Blue Dragon

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Organized Play Member. 79 posts. 1 review. No lists. No wishlists. 5 Organized Play characters.


Liberty's Edge

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Re posting a funny comment which seems aproppo here:

"If I hear PROUD WARRIOR RACE one more time!"

Liberty's Edge

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I was going to post this in it's own thread, but putting it here sounds appropriate. Remember "Mazes & Monsters" the movie? Based on the book which tried to tie role playing with kids going crazy? Well one of my favorite comedian/pop culture reviewers went and made an epic video totally owning the paranoia & propaganda behind the D&D hysteria.
"Mazes & Monsters" The Spoony Experiment by Noah Antwiller:

http://spoonyexperiment.com/2010/08/01/mazes-monsters/

Liberty's Edge

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While I love Paizo and their invention of the Adventure Path, I've noticed a trend in almost all the Adventure Paths (even those from Dragon Magazine) published so far. From Cauldron to the Council of Thieves it seems like you have to do something evil to win. Or more likely make a deal with an evil entity to gain an advantage. This is seriously getting kind of repetitive.

Examples:

Shackled City:
A PC must take on the tainted burden of a fallen angel's realm.

Savage Tide:
To finally defeat the big bad guy the PC's have to ally with the witch queen Iggwilv (who is also the mother of Iuz), along with not 1 but 2 other Demon princes! After previously making deals with and freeing a group of succubi. They do get the Eladrin to help, but what are the other forces of good doing? Sitting around on their thumbs?

Rise of the Rune Lords:
To defeat the Rune Lord of Greed the heroes have to enhance their weapons with runes from other sins (cause virtues would be useless?)

Curse of the Crimson Throne:
In Scarwall in order to gain this artifact the heroes have to ally with clergy of Zon Kuthon (torturers, disfigurers, and murderers) Not to mention a throwaway blurb at the end of the series where they mention that the only way to destroy all the cursed pieces of the dragon are to sacrifice an innocent.

Second Darkness:
The heroes have to pretend to be drow by wearing the bodies of slain drow as a disguise. Gooing along with the evil culture while in disguise.

Legacy of Fire:
in order to defeat one of the villains the heroes must accept a deal with some Denizens of Leng. Giving the villain a potion which will cause some soul destroying seed to consume him. (and they can't not make that choice because the DOL is way to powerful for them)

Council of Thieves:
and the latest one where the heroes must ally (wait, not just ally with but rescue!)a maggot & fly covered evil hag and a redcap that has to control the urge to chop down children, in order to learn how to defeat the main villains. To be fair the author did include the option of getting the info without helping the hag, but the adventure is written with the assumption that they will.

What's next? "In order to have righteous victory over the forces of evil, you just have to make an alliance with Charles Manson and Jeffrey Dahmer... sure they murder people and eat them, but don't worry they're CHAOTIC NEUTRAL. I'm not kidding, I don't know how many times I've come across an NPC description: from a merchant who regularly poisons his rivals (it's just business), to the latest Madjaw from Mother of Flies who sometimes eats the flesh of human victims! (hence the Dahmer reference) Yet when I look up their alignment stats, what do I see: CHAOTIC NEUTRAL. ?!?!??!?
Is this an example of the standard player cop-out: "Oh I'm not evil I'm chaotic. Now excuse me while I kill the farmer and his family for the XP."
So what's with the constant call to corruption? Is it for bored white kids tired of playing goody 2-shoes? Aping the thrill choosing evil choices in all those Bioware games? (KOTOR, Dragon Age, etc) The H.P. Lovecraft fetish Paizo seems to exhibit? "It's cruel uncaring universe and there's nothing you can do about it muhaha!"
Is there something against heroes actually taking the heroic path? Is it seen as more "adult" to choose to compromise their principles? On a side note: I once read on these boards that James Jacobs admitted it was harder to find an appealing concept to attach to Assimar characters. Something he felt would make them interesting to play. Because being good is boring? I would propose that playing one should be more difficult and rewarding than playing the standard self-serving scoundrel. Cause doing the right thing is HARD. Remember that the Dark Side isn't better, just the quick and easy path, despite what the Sith fanboy posers keep saying.
Anyways, that's my piece. Thanks for listening to my rant. Am I right? What's the story? What do you think?

P.S. I'm also wondering about the hard-on you seem to have for soul destruction. In almost every issue of the latest path there's mention of someone's soul getting erased. Or an innocent's soul getting sent to Hell. Is it for the lurid horror factor? Or is it a game mechanic thing made up to deal with the ease of raise dead spells? It's also kind of confusing. In modern mythology only God can condemn you there (despite what that silly "Send Me to Hell" movie says), and in Pathfinder mythology I would think Pharasma would get miffed at all these demons robbing her of souls to judge. But then again this is your creation, just wondering where you're taking this.