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Toolbag the Conqueror's page

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Our DM rolls hit dice along with us and we take the higher of the two dice + our con modifier. i.e. hit dice is a d8 you roll a 2, DM rolls a 7, you take to DM's roll and a your con mod to it.


Blade402 wrote:

Ok how does this sound for feats? still need to choose 3 more though. any ideas. also i'm not breaking any rules am i as far as requirements.

1st-Martial weapons, point blank shot
2nd-rapid shot
3rd-precise shot
6th-improved skirmishing
8th-mobility
10-manyshot
12-greater manyshot,shot on the run
15-
18-
20-

I believe greater manyshot is an epic feat


Blade402 wrote:
What feats should i get to maximize the killing potential of a scout using ranged weapons?

Ok take Rapid Shot and Multishot ASAP! If you are good with a bow it should negate most of the penalties at this point.(I think its a -2 to hit per arrow but you can fire two arrows a round; two on your first attack and two and your second.) My rogue has these feats and is shooting eight arrows a round. Major damage and magical bows help. And take weapon focus for accuracy and weapon specialization and greater weapon specialization for increased damage.


Man our team blasted through that mission like it was nothing. I being the rogue used my hide and move silent checks to check below before we went down under and reported back to the rest of my team and we just stood on the top deck and peppered it with arrows while the fighter snuck downstairs and slaughtered the beast.


Hey bro i am an 11th level rogue in STAP and i am loving it. I too am heavily relient on my +3 magic long bow. i am not real sure what the scout class is exactly but from what i've been told its similar to the rogue calss. i found that the only way to really get into the STAP while maintaining your class is to beef up your weaponry and take fighting feats while throwing in all your skill mods. to things like diplomacy, disable device, search, move silently, sleight of hand, tumble, balance, etc...

do scouts get sneak attack bonus?


Perhaps he could give them more information about the pearls or about Vanthus' later identity?


Personally I like 'Boats o' Tools'.

Seriously though. What about the Fleet of Shadows? Because of their affiliation with You-Know-Who and those shiny things. (Trying to aviod spoilers) Or perhaps the Cardinal Fleet?


Talon wrote:
I liked some of the jokes! Will is a scary guy. Why does he bring a hammer and a knife to the gaming table? Seems like his character had the lowest kill-count so he tried to show off in real life...

Actually Will has the highest kill rate in the party, the clip where the kill chart has shown was on his first initiative. He wound up having like 20-something kills by the time Vanthus showed up and the he personally killed Vanthus by chopping his head off. But yes Will has a knife fetish (don't ask) and has amassed something like over one thousand Spyderco knives. And he likes to just walk around pulling them on friends.

Talon wrote:
It was quite anti-climatic though, sort of more the straight war-gaming approach to role-playing.

Yeah I had to cut alot out of the video but being our party is a bunch of hack-n-slashers, this type of campaign suits us. When JP, our DM, does get a little more RPGing going on everyone drinks more and soon we are back to looking for something to kill. Its nothing against the way JP DM's it just our group just enjoys combat way too much. I guess we're

just simpler. lol.


Ok guys here's the video from our gaming session I promised, sorry about the confusion from the other thread. There are some Invasion of Farshore spoilers on here so players beware!

Enjoy the humor and welcome to our gaming group!

Warning: Strong Language

http://www.youtube.com/watch?v=ZxGgt-zsP2o


gaborg wrote:
Drop me a mail to gabor@elderbrain.com and i send you and ftp upload access. It will be easier this way.

Email sent. Its a Verizon address and its tagged "Toolbag from Paizo"


okay so i realized i never saved the video in Windows Movie Maker correctly. (hey it was my first time doing this so as soon as it saves properly, 74 minutes remaining, ugh, i will reload it) thanks for the patience guys i'll let you know as soon as its ready.


Yeah I don't know what YouTube's deal is. I loaded it then it said it may take a few minutes to load...twelve hours later no load.

