GM Batpony PBP Special Solstice Scar (Inactive)

Game Master Batpony

Maps & Handouts


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Scarab Sages

Human Cleric of Sarenrae 4 | HP: 31/31 | AC: 14 T: 11 FF: 13 CMD: 12 | F+6 R+2 W+6 | Init +1 | Perception +2, Constant Deathwatch
Tracked Resources:
Wand CLW 37/50 Wand Bless 34/50; Touch of Glory 5/5; Channel Positive 7/9; Spells: 1st 3+1/4+1 2nd 2+1/3+1

Lilianna remains where she is standing and continues to speak. There must have been some misunderstanding, surely this heirloom wasn't simply taken from them without some form of payment! "I don't think any of us were there when it was stolen and can confirm what you're saying, but why don't we all leave the museum together and sort this out? If you speak the truth, I'm sure myself and many others would be more than happy to keep you safe while you leave this city to make the trek back home," she offers.

Liberty's Edge

HP: 25/27, AC: 15, T: 12, FF: 13, CMD: 14, F: +5, R: +3, W: +7 Init: +2, Perc: +11, <3rd Cont. Flame/Blindsense 20>, CG Male Human Cleric 4, Bladed Scarf: +4 (1d6+1) 20/x2
Night's Star:
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14

"I have always heard that Nigel, the museum's caretaker is fair, and I don't believe he would simply steal something for display. Perhaps he purchased it without knowing it was stolen?"

"I think Lilianna is correct. Come with us while we deal with whatever is going on here, and we can all speak with him. If you act in good faith in our company, we could then vouch for your character."

Liberty's Edge

Mosquito Witch Handouts

She considers the groups words carefully, and is someone unsure if she can trust you."I appreciate your eagerness to clear the situation, but all we want is to leave here with our artefact. But your Nigel man is not a person of good faith. We attempted to reason with that Nigel man. That Nigel man refused. He said he did not honor ‘seller’s remorse.’ Unless we can safely leave here with what is rightfully ours, we see no reason to speak to him."

I need a diplomacy roll for this part.

Grand Lodge

Skills:
Acrobatics +9, Climb +8, Perception +8, Kno(Nature) +4, Profession (Trapper) +4, Survival +4
Male Halfling PFS#186188-2 (Retired: Rebuilt for 2e) Barbarian (Unchained) 3
Stats:
│HP: 32/32 (38 Rage) │ AC 18 (16 Rage)│ T13│ FF16│ F5│R2│W0│Init 2│Perception +8│CMB +4│CMD16│

"Well, we also have Ambrus Valsin here, maybe he can help us convince Nigel to be more reasonable?" Hangust offers with a shrug.

Diplomacy Aid: 1d20 + 0 ⇒ (11) + 0 = 11

Liberty's Edge

43/43 HP, AC: 19[25] (+1 vs traps), T: 15[17], FF: 15[19], CMD: 16, F: +5 , R: +11[13] (+1 vs traps), W: +5[4] (+2 vs Illusions), Init +5, Perception +15 (+17 Traps), NG Male Wayang Swashbuckler 1/Investigator 4, Rapier +11 (1d4+5, 18-20 x2)

Varuna listens to the others, his mind churning through thoughts and scenarios before his raspy voice finally speaks "Nigel not Pathfinder. Blakros curator, hmpmh. Blakros family not always reputable. Can prove it's yours? Hmmphh, this one say keep it."

Diplomacy: 1d20 + 10 + 1d6 ⇒ (9) + 10 + (5) = 24
Using a point of inspiration

Liberty's Edge

Mosquito Witch Handouts

Medda replies, “It is bound to me.” She grasps the hilt tightly, then her eyes begin to glow with a brilliant white light as her scars begin to seep thin rivulets of blood. “Does that answer your question?”

Considering her options, she agrees to approach the matter diplomatically, but asks once more to be absolutely certain. "Does this man speak for the rest of you?"

You've passed the DC, but they are clear that if you do not let them leave with it safely they will not cooperate, so if anyone has objections to that, do speak now.

Liberty's Edge

HP: 25/27, AC: 15, T: 12, FF: 13, CMD: 14, F: +5, R: +3, W: +7 Init: +2, Perc: +11, <3rd Cont. Flame/Blindsense 20>, CG Male Human Cleric 4, Bladed Scarf: +4 (1d6+1) 20/x2
Night's Star:
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14

I do, but can't really post right now.

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

Seren still appears to have the demeanor of an agitated kitten, lots of claw but little will to approach and act on it. She keeps giving the red gentleman the stink eye, but has backed off from her punchy stance as the others have talked with the tribal woman. "Hey... I mean leaking blood out your face is... uh, interesting and all. But that's not actually sayin' much except you need some bandages."

The medium shrugs faintly. "He speaks enough for me, probably. I don't really care if you take it, honestly, but you gotta explain all of crap to our bosses so they don't get on our backs about letting you go... They like to yell." But if she could get them to set a precedent for taking things from the museum by saying they're yours and bleeding a bit, she could make a killing!

Scarab Sages

Human Cleric of Sarenrae 4 | HP: 31/31 | AC: 14 T: 11 FF: 13 CMD: 12 | F+6 R+2 W+6 | Init +1 | Perception +2, Constant Deathwatch
Tracked Resources:
Wand CLW 37/50 Wand Bless 34/50; Touch of Glory 5/5; Channel Positive 7/9; Spells: 1st 3+1/4+1 2nd 2+1/3+1

"I agree with Varuna, I think we should let them hold on to it. They have had ample time to attack us and if they did not have a claim to stake, they would have no other option but to do so." And if they are pulling the wool over our eyes, I'd much rather have the grand reveal in front of more Pathfinders.

