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I actually really like the art style of the maps in the modules, but I'd like higher res/better maps for our vtt games. Searching, I see several from book one and a handful for book two that are really nicely done fan works. I am not seeing much from book three onwards; has anyone seen any decent maps floating around by chance? Thank you!
Hey all. Can someone point me to a specific place in the book where it is explicitly stated that when casting a Signature Spell you can cast it using a higher level spell slot? I see where it says, "You don’t need to learn heightened versions of signature spells separately; instead, you can heighten these spells freely." This doesn't mention which slot the casting uses. This does not imply that they auto-heighten like a cantrip or focus spell using only their normal spell slot, correct? I'm trying to explain how this work to someone new to 2e, and I'd like to be able to better help them understand. Thanks!
Quick question regarding the Dragonslayer's Shield. The description talks about it having Resistance 10 versus a specific damage type (based on the dragon color) that is in addition to its hardness, so it would take 18 points off the damage from that damage type. My issue is that it is listed as being covered in Dragonhide, which states that it is immune to that specific damage type. Am I missing something, or aren't these contradictory statements?
Did anyone incorporate any other modules into your Strange Aeons campaign? If so, what were they, and do you have any suggestions/tips? I'm thinking of running Carrion Hill. It's for level 5 pc's; it seems the most logical place to insert would be between books one and two, after the group leaves Briarstone but before they arrive at Thrushmoor. Obviously I'll have to mess around with clues, motivations, and geography. Any thoughts?
In the OA playtest, the Aether Kineticist could choose the Wild Talent Foe Throw starting at sixth level. In the final product the prereqs changed slightly (class needs to be the effective level of the power x2), and Foe Throw is level 3 now (thus at least a sixth level Kineticist - as before). However, my issue is that they separated Wild Talents into Infusions and Utility Wild Talents, and Foe Throw, being an infusion, wouldn't be able to be selected until the class gains its first infusion after level 6, so 9th level. This seems off to me, having it at sixth level before but not until 9th level now. Am I missing something? |