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T'orca's page
49 posts. Organized Play character for SarahT.
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Half-Orc Paladin 5
how high is the roof where the fire is? Assuming it's reasonably low for a 7 foot half orc and the DC of this isn't physically untenable, this is what's gonna go down
T'Orca, being a somewhat foolhardy yet surprisingly nimble half-Orc, will move to the square diagonal behind we so, and take a ten foot running vault to the roof of the burning roof, possibly landing prone on top. The goal of this is that the paladin will put out the flames on a following turn and sway the crowd with bravery.
None will burn today!!!
If the roof is stupid high, T'Orca will attack the ifrit for nonlethal damage
attk nonlethal: 1d20 + 9 - 4 ⇒ (5) + 9 - 4 = 10
dmg: 2d6 + 6 ⇒ (3, 1) + 6 = 10
Half-Orc Paladin 5
Hey all -- sorry I delayed. My wrist tendinitis got unexpectedly bad for a couple days and I needed to nix nearly all computer use
Round 1 (delayed action}
Hearing Skybeck's call, T'Orca also addresses the crowd Is this how you look after one another? If you abandon even one person to tyranny, you bring these flames closer to your own home. diplomacy to aid: 1d20 + 10 ⇒ (5) + 10 = 15
Quietly, to Skybeck, I have a lovely singing voice if you think that would help things...
Round 3
T'Orca does another full round action to extinguish the flames
REF: 1d20 + 7 ⇒ (16) + 7 = 23
Half-Orc Paladin 5
T'Orca steps forward and bows slightly.The half-Orc attempts to seem as unassuming as a divine aura and 7 foot body will allow. Hail, guardspeople. I am T'Orca. I am looking here for a group of travelers that got lost here sometime back. Are we the first foreigners you've seen lately or have you word of others?
diplomacy: 1d20 + 10 ⇒ (17) + 10 = 27
any dwarven hype-men wanna attempt to aid to make that 30 :D
Half-Orc Paladin 5
I can not imagine a company like ours managing to sneak inside. I can concentrate on detecting evil in front of us if someone with keener eyes looks out for an ambush

Half-Orc Paladin 5
A shadow passes over the heads of the dwarves, and they turn to look up at a simply armored half-orc with handsome green-gray skin, peaceful yellow eyes, and the worn hilt of a greatsword peeking over one shoulder. T'Orca gives the party a winning, tusked grin.
I understand I have just barely arrived in time. I was held up tending to a friend of mine, Tuesday, the fussiest fuzzy tiefling to ever be pelted with flaming arrows. His scrolls were charred so badly he asked his only friend, a Paladin of all things, to help him recopy. Sarenrae knows I'm not the best with that sort of thing, but if there are lost Pathfinders to be found or evil in need of smiting, I am happy to be of service.
T'Orca gives a salute and nod to the other Liberty's Edge members And let the light that guides me strike holy terror into anyone fashioning themselves a boss of people
kn local: 1d20 + 5 ⇒ (3) + 5 = 8
perception to aid Orryn with the map: 1d20 ⇒ 6
T'Orca has also purchased hot weather gear and has prepared Divine Favor and Grace
Greetings all! T'Orca's alignment in LG, but T'Orca is deeply suspicious of society's power structures as they currently stand, and draws authority instead from Sarenrae and a fundamental belief in the rights of all sentient creatures. Also the Paladin's gender is deeply ambiguous so I try to write posts without using gender pronouns. It's a fun challenge :-/
Half-Orc Paladin 5
Round X
T'Orca will follow through the wall above:
will: 1d20 + 7 ⇒ (4) + 7 = 11
1d4 ⇒ 1
...but is ̶n̶o̶t̶ ̶g̶o̶i̶n̶g̶ ̶t̶o̶ ̶h̶o̶g̶w̶a̶r̶t̶s̶ ̶t̶h̶i̶s̶ ̶y̶e̶a̶r̶ blocked by the apparently real wall.
Half-Orc Paladin 5
Question: was T'Orca's Smite Evil successful?