Liberty's Edge

HP: 25/27, AC: 15, T: 12, FF: 13, CMD: 14, F: +5, R: +3, W: +7 Init: +2, Perc: +11, <3rd Cont. Flame/Blindsense 20>, CG Male Human Cleric 4, Bladed Scarf: +4 (1d6+1) 20/x2
Night's Star:
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14

Something seems off here. as he struggles to collect his thoughts. Turning towards the Twinhorn Following, "Allow me a moment to speak with my friends." as he turns to speak to the party privately.

Know Religion (Vildeis): 1d20 + 10 ⇒ (13) + 10 = 23
Know History (Ivvora): 1d20 + 5 ⇒ (9) + 5 = 14
Sense Motive (Medda's claim): 1d20 + 10 ⇒ (17) + 10 = 27

"I don't like this. We have been asked to come look for intruders who had broken in and set off alarms. What proof do we have that they are not simply thieves themselves. If the item was bound to her, specifically her, how is it that the item was stolen from her people months ago? I really think we should keep them with us until we can confirm their story with Nigel. If it is rightfully theirs, I would agree, let them have it." <assuming I know at least the basics here of the deity> "But, I don't believe that a true follower of Vildeis would break in and rob to retrieve even a sacred relic. Like I said, something seems, . . . off here."

If no one is absolutely opposed to trying to keep them here and finding out the truth with Nigel, I will try, once again to have them stick around at speak with Nigel. If the party does want to let them go, that's fine, ignore the next part. :P

Diplomacy: 1d20 + 9 ⇒ (19) + 9 = 28

"I really think that you should talk to Nigel. And as I said, if you will accompany us to find out what all is going on here, we would be happy to vouch for you. We are Pathfinders, and we often find ourselves in a similar position in our quest for the wisdom of the lost past. But, we have no wish to steal from a benevolent deity or an innocent fellowship."

Grand Lodge

Skills:
Acrobatics +9, Climb +8, Perception +8, Kno(Nature) +4, Profession (Trapper) +4, Survival +4
Male Halfling PFS#186188-2 (Retired: Rebuilt for 2e) Barbarian (Unchained) 3
Stats:
│HP: 32/32 (38 Rage) │ AC 18 (16 Rage)│ T13│ FF16│ F5│R2│W0│Init 2│Perception +8│CMB +4│CMD16│

Maybe I'm mistaken, but I thought we were already telling them to speak with Nigel and the Society, but are also promising that they can leave unharmed regardless of how that conversation goes. Is that not the case?

"I agree with him! If that's what you're asking." Hangust says happily. "I'd rather not fight, and letting you leave safely seems like the best idea, but maybe we can figure out what happened and why Nigel thinks he has a right to your belonging. Cooperation, right? That's one of the Pathfinders objectives."

He smiles while bouncing on the heels of his feet, hoping the issue has been resolved.

Liberty's Edge

Mosquito Witch Handouts

Ah yes, the good ol lost in translation, they will speak to Nigel. The confusion is whatever the outcome they want assurance of safe passage and keeping the hilt. I think since the possession of it is contested, some might be reluctant to agree to that circumstance. Nonetheless, I have enough that I'll provide the update once I get off work in a few hours.

Liberty's Edge

Mosquito Witch Handouts

For a moment, both parties awkwardly look at each other. Finding it a little bit difficult to find a consensus. But they attempt to continue resolving the matter peacefully.

And without any warning, the chandelier hanging in the middle of the room crashes straight into the floor, shattering into a million tiny pieces of glass.

A red skinned demon like being manifest itself above the wreckage and sinisterly laughs. The creature bears long horns and wields a vicious, saw-toothed glaive, while below its toothy maw writhes a hideous, twitching beard.

Medda's face changes to one of worry and she calls out to group to seek aid. "What is this? we must fight this together. Anok help them. You two stay back, I will not lose anyone else!"

Kn Planes DC17:
This creature is a bearded Devil. Elite warriors in Hell’s legions, they fight savagely in the name of their infernal lords and command mindless hordes of the damned into battle. Every +5 gets you a question, refer to page 4 on the maps & handouts

init:

Initiative,Lilianna: 1d20 + 1 ⇒ (20) + 1 = 21

Initiative,Hangust: 1d20 + 2 ⇒ (13) + 2 = 15

Initiative,Varuna: 1d20 + 4 ⇒ (5) + 4 = 9

Initiative,Seren: 1d20 + 6 ⇒ (5) + 6 = 11

Initiative,Kitajo: 1d20 + 2 ⇒ (3) + 2 = 5

Initiative,Torrel: 1d20 + 2 ⇒ (8) + 2 = 10
bearded devil: 1d20 + 6 ⇒ (13) + 6 = 19

Combat Round 1
Conditions:

Liliana
Bearded Devil
Hangust, Varuna, Seren, Kitajo, Torrel

Scarab Sages

Human Cleric of Sarenrae 4 | HP: 31/31 | AC: 14 T: 11 FF: 13 CMD: 12 | F+6 R+2 W+6 | Init +1 | Perception +2, Constant Deathwatch
Tracked Resources:
Wand CLW 37/50 Wand Bless 34/50; Touch of Glory 5/5; Channel Positive 7/9; Spells: 1st 3+1/4+1 2nd 2+1/3+1

Quick on her feet, Lilianna draws her wand and casts Bless upon all who would fight this monstrosity. "Sarenrae guides all who would band together against evil!" Now this is something I have the spells to fight!

________
Bless: +1 attack/saves vs fear

Liberty's Edge

Mosquito Witch Handouts

I forgot to resolve Torrel's rolls earlier.

Torrel believes with utmost convinction that Medda believes in everything she says without a doubt in her heart.

Vildeis is a powerful angel empyreal lord, also known as the Cardinal Martyr, fanatically dedicated to the eradication of all evil everywhere. Other goodly divine beings may rail against the sins of the wicked, but none have devoted themselves as wholeheartedly to its destruction than Vildeis.

