As a GM that has been running a campaign in the Lands of the Linnorm Kings, this is EXACTLY the book I was hoping to get from Paizo to help support my campaign.
The alternate class features, equipment, and spells are flavorful and setting appropriate. Nothing seems 'out of place', and the book does an excellent job of capturing the various regions of the north.
What puts this over the edge for me, is the fantastic overview shots of all the major settlements, from Whitethrone to Kalsgard (where my current campaign is set).
Overall, a perfect supplement to help GMs and Players looking to adventure in the cold north!
I've become a huge fan of Todd's paper minis sets, as I've used them for my Serpent's Skull campaign. The huge benefit of this (and other paper sets) is that you get EVERYTHING you'd ever need to run the adventure inside the PDF.
I'll be starting up a Shattered Star game shortly, and I won't lie by saying that the quality of these minis was part of what led me to pick Shattered Star (along with the awesome AP itself).
Looking forward to collecting the set as they come out!
Owning all of the paper minis sets to date, I have to say that 'The Thousand Fangs Below' is probably THE set for GMs to pickup. The sheer variety of creatures present makes it desirable, let alone the amazing detail of the artist who brings these critters to life.
Some of the key entries in this set that may interest GMs running other events...
Goblins. How can you be so heartless as to not love goblins?
Frostfur Captives is probably the most iconic of Society modules I’ve had the privilege to read and run through. The PCs are given an initial burden in the form of goblins, and must surmount various challenges to make their way to the finish line. The adventure itself is quite standard in nature, despite the painstaking work to evoke the flavour of Irrisen, but the goblins really make this module shine.
As a curve-ball to experienced players or as a fantastic introduction to new blood; the Frostfur Captvies will easily be remembered by any group that plays through it. Without a doubt, this is the best Society module to date that I’ve run.
See my full review at: http://www.oncallgm.com/reviews/frostfur-captives
Having struggled initially with Prince of Wolves, as I was unsure what exactly to expect from a Pathfinder novel, I had similar trepidations reading a book set in Tian Xia. Dave Gross once again dispelled my worries, having me hooked from the first chapter onwards.
The return of the good count Varian and his trusty sidekick Radovan is like a meeting with old friends and for those who’ve read through Prince of Wolves, the characters are the same as you’ve come to grow and love. From the onset, both of the characters (including an unlikely but absolutely perfect third) begin journeys of discovery throughout the distant land of Tian Xia.
Sprinkled references to the Inner Sea and ingrained Golarion lore lessen the blow of the culture shift, but do not be confused; this is a Tian Xia novel. Dave Gross does an excellent job of journeying into a new frontier of Golarion, while grounding us with characters from places we as readers are familiar with. The use of Asian themed concepts, names, and even locations is a jarring change for Gross’ characters, but somehow they fit in while still being ‘outsiders’ in this strange land.
As I don’t want to discuss spoilers here, all I want to say is this...
Master of Devils is the strongest entry in Pathfinder Novels to date despite being in such a far off land. It represents the best aspects of Pathfinder, and should be a source of inspiration for players and GMs alike, as well as being a fantastic read for anyone interested in the setting. You must read this book.