Half-Orc Paladin 5
T'Orca sees Druthane run through the wall ahead, and so reasons that the wall must probably then be fake: intelligence: 1d20 + 1 ⇒ (4) + 1 = 5
...but then again this labyrinth sure is confusing! The Paladin hopes Sarenrae will reveal the correct path, and wills the wall to disappear:
will save: 1d20 + 7 ⇒ (8) + 7 = 15
T'Orca attempts to smite evil and shouts merciful fury at the minotaur
THE LIGHT CONSUME YOU! FALL BACK TO THE LIGHT
demoralize: 1d20 + 12 ⇒ (10) + 12 = 22
Half-Orc Paladin 5
Alternatively, I could give another WesPFS person the stewardship of T'Orca in my absence.
Half-Orc Paladin 5
Hey all,
So I'm going to be starting on a two-week solo journey into the Vermont wilderness starting on Wednesday morning (One of my job opportunities fell through, and living in the forest seemed like the logical next step.) My spidey senses tell me that we're nearing the end of this campaign, but it looks like I'd have to wait to start up on the next one until after I'm back. In case we're not done in time before I leave, will T'Orca just run around for as an NPC for the last couple turns?
Pathfinding,
Sarah
Half-Orc Paladin 5
Round VIII Continued
As the minotaur runs, T'Orca brings Greatsword down again in another powerful slash:
pw attack: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 2d6 + 12 ⇒ (1, 4) + 12 = 17
Half-Orc Paladin 5
Round VIII
T'Orca will first use another Lay on Hands 2d6 ⇒ (3, 4) = 7 and then run through the wall:
disbelieve: 1d20 + 7 ⇒ (7) + 7 = 14
...and then power attack at the minotaur rearing in front of the party!
power attack: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 2d6 + 12 ⇒ (5, 3) + 12 = 20
Half-Orc Paladin 5
Round VII
serves me right for trusting a big arrow that Andrew draws on the map with a question mark over it...
A vexed expression crosses the Half-Orc's face after the hammer blow struck toughened hide. It's the equivalent of spitting frustration on a person less collected than the Paladin.
T'Orca does a whole body shake (think daffy duck drying off) healing for LoH: 2d6 ⇒ (1, 2) = 3 and double moves to the corridor just south of Trifle and Valais.
Knowledge nobility reveal anything about Karsos? kn nobility: 1d20 + 5 ⇒ (14) + 5 = 19
Half-Orc Paladin 5
RALLY! FOR SARENRAE! T'Orca will dash in the direction the minotaur went, casting detect evil . If the minotaur is evil, T'Orca will smite it already for the love of the damn Dawnflower.
Half-Orc Paladin 5
T'Orca will cast Litany of Sloth as a swift action unless the baddy is immune, it gets no AOs for this round and then move to flank with Munk and power attack.
power attack: 1d20 + 9 ⇒ (1) + 9 = 10
damage: 2d6 + 12 ⇒ (4, 4) + 12 = 20
T'Orca grunts in frustration. The only thing the Paladin finds more distasteful than fighting non-evil creatures is fighting non-evil creatures ineffectively.
Half-Orc Paladin 5
Round III
Also if i have line of sight by the end of my double move, I'd like to Smite Evil as a swift action.
Half-Orc Paladin 5
Round III
Hustling towards Druthane and Valais
Half-Orc Paladin 5
Round 2
T'Orca will continue to hustle as fast as an armored paladin can go
Half-Orc Paladin 5
Round 1
T'Orca hears Druthane shout and the distant sounds of combat as Valais claws and gets hit. Despite the Paladin's limited self-preservation instincts, T'Orca is quickly becoming aware that the fight in the study is not winnable while the one in the rear may still be.
FALL BACK! FIGHT TO WIN. FOR VALAIS!!! T'Orca will begin to charge from the room (delay a full round retreat action). If a party member hesitates, T'Orca will attempt to shove or drag them out. If no one hesitates, it's RUN RUN RUN
Half-Orc Paladin 5
T'Orca will cast lesser restoration for 1d4 ⇒ 3 con damage on the Tiefling. Also, as the storm gathers, T'Orca will use detect evil on the incoming darkness. Are the auras overwhelming? If so, T'Orca will tell the party to LEAVE WHILE WE STILL CAN but wait to be the last one out the door.
Half-Orc Paladin 5
GATHER CLOSE TO ME! Proud yellow eyes glowing against the gathering darkness, the paladin says quietly, I fear no evil.