Torrel is somewhat unsure about Ivvora, while her name may have existed in the past, you are not sure what her contributions are. However before he is able to make any further conclusions, the devil causes a disruption to the conversations.

***

As the blessing of the Dawnflower comes upon the group, the devil smirks as he notices an unlucky victim within his immediate reach. Using the glaive he holds he swings it twice in Torrel's way.

Torrel has almost no time to react, and finds himself in quite a bit of pain, and the wound continuously bleeds. Infernal Wound: 2 points of bleed damage, DC17 heal check (standard action) to stop the damage. and any attempt to heal a creature suffering from an infernal wound must succeed on a DC 16 caster level check or the spell does not function. Success indicates the healing works normally and stops all bleed effects on the victim. The infernal wounds caused by a bearded devil are a supernatural ability of the devil, not of the weapon.

Glaive: 1d20 + 11 ⇒ (5) + 11 = 161d10 + 6 ⇒ (5) + 6 = 11
Glaive: 1d20 + 6 ⇒ (9) + 6 = 151d10 + 6 ⇒ (1) + 6 = 7

Combat Round 1
Conditions: Bless

Liliana
Bearded Devil
Hangust, Varuna, Seren, Kitajo, Torrel -20 (Infernal Wound)

Liberty's Edge

HP: 25/27, AC: 15, T: 12, FF: 13, CMD: 14, F: +5, R: +3, W: +7 Init: +2, Perc: +11, <3rd Cont. Flame/Blindsense 20>, CG Male Human Cleric 4, Bladed Scarf: +4 (1d6+1) 20/x2
Night's Star:
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14

ouch

I think I took what others said a different way, but didn't want to come off as forcing my way on the group. :) Looking back, it seems we mostly agree.

Torrel, severely weakened and slow to react withdraws, stumbling to the rear of the group to get out of danger.

-2 HP.

Liberty's Edge

43/43 HP, AC: 19[25] (+1 vs traps), T: 15[17], FF: 15[19], CMD: 16, F: +5 , R: +11[13] (+1 vs traps), W: +5[4] (+2 vs Illusions), Init +5, Perception +15 (+17 Traps), NG Male Wayang Swashbuckler 1/Investigator 4, Rapier +11 (1d4+5, 18-20 x2)

Kn Planes: 1d20 + 8 + 1d6 ⇒ (1) + 8 + (5) = 14

At the sight of the devil, Varuna does not immediately recognize it, but knows it can't be good. He takes a large vial, with a greenish liquid out of a pouch on his chest and drinks it down quickly. His limbs begin to twitch and contract, and his pupils dilate a bit. He moves towards the demon, but stays out of reach for now.

Dex mutagen. Do we have to consider the furniture in the room when it comes to movement?

Liberty's Edge

Mosquito Witch Handouts

I wont be strict about the furniture, I'll assume it's reasonable to move around and reach around the furniture.

Grand Lodge

Skills:
Acrobatics +9, Climb +8, Perception +8, Kno(Nature) +4, Profession (Trapper) +4, Survival +4
Male Halfling PFS#186188-2 (Retired: Rebuilt for 2e) Barbarian (Unchained) 3
Stats:
│HP: 32/32 (38 Rage) │ AC 18 (16 Rage)│ T13│ FF16│ F5│R2│W0│Init 2│Perception +8│CMB +4│CMD16│

As the demon attacks Torrel, Hangusts eyes go wide and he grabs his weapons, knuckles turning white. He rushes in toward the demon,
trying to duck low against any swings from the glaive,
and attacks when he's close.

Acrobatics: 1d20 + 10 ⇒ (7) + 10 = 17

Kukri (Raged): 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 151d3 + 5 ⇒ (1) + 5 = 6

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Kitajo moves up beside Hangust and launches a stunning punch at the devil Stunning Fist.

Unarmed Strike: 1d20 + 7 ⇒ (1) + 7 = 8 Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Miss ugh.

Scarab Sages

Human Cleric of Sarenrae 4 | HP: 31/31 | AC: 14 T: 11 FF: 13 CMD: 12 | F+6 R+2 W+6 | Init +1 | Perception +2, Constant Deathwatch
Tracked Resources:
Wand CLW 37/50 Wand Bless 34/50; Touch of Glory 5/5; Channel Positive 7/9; Spells: 1st 3+1/4+1 2nd 2+1/3+1

"Hang in there Torrel!" Lilianna calls out as she summons healing magic from her own hands and channels it into him. Fortunately, the magic enters his body and stops the bleeding. "Can you manage the rest of the healing or do you need help?"

________

Rolls:

Caster Level Check, DC 16: 1d20 + 3 ⇒ (15) + 3 = 18
CLW: 1d8 + 3 ⇒ (1) + 3 = 4

Liberty's Edge

Mosquito Witch Handouts

Torrel, I've already assumed the bleed damage earlier so you need not track it.

The Devil seems to be taking the upper hand against the room at the moment. Torrel withdraws himself before becoming a spirit just in time for Liliana to threat his condition curing him of it.

Varuna drinks a mutagen to heighten his reflexes to try to give him an edge on the creature.

Hangust and Kitajo take the risk to move in to attack the creature, this gives him an opportunity to strike Hangust. Both warriors are unable to land a hit on him. The devil seems to be a very formidable opponent.

glaive: 1d20 + 11 ⇒ (11) + 11 = 221d6 + 4 ⇒ (2) + 4 = 6

The phantom Anok, moves in to assist the pathfinders. And Anok fights well only to find the Bearded Devil standing without damage.
DR5/???

slam: 1d20 + 5 ⇒ (18) + 5 = 231d8 + 2 ⇒ (2) + 2 = 4

Combat Round 1/2
Conditions: Bless

Liliana
Bearded Devil
Hangust -6 (Infernal Wound), Varuna, Seren, Kitajo, Torrel -16

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

The others all lash out at the devilish threat while Seren is busy flailing about in fright at a chandelier crashing down. It nearly took her in the head! Eventually she calms herself as blows begin to fly...

