Trust Me
When you tell a normal person the truth in order to protect them from danger, roll +Charm. On a 10+ they’ll do what you say they should, no questions asked. On a 7-9 they do it, but the Keeper chooses one from:
• They ask you a hard question first.
• They stall and dither a while.
• They have a “better” idea.
On a miss, they’re going to think you’re crazy and maybe dangerous too.
What Could Go Wrong?
Whenever you charge into immediate danger without hedging your bets, hold 2. You may spend your hold to:
• Inflict +1 harm.
• Reduce someone’s harm suffered by 1.
• Take +2 forward on an act under pressure roll.
Don’t Worry, I’ll Check It Out
Whenever you go off by yourself to check out somewhere (or something) scary, mark experience.