to use a shield actively and it uses an action. Do you want to use it to attack with or to use as a shield. Oh, and you can use it reactively to reduce the damage you just had happen. That seems a raise in complexity in this area. Too many people are jumping to conclusions with almost 0 information. Also love that CMB/CMD is gone. Now you can use your skills to attack with. So much more flavorful in my mind that your skills are more useful in combat. They used a skill to grapple with!! Perception is the default for use in initiative. HP at level 1 are higher and are a combo of class, race, and hit dice. I think people thinking streamlined and simplistic are the same thing. Just because some things are streamline, doesn’t mean they have added complexity elsewhere, but hopefully with clear rules that can’t be confused. I can see they have added some things that are more complex(Initiative, Reactions, Shields). Keep the previews coming. Excited to see where this goes. ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() Is there a pathfinder tales set in Sandpoint or Varisia? I'm just trying to get more context and set it in my mind better. Or, something that would help me with the culture of the chelexians, varisians, or shoanti? I Am looking for the stories, but any recommendations of source books or rule books are welcome too. |