And she dances. A familiar whirl of travel gear, fabric, and a pair of sharp edges flitters across the room. The dancer hoping that between the distraction of the others and her own wild movements she doesn't draw any reacting strikes from that large weapon.

With a few pirouettes she places herself between Medda and the threat, giving Hangust and her an advantage.

Free action to Spirit Dance, move to new location, and standard to attack the Devil

+1 Wakizashi (Spirit Bonuses, Flank): 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15
Damage(Spirit Bonus, Spirit Aura): 1d6 + 6 ⇒ (6) + 6 = 12

Gonna reroll that for RP reasons.

Reroll (Spirit Bonuses, Flank): 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23

It appears as if her strike will go wide, but a sudden roll of her body brings the blade down at a better angle, hopefully hitting its mark. As she comes about there's a broad grin on her face for red Anok. "This is how you land a blow that matters!" The deep voice of the spirit controlling her taunts its fellow.

Spirit Aura: All allies within 30ft gain a +2 bonus on all non-spell damage rolls.

Liberty's Edge

Mosquito Witch Handouts

Thumbs up for that reroll! If I had the power I would give you an additional re-roll, unfortunately I don't.

Seren's bite is as sharp as her bite as she does some real damage onto the big bad in the room. However, her blade does not go all the way through as the creatures thick skin dampens some of that blow. The wound barely does any affect on the creature as it still looks strong and menacing.

Being surrounded, the devil immediately drop his glaive and relies on his bare hands, eyeing first Seren who managed to hurt him a little. Hi long claws swipe towards her face, but Seren's amazing fluidity allows her to dodge it. But after an unsuccessful first attempt, he frustratingly moves to another opponent, Kitajo. Another pair of claws fly in the air with the strike landing itself a hit, overcoming Kitajo's magical armor.

Hangust bleeds from the previous attack on him.

claw vs Seren: 1d20 + 10 ⇒ (1) + 10 = 111d6 + 4 ⇒ (4) + 4 = 8
claw vs Kiatjo: 1d20 + 10 ⇒ (12) + 10 = 221d6 + 4 ⇒ (1) + 4 = 5

Combat Round 2/3
Conditions: Bless, Spirit Aura (+2 bonus on non-spell dmg]

Liliana
Bearded Devil -7
Hangust -8 (Infernal Wound), Varuna, Seren, Kitajo -5, Torrel -16

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Kitajo launches a flurry of punches at the devil.

Flurry Unarmed Strike 1: 1d20 + 7 ⇒ (4) + 7 = 11 Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Flurry Unarmed Strike 2: 1d20 + 7 ⇒ (6) + 7 = 13 Damage: 1d6 + 4 ⇒ (5) + 4 = 9 Jabbing Style Damage: 1d6 ⇒ 1

Grand Lodge

Skills:
Acrobatics +9, Climb +8, Perception +8, Kno(Nature) +4, Profession (Trapper) +4, Survival +4
Male Halfling PFS#186188-2 (Retired: Rebuilt for 2e) Barbarian (Unchained) 3
Stats:
│HP: 32/32 (38 Rage) │ AC 18 (16 Rage)│ T13│ FF16│ F5│R2│W0│Init 2│Perception +8│CMB +4│CMD16│

Kukri +1, MH (Raged): 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 171d3 + 5 ⇒ (3) + 5 = 8
Kukri, OH (Raged): 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 131d3 + 3 ⇒ (3) + 3 = 6

The demon wound seems to distract Hangust as he tries to retaliate.

Liberty's Edge

43/43 HP, AC: 19[25] (+1 vs traps), T: 15[17], FF: 15[19], CMD: 16, F: +5 , R: +11[13] (+1 vs traps), W: +5[4] (+2 vs Illusions), Init +5, Perception +15 (+17 Traps), NG Male Wayang Swashbuckler 1/Investigator 4, Rapier +11 (1d4+5, 18-20 x2)

With his reflexes sharp and his muscles twitching, Varuna moves in to stab at the devil with his blade.

1d20 + 12 + 1 + 2 ⇒ (17) + 12 + 1 + 2 = 321d4 + 7 + 2 ⇒ (2) + 7 + 2 = 11

Will Parry and Riposte if attacked
Parry: 1d20 + 12 + 1 + 2 ⇒ (12) + 12 + 1 + 2 = 27
Riposte: 1d20 + 12 + 1 + 2 ⇒ (13) + 12 + 1 + 2 = 281d4 + 7 + 2 ⇒ (3) + 7 + 2 = 12

Liberty's Edge

Mosquito Witch Handouts

Hangust and Kitajo have little luck going up against the devil. Their strikes are not strong enough and the bounce of his thick hide.

Varuna comes in quick and stabs the devil. He is able to pinpoint a weakspot and pricks him. The devil twitches a little to indicate some pain is felt.

Combat Round 2/3
Conditions: Bless, Spirit Aura (+2 bonus on non-spell dmg)

Liliana
Bearded Devil -13
Hangust -8 (Infernal Wound), Varuna, Seren, Kitajo -5, Torrel -16

Sovereign Court

★★★OVERSEER ANNOUNCEMENT★★★

The crowd of guards, onlookers, and concerned citizens outside the Blakros Museum quiets as Venture-Captain Ambrus Valsin approaches a woman clad in furs exiting the museum. "My Pathfinder agents tell me that you are Medda of the Twinhorn following, is that correct?"

"Yes, I speak for the following." Medda glares at Nigel Aldain, "I have come to reclaim what is rightfully ours. His agents stole our most sacred relic after we refused to sell it. We have traveled through dangerous lands to claim it back, and still he refused—"

"My agents claim they bought it," Nigel protests. "I’m not going to just give it to you because you stomp into my office demanding priceless artifacts."

