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Pathfinder Lost Omens, Rulebook Subscriber; Starfinder Superscriber
Quote: This programming language was originally developed by engineers working for the Aspis Consortium to standardize the manufacturing of hybrid items, especially spell chips and spell gems. While this code was made to help install multilingual hybrid magic items into replica antiques to sell across the galaxy, it’s since been implemented as a high-level, general purpose programming language thanks to its emphasis on code readability and multilinguistic compatibility. It’s the Each subclass has several features: a given spell line, focus spells, a level 1 spellshape feat, an Overclock Boost, and an additional Jailbreak feature for their given spellshape feat. That’s. Honestly a lot. And only about half of it ties into this subclass. Which makes sense, because the theme is “use spell gems”. So, Spell Cache, the list of always available given spells. We’ve got:
I don’t know what to make of this spell list. It’s all utility spells, which isn’t a bad thing, per se, but it’s a bit lackluster. Translate and Truespeech are redundant, so are locate and pinpoint. Foresight is also on FORTRUN’s spell list, which doesn’t feel good, especially when they share a subclass feat as well. I get it though? How do you build a spell list around using spell gems? I don’t give it a pass, as this is a problem the devs gave themselves, but I understand the theming difficulty with this one. Next, Focus spells:
This is the only one I’m going to look at for now, because it’s the only one you get for sure. The other two Focus Spells for Viper are for Viper, but are locked behind feats. So the base spellshape here is great. For a subclass entirely dependant on one-use consumables, getting a second use out of said consumables is a life saver. Or, well, a credit saver. The caveat that the spell gem becomes a temp item until end of day is not even really a problem. They even put a clause in there to prevent you from double-dipping! If you use the already-used spell gem, it is destroyed, no matter what. That Jailbreak though. Like Alakablam and a few other feats, it doesn’t make any sense. “If you use Jailbreak Spell to use this spellshape with a spell gem, it only becomes broken on a critical failure.” Spell gems are never broken, only destroyed. Spell chips on the other hand, can be broken. But this spellshape only mentions being used on spell gems. So does the Jailbreak version allow you to effect spell chips? If it does, what are the knock-on effects? Turning a spell gem into a temp item to get a second use is great, but turning a spell chip into a temp item? NO THANKS. This sentence does not make sense and needs much more clarification. Moving on to the Given Spellshape Feat. Viper gets an initial spellshape of:
The regular spellshape version of this is alright. If you don’t have a bandolier or belt, or if all of your gems are (for whatever reason) in your bag, you don’t need to spend actions to draw them before casting (if they are on a bandolier or belt, drawing them is the same action economy). If both of your hands are occupied, you can cast without putting anything down. Interestingly, by RAW I don’t think this would let you cast from a non-active set of hands. The Jailbreak though, is fantastic. If you only have one of spell gem A, you can cast it and destroy spell gem B instead, allowing you to continue using spell gem A again and again. Granted, that brings up the action economy of Jailbreaking for this class and whether it’s worth it, but we’ll come back to that. This also means that you can buy a high rank spell gem and repeatedly cast it by burning level 1 spell gems. On paper, this is a great Jailbreak. Finally, the pièce de résistance, the Overclock Boost, the core of the subclass. It does only one thing:
This is. SO COOL. Or it would be, but action economy, actual economy, and spell cost. BUT. On paper, in a vacuum, this is so friggen cool. This subclass can cast any spell. ANY OF THEM. Except focus spells. But other than that! Tradition doesn’t matter! Want to cast a Divine spell? Get a spell gem and overclock it. Occult? Same thing. Primal? Just get a spell chip for that. This is the most versatile caster in the whole 2e ecosystem. All you need is credits. Moving on! At level 3 you get Jailbreak, and that comes with Viper’s super special Jailbreak bonus for Spell Circuit.