Aura of Justice: +4 morale bonus against fear effects for allies within 10 feet Also Bull's Strength is neat! Imma take Unsanctioned Knowledge at level 7 and pick that one up!
Also, kn nobility: 1d20 + 5 ⇒ (13) + 5 = 18 about T.D. and Karsos
Half-Orc Paladin 5
Not without violating my Paladin code :/
Half-Orc Paladin 5
If I've learned anything from PFS, it's NEVER TRUST A STATUE
T'Orca eyes the statue suspiciously and uses detect evil from a safe distance.
Half-Orc Paladin 5
Well then. Could we could text a message to Thurl's friend here? I'm sure as a group we could come up with some choice words to...discourage demons from collaborating with Pathfinder traitors in the future.
Trex, does it violate my Paladin code of honor to obfuscate/lie to demons I detect as evil in service of the greater good? Not trying to do any atonement here
Ober,I'm sorry to hear that. Glad to have you back on the path
Half-Orc Paladin 5
Something...bad happened here. Careful of that symbol. Any of you speak Abyssal?
T'Orca will gingerly walk around the room looking for secret doors or anything of note, avoiding stepping on or obstructing the symbol.
perception: 1d20 ⇒ 18
Half-Orc Paladin 5
Are there any evil auras emanating from areas in this room?
Half-Orc Paladin 5
I like to save the Lay on Hands so I can use them as swift heals and be a meatshield. happy to use a wand, though! The one below is for me - anyone else need one still?
cure light wounds: 1d8 + 1 ⇒ (1) + 1 = 2
Negative energy always makes me feel so...negative. Let's collect these notes as evidence and take a moment to mourn this elf's passing.
After standing with a bowed head for an appropriate time interval, T'Orca puts an ear to the door and focuses for several minutes on the room beyond the wooden door using detect evil and scanning for auras.
perception: 1d20 ⇒ 16
Half-Orc Paladin 5
T'Orca will drop the shortbow, dash across the platform with Greatsword in hand, attempt to leap gracefully towards the fallen demon on the floor, and shout encouragement at Valais:
acrobatics: 1d20 + 6 ⇒ (17) + 6 = 23
reflex save: 1d20 + 7 ⇒ (11) + 7 = 18
Forward Valais, bring it down!
diplomacy: 1d20 + 12 ⇒ (2) + 12 = 14
...and then swing Greatsword powerfully at the imp
power attack: 1d20 + 7 ⇒ (10) + 7 = 17 damage: 2d6 + 12 ⇒ (2, 1) + 12 = 15
when I edited to add the reflex save roll, my diplomacy and attack rolls re-rolled. diplomacy was a 22 before and the attack roll was a 9. let me know which you'd like to keep
Half-Orc Paladin 5
whoops didn't realized how high up the cauldron was suspended. I was hoping I could reach over and stab into it.
T'Orca will sheathe Greatsword and switch to the composite shortbow as a move and free action, and then fire at the one that Druthane slashed.
attack: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d6 + 3 ⇒ (2) + 3 = 5
Half-Orc Paladin 5
T'Orca can only move 20 feet in medium armor...:(
Unsheathing Greatsword, T'Orca moves closer to the imps and shouts:
STAND DOWN FIENDS! and in a growled whisper ...get off my lawn
Demoralize: 1d20 + 12 ⇒ (9) + 12 = 21
Half-Orc Paladin 5
T'Orca has made a life of chasing down and smiting evil, but believes more than anything in the possibility of redemption for all creatures. T'Orca steps back from glass tanks and speaks quietly to Valais:
Our past belongs to nobody else but us. No matter what was done to you, the choice to be a Pathfinder in body and soul is yours alone. However I can, I keep my word to serve you in that quest until those beetles eat the flesh from my bones.
diplomacy, aiding Ober: 1d20 + 10 ⇒ (17) + 10 = 27
Half-Orc Paladin 5
T'Orca uses detect evil on each of the larvae, and also scans the room entirely for several minutes using the same spell and generally looks around.
perception: 1d20 ⇒ 9
Half-Orc Paladin 5
knowledge religion: 1d20 + 5 ⇒ (13) + 5 = 18
Half-Orc Paladin 5
T'Orca sighs as the fire on Greatsword winks out, then uses a uses three wand charges of Cure Light Wounds
Cure Light Wounds: 3d8 ⇒ (3, 4, 5) = 12
Let's hope Sarenrae wishes me more luck with my studies than she does with the sword. Lead us to books and knowledge, Druthane
T'Orca checks for traps and is generally on alert while following behind the arcanist.
