Survivor

Tove Hellstrom's page

933 posts. Alias of Kaavek.


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Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

"Fifty vials does sound like a lot of fire. We could surely set some good traps with that and still hold on to three vials each…" Tove nods toward Meridian’s less ambitious assessment.

"Do we have any idea about how many of these trolls we’re actually up against though? Garethane you mentioned the group that attacked the lizard folk was around a dozen strong, should we expect that to be the bulk of their forces?"


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

Sounds like a good plan to me.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

"I agree, we need the supplies, and sooner rather than later. I really don’t like the idea of those trolls roaming around unchecked while we sit ill-equipped to handle them."


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Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

I'm back! :D


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

Hey I’ll be travelling in the Philippines for the next 12 days!

Please bot Tove as needed…
The only fire based spells I can think to prep are Trial By Fire or Trial of Fire and Acid but both are touch attacks so not really useful unless our hit and run plans go very wrong. If we can get some fire arrows she’ll focus on getting as many shots off with those before switching to healing anyone who needs it.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

Tove looks to Jhod softly. "Where do you believe you’d best be put to use, brother?"


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

Tove nods to Celeste, "Agreed, you and your men are best placed here. You should work with Kesten to sure up our defenses best you can. The rest of us will do our best but there's no guarantee some of these trolls won't slip past us and head up here."

"Celebeth I think you make a good point, we should do our best to avoid getting caught up in a melee, especially if we find ourselves up against a larger force. But our horses might indeed prove useful if we can make use of some hit-and-run tactics? Rhiannon is right too that we should try and draw out their leader if we can, but drawing the horde away from any survivors in the village has to be our priority."


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

"Rhask, of course. We take our allegiances seriously, we will not allow this threat to go unchallenged. You have my word."

Tove looks around to the rest of the council members. "Any ideas for how we can best confront these trolls?"


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

"Trolls… Munguk spoke of trolls…" Tove rests her head in her hands, cursing under her breath that she had not acted sooner on such an obvious threat.

But what had driven these creatures down from the Kamelands?

"One with two heads? Their leader?"


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

Tove’s heart falls as she hears the grave news from the western settlement. "Destroyed?" she repeats in disbelief.

In a somber silence she returns to her chamber quickly and takes a moment to freshen up after the miserably cold and wet ride home

Returning to the others she joins Azen in preparations for a group mea, trying to contain her fears and put on a brave face for the rest of the council.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

Go for it!


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

Back to Elkmark to organise our trade route with the Kobolds?


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

"Fearless leader?" Tove chuckles with a sideways glance to Celebeth. "I think you’re right though. Some time to recover out in the fresh air is what we need right now."

"If the rest of you would like to explore the rest of these chambers while we do so I won’t stop you, but move cautiously. There’s no telling what other defences the ancients might have set here."


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

"Is anyone else hurt?" Tove speaks softly, her weary eyes taking in the rest of the group as she backs away from the centre chamber. "Azen, are you okay?"


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

Tove grimaces as her spell goes wide and the undead warrior, still standing, strikes again at her companion.

Tove changes tack, moving in behind Rhiannon and placing her hand on the other ulfen’s back. Calling on the healing power of Erastil, she directs the flow of positive energy to mend the flesh of the living this time rather than rending that of the undead.

Spontaneous Casting, replace Trial of Fire and Acid with Cure Serious Wounds.

CSW: 3d8 + 6 ⇒ (7, 8, 7) + 6 = 28


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

Raising an open palm toward the lone warrior, and doing her best to keep her hand steady, Tove projects a ray of divine power that splits the gloom of the barrow like a brilliant beam of sunlight.

Searing Light vs Touch AC: 1d20 + 6 - 3 ⇒ (6) + 6 - 3 = 9

Damage: 6d6 ⇒ (6, 4, 4, 4, 4, 3) = 25


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Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

Tove once again lets forth a wave of positive energy against the remaining skeletons.

Targetting all undead within 30ft:
Channel Energy: 3d6 ⇒ (2, 5, 1) = 8
DC 18 Will for half damage (Improved Channel)


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

I might be wrong but isn’t exhaustion a -6 to Strength and Dex? It looks like you’ve taken it straight off your attack and damage rolls.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

With all of the remaining undead gathered within the chamber of the four winds, Tove summons all her strength and unleashes a wave of positive energy against them.
Targetting all undead within 30ft:
Channel Energy: 3d6 ⇒ (1, 1, 6) = 8
DC 18 Will for half damage (Improved Channel)


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

Tove raises her holy symbol at the shambling undead and unleashes a Burst of Radiance at the group in the southern chamber before staggering back behind her companions.