This is not bad. I know a lot of folks on these boards have been outspoken about how Technomancer’s class dc doesn’t increase, but to be honest, no one’s increases until level 9 or 11. Except Soldier, but they’re a special cookie. So at least up until that point, this is useful. After that, yes, it suddenly becomes a heaping pile of ‘meh’. The last few levels (17-20) are definitely going to be feeling the lack of class dc, sitting a solid -4 behind anyone else (-6 behind the Soldier). But up until about level 11, this is going to be useful. Okay, so that’s your guaranteed kit. As with all of the subclasses, Viper only has one feat and its two focus spells specific to it down the line. - lvl4 - Alakablam: I still don’t know what this does. Best guess is that, after using a spell gem, you can pseudo-Overclock a gun and give it bonus damage or change its damage type based on if the spell you cast is non-damaging or damaging, respectively. Having spent a lot of time on this feat, I think this just gives you a boosted magazine of ammo? So it lasts as long as a magazine does for your weapon. I think. (I really just freaking don’t know, because this feat is SO. POORLY. WRITTEN.) I think this could be okay for Viper? It’s extra damage or elemental damage from your gun after using a spell gem. Gives you a little extra bonus for that gem usage. But idk. Feels like a DPS++ feat that they tied Viper into to save space instead of giving Viper its own feat. It works for Viper, but it doesn’t feel all that beneficial to Viper itself. - lvl6 - Advanced Magic Hack: Rank3 Log Spell Execution: Add a spell from a spell gem to your Spell Cache until you Download it or use LSE again. Can only be used on Arcane spells.
I don’t see the benefit of the base spellshape here. You’re taking a spell out of a gem or chip and putting it into your Spell Cache, where you will then have to use a spell slot to cast the spell, thus rendering the usefulness of the gem/chip null and void. You’ve effectively spent credits to cast a spell from a spell slot. At that point, why not just write the spell to your Database and prep it normally? The Jailbreak is even harder to swallow due to logistics. You have to cast a spell to Overclock your gem to use your gem to add the spell to your Spell Cache to use another spell slot to cast the spell. Doing this mid-combat will cost you at least 3 turns, during which you’re not doing anything but casting one spell (unless you used a spell slot to Overclock your gem). You absolutely can prep it out of combat, burning a focus spell up front and then spending 10 minutes to get it back That said, you can heighten non-tradition spells this way. You could take a rank 1 gem, add it to your Spell Cache, and then cast it from a higher rank spell slot, thus hightening the spell. I suppose this could be worth it, but feels pretty corner-case to me, due to the sheer logistics and the fact that if you prep it in advance you may not even need that spell. - level10 - Greater Magic Hack: Rank5 Overclock Lattice: When you cast a spell from a chip or a gem, you auto-heighten the spell to 2 ranks below your max rank.
This is a great spellshape and is probably too powerful. If you Overclock from a focus spell, you can always Jailbreak this to cast from your highest rank. We’ve also immediately negated Log Spell Execution (as far as I can tell). Instead of having to use a spell slot to cast a gem, you can just use the gem and get a heightened version of the spell. (Also, why does this have Duration: 1 minute?? It’s a spellshape, it’s duration is 1 action. Unless this is an exception??? But it doesn’t say that?????? I know it’s probably a copy/paste error from the other Rank 5 focus spells, but still) There are other feats you can take that compliment the theme, or at least, the abilities. I don’t know that there are any spells that do, but that just means you can take whatever you want.
