Krun Thuul

Thurazor's page

Organized Play Member. 47 posts. 1 review. 1 list. 2 wishlists.




I am currently working on a project and knowing that Smugglers lose Evasion to the Distraction class ability, I have a question pertaining Rogue Talents. In the Advanced Talent section is Improved Evasion, which I am not quite seeing Evasion being a pre-req. I am curious if it is necessary to have Evasion to have Improved Evasion, although on a separate note I am wondering if Evasion can be bought via the Rogue Talents in the beginning levels after the level Evasion exists.


I'm currently in the process of looking for a Pathfinder game. Was to meet someone this week to join their group but not once did he show up. Instead, I'm hoping to seek out another group (four days to a week spending all of my free time at a Game Store intentionally to meet up with him as he has asked is quite annoying).

So, yes, I have many years experience of Dungeons and Dragons as I had started gaming at the age of 6 (currently 34) and I am quite often told that I am an excellent roleplayer (mind you Role player, not Roll player). However, as I 'suffer' (not much suffering from my perspective) from Aspergers, I have difficulties sometimes with fitting in. I've been through a few different groups previously, of which one was quite boring and focused entirely on Roll play and being as OP as possible.

Anyway, I am looking for a group that isn't too far away and looking for another player. Let me know if you are interested in having me or meeting up to discuss the possibility.


I am currently working on my own Pathfinder campaign for my local gaming group. There is a setting I have been working on since the beginning of 3.0 and I have been looking to finally put it into works. Unfortunately, every time I go looking for information on the subject, I usually don't find much. Having looked at the 3.5 Forgotten Realms Campaign book I noticed a map with trade resources on it and I am looking forward to using most of these. I was wondering if there were specific trade products or resources listings or other information on the subject that pertains to Pathfinder. I would prefer to use Pathfinder information over 3.5, even if they are compatible, but I was hoping that out of everything that I have seen so far I would find the subject.

I am making a large campaign setting world and with under 100 trade resources available I am having a hard time not having so many duplicates. Already in the main region that the players will start out there are 38 locations (thorpes/villages/towns/cities/metropolis) and I am already doing at least two resources per location. I would seriously love to see a complete listing of possible resources since my own made-up list looked ridiculous (after all, how many locations will make corpses for necromancers an actual trade commodity).


Alright, I'm a major fan of Lycanthropy. I've seen a little bit of Lycanthropy in the past and I've seen how fun it can be both fighting as a Lycanthrope and against it. I've been killed by a Lycanthrope during a fist fight (Monk vs Sailor, when sailor lost he shifted and then I got mauled), and I have beaten someone to death as a Werewolf (One of my earliest 3.0 experiences).

Well, my question is this: How can you tell what Lycanthrope has what. I mean, looking at Weretiger I see it has a +12 to Str. Not much of anything else, but that's that. You go Werewolf and it has additional natural armor (I believe) and then the Werebear has its things and Wererat has its disease and other traits... all these animals have these things. What does a Werepanther have? Or a Werebunny? Or a Werewolverine or some other cool animal? I don't quite understand the instructions on how to make other Lycanthropes despite wanting to. Would a Werecheetah have a massive speed? Would a Werebeaver make huge dams?

Just trying to figure out what all does what. I love making Lycanthropes and there is something I'm putting together in my campaign that I am looking for these answers for.


I am curious how mass combat works for Pathfinder. I have played in the Birthright setting for 2nd Edition and used the Mass Combat system for them (the cards), as well as having heard reference to something called War Machine. However, as I have just finished taking advice previously on City Guards and Military, I am trying to figure out how to institute Mass Unit combat without having to roll for each individual character (considering that one side will have around 30k Goblins).


I'm about to start up a Pathfinder campaign and in the process of doing so I am having to re-enact a war that is pre-campaign. Rather than just go and say 'Well, this happened and this happened and there were losses on both sides', I'm actually trying to recreate the battles so that whenever I have a player who says 'I fought in this war', I'll be able to go through the notebook to that battle and say 'Ah, so you probably served under <commander's name> and this battle was <success/failure/tie>.'

Anyways, the question I'm asking is that I have rolled up a number of locations from Thorpes to Metropolis' and I am wondering the following:
1) How many city guards would be in any of these locations? Is there a certain die roll amount or a percent?
2) How much of a military presence would these cities be if they were run by a High-Military Power? How much would there be if it was just a normal Romanesque society (non-forts, just normal cities that only held a normal amount of military forces, not a large army)?

That's pretty much about all I'm wondering. Thanks.