perception: 1d20 ⇒ 7
Half-Orc Paladin 5
T'Orca moves in to position in front of the Globster. T'Orca's teeth are bared and the light from the flaming Greatsword reflects off yellow eyes as it swings down in a wide arch.
power attack: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 2d6 + 12 + 6 - 2 ⇒ (5, 1) + 12 + 6 - 2 = 22
I added the -2 to attack and damage. Also, can I charge through allies? If so add +2 to that attack roll.
Half-Orc Paladin 5
As a standard action, T'Orca uses Divine Bond to give Greatsword the flaming condition and then moves to the space in the library directly facing the hallway, motioning for the others to fall back behind.
Dawnflower, bless your blade with FIRE!
Half-Orc Paladin 5
Trex, are all the blue squares water? Can we walk into them?
Half-Orc Paladin 5
T'Orca inspects the vat closely and casts detect evil
perception: 1d20 ⇒ 9
Valais, do you have any idea what these vats are used for?
Half-Orc Paladin 5
T'Orca will help someone else check for traps on the staircase. perception: 1d20 + 0 ⇒ (19) + 0 = 19
Half-Orc Paladin 5
T'Orca, always on the lookout for evil, also focuses on the statue for a minute casting detect evil
Ah yes. That. I believe that was the same time I decided to try to catch a falling statue. Kirael regrew the finger but my pride is still wounded. Triksy, them statues be.
Half-Orc Paladin 5
T'Orca spins away from Valais and uses detect evil where Ober is looking and draws Greatsword
Half-Orc Paladin 5
T'Orca stumbles backward, eyes closed. Regaining composure, T"Orca says a short prayer and then turns to Valais. By the light of the Dawnflower Valais, if you know or suspect what's going on here, tell us!
diplomacy: 1d20 + 10 ⇒ (18) + 10 = 28
Half-Orc Paladin 5
T'Orca walks over and examines the first stick. T'Orca also looks past the edge of the dancing lights, unhindered by the darkness (for 60 ft) perception: 1d20 + 0 ⇒ (4) + 0 = 4 well shucks....
Half-Orc Paladin 5
We accept. Unless there is any other critical information you have to tell us first? there's a hint of question in T'Orca's voice. diplomacy: 1d20 + 10 ⇒ (7) + 10 = 17
Company, any final preparations? Scrolls to use, perhaps?
Half-Orc Paladin 5
Like Trifle, T'Orca also has a certain sympathy for creatures of odd heritages. Still, to be safe, T'Orca uses detect evil
Venture Captain T'Orca] salutes and bows I'm sorry for what Thurl has done to you. I do not understand it, but you have my sword in service of bringing Thurl to justice. Will you help us search the lower levels? We would be grateful for your expertise.
diplomacy: 1d20 + 10 ⇒ (1) + 10 = 11 rough times :(
Half-Orc Paladin 5
perception: 1d20 + 0 ⇒ (11) + 0 = 11
T'Orca assists Munk in his search of the room and the book, and also inspects the desk. T'Orca focuses on the concealed door and the area behind it for a few minutes using detect evil and then does the same with the desk.
Ho, Munk. I know a little about religions, but when it comes to demonology all I've got for you is E&ES -- Extra and Extra Smite!
Half-Orc Paladin 5
What might a venture captain have to gain from aiding a demon, anyways? Are there others who might be susceptible to the same temptations?
diplomacy: 1d20 + 10 ⇒ (12) + 10 = 22
T'Orca's frowns sorrowfully, considering this betrayal as a failure of all pathfinders. T'Orca could do to take perhaps less personal responsibility.
Half-Orc Paladin 5
Can you tell us any more details about the reports that implicated Thurl?
Diplomacy roll 14+10 = 24 (do we roll for ourselves in pbp on the honor system or do you roll for us, Trex?)
I'm going to prepare Lesser Restoration and Litany of Sloth.
Half-Orc Paladin 5
Just a test to see if the message boards will let me post as my PFS character instead of my message board alias
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