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i realise this post is like 4 months old, but i'm just running into similar problems as i try to recreate the Oliphaunt...

i'm getting a PCU of 144/120 - yes ok, 25 of that is weapons, but the shields and thrusters are 80 and 30, and the ECM defences is another 2, so thats 112 even with the expansion bays turned off. So if you want to have shields and movement and ECM, you can't fire a shot?

Also, it seems to be coming in 2 points under budget on BP (93/95)? does that sound right or have i missed something?

I'm thinking of changing the power core to a pulse white, as that gives enough power (so long as you turn off the labs), and uses those last 2 points of BP? (its still technically a T/S engine, not M, but i feel like those are more guidelines than actual rules...)

oh, and is it just me or is the critical threshold wrong? 1/5 of 70 is 14, not 11.


The Ragi wrote:
Tieger66 wrote:
and my players want to know why they're not getting any actual money for this shipment of guns they hijacked, and its a fair question really - they're stealing it anyway, why would they pass the money along to the seller?

Well, if they are selling to the resistance they do get a crate of tactical infinity rifles (worth 5,200 credits) and a crate of mk 2 frag grenades (worth 4,960 credits). That's over 10k in loot!

Granted, if sold they only amount to 1,016 credits...

except my players aren't even getting that from the resistance, because you only get that if you haven't helped yourself on the way there, which they did.

even if they hadn't though, it's essentially "we brought you 10 million credits worth of guns and grenades... we did all the work as your guys didn't help us at all... and your payment to us is 2 of our own crates back?"


i'm only 2/3rds through we're no heroes, but already noticing this problem, as have my players. i've tried to throw gear at them a couple of times ("did you want to ask the nice arms dealer if he's got any weapons you could use?" "nah, we've got no money"). the heavy armour users have got lashunta ringweave now from killing hobgoblins, but that hasn't much helped the others. and my players want to know why they're not getting any actual money for this shipment of guns they hijacked, and its a fair question really - they're stealing it anyway, why would they pass the money along to the seller? i'm basically saying that its a bunch of favours and supplies more than actual hard cash, and as such its counted as BP, but its really flimsy because if its not hard cash they probably wouldn't have done the hijacking!

i think i'm going to have them loot a bunch of stuff from the drow base at the end of WNH, to try and pull their overall personal wealth up a bit.


In the end, I came up with similar problems - the timings don't quite work - and ended up doing it as written. And yeah, it didn't feel quite right - felt too artificial to me. But the players were OK with it - though they were convinced the gnome was really a drow in disguise.

The drift motes on the ship worked well though!

There seems to be a lot of information that the players only get to know if they ask the right questions, so I'm having to be a bit flexible in how I answer things.


thanks for these comments, i started this AP last weekend, (first game of SF, and first game over discord, so only just made it off Castrovel in our first session) and its nice to get warnings of some of the problems i might face :)

i very much see your point about the drift leeches - they just seem a bit boring, as well as the encounter being a bit of a pain to run since really you'd have to track with side of the ship people are on. some drift motes inside the ship seems much more interesting - the motes could be near their cargo rig and hover sleds (and even cargo if they bought some), and i'd point out that any damage to them, especially when not on a job, will be frowned on by the company. its bad enough the windscreen and bonnet are covered in scorch marks from the junkbot.

i'm liking the idea of making Horizon more of a direct threat - i don't really see my players wanting to get involved otherwise. tempted to go with your plan, but without the 'it was a ploy by Tause' bit, and instead it'll be 'the gnome (who was already in the bar when horizon entered) used the players as a distraction so Horizon saw the player as a target instead of her'. though actually i've got a drow PC so might just have that the family he abandoned have set an actual bounty on him!