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Thanks for the effort everyone. Pretty convinced there’s just no way to do this and it’s probably purposefully that way. A lot of arcane school abilities would break quickly with a 2 level boost. I am going to use some of these ideas for caster level boosts though.


Yeah, wouldn't mind not getting them earlier, but would like the power to affect a higher HD of creature. Unfortunately not playing a mythic game, but thanks!


I'm looking to build a controller wizard and love the concept of the Irresistible Demand ability. I can easily see it losing power with the HD limitation. I know the Robe of Arcane Heritage increases the sorcerer level for a sorcerer's bloodline powers, but haven't found something similar for wizards and their arcane school abilities.

Anyone know of anything that increases your effective wizard level for Arcane School abilities?


I think I'll just avoid it and go with a different ability. Thanks everyone!


Diego, do you have a rule segment to back that up? We're pretty Rules as Written in my playgroup because it stops a lot of arguments. Either something that says you need total concealment or something that specifically negates the "ignores its opponents' dexterity" part of the invisible condition.
I'm fine with using those rogue talents elsewhere (3 talents to use it once a day) but I'd like to know for sure.


Hey all,
I searched around for this scenario a while before posting this, so I hope I didn't miss anything. We're doing an underwater campaign and I'm playing an aquatic elf rogue. I saw that I could get the ninja trick and master trick "Vanishing Trick" and "Invisivble Blade" which essentially gives Greater Invisibility for up to your rogue level in rounds.

My question is does the alteration to how invisibility works underwater change whether a rogue would get sneak attack damage while invisible?

"Invisibility: An invisible creature displaces water and leaves a visible, body-shaped “bubble” where the water was displaced. The creature still has concealment (20% miss chance), but not total concealment (50% miss chance)."

"Invisible creatures are visually undetectable. An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents’ Dexterity bonuses to AC (if any)."

I don't see anything RAW that would say you no longer ignore the DEX bonus, and therefore sneak attack, just that you're more easily located. Am I interpreting this correctly?