So I reuploaded it...here's the other domain:
http://www.youtube.com/watch?v=n2QfuJOuu9Q

I guess it is just a waiting game.


give it an hour i just loaded it.


Okay so in response to questions about my party's campaign session, this is probably the first STAP video posted.

This was taken during last nights game (which ran for four hours) but this is a short clip. Enjoy the humor and welcome to our gaming session!

WARNING: Strong language.

http://www.youtube.com/watch?v=GBWqdDQmoS0


j.l.atreides wrote:

You are the most upsetting person I've seen on this message board. You go through excessively ridiculous lengths to not have any spoilers in the thread, even though the nature of what you're asking for are spoilers.

THEN, you go and post a ****ing spoiler! ARG!

Vanthus being there is not a spoiler...the players PFD handouts have that picture of him. And Vanthus being there is not a spoiler as one would figure he would be there considering the fact that the attack was orchestrated by his cronies and that the post said nothing of directly relating to Vanthus other than the fact he was gonna be tough (but we knew that) and that his skull is now on a necklace. which doesnt factor into the campaign.

anyway videos are working.


okay just got home from this mission. damn. vanthus is one mean mug. we killed him and are now wearing his skull as an necklace. tell ya more tomorrow.

VIDEOS TO FOLLOW!!!!


King o' Cthulhu wrote:
I think so and if there is not there is mass fly, I forget which book it is in. But platforms are cheaper and more mundane.

If my memory serves me correctly, check the PHB under second level spells.


Rhavin wrote:
come to the dark side... we have cookies

Very enticing. Do you have chocolate chip cookies perhaps?


King o' Cthulhu wrote:
I want to make platforms and have the creatures glide in and attack the pirates while having cover from spell casters.

Isn't there a floating disc spell that holds weight?


carborundum wrote:
I'm certainly looking forward to hearing what you choose to do. Ever thought of the Campaign Journal section, or the ENWorld story hour? Sounds like you guys have some crazy times!

What is this ENWorld story hour/Campaign Journal you speak of? And oh rest assured that when our party is together, the bar is open, and an opponent is unfortunate enough to cross the flame tipped axe of our fighter, it usually ends in the fighter's signature "taint cleave", wherein the body falls limply after being split down the middle. Yeah we're sick bastards at times.:-D (but of course all in fun).


Well from the looks of this thread I might be better off just embarassing the hell of out Avner and his uncle. I am quite fond of my character and have no intentions of turning him evil so I guess that is my only choice. JP when are we playing next?


Glad to see I'm not the only player on here. Be wary fellow STAP gamer, you might get accosted for posting on here.

Also I could really care less if some of you think I am trying to "win" the game. I am a very analytical thinker and will ponder a situation many times over in my head before I make a decision. I have trained my mind so usually I can look at every angle and outcome of a situation in under ten seconds. I over analyze everything to the point where if I didn't learn to control and the use this ability to my advantage I would go insane. Its a very serious problem when I am given a week to solve a problem, like in D&D. We leave off the adventure with just enough to keep us thinking about the next session and my mind runs with it. I am unable to talk to my fellow party about these things, partly because I don't have the time and partly because work schedules conflict. And so I am left with the last people who know what I am talking about and who can put in their two cents; you guys. And so to those of you who get all riled up because there are players on these boards: suck up and deal. Not every player is evil and are on here to metagame, some, like myself, seek advice from seasoned players and as DM's, that qualifies you guys. If you can't stand it when players post threads saying "NO SPOILERS", here's a revolutionary new idea (if I haven't already proposed one by saying suck up and deal), DON'T READ THEM! I know all this is probably going to get me into a very large cauldron of Alchemist's Fire but I could really care less at this point.

And if my character name of Toolbag the Conqueror says anything about my real life personality it is that I have a great sense of humor and an uncanny knack for trouble, so do with it what you will. I just hope someone got a chuckle out of it.


