|Tim Hunt 103|
Players in my game, obviously shouldn't be reading this.
We're wrapping up a campaign and I'm trying to get some awesome out of the last couple of sessions. Got some cool stuff planned, but the party has a killer tactic I don't really know how to step to.
They are level 8, we are playing a drastically altered version of Kingmaker (no spoilers, but the crucial detail is that 90% of the time they get to set their own pace, and the only way I can counteract that is with wasted hours of random encounters).
There is a paladin, a wizard, a bow-rogue, and a ranger.
My problem is this:
round one the wizardr casts greater invisibility on the rogue.
Round 2+ everything dies and the others are unable to contribute to anything except forming a shield wall and waiting.
This displeases me.
I seriously thought we were doing something wrong, and that maybe the sneak attack should be only once per round, not every iterative attack, but google and this forum have confirmed that thems the rules.
The rogue easily lands 60+ damage a turn, the ranger is landing something like 12. This is every round. Unless it is an evil character, the paladin is landing 12, to maaaybe 20 damage.
I do not know if the rogue and paladin characters are unoptimised, or if the rogue is severely optimised. One thing I do know is that I have no idea how to handle the use of greater invisibility.
I've tried the old "use the tactic on them, see how they fight it, then learn from that" trick, pitting them against will o wisps. The problem in that was "round one, wizard turns rogue invisible. Round two, glitter dust. Then blood"
So, short of ensuring any significant encounter has an enemy wizard, who wins initiative (otherwise, sneak attack and dead), I have no idea how the tactic could be fought.
So now I feel like every encounter needs to be APL+2 to be worthwhile, or 90% of encounters should just be narrated. (You came across 4 cyclops in your travel up the mountain. One was a mighty champion. But none were wizards. You soon bested them)
I play a whole bunch of systems, so I don't know pathfinder in as much depth as I'd like.
The main adversaries for now are... People with squid faces...
What sort of tricks can they, and large brutes, use to mitigate invisibility magic at this level?
Obviously I'm more after "how do monsters and NPCs combat this when they discover it happening" than "I want to neutralise this tactic" else I'd be giving everyone True Seeing items. But what do creatures do when they discover they are being hammered by invisible arrows?