Shadowrun will show you a world where BOTH technology and magic exist.
For reasons of game balance in that universe, they are (usually) mutually exclusive - the more technology implanted, the less effective and more dangerous magic is to use.
If you want Magic/Technology to be the same, i.e. a Belt of +2 Strength is either magical, or pumps adrenaline into the body, that's just fluff and doesn't really matter. A lot of steampunk type games go this route.
Just make sure a player can't have an enchanted belt AND adrenaline pumps, to double dip on bonuses.
Wish is gained at 17th level.
Costs 25,000gp average wealth of a 17th level character is 410,000gp)
"You may try to use a wish to produce greater effects than these, but doing so is dangerous. (The wish may pervert your intent into a literal but undesirable fulfillment or only a partial fulfillment, at the GM's discretion.)"
A Gamemaster's 1st thought is NOT "How will this effect game balance."
A Gamemaster's 1st thought should be, are we all having fun?
There are a lot of questions about the campaign that we don't know anything about. Style, Combat Level, Theme, etc.
There are tons of ways to "balance" player's playing a dragon.
But this Wizard, adventured for who knows how long, got this ultimate pinnacle arcane spell, and his 1st use of it that we know of, was to be a dragon. What 8 year old among us does not see how cool this is?
As another poster said, the best response to this is: Why don't the bad guys do it?
Just make sure everyone is having fun. Let the other players shine just as much - we're all playing a game we deeply love. Let's keep that 1st in our hearts as well as our rule books.
I love Bo9S - and hate 4E, jumping on the bandwagon =)
I LOVE using the disciplines as major bad guys - I have used most of them.
Desert Wind (Swordsage 10) Cool quick bad guy, kind of a Han Solo, DW Scimitars, was very flashy and fun.
Devoted Spirit (Crusader 3/Knight 2) I made this my own character for a Forgotten Realms campaign, took knight to make him a "real" tank with taunts. Was fun, but we only played for a few months.
Diamond Mind (Warblade 12) kind of a stylized assassin, combat was quick, bloody, and nasty
Setting Sun & Shadow Hand I have not made/used yet.
Stone Dragon (Warblade 11/Deepstone Sentinel 5) a True Neutral dwarven guardian set to tests the players commitment to their cause. Very fun for me as a DM to run, players thought the "sloping ground" effect was a little overpowered, but I think that's just because I specifically designed the area to take advantage of it.
Tiger Claw (Swordsage 10/Lycanthrope) used a lot of hit and run tactics, muddy ground to slow the melee - the players loved demolishing this guy, and I felt I didn't quite use him to his potential.
White Raven (Crusader 20/Fighter 15/Legendary Leader 5), Epic war-leader for upcoming summer game, having a great time making him. As of now, with all the Leadership feats, he has around 56,000 1st level followers. More than enough to use the kick ass 9th level charge ability. I really can't wait to unleash him.
Very nice work dude!
I'm definitely gonna use this guy - i'll have to see about use those tricks tho.
I had to talk one of my players out of making a tarrasque w/monk levels - but I think he was only really joking.
Rest of them are still kind of messing around, except the wizard and the fighter/ranger, they are about finished.
We decided on using the Pathfinder rules for "free" spell slots above 9th level when taking wizard levels, therefor freeing up a few feat slots from taking Improved Spell Capacity.
Also, would like a ruling on the Devastating Critical epic feat - "Whenever you score a critical hit with the chosen weapon, the target must make a Fortitude save (DC 10 + ½ your level + your Strength modifier) or die instantly. (Creatures immune to critical hits can’t be affected by this feat.). "
I don't think any of the "main" bad guys are going to hurt from this - we use the rolling a 1 is a -20. But some caster bad guys might get hurt.
Isn't there a feat tree based around dual-wielding wands?
Go with Wizard + item, make it a cool wand. I went with a Diviner + Amateur Gunslinger and made a revolver my special item for that very campaign - not amazingly overpowered, but cool and very versatile.
Also, this is expensive at lower levels.
And when I saw the thread topic, I thought you wanted to make a Blacksmith or the like =P
Thanks P33J! The backstory is awesome - what a cool way to throw the NPC at these guys. I love it!
And update on the fighter/ranger - after doing her initial rebuild/conversion to pathfinder, it's going to be 20 Ftr/10 ranger/10 dervish.
Anyone else have some fun ideas? Any old homebrew monsters/mounts lying around?
Female Consort / Bodyguard to the BBEG
After reviewing much of the feats in the ELH, they are on par with many high level feats from PF - its the magic that's gonna get me ><
@P33J - I love it! Feel like writing one up? =P
Hey guys - tough to figure out which forum to use, so I'll just jump in here.
What I plan on using:
What I need:
Party Layout (so far):
NPC Bad Guy Wishlist:
*Rules/Gear: level 35-40/CRs in the 40s-50s
NPCs that I plan on making personally:
General Campaign Info:
Post any questions/bad guys/experience with converting to Epic Level!