Fletch wrote:
Oh snap! Are you really secretly planning on doing something you know will make the other players in your group angry?

Not exactly. I am doing it because my party is too good to try and kill him. What they don't know won't hurt them and if it just come back on them I will take the fall for it because I did it. I am not crazy. Just motivated.

And my DM TOLD me to start this thread.


I realize that rationalizing the assassination could potentially change my alignment and since elections are coming up I thought it might be an interesting twist to take out the Uncle and possibly let Avner win only to watch him fail miserably in the eyes of his people and then have him face banishment and humiliation from the colony. The only problem is timing, if I kill them off during the battle of Farshore it could be seen as a military coupe where Lavinia could be involved with the attack and I am afraid it would be worse than having Uncle take an unfortunate tumble of his balcony while smoking his favorite pipe.

p.s. I can't get advice from my party on this one because the druid and the mage would be livid. I have told the fighter and he wants to help but he wears full plate armor and is about as sneaky as a 40 ft. troll.


Yes, as my DM just posted, I wish to take both Avner and his uncle out to leave the line clear for Lavinia to take control of Farshore. And as slighted as it my sound I didn't bring this up to my fellow party members because I wanted it to be a private act between the DM and I. He actually suggested I post on here for advice about it seeing as how I am a first time gamer. I was thinking a sneak attack during the night on their mansion on Farshore. My move silent and hide checks have a 22 and 23 modifiers so getting to a window shouldn't be too difficult, the mage in our party has a cloak of spider walk I might be able to borrow, and once inside because I am an elf low light conditions shouldn't be a problem, and a +2 Keen(15-20 crit) rapier should finish him off nicely. Also I have an amulet that lets me casts spells so I might cast sleep on him to make sure he stays asleep.


DMaple wrote:
Personally I think the DM's being soft on you. You should have died facing the Savage Monkeys when you fell in the same square as a monkey and got dropped to -9 hit points. The monkey and you shared a square it would do 1d6 acid burst and a further 1d6 a round after it was died while you lay in it's acid corpse.

Actually that never happened. The druid shot the Savage Monkey that was on me, the arrow traveled through it and hit me, and I was reduced to five hit points. The next round the druid healed me back to three quarters or so and we continued. I've only hit the negatives twice so far; once against the worms on

Dread and in hte temple of the Demogrogan.


Okay so my party hates Avner. HATES. So I as the rogue in thegroup have decided to assassinate him. Any thoughts? NO SPOILERS!!!


Mothman wrote:
So much for "No spoilers please" ....

Thank you for that forewarning Mothman, I just logged on and saw two new posts but thankfully read yours first so nothing got spoiled for me (we get to play the Attack on Farshore tomorrow) so I'll check back and read it later. Thanks for the warning though. Anyway please be mindful that this is NO SPOILERS!, as clearly indicated in the thread title. I don't know who did it just please don't do it again.


I am also a player in the STAP and have already gone through all the spoilers mentioned above so no worries there but I thought I'd throw in my 2 c.p.

My party HATES another NPC, who will remain nameless due to the spoiler warnings, (DM's it's the wack job with the horse
:D ) but don't really have too big of a problem with Lavinia. Of course her demands can seem to be a bit much at times but just remember you are getting paid for it and just remember to treat her like your nagging girlfriend or wife---just smile and nod.


cthulhu_waits wrote:
I'm not trying to be argumentative, Toolbag..but how is it not metagaming to read your DM's posts? I mean..even the thread titles have spoilers on this board. I would be a very unhappy DM if I discovered my players were browsing this forum.

A formidable question indeed. You see by using control+f to search the entire page of his posts for key word like Drew, rogue, Toolbag, Pub, ect. I can quickly determine if he has been talking about me without reading his posts. To be perfectly honest I don't even read the thread titles because I learned early on they might give away spoilers.


terrainmonkey wrote:
i know my party of hackenslashers wouldn't go for it at all, seeing how the highest charisma in the party is a 15 and that's attached to a rogue who wouldn't know the first thing about diplomacy.

