Iadrin

Jonathan Garrett.'s page

161 posts. Alias of JonGarrett.


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Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

"Well, this is awkward," Jon muttered. There was a reason why he didn't have any faith abilities, as he patted himself down. Religion and he did...not historically agree on several subjects.

Still smoking, he knelt, and said, "Pater noster, qui es in caelis,
sanctificetur nomen tuum.
Adveniat regnum tuum.
Fiat voluntas tua,
sicut in caelo, et in terra.
Panem nostrum quotidianum da nobis hodie,
et dimitte nobis debita nostra,
sicut et nos dimittimus debitoribus nostris.
Et ne nos inducas in tentationem,
sed libera nos a malo.
Amen."


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Jonathan looked around in confusion as everyone started dropping to the floor.


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Jon bowed formally at the introduction, although he was not entirely sure it was true now. When he'd been human, maybe. He wasn't an idiot by any stretch - degrees didn't come to those who couldn't add 2+2 - and he'd been a good 6ft 3. Now, he towered, and he wasn't sure his mind had been entirely unaffected by the trip over.


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Jonathan raised an eyebrow, but hey. Why not?


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Jon nodded, keeping behind Zaidel. Fitting through the doors took work.


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Jon looked at the weapons, hoping for something he could actually use and not being especially hopeful, and followed the group. He had a morning star and a sword, so he wasn't desperate for more weapons right now.

Perception: 1d20 + 5 ⇒ (5) + 5 = 10


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

"I can carry it. Use it, too. I'm a trained chef." Jon clicked the button to get a reward.

Prize: 1d100 ⇒ 10


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Jon shrugged, and looked to Matthew and Mia, but everyone around them seemed rather...dead. So he followed Zaidel over, taking his time because of that bum knee, and cracked one over the head.

Mace: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d10 + 8 ⇒ (6) + 8 = 14


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

"Thanks," Jon said, healing himself as well. "Perhaps we should fall back to a chokepoint, reduce their numbers?"

Cure: 1d8 + 2 ⇒ (3) + 2 = 5


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Given the situation, Jon decided that healing was the better part of not dying, he cast a Cure spell on himself. Sadly, it wasn't an especially powerful cure spell, but it would hopefully keep alive a little longer.

Cure Light Wounds: 1d8 + 2 ⇒ (2) + 2 = 4


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

I'm about, just rushing work. I'll try and get a post done in a few minutes.


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Jon scanned the area. "This place seems nice," he murmured sardonically to Zaidel. "Think it'll go up for sale soon?" Not that he had any interest in buying a home in this world, not yet at least.


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Jon stayed with Zaidel, on the theory that if fun things were coming the stayr might need a hand.


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Well, it was a creative use of the spell, Jon guessed. He was curious about the warning, but...

Perception: 1d20 + 5 ⇒ (11) + 5 = 16


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Apologies for being slow, life is being life.


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

I'd need to make an alcoholic version.


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

I wonder if magical cleaning works as well as a decent shower to wake you up? Jon considered. Maybe he should pick up some alchemy, invent energy drinks. Did this world have lime flavour? Or cherry? Some things were not worth coming back from the dead for...


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Jon came down and sat with a sigh, listening to Zaidel as he played his pipes. It occurred to him he should mention the cursed scroll he was carrying, and offer up the breastplate since he could form his own armour now, but for now he was content to wait.


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

"I'd say 'what harm can plants do?' but I've seen Little Shop of Horrors," Jon sad wryly.


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

I wouldn't say it's mimicking any armour. The stats for the heavy one don't match plate, for example, and it doesn't list ASF. After all, Spheres doesn't have arcane spell failure.

Since I wouldn't wanna play anything awkward, and I've still gotta cast, I'll go find another class for now. It'll just take a little while to sort out.


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Jon shook his head at the breastplate with a deep chuckle. More armour...he couldn't wear. Someone was absolutely having a fun time laughing at him and his luck with armour. Well, probably not. But it was definitely becoming a frustration for the giant.