Valsin interjects, "Nigel, let us listen to her story and decide how to proceed. Medda, tell us about this relic. Why is it so important to you?"

Medda takes a deep breath. "Over 900 years ago, a powerful warrior named Ivvora came into our camp. She spoke of an angel named Vildeis who guided her hunt for a great dark evil she called Eshimka. Several of our scouts had recently disappeared, later found ripped into pieces. The elders insisted that we help banish this evil and ensure the safety of our following. They laid a trap for the evil spirit, luring it to our sacred standing stones on the winter solstice. There, Ivvora and the great dark evil, Eshimka, fought a mighty battle that raged for hours. Just as the night was darkest, Ivvora dealt Eshimka a telling blow, digging her dagger deep into its flesh. The creature tried to escape, but it only snapped off the blade and then collapsed on the center stone. The elders finished their ritual and destroyed it completely.

"Ivvora rested with us for the winter before departing to eradicate more evil from the world, but not before leaving us the hilt of her weapon." Medda withdraws a bundle of bloody cloth from her bag, then unwraps it to reveal a small hilt with a bloody fragment of black metal. "She told us to bring the hilt back to the standing stones every year at the winter solstice to keep evil away. We’ve had to travel for so long to retrieve the hilt, I’m afraid we won’t make it back in time for the solstice. Please, let me leave now."

Ambrus Valsin contemplates Medda’s story for a moment, then nods, his brow furrowed. "Nigel, you should send for the Blakros agents who ‘obtained’ the hilt and hear what they have to say. Medda, I’m going to send as many Pathfinder agents as you deem necessary to travel with you and your following. I want to ensure we return this relic to its proper place." Nigel starts to protest, but Valsin cuts him off. "Nigel, you wanted my help; you are getting it. I’m helping you fix a mistake your agents made. As for your museum," Valsin takes a moment to survey the heavily damaged museum, "I’m told most of the damage was done by your own security, not Medda and her following.

"Pathfinders, prepare to head north to the Realm of the Mammoth Lords."

This concludes Part 1.

Sovereign Court

Medda and Ambrus Valsin discuss long into the night how the Society might help the Twinhorn following. By the morning they have concluded that while teleportation magic might take the Kellids and Pathfinders as far as Lastwall, Medda insists that Ivvora’s hilt has lost some of its spiritual strength since being stolen. She believes the only way to restore its power is to walk the same path that Ivvora took into the Twinhorn’s land after the Shining Crusade—and that path leads straight through the Hold of Belkzen, an unforgiving land controlled by orcs!

Society mages gather to transport small groups at a time to Lastwall, and from there, the convoy of Kellids, Pathfinders, and supply wagons set off north. For all their brutal reputation, the orcs have become somewhat more welcoming of caravans at the urging of Grask Uldeth, one of the strongest orc chieftains and the ruler of the de facto capital Urgir. Those who stop at the Table of Ralock can purchase safe passage in the form of special tokens from tribal representatives. It remains to be seen whether the Pathfinders can secure enough.

@Table GMs: You have three days to run Securing Passage on page 21, but stop before running Up the Flood Road.

Liberty's Edge

Mosquito Witch Handouts

Before the conclusion.

A group of pathfinders come to your aid to assist in subduing the bearded devil. Medda thanks for your help, and after much deliberation agrees to meet Nigel and Ambrus on your terms, after all, you saved their lives this time.

~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~

Make any preparation you need, but you will be practically leaving immediately after the encounter above.

Without much of a choice, you accompany Medda and her convoy of Kellids to ensure them safe passage. Not long after you find yourselves travelling through Ungir, capital of Belkzen, land of the orcs, a dusty city composed of a discordant combination of crumbling dwarven architecture and rickety shelters. Medda has asked that everyone try and obtain tribal tokens, which allow safe passage through Belkzen and protection from the orc tribes. She has purchased as many tribal tokens as she can with gold but still needs more to have enough for her following warriors and the Pathfinders.

Upon hearing her advice, you decide to meet all the Orc tribes to obtain as much the tribal tokens as possible.

This is a purely roleplaying encounter, you will have a chance to impress as many Orc representatives as possible, the order presented is not random, I've picked them based on your skills. You will be required to make a series of two checks to obtain success, there is a consequence if you fail the check 2 times. So think first if you want to roll or not. Creative solutions are encouraged, and Half-orc's gain +2 situational bonus on all checks. Aiding is not prohibited, but if you are untrained in certain skills that required to be trained to meet the DC10+, I won't count those as possible aids.

The first orc that you find is Borbus, a large strong and somewhat mean looking Orc. He finds himself bored with the violence in Urgir and is in need of dired entertainment. On top of that, he has a very empty beer stein elaborated decorated with patterns of axes. "Do you dance?" He groans. His breath stinks for miles.

To impress him you need to make a DC17 Sleight of Hand/Perform check first. After the first success it is a DC20 Bluff/Escape Artist.

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

Seren is great at traveling! She already had her things with her at the museum, and mostly spends the preparation time being a nuisance to the Kellids. In particular Medda, badgering her and Anok with invasive questions until everyone gets shuffled to Lastwall.

During the trip through Belkzen she practically bounces about, switching between pointing out something familiar to her and questioning the nearest person about something she doesn't recognize. "Hey, did I ever tell you guys the time I got possessed by a servant of the whispering tyrant while I was here?" She lets out a satisfied breath and keeps shuffling along. "Good times..."

I refreshed my daily resources, as it sounds like we're traveling over days, please let me know if I'm mistaken!

"Man, this place is kind of a dump, though. Everything is just sort of thrown together." She gives Medda her best impression of a salute and marches off with a puffed out chest to try and impress some orcs into letting her wander where she really shouldn't be. When the party finds Borbus she jumps in place in excitement. "Do I dance? Sugar, you have -no- idea! I got this!"

The little medium jumps onto the table next to his beer stein to kneel down next to that vile smell mouth. "Prepare to be dazzled, you big lug!"