Damage: 5d4 ⇒ (1, 4, 4, 4, 2) = 15
(DC 15 Reflex Save or blinded, otherwise dazzled)


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Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

Hope everyone is having a happy and safe holidays, merry Christmas :)


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

Fortitude DC 19: 1d20 + 4 ⇒ (10) + 4 = 14

Tove coughs as the mist envelops her, suddenly overcome with exhaustion she falls out of her squat and sits on the dusty floor.

"Well... that explains that..." she sighs.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

Tove enters the chamber, her holy symbol in hand as she examines the carved stone.

Knowledge (Religion): 1d20 + 10 ⇒ (7) + 10 = 17

"North, East, South and West... these carvings - they must represent the four winds, or at least the faces of the elemental spirits that drive them."

Perception: 1d20 + 10 ⇒ (6) + 10 = 16

The priestess squats down to examine the skeleton. "Time has taken its toll, a tarnished ring is all that remains... But if this is a barrow, why leave this poor soul out in the open like this?"


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

"That would be most useful, thank you Azen," Tove replies.

If Tove doesn’t sense anything threatening inside the chamber, she’ll wait for the light spell before heading in to explore further.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

Tove stands at the crack in the rock face, peering inside and listening for any hint of movement from the chamber beyond.

Perception: 1d20 + 10 ⇒ (12) + 10 = 22

"Azen, we may be in need of your light if we are to explore this more fully," she says, turning to the bard.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

"We'll part ways for now, Captain," Tove clarifies. "A group of us will return to town on foot as we'd like to map some more of the terrain features around here. I believe Garethane intends to accompany you the rest of the way today though."


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Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

With the majority of her companions in agreement and many visibly shaken, Tove turns back to the tormented spirit.

"We will return here with the body," she announces. Then she turns to Godwin and places a reassuring hand on the man’s shoulder. "Lets find a place to make camp down river of here. We’ll give this spectre a wide berth until we can satisfy its demands."


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

Tove sighs and turns to face her companions, noting the fear in some of their eyes. "Looks like this is as far as we go without a fight."

"The light of Erastil will certainly aid us if it comes to that. However, it seems in this case a fight would be fairly simple to avoid. This poor soul desires some form of closure. If we make camp downstream of here we can return to Fort Redemption on the morrow and make a return journey with the corpse when it best suits us."

"What say the rest of you?"

(Of course we could also send Godwin back on his own and make our return journey via two unexplored land hexes F8 > G7 > G6 > Home)


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

Will Save: 1d20 + 8 ⇒ (14) + 8 = 22

"Spectre," Tove addresses the apparition. "We bare you no ill will, my companions and I traverse these lands in an effort to end the reign of the tormentors such as the former Stag Lord." The Baroness spits to emphasise her distaste for the man.

"He was not worthy to bear the helm I wear this day, nor carry the moniker of Erastil’s champion. His body lies buried ‘neath the walls of his old fort, but his head was sent far from here to satisfy an oath sworn prior. Tell me, will what remains within our position to retrieve satisfy your desire to see him in death?"


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Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

Continuing upstream? The river should take us into an unexplored hex between here and Dovan's old fort, as long as it doesn't get too shallow for the Arrow.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

"I think so," Tove nods to Garethane before turning back to the chieftain.

"We will gladly accept your offer, we can certainly make use of these ores back in Elkmark. Once we are back in Fort Redemption I’ll make arrangements for our excess food to be transported here and traded for whatever you can mine."


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

Tove says a brief prayer to thank Erastil for the successful hunt.

Ready to head back.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

Good to see the offer accepted, Tove heads out to gather some food for the Kobold clan.

Out to hunt.
Survival: 1d20 + 6 ⇒ (17) + 6 = 23


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Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

We can definitely go out hunting and put together a feast for the kobolds if they're interested. Create Food and Water is a 3rd level spell and I haven't got an open slot to prepare that.

Tove lets her friends introduce themselves, (I'm assuming Celebeth will too).

Once the introductions are out of the way, she continues.

"As Azen says, food for silver could certainly form the basis of our trade deal. Our settlement is still in its infancy and our capacity for trade isn't high, but we do have a surplus of fresh fish at the moment. We can have some brought up the river for your people if that would be to your liking?"