Still, he had some thoughts on how to deal with his armour issue. It was becoming apparent that people his size just weren't easy to equip. Well, if that was going to be the case, then perhaps it was time that he dealt with his equipment himself. If he could not buy what he needed then, hell, he'd just have to create and summon it for himself. "Alright, I've decided."

Brass lines formed across the giants skin as he chose his new class, weaving an intricate pattern of metallic tattoos and symbols as his new powers manifested. Once they were completed, Jon took a breath, admiring the glittering additions to his skin. They looked cool, and Jon could feel it in the back of his mind. Well, maybe I've watched too many animes with transformation sequences, but this should be fun.

Jon will the form he wanted, and the brass lines responded, forming a massive suit of bronze armour around the giant in the time it took to blink. The lines expanded, flowed out, and solidified into massive metal plates, thick and heavy. Joins got a dark leather-like material, to allow some flexibility - but Jon was never going to be a dancer.

A full great helm appeared on Jon's head, too, because he needed his brain, and a thick collar to keep his neck uncut. And a heavy, fur-lined longcoat, because aesthetic was a thing he could choose,

"Welcome to the Bard club, Zaidel," Jon said from within the armour. "Hope you find it fun." Jon was not a traditional bard, by anyone's measure, and now he was...even less so.

I went with Symbiotic Knight Armorist as my new class, because Large gear is gonna be a pain. This way I'm just gonna make my own, and laugh.


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Ooops, I thought I'd added the roll in.

1d100 ⇒ 46

"I'd like a moment to think, but I can continue. I...have an idea for what I'm going to do." Jon shrugged.


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Jon started at the words 'Wish', worrying for a second the cursed scroll he was carrying had someone activated, but it seemed to be another random loot thing. Interesting.

Taking a breath as the light touched him, Jon's knee...cracked sharply. It clearly wasn't the most comfortable thing ever, but despite the wince the giant waggled the leg, clearly moving it better. Not completely repaired, but he was likely faster now.

"Gestalt means acquiring a second class, right?" Jon said, pondering himself what else he should be. There were...a lot of choices, after all, and he had a few ideas for ways to become a better warrior.

Rolling a shoulder, he decided to see what loot item he got, putting off the additional class for now.

Does the gestalt kick in now, or when we level up?


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Shrugging, the giant replied, "And you've kept us alive. I'd be dead at least twice by now. We're a team for a reason."


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Jon leaned on his weapon, waiting for Matthew to go finish. "Do you ever wonder if he really needs us to help? Sometimes I think we're just slowing him down," he pondered, making sure the quest was accepted.


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Dodging the blow aimed at him, Jon continued the slugging match.

To Hit: 1d20 + 9 + 2 - 4 ⇒ (14) + 9 + 2 - 4 = 21
Damage: 1d10 + 9 + 2 ⇒ (6) + 9 + 2 = 17


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Just when you think we might have an easy fight where we don't get clobered... Jon mentally sighed, already seeing where his spleen was going. He activated his Luck and moved to engage the nearest ogre, hoping a more cautious approach would pay off.

To Hit: 1d20 + 9 + 2 - 4 ⇒ (15) + 9 + 2 - 4 = 22
Damage: 1d10 + 9 + 2 ⇒ (5) + 9 + 2 = 16
Still fighting defensively.


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Finally being not surrounded by Mites, Jon moved to the ones hassling Zaidel and tried to smoosh.

To Hit: 1d20 + 9 - 4 ⇒ (7) + 9 - 4 = 12
Damage: 1d10 + 9 ⇒ (10) + 9 = 19


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Well, fighting defensively seemed to be working, so Jon tried again to take out another before the next wave arrived.

To Hit: 1d20 + 9 - 4 ⇒ (18) + 9 - 4 = 23
Damage: 1d10 + 9 ⇒ (8) + 9 = 17


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Wishy Washy:
"Alright, I'll keep that in mind," Jon said, considering what he might use the thing for with all that. "Thank you for your help."


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Perception: 1d20 + 5 ⇒ (5) + 5 = 10

Jon sighed, taking up a defensive stance before attempting to smack the mite that hit him.

