Question about Trade Resources (Imports and Exports) for Pathfinder


Lost Omens Campaign Setting General Discussion


I am currently working on my own Pathfinder campaign for my local gaming group. There is a setting I have been working on since the beginning of 3.0 and I have been looking to finally put it into works. Unfortunately, every time I go looking for information on the subject, I usually don't find much. Having looked at the 3.5 Forgotten Realms Campaign book I noticed a map with trade resources on it and I am looking forward to using most of these. I was wondering if there were specific trade products or resources listings or other information on the subject that pertains to Pathfinder. I would prefer to use Pathfinder information over 3.5, even if they are compatible, but I was hoping that out of everything that I have seen so far I would find the subject.

I am making a large campaign setting world and with under 100 trade resources available I am having a hard time not having so many duplicates. Already in the main region that the players will start out there are 38 locations (thorpes/villages/towns/cities/metropolis) and I am already doing at least two resources per location. I would seriously love to see a complete listing of possible resources since my own made-up list looked ridiculous (after all, how many locations will make corpses for necromancers an actual trade commodity).


This came up a couple of days ago in a Kingmaker thread, for adding trade rules to the Kingdom rules. One of the resourced mentioned is "A Magical Medieval Society: Silk Road", by Expeditious Retreat Press.

The book is a sourcebook on creating trade routes in a fantasy RPG homebrew setting. It is focused specifically on the adventuring life of traders along the difficult paths through deserts or over mountains (or any other forbidding terrain that makes trade over it more than just an afternoon trip to the next town).

It boasts a list of over 1,000 trade goods, so it may be what you're looking for in that area.

The material is 3.x OGL, but a lot of it is also design advice and historical perspective on why the real-world example was as it was.


That is definitely most awesome. Thank you for letting me know. I'll see about buying a copy. Thanks again.

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