Pathfinder Lost Omens, Rulebook Subscriber; Starfinder Superscriber
So who wants a melee sniper for SF2? It’s a really simple recipe. Take one dragonkin ancestry, one dragonkin heritage, two ancestry feats (third one optional), and stir. For added shenanigans, mix in one or two augments, some magic, and an ancestry feature. Bake at 425°F (220°C) for nine levels. Let sit for up to eight more levels, then serve to your DM. Preferably with some aspirin, because this is nuts and they may need some to deal with the headache. Right, so, to break it down. Dragonkin have an innate 20ft fly speed. Their heritage Stormrider Dragonkin increases their fly speed by 5 feet. Up to 25ft fly speed, and we’re still creating the character. (Optional) Their level 1 ancestry feat Touch the Sky removes rough terrain penalties for moving vertically while flying. At level 3, don’t bother to pick up the general feat Fleet for a 5ft increase to speed. This feat apparently only affects your land speed, and so will not increase your fly speed here. At level 5, pick up the Aerial Dash ancestry feat. This one, for 2 actions, allows you to fly 3 times. Or 4 times, if you have the Stormrider Dragon heritage. Right at this moment, for 2 actions, you are now able to fly 100ft. Pretty good. It gets better. At level 9, pick up the Aerial Master ancestry feat. This will increase their fly speed by 10 feet. Now, this is a separate effect from the heritage. Neither of these are bonuses, they’re just flat increases, and neither specifies that they can’t stack. Now your fly speed is 35ft, and you can move 140ft in two actions. But wait! There’s more. If you get the level 12 augment Superior Ultralight Wings, they give you a base 60ft fly speed as long as you are not encumbered and not wearing more than light armor. So that’s a new base of 60ft. The heritage says to increase your fly speed by 5 feet. Aerial Mastery says to increase it by 10ft. So now you have a 75ft fly speed, as long as you’re not encumbered. Which means you can now fly 300ft in 2 actions. Not done yet though, this isn’t even its final form. At level 17, you can get the Apex augmentation Hyper-Agility Enabler. Amongst other things, it has an activated ability that, for 1 hour, will increase your land speed by 20ft. Which also, as it specifies, applies to your Burrow, Swim, and Fly speeds. So now you’re rocking a 95ft fly speed, and are able to fly 380ft in two actions. And you still have an action leftover to swing that doshko! If you know a divine or occult caster, they can also cast Motivating Ringtone on you to get you to a full 100ft fly speed. 400ft in two actions! It’s here I would like to point out, just for context, that the best sniper rifle in the game at the moment only has a 120ft range increment. Finally, you can absolutely turn this into a taxi service. Dragonkin are large, and just by RAW, can be ridden by small or smaller PCs. This does not impose the encumbered condition, you just lose an action to make sure your passenger is stable. Which means that you can still fly absurd distances, all while carrying a passenger. If you bond to a medium creature and take the Bondbearer ancestry feat, you can also carry them. So then, for two actions, you and a party member can appear anywhere a sniper would be and snipe them back. In melee.
Pathfinder Lost Omens, Rulebook Subscriber; Starfinder Superscriber
Quote: This programming language was originally developed by a thrifty university student building their own coffee-serving minibot. This code is primarily used with an operating system that maximizes compatibility by converting all system checks between different proprietary software while routing driver keys to simulated virtual drones, which makes sure parts from different manufacturers (and even other worlds) will work with the same minibot. The increase in sales for individual components and nonprofit status of the freeware have kept minibot companies from attempting to outlaw the software, and some companies have even adopted the controversial practice of anonymously leaking drivers on the infosphere. Oh boy. This is the one I’ve been looking forward to. First though, this subclass description is nonsense. It’s a little blurb about the history of the programming language, but doesn’t actually tell you anything about what it does. The bolded part is the actual language description, and it’s just a litany of buzzwords that doesn’t have anything to do with anything. Anyway. It’s the pet subclass! Except no. It’s not. It’s the summoning subclass. This. This presents problems. ServoShell and Viper both run into the problem that their Overclock targets are limited resources. Viper has to purchase spell gems or chips to overclock, and those are consumables or limited use. ServoShell has to burn a spell slot (or a spell gem) to even have something to Overclock. More than any other subclass, ServoShell really drives home the feeling that the devs just don’t want you to use your core class features. I’m not saying that they don’t, but man does it feel like they don’t. The hoops you have to jump through to get this subclass moving. Anyway. Each subclass has several features: a given spell line, focus spells, a level 1 spellshape feat, an Overclock Boost, and an additional Jailbreak feature for their given spellshape feat. That’s. Honestly a lot. Almost all of it does revolve around your minion(s), so at least this subclass understood the assignment. So, Spell Cache, the list of always available given spells. We’ve got:
Almost an A++ list. Telekinetic Tantrum doesn’t fit the theme, and Dominate feels redundant with Control Machine on there. Otherwise, excellent selection. Rank 1 is your bread and butter summon, and everything else is tech or summon focused, often both. Except for Dominate and TK Tantrum. Illusory Creature I give a pass to because you can easily flavor it as a hologram, and you’re set. Next, Focus spells:
This is the only one I’m going to look at for now, because it’s the only one you get for sure. The other two Focus Spells for ServoShell are for ServoShell, but are locked behind feats. ServoShell’s only guaranteed spell is a summon spell, so not one you could use this spellshape on. Therefore, the player must pick a spell that it can be used on to get any use out of this. This is not actually guaranteed, as the Arcane spell list only has a couple of low level buff spells. This is a great spellshape on paper, but I think in practice, it will be far too easy to accidentally prevent yourself from using it. Especially for newer players who are likely to already be overwhelmed by prepared casters and all of their nonsense. Moving on to the Given Spellshape Feat. ServoShell gets an initial spellshape of:
Personal preference, I hate this. Some people might play in a campaign where this matters, but I never have. The Jailbreak is fun, but the whole Subtle trait feels so pointless. And more to the point, has nothing to do with the subclass. Finally, the pièce de résistance, the Overclock Boost, the core of the subclass. It does only one thing:
This is. Lackluster. It’s a good way to save on action economy, but is predicated on having and using sustain spells at the same time that you have a minion that is Overclocked. Now, to be fair, several of the Spell Cache spells are sustain spells. But. The action economy to get to the point where this even matters is atrocious. Now, interestingly enough, the ability says “Command”, not “Sustain”. Per the Minion trait description in PC1, you Command a companion and Sustain a minion. Perhaps the devs were, or are, considering giving ServoShell a companion. Alas, there’s no sign of it in the playtest, so this is just irrelevant trivia. Moving on, at level 3 you get Jailbreak, and that comes with ServoShell’s super special Jailbreak bonus for Incognito Spell.
This is awesome. This is a great effect, as it considers the origin point for the spell to be the minion, which greatly increases your range and line of sight/effect options. Too bad it’s attached to Incognito Spell, and not just a spellshape of its own. And also, you’ll never be able to use it. Okay, so that’s your guaranteed kit. As with all of the subclasses, ServoShell only has one feat and its two focus spells specific to it down the line. - lvl4 - Spell Protection Protocol: You or an ally gain an aura that gives a status bonus to saves versus spells and magic effects. It’s a larger bonus if they’re your spells or magic effects that are being saved against. You can also sustain it for up to 3 rounds. This is the same feat as FORTRUN. The two subclasses share it, and I kind of hate it for ServoShell. It feels rushed, as this is clearly a FORTRUN feat that does work with ServoShell, but isn’t really ServoShell flavored. The fact that you can sustain this one action ability more feels like a tacked on excuse to give you a thing to sustain for free with your Overclocked minion. This does not feel like an ability designed for this subclass. But it does work, if you’ve happened to pick up AOE spells and feel like dropping them on your minion. Which, to be clear, is a bad idea since your minion is always going to be lower level than you. - lvl6 - Advanced Magic Hack: Rank3 Hardlight Simulacrum: Summon a non-tech summon as a hologram, giving it the Tech trait and other hologram/construct things.
This is, frankly, a mandatory feat for this subclass as it is presented in the playtest. Or it would be, except that you have to have an Overclocked minion in order to Jailbreak anything, so really all this is letting you do is trade your current Overclocked minion for a different Overclocked minion. Which is a waste of a minion. So the Jailbreak is bogus, but the base spellshape is still really good. It’s a free action spellshape that lets you use all of the other Summon spells and Overclock what you summon. This lets you summon Animals, Constructs, Dragons, Elementals, Undead, and other summons that have been lost to the premaster. - lvl10 - Greater Magic Hack: Rank5 Overclock Minion: Your minion becomes Hasted. A++. No notes. There are other feats, and of course spells, that fit the theme, but this is everything Technomancer has specifically for ServoShell. Incognito Spell is baffling, SPP feels tacked on, and there are a couple of spells that don’t fit, but otherwise very on point for the Summoner theme. Not so much the subclass description, but idk what that’s even about. Doesn’t seem to have anything to do with anything.