Perform(Dance): 1d20 + 11 ⇒ (14) + 11 = 25

Seren puts on a maddening dance atop the table full of stomping, a pair of spinning axes that no one is quite sure how she got a hold of (except a nearby slightly embarrassed orc that isn't speaking up), and aggressive posturing meant to appeal to an orc's more aggressive nature. If there's no music about, the beat of her feet is providing the rhythm necessary.

She'll finish the dance with a flying leap to land near one of the more agile members of the team and grab them up as a dance partner, twisting herself up in a knot around them and then back free again to wind up sitting on their shoulders with a slightly confused expression. "Eh, this wasn't how I wanted it to end. I think you missed a step!"

Escape Artist: 1d20 + 4 ⇒ (18) + 4 = 22

Liberty's Edge

Mosquito Witch Handouts
Seren's Seven wrote:


During the trip through Belkzen she practically bounces about, switching between pointing out something familiar to her and questioning the nearest person about something she doesn't recognize. "Hey, did I ever tell you guys the time I got possessed by a servant of the whispering tyrant while I was here?" She lets out a satisfied breath and keeps shuffling along. "Good times..."

Good times that was indeed!

That's not an unreasonable assumption about refreshing resources. Belkzen is not a stones throw away from the museum. Also, no taking 10 in these encouters, you are under reasonable pressure to impress the orcs, so while you have the time you would be somewhat under stress.

Additionally you assume that Medda and the other pathfinders have offered to heal you to full health.

Seren's performance has certainly gathered much attention from on-lookers and passer-by's. They roar and cheer at the maddening dance, and Borbus no exception. He stands on his feet in cheer and spirit, and laughs his head off at the dance of the ages.

Still unable to contain his cheer at the end, he provides the group with a token"You impress little woman. I give you token."

In addition to that token, you gain certain benefits from the Orc's favour.

Benefit:
Before attempting a Bluff, Escape Artist, Perform, or Sleight of Hand check during this adventure, a PC can decide to roll twice and take the higher result. Each PC can use this benefit once before the end of the adventure.

I will upload the benefits to the slides so that you don't forget about them.

The next orc you seek is Gekgaro of the Broken Spine tribe, they are known as the broken spine tribe. One might easily mistaken them by their name as a cowardly and timid lot, but that is not the case. Their name derives from the broken spines of their enemies that come in their path.

Gekgaro is a ranger by nature, and is known to be in the area to trade for maps and supplies, Gekgaro is having a difficult time finding a hospitable place for his tribe to camp for the winter. It is rumour that he is having a difficult time finding a hospitable place for his tribe to camp for the winter.

Kn. Geography/ Survival DC17, followed by a Kn. History or Nature if successful. Make sure you roleplay it in a way that your checks make sense!

Grand Lodge

Skills:
Acrobatics +9, Climb +8, Perception +8, Kno(Nature) +4, Profession (Trapper) +4, Survival +4
Male Halfling PFS#186188-2 (Retired: Rebuilt for 2e) Barbarian (Unchained) 3
Stats:
│HP: 32/32 (38 Rage) │ AC 18 (16 Rage)│ T13│ FF16│ F5│R2│W0│Init 2│Perception +8│CMB +4│CMD16│

Survival-Halfling Luck: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
K. Nature-Halfling Luck: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13

"Well, if you can't find a suitable place, your best chance is to build a shelter instead!" Hangust eagerly discusses various ways to help shield from the cold and details the type of terrain best for building temporary shelter in the winter.

"Hmm..." He hums, while looking over Gekgaro's maps of the area they travel. "These few locations might be good, but I can't seem to find anything perfect...any of you guys want to look it over and give me a hand?" He waves to the other Pathfinders, hoping they can see something he doesn't.

Liberty's Edge

Mosquito Witch Handouts

The orc is appreciative of the help, but does not completely trust some of the information Hangust provides. It's not exactly very convincing..

Someone can try to aid that nature to success, or consider that a fail and attempt another attempt for the second check Kn. History or Nature DC20.

Liberty's Edge

Mosquito Witch Handouts

Seems like I somewhat mis-read it! My apologies.
It should actually go like this: I will give you a list of skills, you may attempt up to two checks to impress them or help them. It's irrespective of the DC of the check.

I.e. for the current check you may still attempt Kn. Geo or Kn. History to impress the Orc. Kn. Nature is probably out of the question as I don't believe the group has enough folk trained to make the aids to meet the DC.

Liberty's Edge

HP: 25/27, AC: 15, T: 12, FF: 13, CMD: 14, F: +5, R: +3, W: +7 Init: +2, Perc: +11, <3rd Cont. Flame/Blindsense 20>, CG Male Human Cleric 4, Bladed Scarf: +4 (1d6+1) 20/x2
Night's Star:
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14

Soery, Ive been unexpectidly slammed atwork, and even called in on the weekend. This is my first chance to even see the last 10ish posts. Hopefully I can get something posted soon.

-Posted with Wayfinder

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

Seren is not the most observant or knowledgeable person around. Perhaps to prove this point she is busy tossing the token she earned in the air over and over. Until she tries to pull a trick and make it disappear up her sleeve, which instead makes it disappear onto the ground and start rolling away. She spends the time Hangust is guiding the orcs chasing down her lost treasure, only to return right at the end with it recovered.

She has brought a rather sheepish expression with her.

Seren doesn't have the skills for any of these checks, so I can't aid. Good luck!"

Liberty's Edge

43/43 HP, AC: 19[25] (+1 vs traps), T: 15[17], FF: 15[19], CMD: 16, F: +5 , R: +11[13] (+1 vs traps), W: +5[4] (+2 vs Illusions), Init +5, Perception +15 (+17 Traps), NG Male Wayang Swashbuckler 1/Investigator 4, Rapier +11 (1d4+5, 18-20 x2)

Pssh, Varuna's made for Knowledge checks! Bring 'em on.

