13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14
Calling on all of his inner fortitude, he begins to push forward, both physically moving against the darkness and spiritually, forcing the positive energy out around him like a shield , struggling towards the center.
Night's Star takes to the air, staying out of the darkness.
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14
I believe that Elysium's Call has ended for everyone except Kitajo at this point. It only lasts for two rounds. :(
Seeing the darkness approaching, and many of his allies very hurt, Torrel's first instinct is to strike back, in his own fashion against the approaching shadow, but instead focuses a portion of his own soul, channeling the will of heaven through him and seeking to heal the wounds of the living.
Channel to Heal Living:2d6 ⇒ (1, 1) = 2<facepalm>
This should not hurt Varuna, but will not heal him either, (I believe).
Also, I had Delayed in order to be on the same init as the party. :P
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14
To make things a little more simple, Torrel will move up a bit and then Delay until just before Kitajo, and then Move up again and offer the Monk an Elysium's Call as well.
Elysium's Call:
With a touch, you can imbue creatures with the spirit of Elysium, lifting their spirits and freeing them from bonds. The creatures touched can immediately reroll any failed saving throws against spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) subschools. In addition, targets receive a +2 sacred bonus on such saving throws and a +2 sacred bonus on CMB checks to escape a grapple. Finally, targets can ignore up to 5 feet of difficult terrain each round, as if they had the Nimble Moves feat. These bonuses last for a number of rounds equal to 1/2 your cleric level (minimum 1), although the saving throw reroll only applies when the creature is touched.
@ Seren, sorry, I meant that to be humorous and not poking fun.
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14
I'll use Elysium's Call on Hangust and then Seren, because that giant rotting hand makes me a little nervous.
Elysium'sCall:
With a touch, you can imbue creatures with the spirit of Elysium, lifting their spirits and freeing them from bonds. The creatures touched can immediately reroll any failed saving throws against spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) subschools. In addition, targets receive a +2 sacred bonus on such saving throws and a +2 sacred bonus on CMB checks to escape a grapple. Finally, targets can ignore up to 5 feet of difficult terrain each round, as if they had the Nimble Moves feat. These bonuses last for a number of rounds equal to 1/2 your cleric level (minimum 1), although the saving throw reroll only applies when the creature is touched. You can use this ability for a number of rounds per day equal to 3 + your Wisdom modifier.
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14
Torrel considers using more positive energy to test if the drakes are might be affected, but decides to hold off, as we may need that power soon to save lives.
Instead, he attempts to brush off the frost coating him to the best of his ability, and calls on a bit more of his dwindling powers to strengthen his focus while moving in towards the nearest enemy. He circles around widely to avoid being attacked as he approaches, and then at the last moment steps in to strike.
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14
Know Religion on Medda:10 + 10 = 20 Sense Motive vs Kragr:10 + 10 = 20 Sense Motive vs Jala:10 + 10 = 20
Im not sure if we are suppossed to roll 2 attempts each right up front, or just one each, so I just went with one for now, just in case.
"I am not familiar with your situation, and am an outsider. But I hear you have a sacred duty, a ritual you have been entrusted with. A duty that if you do not complete, darkness will gain ground in our realm, and there is no one else worthy of such a task." It is less a question as it is a statement meant to remind them of what they know, though Torrel only knows a part of it.
"My council is to stay and fight for what is yours. Some of us have no home, but the road. Many of us have no people, and so do not know the meaning, the importance of these things. But, that does not mean they do not hold value, . . . a value that can only be measured once they are gone."
"Perhaps a time will come when staying shall mean death, and perhaps that time is now. I know not what you face, nor if you are motivated by fear, logic, or . . . something else, but I would not consider leaving all behind lightly when perhaps another means" motioning to us, "may exist."
Diplomacy:10 + 9 = 19
Small edit, I didn't catch the Take 10 part was allowed, so changed itvto that and removed the ooc part of asking to do so.
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14
Torrel will join with Lilianna, power high-fiving as they channel life giving energies into the area to erode the darkness within the undead and unloving.
"They are not undead, per se, but rather manifestations of the ichor of tormented souls, similar to what happens within the proverbial "haunted house."
For both: Creature Type, Channel Resistance, and special attacks
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14
Lilianna Thraller wrote:
Lilianna hangs her ankh on a loop at her hip, clearly happy with the outcome. "Torrel, we should work together more often! I doubt few of those abominations would last long against us!" she says as she patches up Varuna's wounds.
I agree. It is becomming rarer and rarer that I see the ability used for anything besides off screen healing, and I don't believe I've ever seen two Clerics channel together.
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14
"Can we not do both? Destroying the undead should be quick, and if our assistance can help save your people's lives, I think that should be our focus. We can meet with the Elders right after. Or perhaps Lilianna and I might deal with the walki g dead while the others treat with the Elders?"
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14
Torrel, hoping the creature is nearly done for, simply move around in a wide circle to get to the things far side safely and positions himself opposite of Seren so that she might better have her fun.
