
RH |

Did anyone incorporate any other modules into your Strange Aeons campaign? If so, what were they, and do you have any suggestions/tips?
I'm thinking of running Carrion Hill. It's for level 5 pc's; it seems the most logical place to insert would be between books one and two, after the group leaves Briarstone but before they arrive at Thrushmoor.
Obviously I'll have to mess around with clues, motivations, and geography.
Any thoughts?
Thanks!

Hubaris |

I like the idea of running it as a flashback. With the paradoxes in the story, dying or dead characters or characters with different class levels and loot could work. It could also add some rewards, maybe they remember a hidden trove in Thrushmoor they set aside or the name of an outsider who owes them a task (of holding some of their loot or boons).
Plus it may fill that evil or questionable neutral itch people may have. I'm thinking about this now... might even run it so it feels very Shadowrun esque.

RH |

I really wanted to find a way to plug Crucible of Chaos into the AP, but I couldn't find a place for it that I liked.
If I were starting the campaign over, I might run it just after the PCs get their memories back, as a flashback to a mission they did for Count Lowls.
That's an awesome idea to run something as a flashback; heck, even loot they gather there can be "found" stashed as Hubaris mentioned.
My group ran through Crucible a while back, so I'll have to stay away from that one lol.
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I'm intending to run Carrion Hill as a flashback (or series of flashbacks) and have highlighted a few other potential modules as well. My idea is to have the players randomly pick another player. The other player will then be tasked with rebuilding the main (i.e. amnesiac) PC as a weird/evil version and then run them through the flashback module.
So Player A randomly selects Player B. Player B rebuilds Player A's character and runs them through the flashbacks while Player A can only look on. Meanwhile, Player A has rebuilt Player C's PC and plays them in the 'flashback party', and so on.
This way player A will feel the disconnect that their memories seem to be of another person and be horrified (hopefully) by their actions and this strange person that is so like them but so different. I'd limit Player B to the basic chassis of Player A's PC - so an arcanist stays an arcanist, a warrior stays a warrior, etc. - but otherwise encourage them to go weird and/or evil.

Evil Paul RPG Superstar 2014 Top 32 |
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You could also run Carrion Crown book 4, Wake of the Watcher. It is arguably more suited to Strange Aeons than Carrion Crown. Its set in Illmarsh, just nextdoor to Thrushmoor, is 100% lovecraftian and has direct ties into some of the events in Thrushmoor Terror.
You would obviously need to tweak a few things. It probably makes sense to insert it between Thrushmoor Terror and Dreams of the Yellow King, so you’d need to adjust the CR downwards significantly.
There is probably an argument to be made that removing half of Strange Aeons book 4 and Book 5, inserting WotW, before Yellow King and adjusting all CRs appropriately would be a stronger narrative with the same length.