Kn History: 1d20 + 9 + 1d6 ⇒ (14) + 9 + (5) = 28

Varuna remembers reading in a book, about a particular cave system that is well suited for hunkering down, having it's own natural water source and easily defensible. It has been used off and on for centuries, but remains a guarded secret.

Liberty's Edge

Mosquito Witch Handouts

You've met with 2 out of 7 orcs and succeeded at them both.

Gekgaro is impressed with Varuna's knowledge of the hidden cave system. Combined with the information Hangust provided he believes he has enough information to be able to complete the task he was assigned for. The burly Orc is grateful, and in return provides you with a token, and also some ranger-like knowledge of terrain and how to easily move through them using quick and light feat.

Benefit:
: Each PC gains the Nimble Moves feat until the end of the adventure. Nimble Moves: Whenever you move, you may move through 5 feet of difficult terrain each round as if it were normal terrain. This feat allows you to take a 5-foot step into difficult terrain. (There is a pre-req of Dex 13, and if you don't have that you wouldn't be able to take advantage of this.)

I'll go ahead and post 2 more for the sake of time, there's quite a lot of Orcs. You can go ahead and post for both if you have the right skills, I'll resolve them accordingly.

Two more Influential orc's are within sight of the group. Graffa, of the burning sun, a female orc that looks extremely fit. It's told that she strives on competition and is looking for a challenge, she's currently training on an obstacle course of her own design. "I give you token, you race and win."

There's no aiding for this one as the text suggest. Climb, Escape Artist, Swim, Acrobatics is the check's you're looking for. While the way the text is written it might suggest one person to complete both, there is no limitation on rules. It's still OK if multiple people attempt different checks.

The other one in the opposite area is Mirtgog, of the Murdered Child Clan. A sly looking Orc with many tribal scars and tattoos. His request is one that may consider you to rethink your options. Word around town is he seeks illicit information to topple the ruling Empty Hand tribe. Mirtgog is willing to trade for information he can use against the Empty Hand and Chief Grask Uldeth. You know nothing of the Empty Hand tribe. Medda does not know if she bought a tribal token or not from them.

Sleight of Hand, Disable Device, Stealth. The information for regarding who the Empty Hand tribe is really out of the scope of the scenario.

Grand Lodge

Skills:
Acrobatics +9, Climb +8, Perception +8, Kno(Nature) +4, Profession (Trapper) +4, Survival +4
Male Halfling PFS#186188-2 (Retired: Rebuilt for 2e) Barbarian (Unchained) 3
Stats:
│HP: 32/32 (38 Rage) │ AC 18 (16 Rage)│ T13│ FF16│ F5│R2│W0│Init 2│Perception +8│CMB +4│CMD16│

"Oh! I won a medal doing an obstacle course at the convecation...before the Aspis Consortium attacked I mean...I bet I can do this one too!"

Hangust rushes toward the course eager to prove himself worthy after he almost botched the Broken Spine interaction.

Climb: 1d20 + 8 ⇒ (19) + 8 = 27

Acrobatics: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17 Last halfling luck, used after I saw the roll result

Liberty's Edge

43/43 HP, AC: 19[25] (+1 vs traps), T: 15[17], FF: 15[19], CMD: 16, F: +5 , R: +11[13] (+1 vs traps), W: +5[4] (+2 vs Illusions), Init +5, Perception +15 (+17 Traps), NG Male Wayang Swashbuckler 1/Investigator 4, Rapier +11 (1d4+5, 18-20 x2)

Escape Artist: 1d20 + 8 ⇒ (17) + 8 = 25
Acrobatics: 1d20 + 9 ⇒ (15) + 9 = 24

The small wayang approaches the obstacle course without a word, sensing the orc's doubt in his ability. He's off with a flash, tumbling and sliding through the obstacles with ease, like a humanoid shadow.

Disable Device: 1d20 + 12 ⇒ (12) + 12 = 24
Stealth: 1d20 + 15 ⇒ (6) + 15 = 21

Varuna has no love for any of the orc tribes, and sees nothing wrong with furthering their chaotic tribal squabbles. He slips into the Empty Hand camp, melding into the shadows to steal documents from a locked chest he finds.

Liberty's Edge

Mosquito Witch Handouts

Just to be clear, Hangust did not make the Acrobatics check. So that was considered 1 fail. And Varuna could not reproduce the acrobatics since that one failed. But both the Climb and Escape Artist passed so it earns you success with the orc.

Both Hangust and Varuna put Graffa to the test in her own obstacle course. Hangust makes a very skilled climb over the rope obstacle, but is not able to tumble over the falling rock pits as skilfully as Graffa. Varuna does exceptionally well overall and easily squirms himself through the barbed wire pit. Although no winner was established due to the close calls, she finds herself impressed at the moves the pathfinders put on the test and offers her token as well as some pointers on how to improve your form on the obstacle course.

Burning Sun Benefit:
Each PC chooses either the Acrobatic or Athletic feat and gains it for the rest of the adventure.
Acrobatics: You get a +2 bonus on all Acrobatics and Fly skill checks
Athletic:You get a +2 bonus on Climb and Swim skill checks.

Later on Varuna decides to conspire with the Murdered Child clan to play in their orc war games. Harnessing no feelings towards orcs in general. He is able to find discriminating love letters from the chief and another rival clan member. This would certainly be used to Mirtgog's advantage. He is very happy and finds himself providing you with another token.

Murdered Child Benefit:
At the start of an encounter, each PC can choose to gain the Precise Strike feat (Pathfinder RPG Advanced Player’s Guide 167) for the duration of the encounter. Each PC can use this benefit once before the end of the adventure.
Precise Strike:Whenever you and an ally who also has this feat are flanking the same the creature, you deal an additional 1d6 points of precision damage with each successful melee attack. This bonus damage stacks with other sources of precision damage, such as sneak attack. This bonus damage is not multiplied on a critical hit.