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14
"Don't be foolish, make them come to us. I sense there may be something else going on here, and we need to keep them together." as he advances just behind the party and readies to Channel Positive Energy as soon as 3 or more of them come into range.
"A zombie and something called a Necrocraft, an Undead created from the pieces of other Undead that can harness the powers of each. Be careful, I've heard they can be very nasty! Do not engage! Force them to come to us, and I suggest avoiding their touch."
Channel Resistance and DR (Zombie)
Channel Resistance (Necrocraft)
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14
"I vowed earlier that we would vouch for your good conduct, and that we are interested in the possibility of an alliance, one that will serve us both. I did not lie, and you can count on us in your darkest hour."
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14
Torrel grabs an alchemist fire and loads in in his sling <only flavor> before sending it flying at the Ogre while the magical bladed scarf slashes at the Drummer.
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14
Torrel again closes his eyes for a brief moment, allowing holy powers to wash through him and then focusing it into the desired effects. At first it is just a flash of light, but it grows, becoming a whirling phantasmal bladed scarf made of pure energy that swipes at the drummer.
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14
Dang, was speed reading to try to catch up and didn't realize not everyone had already gone this round. I did not include any penalty for shooting into melee.
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14
Sorry for vanishing, it was unexpected, but I should be good at this point.
Stepping out to the side, Torrel's eyes close as he chants a sacred prayer of smiting, and suddenly what appears to be a ghostly hand, that of an elven woman appears to strike at the enlarged Orc Chief.
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14
I just got word that I will be working straight until the 21st, (This is coming off of me working through the weekend). Right now, I am not sure if I will have a chance to, and if I do, just how much time I will have to post in that time. I apologize to everyone, and this is very uncommon for me, (normally it's a day or two at most).
If I am Playing:
I will have a little better chance to post, as there is significantly less involved on the player side of the screen, and I will very likely be limited to my phone the vast majority of the time. But, please feel absolutely free to bot me as needed. I will do my best to post, and it is very likely that there is at least one other player that I've DM'd for or played with enough to know just what I'm likely to want to do.
If I am DMing:
I apologize extra. This is very unexpected, and is not something I have really encountered before, so did not have a way to anticipate it. I will do what I can to post, but, at this point I honestly do not know and if I am restricted to just my phone, I may not be able to in any meaningful way. If we are a part of the Game Day, we are fine as far as making the time limit, and very easily might have time for another. If we are not part of the Game Day, well, out side of my personal sense of duty, we do not have a hard time limit, but I will still make every reasonable effort to keep things going.
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14
Thanks you. I'll go ahead and at least buy one, though.
Reacting so slowly, Torrel will climb atop the wagon just enough to be able to see atop the cliff, (if that's possible), and <depending on how everyone is positioned at that point, request an angel to slap their massive celestial hands together to create a local shockwave in the center of the raiders, hoping to affect as many as possible.
I realize there is a good chance they will all move before I act, I'd prefer to try to hit Yellow and/or Green, and then Black for order. I do not want to hold up the game though, so please, feel free to adjust the area as you feel is reasonable.
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14
Know Local (DC 10, Red/Blue):1d20 + 5 ⇒ (11) + 5 = 16(Order of Saves) Know Local (DC 10 Black):1d20 + 5 ⇒ (6) + 5 = 11(Order of Saves) Know Local (DC 12 Yellow):1d20 + 5 ⇒ (6) + 5 = 11 Know Local (DC 13 Green):1d20 + 5 ⇒ (7) + 5 = 12
Absolutely stunned as he recalls pertinent information about the unknowable foes they face, Torrel shouts tot party, hoping that they are not confused or mislead in this battle against orc raiders, "Hey, they are Orcs!!! Their skin tones can range from green to blue, red, black, or even yellow. . ."
:P
Also, it looks like this character does not have a Wand of CLW. (what the heck). If it's ok, I'll burn Bless and Divine Favor to Spont. CLW on self earlier. Healing:2d8 + 8 ⇒ (4, 6) + 8 = 18
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14
Torrel returns, just in time to catch up to the rest of the team as they near the beast pits. "My apologies, friends. Maldris asked for my assistance in town helping out in the temple. A few families had been attacked by raiders, and we had hoped that by offering assistance we might earn more trust in the area."I apologize for my absence, I got off and passed out.
As the group begins to work their magic, Torrel tries to assist, using his bladed scarf to whirl it around in a distracting manner to try to keep the beast's attention on him rather than the rest of the party getting in closer to it. Night's Star helps out as well, flying in small circles around it's head, just out of reach, "squeeking" at odd times.
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14
Hello, everyone, I just wanted to say that I've been hit with a lot of work this last week, and have not really been able to get online. I just got off work again, having been called in both weekend days, and I will try to get a post in today.
I don't believe after this point that I will be as slammed, and things should be back to normal. If I am a player in your game, please feel free to bot me, and I apologize for vanishing. I just have not been able to get online much.