Not metagaming but was scanning through your recent posts and found this: seeing how the highest charisma in the party is a 15 and that's attached to a rogue who wouldn't know the first thing about diplomacy. Interesting gay p. seeing as how I am the rogue and next mission i will use some serious charisma to persuade the kind townsfolk to set fire to your DM's screen. that is all.


Wow. The holes seem damn near perfect for the beaches but just one question, how would you cover the holes enough to not be visible but not enough they could be walked over? Is there a type of blanket spell that could hold a thin layer of sand but let a leg through?


J PAslawski wrote:

um- these effects affect lots of people. Hallow for example effects everyone who eners the area that meets a certain criteria (good, evil, worship god x ect.)

and glyphs are cast WAAAAAAy in advance 9 like weeks or days- they are permanent until discharged.

what it does is allow anyone in the town the chance to activate an area effect spell- thats called team work.

Does that mean pirates can use it too? Just don't want to give them any more of an advantage


J PAslawski wrote:

here is one way to simulate the arrows of spell storing-

purchase some cold iron masterwork arrows-
place glyphs of warding all around the city with the key of "cold Iron" ( or what ever)- wait until you are ready to pop some bad guys...fire- and bang. area effect spell- this is a great way to quickly set up protection from evil spells.

Cast hallow as many time as possible.- attach freedom of movement to it (keyed to non evil)- cast
Here's the problem with those suggestions (as great as they are), I am a rogue that has not multiclassed into wizardry, sorcery, or druidism. How would something like this work without me being able to cast spells? I am not so sure the rest of my party would want to spend their upper level spells for only one character...


J PAslawski wrote:
ok then- glyphs of warding ... lots of glyphs of warding- and teleport to sasserine- and invest in a batch of arrows +1 spell storing- you get 50 of them.

Wow that sounds ingenious! My character is definitely a bow fighter and because he is an elf he has a natural realm of magic (he's a rogue) and I jacked his ability modifier for Use Magic Device. Is that necessary to have a high mod for that type of weapon?

J PAslawski wrote:
hmmm it seems you can't put spell storing on ranged weapons...

Even if cast by a sorcerer (sp.?) like maybe arcane archers spells? Could I buy some off a sorcerer?


Sterling wrote:
Once you outright warn someone not to split the party and they keep on truckin, why keep advising after that? Let him split the party up, the druid and the rogue can go get the sea wyvern. The fighter can go get some help from the phanatons, and the mage can go find some weapons. Saves weeks, that should leave enough time for the dam and maybe even the cave retreat back-up.

Do I sense a simgdeon of sarcasm? J/K.

I was just thinking that having a smaller parties that are in essence a smaller version of how the real party functions. i.e. The fighter takes the brunt of the damage (100+ HP) and the mage can heal him back up in battle, my character (a decent fighter will some killer bonuses) and the druid (and his kick @$$ wolverine) can hold our own and the druid ends up healing me up anyway. LOL. It was just a thought though. Of course nothing is ever definite in D&D. Seriously though was the dam idea a little over the top? I thought the majority of the attackers were coming from the water and a figured that would keep them preoccupied while we battle the island attackers. Also to lessen the sheer mass of the dam undertaking, use stone shape to narrow the inlet to a managable distance...just thoughts...


Kobold Lord wrote:


One thing you NEVER want to do is split the party. EVER. Have you ever seen a horror movie? The one thing that always happens just before people start messily dying is that they split up. You should take extreme measures to avoid splitting the party even on a normal D&D adventure, much less a meat grinder like a Paizo Adventure Path.

If you feel you need to do some things concurrently, you might enlist the Jade Ravens if they are still alive and you have good relations with them. They're kind of incompetent, though, so it is best to give them the easy tasks where there's little risk of ambush by monster.

