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Lorila Sorita wrote:
Tinder Samurai 1123 wrote:

Very unique answer, I'm digging' it, but would this pugilist ability not work against it?

Tempered (Ex)

At 11th level, a pugilist can use physical resilience to avoid certain attacks. If the pugilist makes a Fortitude saving throw against an attack that has a reduced effect on a successful save, he instead avoids the effect entirely. Tempered can be used only if a pugilist is not wearing medium or heavy armor or carrying a medium or heavy load.

That is annoying but you still fail when you roll a natural 1. So the cloudkill will still eventually kill you. Which is why it really helps if you are asleep or something.

On a side note, if you are asleep someone could just do a coup de grace on you. You being immune to crits 75% of the time might include immunity from coup de grace, but that still means 25% of the time you will outright die if they are capable of doing 50 damage in a single swing.

Vicious and cutthroat, I like it, "Everybody's gotta sleep sometime."


Lorila Sorita wrote:
Mythic Cloudkill, which can ignores poison immunity. Also cloud kill doesn't allow spell resistance and you always take at least half damage. Surprisingly it would only take a 9th level wizard with a single mythic level to do it. I would say have him cast it on you while you are asleep, as it will take a couple minutes to kill you. Though if he can keep you from fleeing, that would work as well.

Very unique answer, I'm digging' it, but would this pugilist ability not work against it?

Tempered (Ex)

At 11th level, a pugilist can use physical resilience to avoid certain attacks. If the pugilist makes a Fortitude saving throw against an attack that has a reduced effect on a successful save, he instead avoids the effect entirely. Tempered can be used only if a pugilist is not wearing medium or heavy armor or carrying a medium or heavy load.


Lady-J wrote:

why is your bab so weird

and answer an Astradaemon Daemon would deal with him easily if a) you have enough daemons to match your cr or b) you progress it in class levels till it matches your cr

Weird how? Also, sorry if I sound new, but how would I calculate my character's CR? The whole reason I'm looking for a way to kill him is my dm won't let me use him anymore due to not having much to throw at him.


So, I made a character off a simple 3 class combo, he's a monk, bloodrager, and pugilist. My DM & I are stumped in dealing with him at level 60, here's his chart for stats while bloodraging and just essentially hulking out:
Wounds: 576
BAB: 50/35/20/5
Strength: 60 (25)
Dexterity: 23 (6)
Constitution: 34 (12)
Intelligence: 20 (5)
Charisma: 20 (5)
Wisdom: 23 (6)
Reflex Save: 36
Fortitude Save: 48
Will save: 34
AC: 37
CMB: 75
CMD: 92
30 DR/ -
20 DR/ Chaotic
62 Spell Resist
+15 Cold
+10 Acid, Fire
+7 Negative energy
+2 death effects, necromancy spell like abilities, energy drain
75% chance to negate crits
Immunities: poison, electricity, diseases (all)
Can't be sneak attacked/flanked

He hits for roughly around 600 turn one with okay rolls and can get about 700 damage out of turn two in a single hit, any ideas?


What's turning into my favorite combo, is the untouchable (abyssal) bloodrager/Sacred mountain monk/Boxer Pugilist, the DR stack is fantastic, the negatives to AC from bloodrager are completely balanced out by the benefits to AC via monk, and your spell resistance is high too; just go look into it (try the dragon style feats with it for a nasty surprise)