If I am running the game, I'll make an effort to get things going asap, and I likewise apologize for vanishing.
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14
Soery, Ive been unexpectidly slammed atwork, and even called in on the weekend. This is my first chance to even see the last 10ish posts. Hopefully I can get something posted soon.
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14
ouch
I think I took what others said a different way, but didn't want to come off as forcing my way on the group. :) Looking back, it seems we mostly agree.
Torrel, severely weakened and slow to react withdraws, stumbling to the rear of the group to get out of danger.
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14
Something seems off here. as he struggles to collect his thoughts. Turning towards the Twinhorn Following, "Allow me a moment to speak with my friends." as he turns to speak to the party privately.
"I don't like this. We have been asked to come look for intruders who had broken in and set off alarms. What proof do we have that they are not simply thieves themselves. If the item was bound to her, specifically her, how is it that the item was stolen from her people months ago? I really think we should keep them with us until we can confirm their story with Nigel. If it is rightfully theirs, I would agree, let them have it."<assuming I know at least the basics here of the deity>"But, I don't believe that a true follower of Vildeis would break in and rob to retrieve even a sacred relic. Like I said, something seems, . . . off here."
If no one is absolutely opposed to trying to keep them here and finding out the truth with Nigel, I will try, once again to have them stick around at speak with Nigel. If the party does want to let them go, that's fine, ignore the next part. :P
Diplomacy:1d20 + 9 ⇒ (19) + 9 = 28
"I really think that you should talk to Nigel. And as I said, if you will accompany us to find out what all is going on here, we would be happy to vouch for you. We are Pathfinders, and we often find ourselves in a similar position in our quest for the wisdom of the lost past. But, we have no wish to steal from a benevolent deity or an innocent fellowship."
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14
"I have always heard that Nigel, the museum's caretaker is fair, and I don't believe he would simply steal something for display. Perhaps he purchased it without knowing it was stolen?"
"I think Lilianna is correct. Come with us while we deal with whatever is going on here, and we can all speak with him. If you act in good faith in our company, we could then vouch for your character."
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14
Diplomacy with Guidance:1d20 + 9 + 1 + 4 ⇒ (11) + 9 + 1 + 4 = 25<+2 if from Andoran>
"Silence, little on" as he tries to cut off Seren's provocations, perhaps a bit too harshly. "There is no need for bloodshed, here." Turning to address the newcomers. "We have not stole from you, and to be honest, we are not sure what exactly is going on here. We have been called in to help out, and we have no desire to fight you over what very well could be nothing. What was stolen from you, and how did you come to be here, friends? Perhaps, we could help each other out."
"My name is Torrel, and I am a simple priest. You are Anok and Medda, yes?" he asks as he approaches with empty hands held open to show no intention of attacking. "What is this Twinhorn Following?"
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14
"It seems as though some mage's spell has corrupted the machinary. It seems they have a suceptibility, which may have been unintentional, but may be an undiscovered back door into their system."
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14
"I know a priest that has a similar problem. He is sometimes overcome by something he only refers to as "the Flame", though he seems rather mad. I've only seen it once, but he seems to sometimes go into a trance and become someone else for a short time."
Taking some time to inspect the area, he will first take a look at the small bits of broken mech-magicry, looking for anything out of the ordinary about their components or frame, though he is no expert and might not realize something was off even if he found it.
But, backtracking a bit, the dogs from earlier he might. Having left at least one alive, he will first try to examine it for anything out of the ordinary, both it's aura and it's gear. Next, physically, but overall holistically, trying to see if perhaps it was poisoned or drugged.
<With Detect Magic> Perception:1d20 + 12 ⇒ (4) + 12 = 16<+14 if it involves possession/haunts/incorporeal> Heal:1d20 + 9 ⇒ (14) + 9 = 23 Know Religion:1d20 + 10 ⇒ (14) + 10 = 24 Sense Motive (I have a special ability to detect possession and know something about it):1d20 + 10 ⇒ (9) + 10 = 19<+12 if it involves possession/haunts/incorporeal>
-
DM Star Reroll Perception:1d20 + 16 ⇒ (13) + 16 = 29<+18 if it involves possession/haunts/incorporeal>
---
Barring any information on that, since we are waiting a while, I'll go ahead and utilize Mending (probably a few times) to try to repair the damaged banners, and if so, return them to the room we had found them in. They belong in a Museum!!!
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14
Torrel catches the odd coin in the air. Torn between trying to help Varuna and inspecting it, suddenly there is an odd burst of radiant, holy energy, and Torrel falls to a knee, somewhat depleted.
The coin is gone, somehow taken from his hand, off to some far off, (or not at all far off) place to aid another team in need.
Used Channel Energy to Boost Coin for Burst of Healing. <Torrel the Sacred Exorcist, 5,274-28>
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14
Sounds good. Enjoy. I've been volunteering a lot this weekend with the Houston evacuees, so my access has been pretty spotty as well. Hopefully, for them, it will not last too much longer, though.