Pathfinder Lost Omens, Rulebook Subscriber; Starfinder Superscriber
Quote: This programming language began as the AbadarCorp standard for heat sinks, especially in hostile environments, and was quickly adopted as the universal language of armor, environmental protection, and satellite defense software. The simple but elegant code is designed to minimize the possibility of potentially life-threatening errors that could cause a system to malfunction and has endless applications for personal defense. I’m going to be upfront about this, I cannot figure out this subclass. If it could Overclock other peoples armor, that would make sense. But it can’t. This subclass increases your defense and resistances and gives you thorn effects, but, importantly!, you’re a pure caster. You can’t take a hit, and this subclass really wants you to get hit to trigger those thorn effects. So, let’s look at what it does, and maybe I can figure out something. Each subclass has several features: a given spell line, focus spells, a level 1 spellshape feat, an Overclock Boost, and an additional Jailbreak feature for their given spellshape feat. That’s. Honestly a lot. And while it does boost your survivability, the jury is out on if it increases it enough. So, Spell Cache, the list of always available given spells. We’ve got:
Next, Focus spells:
Moving on to the Given Spellshape Feat. FORTRUN gets an initial spellshape of:
Finally, the pièce de résistance, the Overclock Boost, the core of the subclass. It does two things:
Moving on, at level 3 you get Jailbreak, and that comes with FORTRUN’s super special Jailbreak bonus for Denial of Safety.
Okay, so that’s your guaranteed kit. As with all of the subclasses, FORTRUN only has one feat and it’s two focus spells specific to it down the line.
There are other feats, and of course spells, that fit the theme, but this is everything Technomancer has specifically for FORTRUN. Except for DoS and ADF, it’s decently on brand with the stated theme.
Pathfinder Lost Omens, Rulebook Subscriber; Starfinder Superscriber
Quote: DPS++ is the premier programming language for weapons, incorporating tactical commands, shortcuts, and innovations from programming languages found across the galaxy to cause maximum destruction. This incredible feat of computer science is responsible for the universal compatibility of weapon upgrades. So. That’s the subclass description, and it sounds really cool. Total gish. Which is great! I love me a good gish! But this is not a good gish. It’s kind of a mid to bad gish. Or that’s what I thought until I realized that nothing in the RAW prevents you from casting your focus spell and then not casting a spell afterwords. I’ll come back to that. Anyway, after that realization, and spending a week writing this and deep-diving the class, I don’t really think it’s that bad. Each subclass has several features: a given spell line, focus spells, a level 1 spellshape feat, an Overclock Boost, and an additional Jailbreak feature for their given spellshape feat. That’s. Honestly a lot. And not much of it really folds into the gish mission statement. There’s more available to Technomancer as a whole, but what the subclass gives you isn’t really what that blurb at the top implies it gives you. So, Spell Cache, the list of always available given spells. We’ve got:
Next, Focus Spells:
Moving on to the Given Spellshape Feat. DPS++ gets an initial spellshape of:
Finally, the pièce de résistance, the Overclock Boost, the core of the subclass. It does three things:
The only other thing DPS++ gets is their super special Jailbreak bonus to their level 1 feat:
So that’s all the kit you’re guaranteed to get for DPS++. After that, subclass specific options include 1 (one) feat. There’s also the focus spell feats to unlock the other DPS++ feats.
