|
Imagine a +2 heavy steel shield.
I ask this because new Pathfinder rules seem to say that magic weapons, shields and armor are assumed to be masterwork without any extra cost (it wasn't so in 3.5 rules, where quick reference tables with masterwork items costs were provided).
Hi, when reading the description of death ward, it says that the subject is immune against energy drain and negative energy attacks. Since necromancy deals with death, unlife and the life force, I assume that the spell does not protect against spells like ray of enfeeblement or waves of fatigue, since they should be considered life force manipulations rather than negative energy spells, but... If an undead creature deals strength or constitution damage with its incorporeal touch, I don't think that undead creature is a master manipulator of the life force... I would say these attacks are negative energy effects, due to the fact that the attacks are made by undead (creatures closely connected to negative energy). In this case, Death Ward provides immunity against those attacks, or that's my conclusion. Maybe the spell's description lacks concretion in this aspect. Opinions? Thanks :P
In the spell Death Ward's description you can find the following: "The subject is immune to energy drain and any negative energy
But what are negative energy effects and what are not?. Should it be considered that, since Necromancy deals with "the power of death, unlife and the life force" it sometimes deals with negative energy, to decide if death ward protects against spells like "waves of fatigue" or "ray of enfeeblement"? Or should those spells be taken as manipulations of the life force rather than negative energy effects? I guess this is the correct interpretation, but.... A Shadow or a Wraith's touch attack are somehow obvious negative energy effects, given the nature of those undead creatures, aren't they? Does death ward provide immunity against them? If not, why aren't those attacs to be considered negative energy effects?. Are Shadows and Wraiths expert life force manipulators as well?. I just think that Death Ward lacks a bit of concretion here.
Thanks :P
Eureka!!!
You see, these two facts we hadn't considered when reading the description:
Then the spell is useful. Even though I prefer the home rules presented by Master :P But what I initially concluded when reading the description was that with this spell you could only create magical darkness under tje same conditions that natural darkness "naturally" appears---> useless.
But the problem is that we can't see any point in using it.
I imagine a "create water" spell that can only create water in a fresh water lake. That would be as useful. In the spell's description we don't see that negative torch you mention. Maybe there's some detail we haven't realized yet :SS Thanks anyway :P
Hi,
P.D: I've looked for any posts about this issue but found none, and I don't know if this is the correct place to post this. But since the playtesting boards are closed... |