Well you see even though we are only ninth level we are fairly competent enough to hold our own in small groups. As for the Jade Ravens, I am not sure exactly how much we can trust them to keep people moving and building without looting the town. it seems like we need to retain occupancy of the town...


Xuttah wrote:
What level is your character again? That's some pretty serious ju-ju to lay down.

We are level 9. What types of spells could we use?


terrainmonkey wrote:

yeah, follow the plot hooks. all these other harebrained schemes will suffer for two reasons. 1, not enought time, and 2: limited resources and manpower. i've already outlined a few of the things that can be done, so try them. or need i remind you?

take care of the bat idol and unite the tribes of Olmans to your cause. check.

help the people of the town rebuild and strengthen the walls of the houses and the outer wall.

sail the blue nixie around the island and get the supplies from the Sea Wyvern

dig pits and snares around the town

explore the island and try to find weapons and armor that will help the villagers

train the residents of Farshore in martial combat

while these are not the only things that can be done, they are the most feasible given the time you have.

BTW, we're playing on thursday. be there or be square.

Okay only we aren't playing tonight. Lol.

Anyway you've given me this list. Can our party split up to do these tasks? Can the druid and I sail the ship (we have the highest search checks) and the mage and the fighter stay in Farshore (the fighter can train and the mage can construct with magic)? Any reason why this wouldn't work?

BTW I have abandoned my ingenious plan dams. YA HAPPY?


Well the fighter in our party loves Lavinia. Literally she has this thing for him and he loves it as much as she does.

The rest of the characters in our party are also very respectful to her. In fact we haven't taken anything of her's that she didn't give us although we have asked for a pay raise for excessively difficult missions.


my crew was a little hesitant to enter the forest after the t-rex but we had a 102 point crit on the t-rex and being the group of hack-n-slashers we are, we readily jumped on the opportunity to kill something else.

If you didn't go through the inland trail wouldnt that severely mess with the whole demogrogan (sp?) incident. Or you could always do what my DM did when our party started to stray away from the temple after we tried to escape: he disoriented our senses and we just walked right into it again. it was a great manuever and the demogrogan(sp) could simply lure them into the jungle after they hit the water.


Fake Healer wrote:

So to adjust my list of who not to game with...EVER!

1.Txwad
2.Whoever ikki gamed with that allowed orcs to anal-rape a character...to say tortured brutally would have sufficed.
3.Anyone who bring in a character sheet that says "Rouge" as the class.

FH

i really hope that that "rouge", nice spelling by the way, comment was meant for me as I assume you meant rogue in which case if you are referring to my character's partaking a previously mentioned incident that was clearly outlined as to why it happened.


Xuttah wrote:
I've read somewhere that large sharpened logs driven just below the waterline make a good barrier against ships. Ships could crash into them and sink before reaching shore.

Yea I was actually thinking of something like that. What I wanted to do was use water elementals and to create a wall out of logs at about 60 feet of depth across the inlet adn then another wall across the front of the town and then use the elementals to pump out the water between the dam and the town wall. This would allow the pirate ships to reach the dam but go no further unless they risked going over the side of it at which point you could release the dam holding off the water and flood the pirates out. The surging water would hit the second dam before it hit the town protecting it from harm. I also was thinking creating an illusion of the town some forty or fifty feet out in the water to suprise the pirates only i dont know what spells to use...any suggestions?


So I am a player in the STAP and was wondering what other players were planning to do to defend Farshore? (PLEASE NO SPOILERS!)


ikki wrote:

lol, nothing still compares to this one guy whose character got captured and anally raped by orcs and was left bleeding for 1d6 constitution a day...

psst..
"He who prefers a bit of safety at the price of personal liberties, deserves neither" -Benjamin Franklin

wow. that is pretty sick chubbs. even sicker than mr. icanturnthingsintomembersoftheoppositesex'sanatomyandthenurinateonthem's post.

congratulations. i think i just threw up in my mouth.