So, there’s other feats you can pick up, and obviously spells you can add to your database, that fit the theme. But out of all of the above things that are for the subclass that supposedly uses “the premier programming language for weapons”, there’s not a whole lot that really ties into that theming. You’ve got one spell (two depending on how you want to count True Target), Overclock Boost [Weapon], a level 4 feat, and a level 10 focus spell (and even then, that focus spell is themed as overclocking you not your weapon).
Pathfinder Lost Omens, Rulebook Subscriber; Starfinder Superscriber
I think, by RAW, you can actually use Overclock Gear off of your spellshape focus spell. The actual text of the spellshape rule is as follows: Quote: Many spellcasters can gain access to spellshape actions, typically by selecting spellshape feats. Spellshape actions tweak the properties of your spells. You must use a spellshape action directly before casting the spell you want to alter. If you use any action (including free actions and reactions) other than casting a spell directly after, you waste the benefits of the spellshape action. The benefit is also lost if your turn ends before you cast the spell. Any additional effects added by a spellshape action are part of the spell’s effect, not of the spellshape action itself. Note the bolded part. By RAW, I think you can cast the focus spell, then, because it is a spell and not a cantrip, you can immediately use Overclock Gear. The spellshape fizzles and does nothing, thus imposing a 1 action tax on Overclock Gear, but I think it technically works? This is clearly not as intended, I think, but it's a loophole that does make the class functional. What do y'all think?
Pathfinder Lost Omens, Rulebook Subscriber; Starfinder Superscriber
Okay, so what I mean is that there’s very little you can do with Overclock Boost and overclocked gear, but so many feats and Jailbreak that use overclock as currency or qualifier. By itself, Overclock Gear does not a lot at all. DPS++ reduces enemy cover and range increment penalties for weapons. As well, it gives a 1-10 damage bonus to the weapon, and a corresponding damage type based on if the requisite spell did any damage.
This is literally all that this class feature does without taking a feat. It never scales, never gains any more features, this is all it will ever do. You can use it as currency to enable Jailbreak, but that’s not something that Overclock itself is doing. Now, to be fair, some of these effects are pretty good, and none of them are bad (except arguably FORTRUN), but the base loop of the class is that you don’t get any of this without casting a 1 or 2 action non-cantrip spell. This makes it, by default, an infrequently used class feature. The setup to start it requires the expenditure of limited resources prior to level 10 when you can get a non-spellshape focus spell, and even more, requires, generally, an entire turn to enable. If you do Jailbreak, your gear is no longer Overclocked, and so you have to start over again (though it is usually easier because you’ve just cast a spell). Once you take into account feats, things open up, but most of those are “if you have Overclock, than you can do this thing,” not anything that encourages you to do something with the Overclock play style. lvl4 - Alakablam: Who actually knows. This thing is so poorly written, it’s entirely open to interpretation. Best guess is that DPS++ double overclocks on non-damaging spells, and that Viper gets DPS++’s Overclock-lite.
Focus Spells:
ALL THAT TO SAY the Overclock Bonus effect of each of the Programming Languages encourages you to play a certain way, but none of the feats or features help you do that. Of the eight Overclock related feats, only half of them are not using Overclock as a qualifier for something else, and the other half are not super impactful. 1/hour Overclock as a reaction, 1/hour get a defensive reaction, 1/day overclock on initiative, and “you can have 2 overclocked items”. I think Overclock is incidental to this class as written. So little is done with it, it almost feels tacked on - the solution to the problem of “how do we limit Jailbreak” rather than its own worthwhile feature. And while it is presented as the driving factor of how each subclass plays, the class as a whole doesn’t do anything to help you play in those directions. DPS++ wants you to be a gish, but Technomancer has terrible weapon proficiency. FORTRUN wants to boost your armor (for one round - I can’t mention that enough) and punish enemies for hitting you - but only in point blank melee. ServoShell wants you to have a minion or companion, but you don’t have access to a companion or familiar, and the action economy makes having a minion and overclocking it impractically difficult. Viper wants you to use all the spell gems and chips, but doesn’t give you any way to alleviate the financial stress of obtaining said gems and chips. While the focus spells do, for the most part, compliment each subclass’s playstyle, they mostly don’t have anything to do with Overcharge either. As well, with the current requirement of having to cast a non-cantrip spell to even get your Overclock benefits, most combats are going to see all Technomancers play the same. The only difference to gameplay being their two initial spellshapes and what spells each player picks. The spell cache could also have some impact, since those spells are always available without prep, but I don’t see it being that big a distinction. A lot of this just gets flat out better and becomes less of an issue if Overclock Gear loses its requirement of “Your most recent action this turn was to cast a non-cantrip spell.” On the light end, I think allowing you to use Overclock Gear off of cantrips would be fine, but honestly I think making it a focus cantrip/spell and getting rid of the requirements at all would be better. Firstly, I think casting a spell to Overclock feels better, though that is mostly just a flavor change. Honestly I think the action tax is fine without forcing you to burn a spell as well. Probably the best solution would be to give each subclass a unique focus spell to Overclock their gear with. 2 action cantrip for DPS++.
