Great Cyclops

Total Biscuit's page

RPG Superstar 2014 Top 32. RPG Superstar 7 Season Star Voter. 23 posts (25 including aliases). No reviews. No lists. No wishlists. 1 alias.



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So I had this idea a few years back for an ooze-based class, and painstakingly wrote it out, and then Paizo published the Oozemorph and I threw up my hands and went "welp, that's that niche filled." Then I found it again a couple of months ago and figured I'd dust it off and get people's opinions. If you'd be interested in giving one, it lives in Google Docs just here.

Effusive praise is most welcome, as are exhaustive lists of its many flaws. Cheers!

RPG Superstar 2014 Top 32 , Star Voter Season 7 aka Total Biscuit

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Cleats of Unsubtle Entry made me grin. And the item itself wasn't shabby either.

RPG Superstar 2014 Top 32 , Star Voter Season 7 aka Total Biscuit

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An elfin beauty with flowers in her hair gives you a coy, come-hither smile.

Nightflower CR 2
XP 600
CE Medium fey
Init +2; Senses low-light vision; Perception +8

----- Defense -----
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 18 (4d6+4)
Fort +2, Ref +6, Will +5

----- Offense -----
Speed 30 ft.
Melee dagger +4 (1d4) or 2 claws +4 (1d4)
Space 5 ft.; Reach 5 ft.
Special Attacks blood drain (1d4 Con), cactus milk, spines
Spell-Like Abilities (CL 4th; concentration +5)
3/day- adoration, beguiling gift (DC 14), daze (DC 13)
1/day- blur, charm person (DC 14), unnatural lust (DC 14)

----- Statistics -----
Str 10, Dex 14, Con 12, Int 15, Wis 12, Cha 17
Base Atk +2; CMB +4; CMD 12
Feats Agile Maneuvers, Weapon Finesse
Skills Bluff +9, Concentration +5, Diplomacy +9, Disguise +8, Knowledge (local) +7, Knowledge (nature) +7, Perception +8, Perform (dance) +7, Sense Motive +8, Sleight of Hand +8, Stealth +8
Languages Aklo, Common, Sylvan
SQ petal form

----- Ecology -----
Environment temperate desert and urban
Organization solitary
Treasure standard

----- Special Abilities -----

Cactus Milk (Ex) A Nightflower can deliver a heady narcotic with a kiss or, once per day as a standard action, a fifteen-foot cone of exhaled vapours. Victims suffer the drug's effects on a failed DC 13 Fortitude save and must succeed on a second save at the same DC or become addicted (see Drugs and Addiction for further details). The save DCs are Constitution-based. Type ingested or inhaled; Addiction minor, Fortitude DC 13; Effect 1 hour; –2 penalty on saves against illusions and mind-affecting effects; Effect after 1 hour; 1d2 hours of fatigue; Damage 1 Con and 1d2 Wis damage.
Petal Form (Su) A Nightflower can transform into a cloud of cactus-flower petals as a standard action. This ability functions as gaseous form, but the Nightflower can remain transformed indefinitely, has a fly speed of 20 feet with perfect maneuverability, and cannot pass through cracks.
Spines (Ex) A Nightflower can sprout spines from her body (or retract them) as a swift action. Unsheathed spines inflict 1d4 points of piercing damage to creatures attacking with melee weapons, unarmed strikes, or natural weapons, and 2d4 points against grappling opponents. Creatures striking with reach weapons are unaffected. A Nightflower can also retract her claws (and the needle-teeth she uses to feed) to pass for normal, though she cannot make claw attacks or drain blood while they remain sheathed.

Nightflowers are insidious cacti spirits from the southern deserts of Katapesh. Drawn to hives of decadence and overindulgence, they make their hunting grounds among the drug parlours and drinking-houses of the nation's capital.