I think as true as some of the postings maybe about fistfights, definitions of slaves, ect. the point of this thread is being under utitlized.

I am a player in the STAP and I will admit that I too have taken part in urination as an role playing action. However my fellow players and DM all share my crude and at times childish behavior (yes I will admit that not all my humor is witty and cunning) and it was done at low points in the game where it would concievably happen. For example, when we shipwrecked on Farshore and fought the T-Rex, Meravanchi's (sp?) horse was bitten in two by the T-Rex, to show our distaste for Meravanchi (sp?) my character, a rogue, the fighter and the druid in our group decided that after Meravanchi (sp?) insisted we reincarnate his horse or face severe punishment and we refused, the three of us, let's say relieved ourselves, on one half of the horse while the druid's wolverine ate the other half. This gave everyone at the table a laugh, no one was offended, and we showed Meravanchi (sp?)what we truely think of him.

I think everything you do in a game is subject to what others around you find acceptable. If this guy won't be serious when he needs to be or no one at the table finds this guy funny then he should be booted. I know that my character's actions were crude and not in the best tastes but it was an action that everyone understood and appreciated it for what it was: a retaliation on Meravanchi. If the point of why he is doing these things is missed then he has no reason to be doing them.


Kirth Gersen wrote:
Why wouldn't the pirates just roll boulders in front of the entrance and then loot the buildings in town while you suffocate? Wait... never mind, you've got a druid.

What do you mean by this? We would relocate the town to the Cave entrance and Farshore would no longer exist for the moment.


terrainmonkey wrote:

okay, i'll bite.

drew what are you doing? tsk. tsk. :)

I am the DM here, so thanks for all the posts in answer to him.

Ah see J.P. because you are no longer around to answer my questions about my harebrained schemes, plans, and otherwise; I had to get answers elsewhere---note I asked for no spoilers, just advice/critque on a plan.

I just don't like the idea of having to fight off these pirates with no support or backup arrangement. I realize the town folk can fight, but I also realize that we will be doing most of the fighting, so it just makes it hard to visualize. Is there any reason the pirates wouldn't just destroy our rebuilt town? I don't need any answers to that one if it is directly linked to the plot-just thinking outloud. I am just very sceptical about building a playground for the pirates.


Our group consists of a druid who relies heavily on magic, a wizard who relies heavily on magic, a hack-n-slash axe wielding fighter and me, a rogue whose harebrained schemes work 75% of the time.

The fighter and I think we should just move the entire encampment/town to the caves and defend and build fortifications around the entrance and if we funneled the pirates into us(I am one hell of an archer and have a 200ft+ range on my bow, coupled with multishot and rapid shot) the fighter an I would stand a better chance for defense. The druid doesn't want to upset the balance of nature by carving out the landscape but he does see the obvious advantage (casting fireballs that funnel straight into the mob). The only real problem here is how the pirates would react to the seemingly abandoned colony of Farshore. The fighter and I don't see any point in rebuilding the town only to see it destroyed again. Also a funneling effect could leave room for pit, falling rocks, and other traps. Any thoughts? Would this be legal?


Okay so I guess I haven't received enough criticism for posting on this message board about the bat idol so I'm back.

My party has reached the colony and is preparing it for the attack from the Crimson Fleet. My character is an elfin rogue with a decent trap building modifier and a fairly decent use magic device modifier. I want to set up traps around the perimeter of the colony and dig a tunnel that goes from the center of the town to the caves just outside the town. I am new to D&D and I am not quite sure how to go about doing this or what types of traps I can exactly build. My DM has told me we have two months and Lavinia's resources to work with. Are there any types of limits to traps or elementals that could build tunnels? Any advice will be greatly appreciated by our group as we are all novices. Thanks!

NO SPOILERS PLEASE!!!!!!!!!!!!!!

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