You can save on page space by moving the Overclock effects to the individual cantrips. I’d love to see one or two feats for each subclass that allows you to do more while Overclocked, or changes what you can Overclock (like being able to Overclock ally equipment).
Pathfinder Lost Omens, Rulebook Subscriber; Starfinder Superscriber
The more I read over Alakablam, the more confused I get. At first blush, it seems straightforward, but as written, it’s missing key things and is not so straightforward. What it seems to do is to boost the next shot from a reloadable gun with damage of the same type as a recently cast spell from a spell gem. But let’s go through it line by line, because that’s not all that it says, and that’s not really what it says. Quote: Requirements You are holding a weapon and your last action was to Cast a Spell from a spell gem or spell chip. There’s already some issues with this, but we’ll come back to it. Quote: You can use the delicate remains of a consumed spell gem or spell chip as ammunition by firing it before the last of its magic fades away. And here’s the first problem, and this is more of an implicit thing. If you use a spell chip, what happens to it? It says the “remains”, so is this only usable if you’ve just destroyed a spell chip? If you use a spell chip that isn’t destroyed, does it become destroyed? Quote: You Reload a ranged weapon using the consumed item and Overclock Gear. Problem number two and three. You aren’t required to be wielding a ranged weapon, just a weapon. So can you reload a non-wielded ranged weapon? If you need to be wielding the ranged weapon that is being loaded (I presume this is the case, because this whole thing doesn't make sense otherwise), then the requirement should reflect that. This sentence lists three things, of which you can only wield two: the ranged weapon, the consumed item (a spell gem you just used, or the device a spell chip is/was installed in) and the Overclock Gear. “Overclock Gear” is a bit confusing, because that’s an action, not equipment. Is it referring to the gear you have Overclocked, or the Overclock Boost that is affecting your gear? I assume the latter (for multiple reasons, not least of which is that you don't have a third hand to wield things in), but again, it’s unclear. Also, assuming that it is referring to the overclock boost, does that eat your overclock boost, or do you just need to have an overclocked item to use this? That presents problems for Viper because you would then need a third hand to have a second gem/chip because if you just used your overclocked gem it is gone and presumably no longer overclocked.Quote: If the spell was not damaging, the weapon deals an extra 1d6 force damage and gains the arcane and magical traits. Pretty straightforward, but how long does this last? Quote: If the spell dealt damage, the Strike deals this type of damage instead (or one type of your choice if the spell could deal multiple types of damage). Okay, hold up. Does this action give you a free Strike?? Is it for the next Strike with this weapon? What Strike is it referring to??? The tags are only Manipulate and Technomancer, so I would assume it’s not giving a free Strike, but it doesn’t say how long this damage lasts. Is it the next Strike you make this turn, until the end of your next turn, all Strikes for the next round? What’s the duration on this thing? When is it consumed? As I said, the longer I try to parse this feat, the more confused I get.