Nightflowers crave blood, and crave especially the taste of blood polluted with intoxicants. On the hunt, a Nightflower seduces a healthy-looking mark with her beauty and charm and, over a night of revelry, plies them into a helpless stupor with as many substances as she can coax them into sampling; her meal thus prepared, she drains them dry in a quiet alley or private chamber. Nightflowers love experimenting on their victims with different drugs and alcohols in much the same way a chef mixes spices.

Nightflowers enjoy the thrill of seduction and resort to magic only on particularly bull-headed individuals. They dislike combat and usually flee if discovered and outnumbered. Their presence in the city can take time to come to light, however; Nightflowers are discrete about the wounds they inflict, and few in Katapesh have the patience to spare for one more drug-ravaged corpse among the pesh-houses.

RPG Superstar 2014 Top 32 , Star Voter Season 7 aka Total Biscuit

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Orthos wrote:
No relation to the Youtube video game reviewer of the same username, I take? Did a bit of a double take when I saw the name.

No - I named myself before discovering him. He's a fan of Terry Pratchett too, it seems ;)

RPG Superstar 2014 Top 32 , Star Voter Season 7 aka Total Biscuit

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Well, I'm panicking now.

Thankyou all, voters and judges!

Now I've got to go and totally respec my monster because I was just browsing through the third bestiary and found something that does EXACTLY WHAT MY MONSTER IS SUPPOSED TO DO ARGHASDLKJASLFSDFFN

RPG Superstar 2014 Top 32 , Star Voter Season 7 aka Total Biscuit

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I was going to submit an item, and for the life of me I couldn't get the sodding thing to work. The mechanics were clunky and stupid and overpowered and abusable and ARGHBLSAHFL. So I ditched it and made something else.

Then I'm going through the voting and damn me, someone else had the exact same idea as my first item. And it was simple and pure and did exactly what I'd spent frigging weeks trying to wrestle with.

I voted it down out of spite.

(No I didn't.)

Jeff Lee wrote:
*sigh* I wrote out a long, detailed post only to have it vanish when the site went down as I hit the submit button.

If you use Firefox, get the Lazarus Form Recovery addon. It auto-saves everything you type so you can just instantly reload forum posts if the site goes all seppuku on you.

RPG Superstar 2014 Top 32 , Star Voter Season 7 aka Total Biscuit

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Fetish of the Frog Queen
Aura strong transmutation; CL 17th

Slot none; Price 9,000 gp (lesser), 32,500 gp (normal), 73,000 gp (greater); Weight 4 lbs.

Description

Created from the bodies of certain frogs whose poisons induce potent hallucinations and delusions, these mummified husks are variously cited as the invention of either grippli druids or an unusually cunning boggard priest-king. Regardless, their powers are a boon to any caster favouring mental manipulation and alteration.

Three times per day, while casting a targeted mind-affecting spell that allows a Will save, a caster holding a fetish can draw upon its powers to lace the spell's energies with a magical poisonous essence. Instead of affecting the target's mind directly, the altered spell attacks through the victim's body as a psychotropic toxin, necessitating a Fortitude save in place of any Will saves the spell normally allows.

An altered spell is considered a poison effect, with the following provisos:

  • Time spent suppressed by effects such as delay poison still counts against the spell's duration.

  • Accelerate poison halves the spell's duration but does not affect saving throws.

  • An altered spell transferred to another target, such as by absorb toxicity, is still considered cast by the original caster for the purposes of adjudicating effects (whom a charmed victim regards as their friend, for example).

  • Effects that duplicate poisons, such as toxic gift, cannot duplicate altered spells.

An altered spell is still vulnerable to spell resistance, dispelling and other such effects as normal.

Three varieties of fetish exist: lesser, normal, and greater. A lesser fetish affects spells of up to third level; a normal fetish affects spells of up to sixth level; and a greater fetish affects spells of up to ninth level.

Construction

Requirements Craft Wondrous Item, poison; Cost 4,500 gp (lesser), 16,250 gp (normal), 36,500 gp (greater)