Around the corner is a fighting pit. Kardook, of the bloodied Gauntlet clan calls upon brave challengers. He wears only a loin clothe and shows off his large muscular build. "You! You non-orcs, do you dare challenge me? I Kardook, the greatest warrior of orc land. Impress me and I give you safe passage. Shiny token. Hah! Hah! I don't think puny people dare face might orc."

Kn. (Engineering), CMB, Profession (Solder), Intimidate

Grand Lodge

Skills:
Acrobatics +9, Climb +8, Perception +8, Kno(Nature) +4, Profession (Trapper) +4, Survival +4
Male Halfling PFS#186188-2 (Retired: Rebuilt for 2e) Barbarian (Unchained) 3
Stats:
│HP: 32/32 (38 Rage) │ AC 18 (16 Rage)│ T13│ FF16│ F5│R2│W0│Init 2│Perception +8│CMB +4│CMD16│

It's amazing how often I've failed Acrobatics in this scenario with a +10, thanks for saving me again Varuna.

Angry that he failed to finish the obstacle course, Hangust flies into a rage when Kardook challenges them, and he rushes at the muscular orc, both arms out in front of him, to shove the Orc back as far as possible.
Bull Rush (CMB): 1d20 + 8 ⇒ (18) + 8 = 26

Liberty's Edge

43/43 HP, AC: 19[25] (+1 vs traps), T: 15[17], FF: 15[19], CMD: 16, F: +5 , R: +11[13] (+1 vs traps), W: +5[4] (+2 vs Illusions), Init +5, Perception +15 (+17 Traps), NG Male Wayang Swashbuckler 1/Investigator 4, Rapier +11 (1d4+5, 18-20 x2)

Kn Engineering: 1d20 + 8 + 1d6 ⇒ (20) + 8 + (6) = 34

Before Hangust attempts to rush the muscular orc, Varuna whispers in his his, pointing out a small weakness in one of the walls that may collapse if he can drive the orc into that spot.

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

Seren just thinks this whole display is fantastic, and starts laughing her head off at Hangust's tiny, angry assault. She's so amused that she decides to get in on the fun. "ORC PILE!" With the scream leaving her lips she charges in behind Hangust, slamming into his back a moment after he reaches Kardook.

Her impact gives him a little extra oomph to his efforts, and she continues to giggle as they pile onto their larger opponent.

Bull Rush Assist: 1d20 + 2 ⇒ (15) + 2 = 17

Scarab Sages

Human Cleric of Sarenrae 4 | HP: 31/31 | AC: 14 T: 11 FF: 13 CMD: 12 | F+6 R+2 W+6 | Init +1 | Perception +2, Constant Deathwatch
Tracked Resources:
Wand CLW 37/50 Wand Bless 34/50; Touch of Glory 5/5; Channel Positive 7/9; Spells: 1st 3+1/4+1 2nd 2+1/3+1

Finding none of the contests play to her strengths and seeing her companions eagerly take to them, Lilianna contents herself to cheer them on. "You guys are amazing, we keep winning all of these tokens! I'm so lucky to have been grouped with you all!"
________
You guys are doing fantastic, keep it up!

Liberty's Edge

Mosquito Witch Handouts

Surely the frustration built up in Hangust has paid off. With a little bit of help from Varuna's knowledge. Hangust and Seren push the Orc further than anyone has ever seen, about 20ft. On-lookers are impressed and scared. Kardook laughs heftily, "This good, I learn. You token take. I also teach you." And he attempts to show you how become flexible as a fighter.

Benefit:
Each PC can use martial flexibility as a 1st-level brawler (Pathfinder RPG Advanced Class Guide 23) once before the end of the adventure; if a PC already has the martial flexibility class feature, she gains 1 additional use per day for the rest of the adventure.

PS. All the benefits have been compiled into the slides so you need not scroll through all of them on here.

Along the way, you find Bukog, of the Steel Earers. The Steel Eaters are supposed to be the best metalsmiths in all the clans, and word around town is he is having trouble impressing his peers. He's looking for something of a new or unique crafting technique.

Appraise, Craft(any), Spellcraft, UMD

Scarab Sages

Human Cleric of Sarenrae 4 | HP: 31/31 | AC: 14 T: 11 FF: 13 CMD: 12 | F+6 R+2 W+6 | Init +1 | Perception +2, Constant Deathwatch
Tracked Resources:
Wand CLW 37/50 Wand Bless 34/50; Touch of Glory 5/5; Channel Positive 7/9; Spells: 1st 3+1/4+1 2nd 2+1/3+1

I might know just the thing... Lilianna approaches Bukog. "The forge priests of Sarenrae in Osirion have been using the strength of the sun focused through a system of mirrors and glass to sear their metal as they enchant it with their faith. They find that it holds fire enchantment more easily and with better deal. Perhaps you could try to replicate such a feat?" she offers him, pointing out a couple spells and items hanging around that may help him do so.
________

Rolls:

Spellcraft: 1d20 + 7 ⇒ (18) + 7 = 25

Liberty's Edge

43/43 HP, AC: 19[25] (+1 vs traps), T: 15[17], FF: 15[19], CMD: 16, F: +5 , R: +11[13] (+1 vs traps), W: +5[4] (+2 vs Illusions), Init +5, Perception +15 (+17 Traps), NG Male Wayang Swashbuckler 1/Investigator 4, Rapier +11 (1d4+5, 18-20 x2)

Craft Alchemy: 1d20 + 14 + 1d6 ⇒ (4) + 14 + (2) = 20 Using a point of inspiration

Varuna sets down his haversack and pulls out what seems to be an endless supply of beakers, vials, tubing, and glassware. "Hmmph, take notes. Teach some alchemy." He goes about brewing an extract that heightens one's senses, and helps them recall information quickly.

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