Pathfinder Lost Omens, Rulebook Subscriber; Starfinder Superscriber
Can we talk about the Technomancer action loop? Because I think it kinda sucks as it is. The class has three major features, one of which is built entirely around another. These are: Overclock, Spellshapes, and Jailbreak. Now, until you reach level 14, you cannot activate Overclock without casting a non-cantrip spell. So this is either casting a spell slot spell, or using a spell gem/chip. That’s pretty bad, right there, that’s a hefty tax already. Next is spellshapes, and oh boy. Using a spellshape is mutually exclusive with Overclocking, unless you’re casting a single action spell, and unusable with a three action spell (incidentally, so is Overclock). So the whole thing the class is built around requires you to not use it so you can use your other class feature, or use it and not get your other class feature. And if you want to use both in one combat, you’re either using all of the single action spells, or you use the third feature. Which is Jailbreak. Which requires you to Overclock to use. So that you can spellshape as a free action. Fortunately, spellshape/jailbreak doesn’t require you to use a non-cantrip spell, but oof. Let’s break this down. Variant 1
This is really expensive, and you’re going to run out of spells fast. Probably good for bosses tho. Variant 2
Now you’ve burnt a spell slot or finite resource for a bonus to not cast spells for this combat. Sure, you could still use spells, but then you’re wasting your Overclock. Except for Viper. That one’s just a resource hog (cast a spell so you can cast a spell, so you can cast a spell, so you can cast a spell…). Variant 3
tbf, if you’re jailbreaking a cantrip, you’re pretty much done with the fight. Else, why are you wasting your Overclock? Variant 4
Okay, so, yeah. This is a bit hyperbolic (only a bit, I think), but my point is no matter how you use your features, you’re burning a turn and finite resources to activate them. Other spellcasters get usable Focus Spells to accent their features, but all of the Rank 1 and Rank 3 Technomancer Focus Spells are spellshapes and thus fall into the above dilemma. You’re forced to avoid actively using your class features because of the resource cost, or only passively use them when you do want to cast a spell. Which. Feels bad. Also, Sleep Mode feels like a feat tax. Free action, start Overclocked on initiative? How is that not a necessary feat in this economy? Am I missing something? Is it not actually this bad?
Pathfinder Lost Omens, Rulebook Subscriber; Starfinder Superscriber
Am I just missing something, or is there nothing at all slated for May and November? I could swear I read a blog post saying they had something planned for May, but I haven't seen anything else about it. As for November, I can see Locus-1 slated for September, Horizons 3 for October, and then Horizons 4 in December, but nothing for November. Have I missed an announcement somewhere?
Pathfinder Lost Omens, Rulebook Subscriber; Starfinder Superscriber
I sent an email about this back on March 25th, and according to the update thread, emails through March 29th have been addressed, but I haven't heard anything, and the problem is still occurring. I've called in about this before, around March 6th and the week before that. The issue is that even though I have all of the Starfinder subscriptions, and though my initial order had it, my account doesn't seem to show that I have the Paizo Advantage discount. Or free Society subscription, for that matter. On both item pages and in my cart, only the normal price is shown, and no discount is listed. PDFs are showing the Spring Social discount, but physical products are showing nothing. Even on my subscription page, everything is showing normal MSRP, whereas March's shipment did show the Advantage discount prices. I also don't see anywhere on my subscription page where to choose the complimentary Society subscription. The last time I called in, the person I talked to told me that Tech Support had a ticket for the problem, and that from what they could see, what was going on was that my account had the Advantage listed on it, but that my cart couldn't see it (if I remember correctly). A related issue (I think) has shown up that my Starfinder Society subscription isn't doing anything. On my subscription page before March 25th I saw that my next shipment consisted of March's scenarios, but after the 25th it just showed April's, with the previous shipment being February's. To my knowledge, no order was generated at all, and the scenarios aren't in my downloads. I wasn't charged for them and never saw a pending charge, but then, with Paizo Advantage, I wasn't really expecting to. I would really appreciate any kind of an update, even if there isn't any resolution yet, just so I know I'm not shouting into the void. Thanks! You guys are awesome! |