"In the meantime, my companions and I could head out, hunt some game and do some foraging for you now."


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

Looking into the rules for Trade Edicts:

“If your kingdom has surplus production from farms and fisheries that reduces its Consumption to below 0, you may export food. You must have at least 1 Granary and 1 Stockyard in your settlement.”

We haven’t built either of those yet so I don’t think we can formalise a trade route with the Kobolds at this time, but I think we do have a food surplus so perhaps we can negotiate a one off trade for now?

DM?


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

"Greetings Chieftain, yes we have returned. We’ve come to see how our allies in the North are fairing, it’s been near on four months since we were here last with news of our new charter. How have things been for the Sootscales?"


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

Tove spreads her arms wide and smiles in greeting the Sootscale guards, glad that at least one of them recognized her.

"A friend indeed, it's good to see you again Mikmek. My companions and I are travelling north and wanted to stop in to visit our friends here along the way. May we request an audience with the Chief?"


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Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

"You remember correctly Captain," Tove nods.

"I don't think we'll take too long, but you're welcome to join us if you'd like to meet our Sootscale friends."


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

I like Garethane's idea to take the boat up to visit the Sootscales, then explore the hex southeast of them. Tove will visit Celeste in the mean time and we can set out first thing tomorrow.


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Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

"I'm inclined to agree, if anyone here should know something, it'd be him."

Bokken's words reassure Tove, and she spends some time trying to pass on that reassurance to the people of Elkmark, doing her best to assuage their fears.

She also makes it very clear to those who hold the beliefs presented in the third rumor that the Stag Helm and its corresponding title are now safely in her hands, and that as Erastil's rightfully chosen champion, if any witch-spawned pretender should arise, they can count on her to defend it.

Diplomacy: 1d20 + 12 ⇒ (13) + 12 = 25


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Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

"I think we'll have the most luck with those who've been here the longest. But you never know what rumors people might have heard about the area before making their decision to settle here either..."

"In any case, we'll cover more ground if we split up."

Tove heads over to the construction sites to canvas the settlers there, while also assisting them in their tasks where she can.

Diplomacy: 1d20 + 12 ⇒ (8) + 12 = 20

I think asking Jhod, Bokken or Lanyssa would probably be our best bet, if any of them happen to be in town at the moment, otherwise we can probably safely keep it in mind to ask them next time we see them. We can also ask the Sootscales about her when we check in with them. I don't think the Old Beldame is a particularly urgent issue but it would be good to find out more about her when we can.


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Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

That sounds like a great idea! I think we were planning on taking the boat up that river as far as we could, so that would make great first stop along the way.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

Back to the boat then to Elkmark I think was the plan. Then we can ask around and see if any of our settlers or allies have heard of this Old Beldame before.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

"Not our friendliest neighbour, it might be wise to do as she wishes and avoid her from now on..."

Tove looks to the others once they are clear of the area and Rhiannon has rejoined them.

"No evil auras… but I still feel ill at ease. What do you all think?"


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

Tove glowers at the impertinent old woman, but she holds her tongue.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

"Indeed, our settlement Fort Redemption sits on the north shore of the Tuskwater. We worked hard to clear out the bandits and make this region safer for everyone." Tove replies with a friendly tone.

"We have no intentions of causing you any trouble here. You’ve fenced off some land here and I take it you wish to be left alone to it, we can respect that. We've met others in our travels, and we've always found ways to reach an understanding and get along with them."

"As the Stag Lord, it is my mandate to bring peace and prosperity to these lands. So, if there are any concerns you have or anything else you’d like us to consider to avoid any issues please let us know. What was your name again?"


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Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

Sense Motive: 1d20 + 8 ⇒ (4) + 8 = 12

No evil auras detected?

”My companions and I were hoping to speak with you. I am Tove Hellstrom, Stag Lord of Elkmark and faithful cleric of Old Deadeye. We have been surveying the surrounding area and wish to get acquainted with those who already call these lands home. Would you meet with us?”


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Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

While Azen calls out to any potential occupants, Tove approaches the fence and casts Detect Evil, taking her time and studying the fenced off area and the dilapidated hut for any hint of danger.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

"Back to the cottage," agrees Tove.

Tove prepares her normal spells for the day, with Detect Evil and Arrow of Law in her open slots.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

Tove continues her efforts to counteract the wolves’ vicious attacks.

Channel Energy: 3d6 ⇒ (6, 2, 6) = 14

[3] turns remaining: Everyone gains a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.

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