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![]() Ah, okay ... well, I guess I didn't come across as what I meant. Much of the time he would ask (as he has no context for most of what's going on). Sometimes it would be a "needs interrupted" sort of thing. Hopefully this will give you a better idea of what I'm thinking: example:
Mirrender watched as the guard went down, but there was nothing in his eyes. No hatred. No desire. Not even so much as a look of recognition. This was something he had done a thousand times; what needed to be done was so obvious -- and so ingrained -- that he simply started to do what had to be done. Mirrender raised his rapier ... Cue the Paladin! Or whoever ... *lol* Next post:
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Mirrender watched as the thug went down. Out of reflex, he raised his rapier, but then remembered something he was told earlier. He didn't take his eyes off of his enemies, but he relaxed his weapon just a bit. "Hey" he asked the rest of the group, "am I allowed to kill this one?" -----
So it wouldn't be a continuous "you've got to stop me!" sort of thing. That can get real old, real quick. Gunser, the reason I RTJ'd here was because I read the oath and I got hooked. The drow "resonates" with me because of the first line of the oath (q.v.). Oh, almost forgot ... Arkwright: in response to a question asked in another thread: also remember that wands are a Spell Trigger item, so not "just anyone" can use them. If the wielders are not the proper type of spell casters, they will need to use the Use Magic Item skill IIRC. ![]()
![]() Thinking about how he is shaping up, I think his alignment would probably be Neutral rather than Neutral Good. Growing up he did all sorts of "evil" things, but not because he wanted to be evil, or liked it, or anything like that. He was just quite pragmatic about these things. Poison this aristocrat, because if you don't she'll kill you. Execute this commoner because Grandmother said so. Torture that slave to get information from her (because if you don't, you'll be tortured). That sort of thing. He was never in any danger of getting any real power or authority, so he didn't really feel the need to protect anything other than his own hide. And, since is is "just a boy" -- and not even a warrior at that -- most of the attention was on his sisters. At this point he wants to be good ... but he's not very good at it. Like, in a recent scene he would have attempted a Coup de Grace on the downed half-elf. Because every Drow knows that that's what you do to enemies that try to kill you -- you kill them before they can succeed. OOC, however, I would be hoping for one of the "goodie-goodies" to go "Wait! You can't do that!". This would, IC, confuse him ... but that's one of the things he loves about the surface world. In the end, he would probably wind up doing some stuff that would really tick-off the Paladin -- but it would also be clear to the Paladin that he's trying to repent. More than a century of ingrained cultural training can't be eliminated over night, and he's got almost no training on this "good deeds" stuff. ![]()
![]() Ah, thanks Gunser. That's particularly appropriate for a Sohei archetype, though I will need to accumulate quite some points to be able to cast higher level spells. :D Okay, the backgrounder. Enjoy! Mirrender Elf Blood Backgrounder: (“Rickety-Tickety-Tin”; words and music by Tom Lehrer) “About a maid I'll sing a song ……… sing rickety tickety tin
… “And when at last the police came by……… sing rickety tickety tin
“My tragic tale I won't prolong……… sing rickety tickety tin
Mirrendier’s rich baritone boomed out over the “audience”, finishing the song he had learned from the old lady that took him in not that long ago. Now, here he was, taken in again by humans – this time it was an … what was it humans called this place? Oh, yes an “orphanage”. The “audience” was the children and the few workers that cared for them. They didn’t get much entertainment here, so even one such as he was welcome. Such places did not exist where he was from. When a child had no parents, it was either taken in by family or left to its own devices. Usually it was the latter. But here on the surface world there were some that took in the lesser fortunate, and he found that distinctly refreshing. Mirrender had helped out a bit, using cantrips to help with the cleaning and to flavor the otherwise bland food. It wasn’t much, really -- practically nothing in fact – but they seemed to appreciate it. “Now let’s all say thank you.” Her name was Mirriam, a young attractive human who grew up here and now took her turn looking after the orphans the surface society had discarded. She was both pleasant and genuinely polite – a very nice combination of traits. The children started to say their “thank you”’s when they were interrupted. A young man – a teenager he was called – ran in from the street, out of breath. “They’re looking for you!” he said, trying to talk through his gasping, “the guards are looking for you!” Gasps came up from the small crowd. This too was unusual, for here in the surface world most would kill him on sight. Three days. He had managed to spend three days here. The guards here were sloppy. “What are we going to do?” asked a small child. “What will the guards do?” Mirrender laughed at the question. “That’s one of the things I love about surface dwellers – no concept of treachery!” Oh, there were some that thought they were good at treachery, but none of them compared to the treachery and politics of the underworlds where the elders would spend decades or centuries on their schemes. “You will tell them I was here, and which way I went.” Mirriam looked at him, her eyes probing him for more information. “And when they ask what I was after, you will tell them ‘a duet’.” “A duet?” Mirrender flicked his hands, messing up Mirriam’s clothing and hair. It wasn’t much, but it would do. These guards were obviously not very perceptive . “A duet.” The guards burst in, looking about the room. They pointed in unison to the place that hooves were retreating. “And what did he want with you?” the chief guard (who had obtained his position from “family connections”) asked. Mirriam blushed as the children all cried out “a duet!” Appalled, the guards left in hot pursuit of Mirrender. “Mirriam?” a five year old asked. “Why are the guards so worried about a song?”
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![]() After racial modifiers ... Definitely after. Still here ... Still thinking / working. Greater doesn't come 'tll minimum 5th level ... And I have other feat requirements there if I'm to make my prestige class. More realisticly it'll be closer to tenth, if not later. Ironically, I was concerned about the Noble Spell Resistance, but being that it's not available till high level, I guess it doesn't matter. (?) In another game, one of my GMs mentioned how there are always extra feats to play with in Pathfinder ... I never seem to have that problem. Like, I would like to pusue the Crossbow Mastery tree with this one ... But I don't see that happening. ![]()
![]() Preliminary character sheet. Didn't do equipment or HP yet (and everything that goes with that), and I clipped the sections that I didn't fill out yet. Question: Do other PCs have a Mount at this stage? Or would that "just be weird"? Partial Character Sheet: Character Sheet PC Name : Mirrendier Elf Blood Gender : Male HD :
SAVING THROWS Total Base Ability Misc Magic
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Weapon Familiarity: Drow are proficient with the hand crossbow, rapier, and shortsword. Immunities: Drow are immune to magic sleep effects and gain a +2 racial bonus on saving throws against enchantment spells and effects. Spell Resistance: Drow possess spell resistance (SR) equal to 6 plus their total number of class levels. Keen Senses: Drow gain a +2 racial bonus on Perception checks.
Poison Use: Drow are skilled in the use of poisons and never risk accidentally poisoning themselves. Superior Darkvision: Drow have superior darkvision, allowing them to see perfectly in the dark up to 120 feet. Light Blindness: As deep underground dwellers naturally, drow suffer from light blindness. Abrupt exposure to any bright light blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area. --------------------------------------------------------------------------- -----
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Traits:
Level:
Class:
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Wizard:
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Related
! = Armor Check Penalty applies (double for Swim)
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Base Ability
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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![]() As I recall, it does require some token of effort to use. :D But, mostly it was for access to the racial feat tree. Take a look at that; if it's a problem I can always switch it out with something else: Weapon Finesse. (I decided that his bonded object is going to be a Rapier; he'll eventually be a "finesse" type fighter) |