To Hit: 1d20 + 9 - 4 ⇒ (14) + 9 - 4 = 19
Damage: 1d10 + 9 ⇒ (9) + 9 = 18
Fighting Defensively - +2 AC


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Humble:
"What kind of things could a Wish spell do normally, can you tell me? And how is it cursed? Do you know of a way to remove a curse?" Maybe there was a way to deal with it, somehow.


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

"Yeah, that tracks, thank you." The giant nodded and head to the inn with the others.


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Swallow?:
"Uhhhhh..." Jon responded with eloquence. "My quest is to find out about this scroll. My favourite colour is purple. And I'm gonna go with Excalibur, known to some as Caledfwlch, Caliburnus - not to be confused with Caliburn, the sword in the stone - Calesvol and Escalibor. Other swords he carried included Caliburn, of course, Clarent, stolen by Mordred, Sequence, which was also known as Seure, loaned to Lancelot." Jon paused, drawing a blank on any swords. There was the dagger, of course, and the spear, but...

"And since you skipped 'WHAT is your name', I'm Jonathan. Nice to meet you."


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Jon moved towards the guard. "Hi there, I don't suppose you guys would know somewhere that sells armour and supplies?" He gestured to himself. "Preferably in plus sizes?"


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Giant-Sized:
Well, it was nice to not feel like a giant, ironically. He knocked on the door politely, eyeing the statues.


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

"You should probably protect Jean," Jon said with a shrug. "For now, I need to be cautious and hang back anyway, so you'll likely be better off helping him out."


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

No issue here.

Wishing for the Good Times:
The Guardian was suggested for to ask about casting it, so they seem like a good bet.


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

I'd intended to get it checked out, learning what I can and can't do with a Wish (and hopefully finding out the drawback) but it can wait until the next town, or if it's not possible to do it there, when we get back here/go somewhere that can.


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Heavenly Glory, yeah.


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

My standard suggestion would be 'Aeria Gloris'.

Of the other suggestions, Bronzeflight seems best.


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

"It's a big if," the giant said with a shrug. "No way to do it at New Beginnings, and it's gonna take a lot of cash on the store. But New Faces might have a way to do it, or to earn some cash." And if not, he'd just have to hang back, fighting cautiously, use hit and run tactics and the like.


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Jon sighed at the story, and the general unease it brought. It was nice that Mia mentioned it when she could, but this was a little more than he'd like. Still, it was what it was, and for now it would be simplest to keep travelling together. She hadn't seemed suspicious before he'd known, although he hadn't spent much time with her either. "I'll come along too."


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

"Cursed?" Jon said, frowning. "Do you think they'll be someone in New Faces who can check for that kinda thing, Matthew?" The teddy bear was kinda suspect...


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

"Yeah, it makes the most sense to me," Jon said. Whatever was going on with the Clarion Call would be much easier to deal with if they were within a town. Probably.


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

"New Faces can't hurt," Jon agreed.


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Jon liked his current mace, but nodded. Sometimes a mace wasn't a good weapon for the job, after all, and a backup longsword never hurt. "Sure, that sounds good. I'll take the sword." It wasn't what he wanted, or needed, but it would do for now. He'd just have to hang back in fights for now and hurl rocks until he could find something to protect himself with.


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

"Crap," Jon said with a sigh. "Sorry, my whole abilities don't let me wear medium style armour and cast magic." The giant sighed. This was gonna be a pain in the ass. Maybe he'd have to learn some blacksmithing to make something himself?

Still, the guy had told him what he had with the scroll, and given him an idea of where to get it used, so he wanted to buy something. "Any suggestions for anything else that might be of use? We're heading North. And I'll make sure to mention to the others you have some good armour to buy."


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Jon raised an eyebrow at that. "Oh, so the Scroll does Wish, huh?" That seemed...obscenely powerful. Too much to trade away for armour, even one worth five figures. He had some...other ideas for what a Wish could be used on. "That sounds like something real useful. I'll have to think about that one a little. OK. So, ignoring the Wish, would I be able to get the armour and a shield at my size? Woods fine if it's faster."


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8
GM Wolf wrote:
37 = Jewelry (1,000 gp)

This would be the jewellery I was talking about, GM.

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